Cubeclash-pvp-event
2.2A PvP event datapack for Minecraft 26.1.2 with start phase, grace phase, final and winner animation.
2.2latestCubeclash-pvp-event 2.2Aug 12, 2026 CraftCubeClash 2.2 — Finale Overhaul, Cube Security & Admin Improvements
CraftCubeClash 2.2 is a major gameplay and administration update focused on making the finale more tactical, improving team-cube security without restricting legitimate raids, and making event recovery and management much easier.
Team beds now control finale respawns* * Each team receives a designated bed near its colored finale spawn. * As long as the team's bed is still intact, players respawn at their team's finale spawn after dying. * Once the bed has been destroyed, the next death eliminates that player from the finale. * Teams cannot destroy their own finale bed, but enemy teams can. Removed automatic void rescue* * Falling from the finale island now results in a normal death. * Whether the player respawns or is eliminated is determined by their team's bed. Protected the original finale island* * Blocks that belong to the original main-island schematic can no longer be mined or destroyed during the finale. * Players can still place new blocks during the finale. * Blocks placed by players remain breakable. * This prevents the original arena itself from being dismantled while still allowing normal building and PvP. Added `/cc revive <player|UUID>`* * Admins can restore a player who was eliminated because of a bug or incorrect event state. * The command removes the finale elimination state and matching event ban. * The player is restored to Survival mode and returned to their real team finale spawn. * If a winner countdown had already started because of the incorrect elimination, the finale can be reopened safely.Finale Overhaul
Team cubes remain fully raid-able through legitimate gameplay. There is no invisible wall around a cube. Players may still: * enter through an open door, * break or blow open an entrance, * create a legitimate breach, * fight and build normally inside enemy cubes. The new protections only target exploits that bypass the cube shell.Team Cube Anti-Exploit Protection
Ender Pearl protection
* Ender Pearls can no longer be used to clip through closed walls, doors, Bedrock shells, or other sealed parts of an enemy cube. * Teleports into a foreign cube are checked for a genuinely passable route to the outside. * Legitimately opened entrances remain usable.Chorus Fruit protection
* Chorus Fruit remains usable normally. * It can no longer teleport a player through the sealed shell of an enemy team cube. * Legitimately accessible areas inside a cube are still valid.Pearl Stasis Stations
* Pearl stasis chambers using bubble columns and trapdoors are supported again. * When an Ender Pearl actually hits the trapdoor of a stasis chamber, only that exact trapdoor is ignored for the teleport collision check. * Other solid blocks remain protected against pearl clipping. * The trapdoor exception cannot be used to bypass a sealed enemy cube.Bedrock protection
Bedrock belonging to a pasted team-cube schematic receives additional protection against known Bedrock-breaking techniques. Protected cube Bedrock cannot be removed through: * direct block breaking, * explosions, * piston manipulation, * TNT/piston Bedrock-breaking setups, * entity or block mutation events. Other blocks inside team cubes remain normally attackable.
* The player pool can now be edited even after the initial setup has been completed. * Players can be added or removed through thePlayer Pool Improvements
/ccadministration menus without rebuilding the event. * Team assignments can then be adjusted normally. This makes last-minute player corrections much easier and avoids having to manually edit server files.
* Players no longer lose hunger during the lobby phase. * Food level is kept at full and saturation is automatically maintained while waiting for the event to start.Lobby Improvements
* Base chunk plugin tickets are now reinforced every 30 seconds. * This helps keep configured team bases and their farms loaded reliably. *Base Chunk Loading
/cc statusnow exposes the number of active base chunk tickets for easier diagnostics.
Player-related UUID entries are now written together with their player name where possible. Example:More Readable Storage Files
6153d8d7-8c78-4765-8924-093b4a58da07 | PlayerNameThis makes files such as team, finale, and ban data significantly easier to inspect and repair manually.
