Sueta

CustomBows

1.1.9 ALPHA

Gives more variety in what your bows can shoot! Anything from entities to teleporation arrows.

·Plugin
  1. 1.1.9 ALPHAlatestBow Addition + More Features (Configs Need Updating)Feb 27, 2017
    Hello, added some new bows, along with some suggested features. I also fixed a critical bug. + Added Apollo's Bow + Added Warrior's Bow + Added option for command to take you directly into stockpile * suggested by doitliketyler + Fixed critical issue with cooldown system sometimes not working properly + Fixed price showing up on bows after you do /give Permission added: apollosbow.buy Permission added: warriorbow.buy Note: I haven't forgotten about some of the suggestions, and I'll be working to make sure they are implemented. Don't worry if you haven't seen your suggestion yet in the updates, it's coming. If I've replied or liked your comment chances are it's getting updated soon. For next update I really want to focus on making the plugin have a smoother flow in the code, along with some optimization. Please note although the glow option is added for each bow, this will probably be made in the next update for you to use. Sorry for any confusion.
    221 downloads
  2. 1.1.8 ALPHAUpdate (Bow Addition) (Configs Need Updating)Feb 23, 2017
    Hey everyone, I added in the thief bow. This bow with a configurable percentage change will give players the possibility to steal armor from other players. The configuration works in whole number percentages, so do not put 3.333% etc... simply put a integer, such as 3, 4, 88, you get the point. + Added Thief Bow + Added thief bow to the give command + Permission added: thiefbow.buy + Fixed small error with entity bow cool downs EDIT: Should I make it an option so that players will have a chance to steal money from other players with this bow?
    48 downloads
  3. 1.1.7 ALPHAUpdate (Cooldown System) (Configs need update)Feb 23, 2017
    Hello everyone, I've been working on the cool down system for the bows as suggested by Elijah. It is now implemented. + Added cooldown system for bows NOTE: The cool down system should work fine, however please note, it does not tell the player yet how many seconds they need to wait before using it. This is for the reason of this cooldown system being on trial, I would love for server owners that use the plugin to shoot me a message and let me know how the system is working, especially if they have a server with many people using the bows. Q: Why do you need to know how this specific addition performs, is it performing poorly, or causing the server to slow down? A: The cooldown system was built with server optimization in mind, and you shouldn't notice any effects, however I couldn't test this with a server that has 20+ people yet, which means It should perform well, the question is how well. //For those who can give advice Cooldown system uses runnable threads, I need to test how 20+ threads perform, I simulated this and it seemed to work just fine, but with different server loads and specs this may change.
    22 downloads
  4. 1.1.6 ALPHAQuick FixFeb 21, 2017
    Sorry, had a small bug in the code that I failed to see. This fixes it, and includes some optimization tweaks. + Tweaked optimization + Fixed health update with Life Steal Bow More bows coming tomorrow. In case you missed last update, two new bows were added.
    63 downloads
  5. 1.1.5 ALPHASmall Patch + New Bow (Config Update Needed)Feb 20, 2017
    Hey everyone, small patch here. Thanks to Elijah for reporting the bugs, and some of the suggestions he made are now added, however I plan to add all of them soon. + Added the Fire Bow, will light entities on fire within a 5 block radius as well as release particles on burning entities + Fixed command error when specific arguments were missing + Added removed lore of price after the custom bow has been bought + Added Machine Gun bow to the spawn list + Added Fire Bow to the spawn list + Added custom GUI names. + Permission Added: firebow.buy Note: I've been building an API based plugin for ease of use later down the road, this makes adding new bows pretty simple from this point on. Having said that, it's not a good idea to put out new bows for the heck of it, I'll be thinking about some that have either really cool effects, or add new game-play mechanics. I do have some ideas as suggested by some of you guys, and I'm looking at adding them soon.
    29 downloads
  6. 1.1.4 ALPHAMajor Update (New Bow Addition)Feb 19, 2017
    Hey everyone, this is a pretty big update so I would recommend you update your resource. You will need to update your configs accordingly. + Added "Bows Shop" Inventory + Added "Stock Pile" Inventory (regular bows) + Added "Black Market" Inventory (more info under) + Added MachineGun Bow *Suggested by MrDigger + Added different tree types, for the nature bow * Suggested: MrDigger + Added a command to give entity bows * Suggested: BillyCoolDude + Added a command to give nature bows + Added sound effects for buying bows + Added sound effects for MachineGun Bow + Added translation list, control what messages the plugin sends out. (This is customization, as well as support for international servers) * Suggested: TheIntelloBox + Added option to include specific entity bows in the blackmarket shop + Permission added: entitybow_blackmarket.buy + Permission added: machinegunbow.buy + Permission added: custombows.stockpile + Permission added: custombows.blackmarket + Fixed ammo subtraction glitch Notes: I think the machinegun bow turned out pretty cool, it has a pitched sound effect to make it sound like a real machine gun. Tomorrow I will mainly focus on adding 2-3 more extra bows. I said I was uploading the update yesterday but I wanted to make sure it was working well. Still not in beta, because I want to add more bows to fully put it into that stage!
    30 downloads
  7. 1.1.3 ALPHAVery Small Patch (Fixed Console Spam)Feb 15, 2017
    So there was one little issue that didn't catch my eye the first time I ran through the code, this is the final small fix for this console spam issue. It was one error that is now handled. [You don't have to worry about updating this if you don't care about the one error occasionally coming up, the plugin works either way.] + Fixed small console spam error
    45 downloads
  8. 1.1.2 ALPHABig Patch (Configs Will Need To Be Updated)Feb 15, 2017
    Hey everyone, hopefully you're still enjoying the plugin. I fixed some stuff up in this patch, so make sure to update your configs. + Fixed always saying you need TNT for ammo, instead of the proper name + Fixed money being subtracted and not refunded if the entity bow doesn't recognize the entity type, you shouldn't worry about accidentally typing something wrong because it refunds money + Fixed nature bow not having its own permission + Fixed Config reloads + Added option to stop players from enchanting custom bows (config need updating for this to take effect)
    17 downloads
  9. 1.1.1 ALPHASmall Patch (Console Spam)Feb 14, 2017
    There was a little console spam coming from something that I cannot replicate. However this may be a patch to fix it. Main update on the way + Attempted to fix an error shown in console
    22 downloads
  10. 1.1 ALPHAConfig Update (On Update Make Sure To Update Your Config As Well) [1.1 ALPHA]Feb 14, 2017
    Hello everyone, I made some additions and if you plan to update make sure you let the plugin remake a new config file as there are new features added! Additions: + Added blacklist, you can now prevent players from spawning certain mobs with the entity bow + Added ammo option for bows, you can now configure your own ammo options for the bows.
    20 downloads
  11. 1.0 ALPHASmall Patch (Console Spam Remake)Feb 13, 2017
    Sorry for another patch being rolled out, last one didn't end up fixing it very well, however this one might be a better option. If you downloaded the last patch please update to the newest version! You will not need to update configs for the patch. + Attempted fix on console spam
    35 downloads

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