DATABASE - RUNNING ON YOUR PC, SERVER-COMMUNCATION & FREE RA
STABLE 0.3.1Run database on your own PC!
STABLE 0.3.1latestSERVER COMMUNICATION UPDATE & LITTLE FIXAug 24, 2017 Hi there! In this update I will show you how to use this awesome server communication & tell you about a little mistake - which is fixed, thanks @ cookipieman27 in this version. NOTE: FOR THE SERVER-COMMUNICATION YOU'LL NEED MUNDOSK!Server-Communication - Great for Bungee-GameServers!
· Online state of a server · Online players of a server · Max players of a server · Map of a server It works like this: · Hub-Server has the GameAPI.sk file. · Game-Server has the GameSERVER.sk file. · If the Hub-Server wants to get the online players of the Game-Server, then it'll just use the GameAPI, which is integrated in the GameAPI.sk file, and simply ping the Game-Server. · Now the GameSERVER.sk's job is: It'll create in the database a folder named (for example) "SkyWars". · In this folder it'll create a file named "SERVER_TYPE-%SERVER_PORT%", normal would be "SkyWars-25565" (or any other port). · Now you surely think: 'WTF?! What is SERVER_TYPE & %SERVER_PORT%?!' right? · SERVER_TYPE = {ServerType}, a variable, which you have to define before starting your game-server! · %SERVER_PORT% is the port of the server - you've to do nothing with this. · In the file it will just write the port of the server - NOTE: after the server gets stopped, it'll delete the file. · So, now the Game-Server is creating & deleting a server-file, and now? · Now you can easily get those files in a list-variable using skUtilities and displaying them on a sign, to get an awesome server-sign-system - or displaying the server in a GUI! · That's why I made this - to make your server awesome! You can do however you want to display the server informations! I will maybe uploading my server-sign-system (of course, free). Please NOTE: If you need any help using this update, just write me a PM or write it into the discussion section, and don't rate it with 1 star because you don't know how to use it! It makes me very sad to see that ! ( So, thanks for reading this tutorial, see you next time! PS: The dynamically-system comes in the next update!STABLE 0.2----- UPDATE: UUID & COINS SYSTEM -----Aug 22, 2017 + Added Coins System + Added UUID support (without any dependencies) + Fixed some bugs (some parts of the code just saved some datas wrong) NOTE: You've to delete just this time your PlayerDatas folder because I changed the way how it get saved in your Database as UUID and not as player...Alpha 0.1Aug 2, 2017
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