Copper Golem Patch
0.2.0Copper Golem Patch gives every golem a persistent memory of which chest holds what, lets them gossip with nearby golems to share that knowledge, and makes them put down unsortable items instead of car
Copper Golem Patch
Keeps vanilla Copper Golem behavior intact — it just makes them actually good at their job.
Vanilla Copper Golems forget everything the moment they look away. Every trip is trial and error: open a chest, check if the item fits, walk to the next one, repeat — sometimes for the same wrong chest, over and over. Copper Golem Patch fixes that without changing how golems are supposed to behave.
What it does
Persistent memory — each golem remembers which chest holds what, so it stops wasting trips on chests it already knows are wrong.

Swarm knowledge sharing — golems that wander close to each other share what they've learned, proximity-style. No global instant database, no magic — just golems passing knowledge along like a real swarm.

No more stuck golems — if a golem ends up holding an item that genuinely has nowhere to go, it puts it back in a copper chest and moves on, instead of wandering forever with a diamond in its hand.
100% vanilla matching rules — a chest counts as a valid drop-off if it's empty or already contains that item type anywhere inside it, exactly like vanilla — not just in the first slot.
Fully configurable, with a config file written in plain English for non-technical server owners.
Built for performance — tuned and benchmarked so it doesn't add meaningful load next to your other plugins.
How it works
- While vanilla AI evaluates candidate chests for a golem, the plugin observes their contents and remembers them.
- On its next pass, the golem skips chests it already knows won't work — no detour, no 3-second examine animation wasted.
- Golems passing near each other exchange what they've learned, so a golem doesn't need to have personally visited a chest to know about it.
- An item that truly has nowhere to go gets returned to a copper chest and marked "unsortable for now" — shared with nearby golems too — until a spot frees up.
Performance
Benchmarked on a real Paper 26.1.2 server with /tick query, plugin enabled vs. disabled, at 5/10/50 and 100 simultaneous golems. After an internal caching pass, server impact at 100 golems sits within a few milliseconds of the plugin-disabled baseline — this plugin is built to run alongside everything else on your server, not compete with it.
Configuration
Every setting in config.yml ships with a plain-language explanation — no Minecraft-plugin-dev jargon required. Tweak the gossip radius, memory size, or give-up timing, or just leave the defaults; they work well out of the box.
Commands
| Command | Description |
|---|---|
/cgp info | Shows what the nearest golem currently remembers |
/cgp reload | Reloads the config without restarting the server |
/cgp toggle | Quickly enables/disables the plugin |
Permission: coppergolempatch.admin (default: op)
Compatibility
- Paper 26.1.2
- No dependencies, no other plugins required
- Safe to disable at any time — golems fall back to pure vanilla behavior instantly
Source code
Open source — link in the sidebar. Issues and pull requests welcome.
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