CustomMobs
4.17Mob-Customizer with many and interesting features. Your Tool for 100% mob-control!
4.17latestUpdate 4.17Jan 4, 2017 - Added: Support for 1.11.2 as well as data converters so your NBT data stays intact (in the best cases - please report issues on github or on the discord server) - Added %allplayers% variable to /cmob cmd (-> Will execute the specified command once for every player, replacing %allplayers% to the respective player name it's currently iterating through) - Changed: Spawners will now always wait 1 second until they retry to spawn the specified mob in case no player was close to the spawner before. - Fix: Drops gui can now properly expand into multiple pages More values can now be defined via "/cnbt set" to allow for much further customization.4.16Update 4.16Sep 20, 2016 Added: /cmob exp modified, supports exp range now (optional) Added: /cmob cmd supports %x%, %y%, %z% and %world% as variables. Added: ISpawnerEditor supports .getSpawner(Location)4.15Update 4.15Sep 12, 2016 Added: /cmob clone <Name> <CloneName> - Will "clone" the mob. Doesn't include world-spawn, spawner or respawner settings. Fix: /cmob drops now supports multiple pages Fix: /cmob health doesn't crash on non-spigot servers anymore Random Stuff: The plugin will talk with you a bit more on startup4.14Update 4.14Sep 3, 2016 Fix: Fixxed WorldGuard & Factions interaction Changed: /cmob drop <...> changed to /cmob drops <Name> - Opens a Inventory, drop the item you want to specify as drop into it and enter a chance (between 1.0 and 0.0) in the chat. Remove drops by clicking them in the Inventory. ... and some minor fixxes along the way.4.13Update 4.13Jun 26, 2016 This update only affects servers with version 1.9.R1 (first 1.9 versions) Fix: Fixxes for 1.9.R1 Event handling. "Removal": 1.9.R1 doesn't support TabCompleting at all, thus 1.9.R1 TabComplete, which never worked to begin with, is dropped now. (At least it doesn't cause more errors now...)4.12Update 4.12Jun 24, 2016 -Fix: More Fixxes for WorldSpawning. (Prevents most mobs spawning in ground and mobs don't "ignore" spawning limits anymore..)4.11Update 4.11Jun 23, 2016 Now supports: 1.9 (v1_9_R1 and v1_9_R2) and 1.10 (v1_10_R1) Fix: WorldSpawning error showing up in the console.4.1Update 4.1Jun 23, 2016 For detailed information about /cnbt setraw, please check the video linked in the changelog! Fix: WorldSpawning should no longer only spawn mobs on water/liquids (i might need additional feedback here. If you see the WorldSpawning behaving not as intended, please report it along with some details on how to reproduce this!) Fix: OnDeath stuff should work as intended now (This affects: ExpDrops, Item Drops, Command-On-Death, SpawnLimit and Respawning stuff) Fix: /cmob name does replace "_" with " " again. Fix: /cmob fireproof should be applied as expected now. (Weird bug with NBT-Tag handling...) Fix: API: Fixxed weird behavior when editing TagLists inside TagLists. Added: /cnbt setraw Detailed explanations about /cnbt setraw as well as some examples:4.01Update 4.01Jun 1, 2016 For general information on the 4.0 update check the "Update 4.0" update log! Addition: - /cmob stack <Name Mounted> <Name Mounting> - /cmob unstack <Name Mounted> - Allows for stacking 1 custommob on top of another. Unlimited stacking, but checks for circular mob-stacks to prevent infinite loops (e.g. say you have mobs called "Mob1", "Mob2" and "Mob3" - Stacking "Mob3" on top of "Mob2" on top of "Mob1" is possible - if "Mob1" is spawned, "Mob2" will spawn on top of "Mob1" and "Mob3" will spawn on top of "Mob2") Fixxes: - /cmob remove and the removal commands in config work now properly.4.0Update 4.0May 31, 2016 Changes: - Mobs are now saved in NBT-Format and no longer in "readable" .yml format. (In case you want to see their contents, try using NBTExplorer or related software) - Supports dynamic Language files now. (In case you want to write one for your language and you want to share it, translate the english one over to your language and send it to me.) - WorldSpawning changed and is no longer bound to minecraft's world spawning. This leads to... - ...the Removal of the "server patching". - Additional configuration options regarding worldspawning. - /cconfig changed to /cspawn (makes more sense) - Changed @Player to %player% in /cmob cmd - API got many changes. (See yt video for more details on that one...) - Dropped support for 1.7 and 1.8 in favor of 1.9's new features. (In case support for 1.8 is really wanted by some people, i might think of adding compatibility again..) [Supports 1.9 to 1.9.4] - /cnbt is added now to configure options for mobs that are not accessible via /cmob (this also includes specific things for several mobtypes) - All commands support TabComplete now. 1. Whenever a custommob-name is required, you can now Tab-Complete the custommob name or list all custommob names when you didn't enter a name yet 2. After writing /cmob, /cspawn, /crespawn, ... the subcommand (like spawn, equip, drop, ... for /cmob) can be tabcompleted. You want more explanation? I prepared a Yt video covering the changes: (Might not be the best quality, but well...) In case of bugs, issues, feedback, whatsoever, don't hesitate and send me a message. ~HellFirePvP3.71Update 3.71May 2, 2016 This update mainly contains small fixes (due to the fact i don't have time to add much new stuff...) Fix: When using Factions, mobs now spawn properly... Fix: CustomMob spawners no longer load the chunks they're in Addition: You can now specify if a guardian is elder or not. Cosmetic addition: When using /cconfig with the biome option (b:biome1,biome2,...) it now shows lists biomes to the user in case you entered a biome that doesn't exist.3.7Update 3.7Mar 14, 2016 This update