CustomNukes
0.4.0Create your own fully customizable explosives; presets: craft Nuclear, Flash, Normal and Toy bombs
Compatibility
Tested on Spigot-1.14, 1.15, 1.16, 1.19, 1.20, 1.20.6, 1.21.
Introduction
Create your own fully customizable explosives; presets: craft Nuclear, Flash, Normal and Toy bombs.
Hint: increased view-distance and simulation-distance in server.properties improve experience of massive explosions.
Synergies perfectly with CustomBazookas plugin.
- All the existing recipes or new, your own
- A delay before action, an explosion radius, etc.
- Explosives' base material (sponge by default)
- Action scenario (explosion, potion effect, static repeater, seismic push)
- All other valuable parameters
A custom nuke may be activated by:
- Red stone right above this block:

- A click via "flint and steel"
- Another explosion, if this block will be destroyed
The main idea to activate explosives is: make a schema of red stones or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb") .
A Nuclear Bomb with 120 explosion radius effect:

Features
- You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive.
- You can add several potion effects with different strength, depending on a distance between epicenter and target.
- You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds all living entities will take a potion effect "poison".
- All special blocks and repeaters will be saved after server reload.
- Additionally, there is a good help in the configuration file (config.yml) and error messages with an explanation of what exactly is wrong in your config (in console logs).
Commands
- customnukes reload - reload config from disk
- customnukes give <player> <explosive-key> <amount>
- customnukes clear - remove all explosive blocks and active repeaters
Permissions
- Access to 'reload' command: customnukes.reload (default: op)
- Access to 'give' command: customnukes.give (default: op)
- Access to place, break, craft items of specific explosive type: customnukes.explosive.<explosive-key> (default: op) This works only if 'check-permissions' is set to 'true' in config.yml.
- Access to 'clear' command: customnukes.clear (default: op)
Configuration
Default configuration file
Author
I will be happy to add some features or fix bugs. My mail: [email protected].
Useful links
Related projects
- AutoMinecart: Bukkit Dev GitHub, Spigot
- CustomBazookas: Bukkit Dev GitHub, Spigot
- CustomCreatures: Bukkit Dev, GitHub, Spigot
- CustomRecipes: Bukkit Dev, GitHub, Spigot
- CustomVillage: Bukkit Dev, GitHub, Spigot
- MasochisticSurvival: Bukkit Dev, GitHub, Spigot
- TakeAim: Bukkit Dev, GitHub, Spigot
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