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MC-Version: 1.21.9 #1latestExperimentral update to 1.21.9Oct 3, 2025 Experimentral update to 1.21.9MC-Version: 1.21.5 #1Update to 1.21.5Apr 27, 2025 Update to 1.21.5MC-Version: 1.21.3 #5Improved GenerationNov 10, 2024 Improved the Chunk-Generation (probably a bit faster now) Fixed an Bug while Generations the spawn-room Added random torches to the grid structureMC-Version: 1.21.3 #4More Carvers / New Structure "Grid"Nov 9, 2024 Grid-Structure with Chests and Spawners Some Carvers to increase the World-LookMC-Version: 1.21.3 #2Update to newest AdvancedWorldCreatorAPI + OreConfiguration ChangesNov 8, 2024 Adapt AdvancedWorldCreatorAPI Changes Changed OreConfiguration: + DiscardChanceOnAirExposure(0.0-1.0; 0.0=Air Exposure is allowed 1.0=No Air Exposure is allowed (All Configs will work by Default but the Default ore configurations will now generate the new field "DiscardChanceOnAirExposure" with the Default value of 0.0MC-Version: 1.21.3 #1Update to 1.21.3Oct 27, 2024 Update to 1.21.3 - Some internal changes but all in all everything should work againMC-Version: 1.21.1 #1Updated to 1.21.1Oct 20, 2024 Works with newest AdvancedWorldCreatorAPI (Ver.: MC-Version: 1.21.1 #1)MC-Version: 1.20.4 #3Probably Fix CrashJan 17, 2024 Maybe fixes a reason for a server crash while saving/generating chunks in DeepDarkMC-Version: 1.20.4 #2Crash FixJan 9, 2024 Fixed Server Crash on save/reload (Biome-Changes only apply after stop&start of the Server)MC-Version: 1.20.4 #1Test Version for 1.20.4Dec 29, 2023 Initial test updateMC-Version: 1.20.1Update to 1.20.1Jul 11, 2023 Updated to 1.20.1 and added a softer version of generating Chunks (Columns and Deep Holes)MC-1.19.3 #1.1BugfixMar 1, 2023 Fixes a bug that displays random debug information in consoleMC-1.19.3 #1.0Update to Minecraft 1.19.3Feb 23, 2023 Possible implementation for Minecraft 1.19.3 Please report bugs.3.1Small Bug FixMar 19, 2022 Fixed an Bug where new Ore-Configurations could not be loaded becasue of freezed registrys.3.0Update to 1.18.2 (Beta)Mar 19, 2022 Update to 1.18.2. Maybe some features will not work before. Make sure to report bugs.2.5.1Chunk - LightfixJan 5, 2022 Added some changes to prevent Chunk-Lightbugs. If you can see some light errors it is only clientside -> relog/change worlds2.51.18 Update - ExperimentalJan 4, 2022 This Update brings the Deep Dark to the 1.18.1 Minecraft-Version! Many features "survived" the update but some decorations have changed. -> Some of them got removed -> A few ones had changed in popularity (not configurable amount, only true/false -> can generate or gan not generate) Also notice that the World may need more performance now. You will need to remove the "settings.yml" file to let this plugin work! Please report bugs in the discussion-thread.2.4.7Small BugFixNov 25, 2021 Bug-Fix: - Custom Exp-Drop applied for every World instead of just DeepDark2.4.6MiningHunter-SettingsNov 20, 2021 You can now change some settings about the MiningHunter. After a reload a new file "mininghunter.yml" will appear in the DeepDark-Dictionary where you can change them. Check this link out to see what you can change: https://github.com/FreeSoccerHDX/DeepDark/blob/main/defau…2.4.5ParanoiaNov 19, 2021 With this Update it will be harder to mine in the DeepDark. If your below y=0 there is a small chance that a "Mining-Hunter" will spawn. This Mob has a decent amount of armor & damage - hard to kill and also enought power to kill you! (Configuration will come soon.)2.4.3Small Bug-Fix with World-HeightOct 4, 2021 Fixed an issue with custom world-height-settings. Thanks for reporting issues!2.4.1Small Update: Mob-Exp-DropsSep 26, 2021 There are now settings for each mob to set the exp dropped on death. If you remove a default file from the mobs file and let it generate again (reload or '/deepdark loadDefaults mobs') you will now have this new settings: ExpToDrop: min: 10 max: 20 (You can also add this manually and load the settings via reload or '/deepdark reload mobs') On Death: a random amount of exp, between min and max will drop. Also unknown small bugs were fixed.2.4Added missing Decorations (Caves/Canyons)Sep 26, 2021 There are new settings for missing decorations. This includes all cave/canyons-decorations. Just run '/deepdark loadDefaults settings' or remove the settings file to add those settings. What you can do now ? - You can toggle off the complete decoration system. - just set the value of each decoration to 0 or negative to let it not spawn anymore. Also the giant columns or deep holes can be toggled off with