CoinMobs | Earn money & get heads!
3.8Earn money by killing passive and aggressive mobs and dropping heads
If you want to help me financially to advance and update this project, you can help me with my paypal [click] ❥

FILES:
config.yml
#These numbers represent the amount of money, 1 would logically be $1 and so on.
mobs:
PLAYER: 13
ZOMBIE: 1.20
CAMEL: 5.25
AXOLOTL: 4
CREEPER: 5.3
SKELETON: 4
SPIDER: 3
CAVE_SPIDER: 4
BLAZE: 6.15
COW: 2
PIG: 2
SHEEP: 2
CHICKEN: 1
BAT: 1.60
WITCH: 7.10
GUARDIAN: 6
ELDER_GUARDIAN: 10
SHULKER: 8
PILLAGER: 5
EVOKER: 6
VEX: 5.10
WITHER_SKELETON: 6
STRAY: 4
HUSK: 3
DROWNED: 4
ILLUSIONER: 8
ENDERMAN: 7
WITHER: 15
ENDER_DRAGON: 20
TURTLE: 7
STRIDER: 8.15
PIGLIN: 4
PIGLIN_BRUTE: 5
ZOGLIN: 4
HOGLIN: 3
GHAST: 5
MAGMA_CUBE: 4
SLIME: 3
RAVAGER: 7
VILLAGER: 2
IRON_GOLEM: 8
OCELOT: 2.10
WOLF: 2.15
PARROT: 2
POLAR_BEAR: 4
FOX: 3
PANDA: 4
BEE: 2.90
PHANTOM: 4
DOLPHIN: 2
COD: 1
SALMON: 1
PUFFERFISH: 1.50
TROPICAL_FISH: 1
LLAMA: 1.25
ALLAY: 1
MULE: 1
GOAT: 2
FROG: 1
# Enable/Disable Hologram.
hologram-enabled: true
PlayerHeadDrop:
# Enable/Disable Player head drop.
enabled: true
PLAYER:
probability: 100
dropheads:
enabled: true
entities:
ZOMBIE:
probability: 100
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzgzYWFhZWUyMjg2OGNhZmRhYTFmNmY0YTBlNTZiMGZkYjY0Y2QwYWVhYWJkNmU4MzgxOGMzMTJlYmU2NjQzNyJ9fX0="
CAMEL:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzY0MmM5ZjcxMTMxYjVkZjRhOGMyMWM4YzZmMTA2ODRmMjJhYmFmYjhjZDY4YTFkNTVhYzRiZjI2M2E1M2EzMSJ9fX0="
AXOLOTL:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTIxNDllYjhhNDg5ZDhiMDM1OGQ5ODk1NjBjZDI3MDRiMjU2NGFjYjkxY2JmYjZkMDE0NmYzNWNjMDRhM2ZmIn19fQ=="
CREEPER:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzlkZDgwM2QxZDg0MDRhOWEyNzZlNWU5OGEwY2UzY2RmMzAzZjgyNjU4MTI5YzljODAzZTcyNTYzODk1MmE0MyJ9fX0="
SKELETON:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNhNDQ1NzQ5MjUxYmRkODk4ZmI4M2Y2Njc4NDRlMzhhMWRmZjc5YTE1MjlmNzlhNDI0NDdhMDU5OTMxMGVhNCJ9fX0="
SPIDER:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzVlMjQ4ZGEyZTEwOGYwOTgxM2E2Yjg0OGEwZmNlZjExMTMwMDk3ODE4MGVkYTQxZDNkMWE3YThlNGRiYTNjMyJ9fX0="
CAVE_SPIDER:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWNjYzRhMzJkNDVkNzRlOGIxNGVmMWZmZDU1Y2Q1ZjM4MWEwNmQ0OTk5MDgxZDUyZWFlYTEyZTEzMjkzZTIwOSJ9fX0="
BLAZE:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ=="
COW:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2ViNjE3Yzg5ZmVhODczNjdiZWI3MWJiZjE0ZDg4NjYzNmU0NTkwOGQwZDE2MTY4MzI0YzA3NjU0OTAwNGI4MCJ9fX0="
PIG:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmVlODUxNDg5MmYzZDc4YTMyZTg0NTZmY2JiOGM2MDgxZTIxYjI0NmQ4MmYzOThiZDk2OWZlYzE5ZDNjMjdiMyJ9fX0="
SHEEP:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjkyZGYyMTZlY2QyNzYyNGFjNzcxYmFjZmJmZTAwNmUxZWQ4NGE3OWU5MjcwYmUwZjg4ZTljODc5MWQxZWNlNCJ9fX0="
CHICKEN:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2EzNTgyY2U0ODg5MzMzZGFkMzI5ZTRlMjQzNzJhMDNhNWRhYTJjMzQyODBjNTYyNTZhZjUyODNlZGIwNDNmOCJ9fX0="
