CO
1.3.1latest1.3.1 ReleasedOct 25, 2017 CombatTagPlus 1.3.1 has been released and contains the following changes: · Added 1.9.4, 1.10, 1.11 and 1.12 support · Fixed a BossBar flickering issue · Added support for {opponent} placeholder to tag message · Added option to untag players on certain teleport events · Made command response messages configurable · Added an untag command · Improved command blacklist and whitelist · Fixed a health boost stacking issue Development builds for CombatTagPlus have moved to a new host: https://ci.byteflux.net/job/CombatTagPlus The Maven repository has also moved to a new host: https://repo.byteflux.net/repository/maven-public/1.2.31.2.3 ReleasedApr 29, 2016 CombatTagPlus 1.2.3 has been released and contains the following changes: · Fixed a bug that allowed people to glitch into a safe zone while tagged · Allow the item name to be displayed in kill messages · Fixed a concurrency issue that caused the server to lock up · Fixed a bug where a combat logger's player data doesn't get synced (Thanks @drtshock) · Fixed an issue where NPCs sometimes doesn't despawn from the tab list · Don't spawn NPCs in worlds where CombatTagPlus is disabled · Added a new option to allow players to tag themselves · Allow plugins to teleport players even when teleportation is disabled · Avoid spawning NPCs on player quit when another plugin has already killed the player · Fixed a bug where NpcDespawnEvent was fired twice · Added a new option to disable crafting while in combat · Added a new option to reset tag time when using an ender pearl · Added support for Spigot 1.9 (Thanks @Techcable) · Fixed an issue where the player was being teleported back to where they were before being teleported by a plugin1.2.11.2.1 ReleasedJul 19, 2015 CombatTagPlus 1.2.1 has been released and contains the following changes: · Added Metrics so we can better understand our userbase · Fixed an issue where dead players were being combat tagged · Some minor performance improvements · Fixed an issue with WorldBorder plugin glitching · Fixed an issue that caused CombatTagPlus to lock on server shutdown · Improved anti-safezoning check to be more accurate · Added support for ActionBarAPI and BossBarAPI · Added support for Factions 2.8 · API: Added NpcDespawnReason to NpcDespawnEvent A lot of people have reported issues with NPCs not being removed from the tab list when it despawns. Sudzzy and I personally don't experience this issue on our own Factions servers, so it's been very difficult for us to reproduce it. If we can't reproduce it, we can't fix it, so we need your help! Any information you can provide, such as your list of plugins, your CombatTagPlus configuration, and any additional info can go a long way in helping us track down this issue. We believe it to be caused by another plugin conflicting with CombatTagPlus. If you have anything to report regarding this despawning bug, please leave a comment on our GitHub: https://github.com/MinelinkNetwork/CombatTagPlus/issues/271.2.01.2.0 ReleasedMay 24, 2015 CombatTagPlus 1.2.0 has been released and contains the following changes: · Fixed lag spike caused by NPC spawning · Fixed visual issues with HealthBar plugin · Don't tag on self-inflicted damage · Fixed kill message sometimes appearing in reverse · Removed temporary godmode on spawned NPCs · Added option to disable teleporting in combat · Added option to configure force field material · Added option to untag player when kicked · Added option to only tag the attacker · Fixed issues with FactionsUUID 1.6.9.5 hook · Added automatic configuration updater · Made chat messages more configurable · Added placeholder for showing weapon in kill message · Fixed issue with HCF not being detected · Added Towny integration · Fix potential loophole with NPC inventory syncing · Added asynchronous forcefields (allows for higher radius) · Added CraftBukkit & Spigot 1.8.4 and 1.8.5 support · Various other bug fixes1.1.01.1.0 ReleasedMar 14, 2015 CombatTagPlus 1.1.0 has been released and contains the following changes: · Added support for CraftBukkit & Spigot 1.7.9 · Disallow players from entering safety while in combat · Render a force field around protected region when a tagged player is near it · Integrate with Factions 1.6, 1.8, 2.6 and 2.7 to support no-PVP territories · Safely logout using /logout by waiting a configurable timer without moving · Fixed issues with BarAPI integration · Fixed various other bugs1.0.0Mar 10, 2015
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