* Events configured without team-cube schematics no longer fail phase validation because of aAdditional Fixes
0/0cube state. * Existing start-flight privacy, combat-tag death attribution, private team guidance, player-pool access protection, Crystal PvP settings, End locking, and finale safety systems remain active. * Test-server Gradle deployment no longer attempts to track mutable runtime plugin files.Requirements
Minecraft / Paper:* 26.1.2 Java:* 25 WorldEdit:* Required when using schematic-based islands or team cubes Client mod:* Not required CraftCubeClash 2.2 keeps normal Survival and PvP gameplay open while moving exploit prevention and event recovery into more targeted server-side systems.2.1Cubeclash-pvp-event 2.1.1Aug 9, 2026 Craft CUBE Clash 2.1
Craft CUBE Clash 2.1 is the largest stability and event-system update since the 2.0 rebuild. This release focuses on making complete multi-day PvP events safer, more automated and easier to administer.Major Changes
- Added improved automatic team-cube generation - Improved schematic placement and validation - Added persistent team cube positions - Added team-colored particle beams above bases - Team beams are now visible only to members of the corresponding team - Locator markers are now private to the player's own team - Improved team member navigation - Added persistent base chunk loading - Improved handling of underground team cubesTeam Cubes & Navigation
- Added automatic Elytra and Firework Rocket distribution - Players receive their flight equipment immediately when protection begins - Added landing detection - Added a visible 10-second landing countdown - Taking off again cancels the countdown - Flight equipment is only permanently removed after the initial island departure and completed landing - Improved reconnect handling during the initial flightStart Flight
- Added persistent central-island protection before the finale - Players can travel underneath the island while the protected upper area remains inaccessible - Added high-speed movement-path collision checks - Fixed Elytra + rocket clipping into the protected island - Added vehicle protection - Improved teleport protection - Removed the normal event World Border from the Main PhaseMain Island Protection
- Improved Ender Pearl wall-clipping detection - Added post-teleport collision verification - Disabled unsafe Chorus Fruit teleporting - Added protection against entering restricted areas through teleportsTeleport Exploit Protection
- Improved the 30-second Combat-Tag system - Fixed Death-Ban kicks being detected as Combat-Logging - Administrative unbans now also clear temporary combat state - Added separate configurable bans for: - PvP deaths - Environmental deaths - Combat-Logging - Finale disconnects - Environmental deaths during Protection are now handled correctly - Improved inventory handling during Combat-LoggingCombat & Death Bans
- Added optional Crystal-PvP disabling - Added optional End dimension locking - Improved protected-phase hostile mob handling - Wild hostile mob spawning can be blocked without deleting intentionally placed or farm-related mobsEvent Rules
- The player pool is now persistent - Unknown players are no longer automatically registered when they join - After setup is complete, only players already registered in the player pool are allowed to enter the event - Existing player UUIDs remain authoritative even if a player's name changesPlayer Pool
- Added team-colored player nametags - Player names can display their assigned team - Uses Minecraft scoreboard teams instead of additional display entities for lower overheadTeam Nametags
- Improved automatic phase scheduling - Manual phase jumps no longer permanently pause the configured schedule - Automatic phase progression can recover after server downtime - Added schedule catch-up after: - Server startup - Player join - Configuration reload - Fixed phases jumping backwards - Improved phase timer and MOTD status messagesEvent Timeline
-Event Stop
Stop Eventis now a true event shutdown - Stopping the event prevents old scheduled phases from restarting it - Winner-animation tasks are cancelled correctly - Finale daylight and invulnerability states are restored - Delayed event tasks are cleaned up safely
- Improved team winner detection - Fixed multiple teams receiving winner rewards - Winner players are now stored in an exact UUID snapshot - Added improved colored-island finale spawning - Added colored-carpet spawn preference - Team members can be spread across multiple carpet positions - Offline players at finale start are treated as eliminated for that finale - Players leaving an active finale can be eliminated and punished - Improved finale persistence across server restarts - Improved winner animations and automatic event endingFinale
- The standard event World Border is used only where required - No artificial Craft CUBE Clash World Border is active during the Main Phase - The Finale uses its own dedicated World Border - Improved World Border restoration after reloads and restartsWorld Border
- Improved setup-generation recovery - Added generation-state persistence - Improved controlled server restart handover - Prevented duplicate Java server starts when the hosting panel already restarted the server - Added safer rollback and recovery logic - Improved cleanup of temporary generation stateGeneration & Restart Safety
- Reduced unnecessary particle traffic - Team beams are only sent to the correct team - Reduced unnecessary team navigation processing - Improved scheduled-task cleanup - Improved entity and temporary marker cleanup - Fixed multiple configuration fallback inconsistencies - Improved source/project validationPerformance & Stability
This release also includes many smaller fixes involving: - Team assignment - Schematic placement - Cube spawning - Event restarts - Player reconnects - Combat state - Death-Ban handling - Finale winner detection - World Border state - Winner animations - Lobby transitions - Start protection - Elytra handling - Teleport safety - Player-pool persistence - Source/export consistency ---Fixes
- Minecraft: 26.1.2 - Server: Paper - Java: Java 25 recommended - WorldEdit: Optional, required for automatic schematic pasting No Craft CUBE Clash client mod is required.Requirements
2.0Jul 24, 2026 Craft CUBE Clash 2.0
Craft CUBE Clash 2.0 is a major rebuild of the original event plugin. The plugin has been rebuilt into a full event system for Minecraft PvP events with teams, custom cube arenas, event phases, combat handling, death bans, and a finale system.Requirements
* Server Software: Paper * Minecraft Version: 26.1.2 * Recommended Java Version: Java 25 * Optional Dependency: WorldEdit WorldEdit is optional, but required if you want to paste team schematics automatically.Main Features
* Full admin menu with/cc* Planned/adminalias * Automatic admin menu opening during setup * Team creation and team management * Custom team colors * Team spawns and finale spawns * Team schematic assignment * Cube position generation * WorldEdit schematic support * Event phases: Setup, Lobby, Protection, Main Phase, Finale, Finished * Automatic and manual phase control * Bossbar with current phase and timer * Lobby protection and lobby border * No hostile mobs during setup and lobby * PvP protection before the main phase * Combat-tag system * Combat-logging punishment * Death-ban system * Configurable ban durations * Console unban commands * Finale worldborder * Winner detection * Winner animation with titles, sounds, fireworks, and effects * Automatic event ending after the winner is foundVersion 2.0 Changes
Craft CUBE Clash 2.0 is not just a small update. The plugin was almost completely rebuilt. The old basic event system has been replaced with a much larger and cleaner event structure. Admins can now control almost everything through menus, including teams, timers, cubes, schematics, combat settings, death bans, and finale options. This version also adds a proper setup flow, where normal players can be blocked from joining before the event starts, while admins can prepare the event safely.Notes
This is a Paper server plugin. Client-side menu changes, such as hiding the lower player inventory in chest menus, would require an additional NeoForge client mod and are not part of the Paper plugin itself.
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