Custom Enchants
2.1.1Adds 9 custom enchantments to Paper & Spigot servers (1.16.5+ up to the latest), fully integrated with vanilla mechanics.
2.1.1latestCustom Enchants 2.1.1yesterday What's new in 2.1.1
Compatibility
- Folia support — full support for Folia's regionized multithreading: entity schedulers, thread-safe state, and thefolia-supportedflag. Tested against Folia 1.21.11 - Minecraft 26.3 support — tested against stable Paper 26.3 - Spigot and CraftBukkit support — tested on Spigot 1.21.1: the world-datapack installation and enchantment registration work exactly as documented (CraftBukkit ships inside Spigot) - Smarter platform detection — commands, schedulers, and enchantment storage automatically select the correct path for each server core (native Paper registration, world datapack, or per-item legacy storage)2.1.0Custom Enchants 2.1.02 weeks ago What's new in 2.1.0
New
- `/cenchant apply <enchantment> [level]` — apply an enchantment straight to the item in your main hand (no book needed) - PlaceholderAPI support:%customenchants_level_<enchantment>%,%customenchants_has_<enchantment>%and%customenchants_list%— the levels of the enchantments on the item in your hand - Legacy server support (1.16.5–1.20.4): on cores without the custom-enchantment registry the levels are stored in each item's persistent data (shown as a lore line). Apply enchantments with/cenchant apply. Notes: Magnet requires 1.17+, the Harpoon cooldown fog requires Paper2.0.0Custom Enchants 2.0.0Sep 25, 2026 What's new in 2.0.0 — the global update
One jar for every modern server
- Works on Paper, Purpur, Spigot and forks from 1.20.5 up to 26.2 (the latest release) - On Paper the enchantments register natively; on Spigot and forks they install as a world datapack on first launch — restart the server once and they are live - Same features on every core: no more Paper-only buildsNew enchantments
- Lumberjack — chops down a whole tree with one axe hit (leaves are broken along the way and drop saplings/apples via loot tables) - Excavator — digs 3×3 areas with a shovel (level III digs 3 layers deep) - Insight — mobs killed with an Insight sword drop more experience (multiplier per level, configurable)Fixes
- Structure loot chests now actually contain enchanted books — the loot config section was never read, so the feature was silently dead - Harpoon tridents enchanted by players (enchanting table, anvil, books) now get the vanilla cooldown overlay too, not only tridents given via commands - Every Harpoon trident now receives the cooldown automatically, so the fog works no matter where the trident came from - Pulled players no longer take fall or wall-smash damage — protection now covers the landing as well - Blocked Harpoon throws now show the remaining cooldown on the trident immediately (plus a soft sound) instead of failing silently - Area enchantments (Drill, Excavator, VeinMiner, Lumberjack) now respect region protection: plugins like WorldGuard can veto the extra blocks, and logging plugins see them - No more free fall-damage immunity after Harpooning a mob — only the pulled player is protected - Unbreaking now works on extra blocks broken by area enchantments - Harpoon no longer leaks memory when a trident misses or a player logs outImprovements
- Drill and Excavator now only break blocks mineable with their tool (a shovel can no longer break stone) - Drill and VeinMiner now drop proper experience for mined ores - Magnet now works on all mining tools (axe, shovel, hoe, shears) and no longer pulls items into armor slots - Farmer now supports sweet berries (right-click harvest, like vanilla) and cocoa; replanting keeps cocoa facing - Farmer drops can be collected by Magnet on the same tool - Drill, Excavator and VeinMiner now share one mining pipeline (consistent drops, XP, smelting and durability) - Sneaking (Shift) temporarily disables any area enchantment (Drill, Excavator, VeinMiner, Lumberjack) - Enchantments can appear in structure loot chests (configurable) - Everything is configurable viaconfig.yml,/cenchant reloadapplies changes immediately1.2.0Custom Enchants 1.2.0Aug 17, 2026 What's new in 1.2.0
New enchantments
- Lumberjack — chops down a whole tree with one axe hit (leaves are broken along the way and drop saplings/apples via loot tables) - Excavator — digs 3×3 areas with a shovel (level III digs 3 layers deep) - Insight — mobs killed with an Insight sword drop more experience (multiplier per level, configurable)Improvements
- Harpoon cooldown now shows as the vanilla cooldown overlay only on the enchanted trident — regular tridents are no longer affected and stay throwable - Drill and Excavator now only break blocks mineable with their tool (a shovel can no longer break stone) - Drill and VeinMiner now drop proper experience for mined ores - Magnet now works on all mining tools (axe, shovel, hoe, shears) - Sneaking (Shift) temporarily disables any area enchantment (Drill, Excavator, VeinMiner, Lumberjack)Config
- New sections:lumberjack,excavator,insight- Harpoon cooldown per level viaharpoon.cooldown-secondsBug fixes
- Fixed enchantment tags so all enchants appear in the enchanting table and villager trades - Fixed dead loot table reference (mineshaft→abandoned_mineshaft) - Fixed VeinMiner vein size limit (off-by-one) - Fixed/cenchant reloadnot reloading every enchantment listener1.1.0Custom Enchants 1.1.0May 11, 2026 What's new in 1.1.0
New enchantments
- Smelter — automatically smelts ores on mining (iron, gold, copper, ancient debris) - Farmer — auto-replants crops when harvesting with a hoe - Harpoon — launches you toward your trident's landing point; pulls entities toward youImprovements
- Magnet now works on axe, shovel, and hoe in addition to pickaxe - Drill now integrates with Magnet and Smelter - Enchantments can now be found in structure loot chests (configurable chances)Config
- All enchantments are fully configurable viaconfig.yml- Loot table entries configurable per structure1.0.0Custom Enchants 1.0.0May 9, 2026
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