ConditionalEvents Actions and Placeholders Pack (CE AAPP)
4.1Addon with new actions and placeholders for ConditionalEvents plugin
4.1latestNov 13, 2025 Fixed: – Improved placeholders internal work; – Added in some places normal unsuccessful output instead of console errors in entitiesInRadius, item, entity and repeat placeholders; – Fixed that targets with underscores at the nickname start were not being correctly proceed in item and entity placeholders; – Lore lines are no longer being trimmed in change_item action; – Lore outputting is no longer have unnecessary specified separator at its end in item placeholders; – Brackets and multiple conditions now are being parsed correctly in array and list placeholders; – AND and OR delimiters are no longer being counted inside placeholders in array and list placeholders; – Symbols like $, @, delimiters AND, OR and operators like <=, ==, contains etc in array itself are no longer interfere conditions in array placeholder; – Conditions with condition operators as part of the expression and not as condition operator now are being parsed correctly in array placeholder; – The manage_mysql action, MySQL placeholder and realUUID option in entity placeholders are no longer print stacktrace while encountering with errors; – The ASYNC mode in MySQL placeholder now returns " Loading..." when loads the data instead of non-parsing placeholder and puts errors as output on occassions as well. Updated: – Updated manage_inventory action: rewritten code, fixed bugs, added new possibilities, improved structure, logic and functioning. Added: – New boats and chestBoats filters in entitiesInRadius placeholders; – New SYNC/ FORCESYNC/ ASYNC/ FORCEASYNC switching, different settings for them and new call event variables in manage_cycle action; – New SYNC/ ASYNC switching in array placeholders; – New BREAKASYNC variety to break run tasks in list and array placeholders; – New $empty@ placeholder for output to avoid restriction that output should always end with @ symbol in list placeholders; – New regions placeholder to get player's regions amount; – New permValue placeholder to get last number value in LuckPerms's permission; – New set, add and clear actions to change inventories in manage_inventory action; – New possibility to set and reset titles for opened inventories of players in manage_inventory action.4.0Oct 3, 2025 Fixed: – Fixed some inaccuracies in placeholders and actions work and startup; – Fixed Rotatable blocks were not being counted for face output type in targetBlock option in entity placeholders. Updated: – Updated array placeholder features in conditions: using any placeholders for the value on each iteration (like in list placeholder) and custom internal placeholder to obtain the current value on each iteration; – Added spaces support in conditions in array and list placeholders; – Added new short actions aliases and possibility to easy perform some actions at the end of the array in array placeholder for more convenience; – Added some new short aliases for inventory actions in entity placeholders and block placeholders for more convenience; – Added ASYNC, SYNC switching (like in MySQL placeholder), output limiting, none sorting type and underscores using in list placeholders; – Necessity to specify separator (like in the entity placeholders) in block placeholders. Added: – New manage_cycle action to run and manage cycles effectively; – New isBedrock placeholder for checking whether the players are Bedrock players (also offline players support); – New countBlocks placeholder for efficient counting specific blocks in chunks; – New isObject placeholder for checking whether the input can be an instance of a different objects (for example, whether it is number, uuid etc); – New replaceRegEx placeholder for replacing input through the RegEx; – New replaceMulti placeholder for replacing input through the multi replacement (that is, first value to one value, second value to another value, etc); – New distance placeholder for checking the distance between two points; – New openInventoryOwner, openInventoryTitle, isValid and realUUID (for licensed UUID on pirate servers) options in entity placeholders; – New inventoryOwner option in block placeholders; – New skullOwner, skullUUID and skullTexture options in change_item action.3.5New placeholders featuresJul 5, 2025 Fixed: – Updated: – Changed blockLight placeholder to block placeholders; – Ability to use conditions in values of the GET-COUNT-BY-VALUE, GET-INDEXES-BY-VALUE, CHECK, SET-BY-VALUE and REMOVE-BY-VALUE operations in the array placeholder. Added: – New list placeholder for custom player lists; – New inventory, inventorySize and openInventorySize options to entity placeholders to get the type of the current inventory, the size of the current inventory and the size of the open inventory; – New inventory and inventorySize options to block placeholders (previous blockLight); – New increase, decrease, multiply and divide actions for the numeric values to the customData placeholder.3.4May 18, 2025 Fixed: – Vertical velocity is now also taken into account when using coordinates in the change_velocity action; – Added missing comments in the placeholders code; – Improved code and changed some logic in the change_item action; – Improved code and changed some logic in the item placeholders; – The empty name is now acceptable in the change_name action to change only visibility; – The ticks value in the change_air action is now parsing in float; – Fixed small inaccuracies in some placeholders and actions to increase fault tolerance; – Fixed code a bit in the change_items_adder_block, change_oraxen_block and drop_items_adder_item actions. Updated: – Ability to also specify a point to repel rather than attract in the change_velocity action; – The open_inventory parameter in change_item action is now specified in the slot and material parameters, instead of separately; – Moved entity health, entity in water, entity on fire, entity frozen, entity location, player inventory and entity passengers placeholders to the entity placeholders; – Changed the change_sneaking action to the change_movement action; – Placeholders prefix is now CEP instead of CEPlaceholders. Added: – New wiki introduced; – Compatibility with new ConditionalEvents 4.62.2 API version; – Action manage_inventory to save, open and delete the different inventories to the players; – Action change_projectile to change the projectiles in the EntityShootBowEvent event; – Action change_block to change the block fake or really at the specified location; – Action manage_mysql to working with MySQL databases; – Placeholder mysql to working with MySQL databases; – New order parameter and its different options to the change_item action (and some other parameters); – New sprint, sneak, swim and sit options to the change_movement (old change sneaking) action; – New isSwimming, isSitting, isInLava and fireTicks information to the entity placeholders; – New show_particles option in the change_effect action.3.3Small fixes and additions 3.3Apr 30, 2025 Fixed: – Fixed missing target requirement in change_item action. Added: – Action show_end_credits to show the end credits to the players.3.2Small fixes and additions 3.2Apr 21, 2025 Fixed: – Fixed incorrect loading of actions in some cases due to invalid variable and missing some required import; – Improved error output when registering actions; – Improved structure of some variables in placeholders; – Improved entity search in some actions; – Parsing of radius and coordinates in entitiesInRadius placeholders now occurs in float; – Parsing of necessary variables in some actions now occurs in float too. Added: – Information walkSpeed, flySpeed, ticksLived, isGliding, isBlocking and isHandRaised in entity placeholders; – Action change_gliding to change the gliding state of entities; – Action change_ticks_lived to change the lifespan of entities in ticks; – Action change_speed to change the flying and walking speed of players; – Placeholder blockLight to get blocks lighting.3.1Small fixes 3.1Apr 19, 2025 Fixed converting the separator to uppercase in array placeholders3.0Apr 8, 2025
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