DE
1.3.5.45latestSep 30, 2025 Add teamsystem1.3.5.26[Major Update]Jul 23, 2025 RewardsCommand: # [console] # [player] # [op]1.3.5.23[Major Update]Jul 20, 2025 · Removed the item, economy, and point requirements for creating instances. [These can be configured through other plugins or menu plugins] · Removed the reward system for instance completion. [Rewards can be distributed by MythicMobs upon the final trigger kill that clears the instance] · Removed complex instance progression node logic. [This can also be achieved using MythicMobs]1.2.1.21Fiexd completionJul 13, 2025 Fiexd completion1.2.1.20Critical FixesJun 23, 2025 · Fixed a bug in the ReachArea completion condition related to world name detection: The original ReachArea condition had a hardcoded world name check, which caused it to fail in temporary instance copies. · Reason: Each instance copy has its own unique, temporary world name (e.g., dungeon_example_abc123_1703123456), whereas the world name in the configuration file is static (e.g., world). · Fix: The dependency on the world name has been removed. The condition now only checks the player's relative coordinates within the current instance. · Impact: The ReachArea condition now functions correctly across all temporary instance copies. Functional Improvements · Optimized ReachArea Detection Mechanism · Configuration Format Update: The format has been changed from a single location string like location: "world,100,64,100" to a more structured coordinate configuration: YAML reachArea: x: 5 # Target X coordinate y: 5 # Target Y coordinate z: 5 # Target Z coordinate range: 10 # Detection range · Detection Method Improvement: The detection method has been changed from a circular radius check to a cubic (box-shaped) area check, which is more intuitive and easier to understand. · Range Setting: A new range parameter has been added to define the cubic detection area centered around the target coordinates. Code Optimization · · Refactored the ReachAreaCondition class constructor to accept coordinate parameters directly, rather than a Location object. · The detection logic is now deltaX <= range && deltaY <= range && deltaZ <= range. · Removed the world name comparison to ensure it works correctly in any instance copy. · Updated the CompletionManager loading logic to read the x, y, z, and range parameters from the configuration file. · Removed the dependency on LocationUtil.stringToLocation(). · Optimized the GUI management interface (TemplateCompletionEditGUI) to save coordinates instead of a location string. · Updated the logic for reading and displaying configurations. Configuration File Updates · · The sample template configuration file has been updated to include examples of the new ReachArea configuration format. · Detailed configuration instructions and comments have been provided. · Backward Compatibility: The new format is designed to be backward compatible. · The new configuration format is more concise and intuitive. · Administrators no longer need to manage world names and only need to set the coordinates and range. Technical Features · · World-Agnostic: The ReachArea condition is no longer dependent on specific world names. · Universal Compatibility: It is suitable for all temporary instance copies. · Simplified Configuration: Configuration for administrators is now simpler and more intuitive. · Performance Optimization: The logic now uses simple coordinate comparisons, eliminating the need for complex distance calculations.1.2.1.13Major UpdateJun 23, 2025 Fixed a large number of bugs, primarily related to dungeon world creation and the custom monster kill count condition for completion.1.2.0.107Support 1.21.6Jun 20, 2025 Support 1.21.61.2.0.104Fiexd cmdJun 19, 2025 Fiexd cmd1.2.0.96Change default-timeout 600sJun 6, 2025 Change default-timeout 600s1.2.0.91ChangelogJun 5, 2025 Version 1.2.0.91 (June 5, 2025) Performance Optimizations · Optimized asynchronous processing for creating dungeon worlds. · Moved the world creation operation (WorldCreator.createWorld()) from the main thread to an asynchronous thread. · Implemented a complete asynchronous flow: file copying → world creation → switching back to the main thread to set properties. · Significantly reduced main thread blocking time, resulting in a noticeable performance improvement, especially on Bukkit/Spigot servers. · Maintained thread safety; world property settings continue to be handled on the main thread. Code Optimizations · Refactored the