
CqMobs2 (1.15 support) update coming soon!
Plugin Description:
This plugin was created to add a leveling system to Mobs. I noticed there may be one or two similar plugins, however none of them really gave the option to make a truly unique RPG experience through mob spawning. My plugin is extremely customizable, almost to a fault. You have the ability to set specific settings on a per spawn basis, or a global basis. The plugin gives full control over the leveling system.
Simple Tutorial Video:

Current Features:
- Leveling System - Mobs are assigned a level, determined by distance from the closest defined spawn point.
- Health System - Mob health is modified at spawn, in a way that works with other plugins that might modify the mob's health.
- Damage System - Mobs damage increases with level to provide a more fluid experience.
- Experience System - Mobs experience increases with level to provide a more fluid experience.
- Config GUI - Provides a nice easy to use GUI for the most user friendly experience possible.
- Naming System - Assign prefixes/suffixes based on the mob's level, that will also preserve the name assigned by any other plugin.
Compatible Plugins:
Commands:
- /cqm settings - Opens GUI menu
- /cqm closestspawn - Shows World/SpawnNode closest to your position.
- /cqm clearmobs - Kills all leveled mobs (will not kill any NON-leveled mobs)
Permissions:
- conquestia.admin - gives access to all cqm commands.
Config:
There are two options for managing the configuration of the plugin, either by modifying the .yml files inside of the plugin folder, or by utilizing the /cqm settings command. I will only provide help with the menu config. If you modify the .yml files you do so at your own risk and will receive no assistance.
Future:
- Monetary Drop System
- More robust naming, allowing special names for mobs
- Loot System
Donate:
If you like my work, donate toward a cup of coffee. Donate: paypal.me/ultiferrago
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