the settings!2.3Decoration-SettingsSep 25, 2021 New: There are now new settings for decoration-features (fossils,dripstone,vines, monsterrooms, geodes...) A high number will spawn those features multiple times. (Thats why monster rooms have a 10, geodes/spore_blossom 25) If you set the number to 0 or negative, the decoration-feature will not spawn. !!! You will need to restart the server completly to make this effects work !!!2.2Commands + BugfixesSep 24, 2021 New: - You can now use a Command to reload config stuff /deepdark <reload/loadDefaults/refresh> <ores/settings/mobs/all> - Note: The best way is always to restart the server, but for small changes, it will speed up your configuration - Just write /deepdark and see how to use them or what they do Fix: - Mobs were not invisible with configuration set to true2.1Small Bug-FixesSep 24, 2021 Changes: - Warning Players if the target-main-world does not exist/was not found instead of an error - Dropchances for mobs now work probably2.0.1Giant Custom Mob/Ores-Settings-UpdateSep 23, 2021 Changes: - New File for Ores (Size,minY,maxY,oresPerChunk,Ore-Material and which Material can be replaced) - You can also add your own ore-configuration if you follow the default constructions (Don't forget something to add!) - it is also important to use one-time-used names for custom ores! - Also: You can now edit way more Stuff from Mobs -> Configration moved to an extra dictionary 'mobs' - Each mob has now its own file -> add or remove a file to let the mob spawn or not spawn. The name of the file defines the mob-type! - Settings for Mobs: Health, Armor, ArmorToughness, Knockback, KnockbackResistance, Speed, Damage, Items (Hand,Offhand,Helm,Chest,Legs,Boots), min, max, spawn-weight, invisible, custom name and custom name visible. For more Information to the Attributes like Armor or ArmorToughness: Wiki: https://minecraft.fandom.com/wiki/Attribute#Attributes_av… Tell me what you think about those changes and what you miss.2.0Just added the latest FileSep 23, 2021 See last Update ^^0.1.9Fixing Mobs don't want to walk + Custom Config Settings for MobsSep 22, 2021 New: You can now add or remove Mobs from the Deep Dark. (Remove the Settings-File to get the newest configurationa after server start) You will then find something like this: "skeleton: 1000,5,20" You need can add new Mobs or remove them (just delete the line) Make sure there is no typo, or else the plugin will maybe not work. Adding a new mob could be a Witch; So you add: "witch: 1000,5,20" Witches will now spawn after a restart like the default skeletons, zombies etc. but you can also change if there are more zombies etc with the values. The first value '1000' is the weight of the Mob. (Higher weight => more Spawn-Trys) The second value is the min-count of mobs that spawn at the same spot. The last value is the max-count of mobs that spawn at the same spot. Fix: Mobs where not able to walk in the Deep Dark because of the recent changes to the SpeedMultiplier from the settings-file.0.1.8Exhaustion UpdateSep 22, 2021 There are now settings for custom food exhaustion while in the deep dark. You can set a threshold (default 50% = 0.5) (depends on darkness level -> if damage from darkness is disabled this will not work) Also you can set if the player loses food until a specific amount of food (default 3) And also enable or disable this feature. Next update(s): Define where, which ore with specific size can spawn.0.1.7More SettingsSep 20, 2021 You can now set if Players are allowed to join the DeepDark via the default method(respawn anchor below endportal) Also you can disallow players to leave the DeepDark via rightclick with glowstone at respawn anchors. You have to remove the settings file or manually add "AllowTeleportToDeepDark" and "AllowTeleportToOverworld" under the point "World" to use this version probably.0.1.5Settings for damage from the DarknessSep 20, 2021 You can now change the min-lightlevel, for a player to not get damaged (default: 7) You can modify when a player gets damaged and what maximum time. You can set the damage, that a player gets. Example: You set DamageAbovePerc to 0.1 and MaxSeconds to 100: The Player will rescive after 0.1*100 = 10s the first time damage in the darkness.0.1.4Allow Custom Target WorldsSep 19, 2021 You can now set the World where Players should spawn after clicking with glowstone-dust on a Respawn Anchor. (Default: "world") If the settings-file already exists you need to remove it or add "TargetMainWorld" under "World" to let this work.0.1Sep 18, 2021
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