execution flow of the WorldManager.createDungeonWorld() method. · Ensured that world creation is now handled by a single, asynchronous process throughout the project. · Improved the exception handling mechanism by adding dedicated error handling logic for world creation. · Retained the creation lock mechanism to prevent server overload from concurrent creation of dungeon worlds.1.2.0.90Support BukkitJun 5, 2025 Support Bukkit1.2.0.71Major Cumulative Update: GUI Logic Fixes & Custom Language ConfigurationJun 4, 2025 Version 1.2.0.71 (2025-06-05) New Features · Implemented GUI multi-language system. · Created GUILanguageManager class, dedicated to managing multi-language support for GUI interfaces. · Added lang_gui.yml (Chinese) and lang_gui_en.yml (English) configuration files. · Modified AbstractGUI base class, adding multi-language support methods and helper tools. · Successfully refactored 9 main GUI classes to support automatic loading of corresponding language files based on the lang setting in config.yml. · Includes 200+ GUI text configurations, covering all interface elements. Improvements · Optimized GUI text management system. · All hardcoded Chinese messages in GUI are now read from configuration files. · Supports dynamic placeholder replacement, such as template names, player names, etc. · Implemented a language file fallback mechanism to ensure system stability. · Added convenient helper methods to simplify multi-language implementation in GUI classes. Version 1.2.0.66 (2025-06-05) Bug Fixes · Fixed an issue where GUI editing functionality was not synchronized with template configuration files. · Resolved an issue where the configuration file was not updated after modifying creation condition toggles in the GUI. · Added a template reload mechanism after all GUI save operations to ensure synchronization between memory and configuration files. · Fixed an issue where old configurations were still used when creating dungeon instances; now uses the latest configuration file content. · Involved modifications to 13 files: 9 GUI classes and 4 command classes. Technical Improvements · Added reloadTemplate() calls after all saveTemplate() calls to ensure data consistency. · Optimized the real-time synchronization mechanism for template configurations, improving the reliability of configuration changes. · Followed a unified method principle, applying the same reload logic in all relevant locations. Version 1.2.0.30 (2025-06-05) New Features · Implemented a system for player state restoration upon reconnection to a dungeon after being offline. · Resolved state inconsistency issues when players reconnected after being offline within a dungeon. · Added handlePlayerReconnection() method to handle dungeon state checks when players reconnect. · Implemented an intelligent state restoration mechanism: automatically detects if the player is in a dungeon world and restores their state accordingly. · Added orphaned player handling: players in invalid/expired dungeon worlds are automatically teleported to a safe location. Improvements · Enhanced PlayerListener.onPlayerJoin() event handling. · Delayed player state check by 1 tick to ensure the player is fully loaded before performing the check. · Added handling logic for various reconnection scenarios: state restoration, permission verification, orphan cleanup. · Extended DungeonManager class functionality. · Added findDungeonByWorldName() method to find corresponding dungeon instances by world name. · Changed setPlayerGameMode() method to public to support game mode setting during state restoration. · Improved dungeon security system. · Automatically verifies player permissions upon reconnection; players without permission will be safely removed. · Supports various permission verifications, including public dungeons, private dungeons, creators, etc. Message System Updates · Added reconnection-related message configurations in messages.yml: · dungeon.reconnect.restored: Message for successful player state restoration. · dungeon.reconnect.rejoined: Message for player rejoining a dungeon. · dungeon.reconnect.orphaned: Message for player being removed from an invalid/expired dungeon. Bug Fixes · Fixed state inconsistency issues when players reconnected after being offline within a dungeon. · Fixed incorrect player game mode after reconnection. · Fixed issues where players lacked valid dungeon entry permissions after reconnection. · Fixed an issue where orphaned players could remain stuck