BAT:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjY4MWE3MmRhNzI2M2NhOWFlZjA2NjU0MmVjY2E3YTE4MGM0MGUzMjhjMDQ2M2ZjYjExNGNiM2I4MzA1NzU1MiJ9fX0="
WITCH:
probability: 0
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2U3MWE2ZWIzMDNhYjdlNmY3MGVkNTRkZjkxNDZhODBlYWRmMzk2NDE3Y2VlOTQ5NTc3M2ZmYmViZmFkODg3YyJ9fX0="
GUARDIAN:
probability: 0
texture: "your_guardian_texture_value_here"
ELDER_GUARDIAN:
probability: 0
texture: "your_elder_guardian_texture_value_here"
SHULKER:
probability: 0
texture: "your_shulker_texture_value_here"
PILLAGER:
probability: 0
texture: "your_pillager_texture_value_here"
EVOKER:
probability: 0
texture: "your_evoker_texture_value_here"
VEX:
probability: 0
texture: "your_vex_texture_value_here"
WITHER_SKELETON:
probability: 0
texture: "your_wither_skeleton_texture_value_here"
STRAY:
probability: 0
texture: "your_stray_texture_value_here"
HUSK:
probability: 0
texture: "your_husk_texture_value_here"
DROWNED:
probability: 0
texture: "your_drowned_texture_value_here"
ILLUSIONER:
probability: 0
texture: "your_illusioner_texture_value_here"
ENDERMAN:
probability: 0
texture: "your_enderman_texture_value_here"
WITHER:
probability: 0
texture: "your_wither_texture_value_here"
ENDER_DRAGON:
probability: 0
texture: "your_ender_dragon_texture_value_here"
TURTLE:
probability: 0
texture: "your_turtle_texture_value_here"
STRIDER:
probability: 0
texture: "your_strider_texture_value_here"
PIGLIN:
probability: 0
texture: "your_piglin_texture_value_here"
PIGLIN_BRUTE:
probability: 0
texture: "your_piglin_brute_texture_value_here"
ZOGLIN:
probability: 0
texture: "your_zoglin_texture_value_here"
HOGLIN:
probability: 0
texture: "your_hoglin_texture_value_here"
GHAST:
probability: 0
texture: "your_ghast_texture_value_here"
MAGMA_CUBE:
probability: 0
texture: "your_magma_cube_texture_value_here"
SLIME:
probability: 0
texture: "your_slime_texture_value_here"
RAVAGER:
probability: 0
texture: "your_ravager_texture_value_here"
VILLAGER:
probability: 0
texture: "your_villager_texture_value_here"
IRON_GOLEM:
probability: 0
texture: "your_iron_golem_texture_value_here"
OCELOT:
probability: 0
texture: "your_ocelot_texture_value_here"
WOLF:
probability: 0
texture: "your_wolf_texture_value_here"
PARROT:
probability: 0
texture: "your_parrot_texture_value_here"
POLAR_BEAR:
probability: 0
texture: "your_polar_bear_texture_value_here"
FOX:
probability: 0
texture: "your_fox_texture_value_here"
PANDA:
probability: 0
texture: "your_panda_texture_value_here"
BEE:
probability: 0
texture: "your_bee_texture_value_here"
PHANTOM:
probability: 0
texture: "your_phantom_texture_value_here"
DOLPHIN:
probability: 0
texture: "your_dolphin_texture_value_here"
COD:
probability: 0
texture: "your_cod_texture_value_here"
SALMON:
probability: 0
texture: "your_salmon_texture_value_here"
FROG:
probability: 0
texture: "your_frog_texture_value_here"
GOAT:
probability: 0
texture: "your_goat_texture_value_here"
MULE:
probability: 0
texture: "your_mule_texture_value_here"
ALLAY:
probability: 0
texture: "your_allay_texture_value_here"
LLAMA:
probability: 0
texture: "your_llama_texture_value_here"
excludedWorlds:
- world_nether
- world_the_end
headnames.yml
headnames:
LLAMA: "&4Llama Head"
ALLAY: "&2Allay Head"
MULE: "&bMule Head"
GOAT: "&fGoat Head"
FROG: "&eFrog Head"
ZOMBIE: "&cZombie Head"
CAMEL: "&eCamel Head"
AXOLOTL: "&bAxolotl Head"
CREEPER: "&aCreeper Head"
SKELETON: "&fSkeleton Head"
SPIDER: "&8Spider Head"
CAVE_SPIDER: "&7Cave Spider Head"
BLAZE: "&6Blaze Head"
COW: "&7Cow Head"
PIG: "&dPig Head"
SHEEP: "&fSheep Head"
CHICKEN: "&eChicken Head"
BAT: "&8Bat Head"
WITCH: "&5Witch Head"
GUARDIAN: "&3Guardian Head"
ELDER_GUARDIAN: "&bElder Guardian Head"
SHULKER: "&dShulker Head"
PILLAGER: "&9Pillager Head"
EVOKER: "&5Evoker Head"
VEX: "&fVex Head"
WITHER_SKELETON: "&7Wither Skeleton Head"
STRAY: "&7Stray Head"
HUSK: "&7Husk Head"
DROWNED: "&9Drowned Head"
ILLUSIONER: "&5Illusioner Head"
ENDERMAN: "&dEnderman Head"
WITHER: "&4Wither Head"
ENDER_DRAGON: "&5Ender Dragon Head"
TURTLE: "&2Turtle Head"
STRIDER: "&6Strider Head"
PIGLIN: "&6Piglin Head"
PIGLIN_BRUTE: "&6Piglin Brute Head"
ZOGLIN: "&6Zoglin Head"
HOGLIN: "&6Hoglin Head"
GHAST: "&fGhast Head"
MAGMA_CUBE: "&6Magma Cube Head"
SLIME: "&aSlime Head"
RAVAGER: "&cRavager Head"
VILLAGER: "&2Villager Head"
IRON_GOLEM: "&fIron Golem Head"
OCELOT: "&6Ocelot Head"
WOLF: "&fWolf Head"
PARROT: "&aParrot Head"
POLAR_BEAR: "&fPolar Bear Head"
FOX: "&6Fox Head"
PANDA: "&fPanda Head"
BEE: "&eBee Head"
PHANTOM: "&7Phantom Head"
DOLPHIN: "&1Dolphin Head"
COD: "&3Cod Head"
SALMON: "&6Salmon Head"messages.yml
lang:
enable: true # Activate or deactivate if you want this message for the player, (true/false).
mobKillMessage: "&7[&b&lCM&7] &aYou get &6$%money% &afor killing &d%mob%&a!"
reloadMessage: "&7[&b&lCM&7] &aReloading config.yml and data..."
NoMoneyConfigDefined: "&7[&b&lCM&7] &cThere is no money setup defined for the entity: &b%mob%"
MobconversionError: "&7[&b&lCM&7] &cError converting money value in mob %mob%"
noPermissionMessage: "&7[&b&lCM&7] &4You do not have permissions to run this command."
hologram-format: "&e &6+%money%"Dependencies:
- Vault: [Click]
- Essentials: [Click]
- PlaceholderAPI: [Click]
- Important with Essentialsx, when entering their website select "stable version" stable version for now "2.20.1"
Permissions:
/coinmobs reload:
- mobcoins.reload
Allows players to get heads from mobs [default true]
- mobcoins.head.drop
PlaceholderAPI:
It only shows the money the user earns for a few seconds:
- %coinmobs_coins%
Discord:
Thank you all for watching and supporting my project, updates will be made, I accept recommendations to my discord: cinturon_cris
I would appreciate 5 stars from the heart 
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