contains mainly feature additions and bug fixes in terms of /cconfig-world spawning. [Fix] Hard to explain - lets just say fixxed an issue that caused that some worlds did not spawn/cconfig-specified mobs. [Addition] /cai leash <Name> <maxRange>/"remove" - The mob cannot run away further than maxRange-blocks from its spawn location. Removing or changing leash-settings does not affect currently active/existing leashes. It will however affect the next leash created. Leashes created are serverrestart and -crash safe. [Addition] Special support for worldguard's denymobs and mobSpawning flags. If you wish for custommobs to respect your worldguard's region's settings use the config options "respectWorldGuardDenySpawnFlag" and "respectWorldGuardMobSpawningFlag" [Addition] The plugin supports rabbit types now. To specify them, open the rabbit's .yml file and change "rabbitType" [Addition] Added Wither and EnderDragon by default now. Take care of your worlds. I'm not responsible for any damage to structures destroyed by withers or enderdragons. [Addition] Added config option "leashViolationTolerance" - The lower the number, the harder the mob will be pushed back when hitting the leash-maxRange - if the tolerance limit is reached the mob will be teleported back to its spawn location. Tolerance == 0 -> teleport to spawn location when hitting the leash-maxRange! I should update the main page and find shorter names for config options...3.63Oups. Hotfix 3.63Mar 6, 2016 Important update! Please update from 3.61 to 3.62 or 3.63 ASAP! [Fix] Console spam generated by armor stands... This is only a hotfix added to 3.62 - for more detailed update informations, check the update 3.623.62Update 3.62 - ImportantMar 6, 2016 Important update! Please update from 3.61 to 3.62 ASAP! [Fix] The plugin no longer looses track of existing custommobs [Fix] minecraft no longer affects Baby/Adult + Equipment settings (removed minecraft's randomization in armor and age) [Addition] /cmob remove <Name> and /ccmob remove <Name> - Removes all currently alive custommobs with the given name from the server. [Addition] config options: "removeCustomMobsOnChunkUnload" and "removeLimitedMobsOnChunkUnload" [Addition] /cmob list - Lists all existing custommobs and their type [Addition] /cmob setbaby <Name> <true/false> - Sets the specified custommob to baby or adult. only works with entity types that can be actually baby or adult. [Addition] Villager professions can be specified in mobfiles with mobtype "villager" - the config entry is called "villagerProfession" [Addition] mobfiles with mobtype "zombie" got additional customization options: "isZombieVillager" can be true or false - "zombieVillagerProfession" (1.9 only) defines the profession of the villager-zombie in case the zombie is a villager-zombie [Information] Mobtypes "babyzombie", "babyvillager" and "babypigman" are removed. mobfiles that have those types get their types converted to "zombie"/"villager"/"pigman" and their "isBaby" entry is set to true. [Information] /cmob setpotion's duration can be specified with for example "5" -> 5 ticks or "5s" -> 5 seconds now. Please consider updating as soon as possible if you already updated to 3.61! The update 3.62 fixxes the issue that mobs stop dropping specified drops and exp. In case you're using the Spawnlimit option of custommobs please consider enabling the config option "removeCustomMobsOnChunkUnload" or "removeLimitedMobsOnChunkUnload" (the names and functionality are self-explanatory i guess. detailed documentation on main-page will follow soon)3.611.9 Spigot-versionMar 5, 2016 This plugin does no longer support craftbukkit. Only spigot and similiar builds. If you do not run spigot and are unsure if the plugin supports your server, just put it in your plugins folder and try running it. Supports Spigot 1.7 to Spigot 1.9 (more specific: version v1_9_R1) General information: This update is only to provide compatibility for Spigot 1.9. There are no major feature additions. [Fix] CustomMobs tool selection works fine again. [Fix] Removed bug that a mob that was not a custommob was detected as a custommob. [Fix] Unnecessary console errors for version-dependent mobs such as rabbit, endermite, guardian and shulker [Addition] Added support for Factions' anti-mob flag. [Addition] The plugin now waits for MultiWorld to load. [Information] /cai commands are disabled for now. The AI modifications are not finished and thus not enabled here. As always: Use the FullControl feature only if you know what you're doing. It's disabled by default for safety reasons.3.6Update v3.6Jul 23, 2015 [Fix] 1.8 Mobs weren't loaded initially causing all spawners, respawn settings and random spawn settings to be wiped whenever a 1.8-type mob is loaded.3.5Update 3.5Jun 16, 2015 This build fixxes a spigot bug, which causes the limits for "ambient" (bat) mobs and "monster" (zombies, skeletons, ...) mobs to be reversed. Fullcontrol fix. (explanation will be uploaded the next days~)3.4Update 3.4Jun 10, 2015 Fixxes for: - CustomMobs Tool leftclick mobsave - Spawners get cleared when used as custommob spawner - Worldguard link redone3.3Update 3.3Jun 5, 2015 Includes fixxes for: - drops and equipment - enchantments, name and lore on items set as drop or equipment - permissions fix New features: - Fullcontrol added. (Please wait for update video where the full functionality will be explained. Don't use it without knowing what it does) Please update as soon as possible, since the permissions fix is important.3.2Bugfix-versionMay 31, 2015 Includes minor fixxes and Dropchance-fix.3.1Update 3.1May 30, 2015 Drops fixxed, Spigot servers don't need patching anymore, supports 1.8 Craftbukkit now3.0May 23, 2015
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