Reduce damage caused by an entity!
creator:
events:
'1':
event: DamageByEntityEvent
conditions: []
effects:
- 'GREATER_THAN=0,{EVENT_DAMAGE}-{ABILITY_LEVEL;strength}*0.2!IGNORE_CHECK:EVENT_DAMAGE=0!IGNORE_CHECK'
- 'GREATER_THAN=0,{EVENT_DAMAGE}-{ABILITY_LEVEL;strength}*0.2!IGNORE_CHECK!INVERSE:EVENT_DAMAGE={EVENT_DAMAGE}-{ABILITY_LEVEL;strength}*0.2!IGNORE_CHECK'
options:
- 'ACTION_BAR_MESSAGE'
secondary_events: []Similar projects
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