in deleted dungeon worlds.1.2.0.25ChangelogJun 4, 2025 New Features · Completed development of the GUI management system. · Implemented the EditCommand and TemplateEditMainGUI main interfaces. · Completed the basic information editing GUI (TemplateBasicEditGUI). · Completed the creation conditions editing GUI (TemplateConditionsEditGUI). · Completed the rewards system editing GUI (TemplateRewardsEditGUI). · Completed the completion conditions and spawner editing GUIs (TemplateCompletionEditGUI / TemplateSpawnersEditGUI). Improvements · Implemented a complete chat input listening system. · Supports numeric, text, and decimal input validation. · Integrated AsyncPlayerChatEvent to ensure Bukkit compatibility. · Used BukkitScheduler to ensure thread safety. · Completed the configuration data reading system. · All GUI interfaces now display actual data from configuration files. · Supports real-time configuration reading and interface updates. · Implemented an advanced management interface system: · Item Reward Management GUI (ItemRewardManageGUI) · Command Reward Management GUI (CommandRewardManageGUI) · Time Reward Management GUI (TimeRewardManageGUI) · Item Condition Management GUI (ItemConditionManageGUI) · Composite Condition Management GUI (CompositeConditionManageGUI) · Completed the spawner management system: · Spawner editing feature (SpawnerEditGUI) · Spawner teleportation feature · Spawner addition feature (SpawnerAddGUI) · Implemented a location setting system: · Target area location setting feature.1.2.0.14ChangelogJun 4, 2025 Version 1.2.0.13 (2025-06-04)
New Features
· Implemented a custom kickback point feature. · Added the /sd admin setback command, allowing administrators to set the location where unauthorized players are sent back. · Created the SetBackCommand class to handle kickback point settings. · Enhanced DungeonSecurityManager to prioritize custom kickback points, including a safe location check. · Added the security.custom-kickback-location configuration option in config.yml.Version 1.1.0.99 (2025-06-04)
New Features
· Implemented a secure dungeon entry control system. · Added a command blacklist feature to prevent players from using unauthorized teleport commands within dungeons. · Implemented an authorization check mechanism, allowing dungeon entry only through legitimate project-defined methods. · Created the DungeonSecurityManager class to centralize the management of dungeon security features.1.2.0.12Fixed messages.ymlJun 4, 2025 Fixed messages.yml1.1.0.43Fixed "/sd join"Jun 3, 2025 Fixed "/sd join"1.1.0.36大量积累更新Jun 3, 2025 大量积累更新1.1.0.33Add forceGameModeJun 3, 2025 Code (YAML): # 游戏模式设置 forceGameMode : true # 是否强制游戏模式(默认:true) gameMode : "ADVENTURE" # 强制的游戏模式(SURVIVAL、CREATIVE、ADVENTURE、SPECTATOR)1.1.0.10Fixed respawnJun 3, 2025 Fixed respawn1.1.0.6Fixed level clearance conditionsJun 3, 2025 Fixed level clearance conditions1.1.0.3Fixed a msg bugJun 3, 2025 Fixed a msg bug1.0.9.8Fixed level clearance conditionsJun 2, 2025 Fixed level clearance conditions1.0.9.7Add bstatsJun 2, 2025 Add bstats1.0.9.6Add bstatsJun 2, 2025 Add bstats1.0.9.4Time RewardsMay 24, 2025 Time Rewards1.0.9.3Add Language Setting (Options: zh, en)May 18, 2025 Add Language Setting (Options: zh, en)1.0.9.21.0.9.3May 18, 2025 · 更新内容: · 修复了世界卸载和删除相关的问题 · 优化了文件操作和世界加载过程 · 添加了对Multiverse-Core插件的兼容处理 · 添加了英文消息文件支持 · 改进了副本世界生成和清理机制1.0.91.0.7May 17, 2025 版本 1.0.7 (2025-05-17)
### 新增功能 - 实现了副本触发系统 - 添加了DungeonTrigger接口,支持自定义触发器实现 - 实现了LevelJumpTrigger类,用于处理副本关卡跳转 - 添加了TriggerManager类,用于管理和执行触发器 - 支持触发器优先级和条件组合 - 优化了触发器执行逻辑,确保线程安全 ### 功能改进 - 优化了副本关卡切换机制,使用触发器系统替代原有的直接跳转 - 改进了触发器条件检查逻辑,支持更复杂的条件组合 - 增强了触发器执行的可配置性,支持自定义执行顺序和优先级 ### 配置示例
## 版本 1.0.6 (2025-05-17) ### 新增功能 - 增强了副本通关条件系统 - 添加了条件组合模式(AND/OR)支持 - 实现了条件优先级系统 - 支持多级条件组合 - 优化了条件进度显示 ### 功能改进 - 优化了通关条件的配置结构,支持更灵活的条件组合 - 改进了条件进度计算逻辑,为AND/OR模式提供不同的进度计算方式 - 增强了条件描述系统,提供更详细的进度信息 ### 配置示例triggers: level_jump: type: LEVEL_JUMP priority: 1 conditions: - type: MOB_KILL count: 10 - type: REACH_AREA location: "world,100,64,100" radius: 3.0 actions: - type: JUMP_TO_LEVEL target_level: 2completion: # 组合条件示例 composite: type: AND # 或 OR priority: 1 conditions: condition1: killCount: count: 10 condition2: reachArea: location: "world,100,64,100" radius: 3.01.0.71.0.9May 17, 2025 版本 1.0.9 (2025-05-17)
### 代码优化 - 优化了指令结构,将刷怪点管理指令从玩家指令移至管理员指令 - 创建了新的SpawnerAdminCommand类,用于管理副本刷怪点 - 修改了AdminCommand类,添加了对SpawnerAdminCommand的调用 - 更新了指令帮助信息,反映了新的指令结构 - 添加了getCurrentDungeonId方法到DungeonManager类,用于获取玩家当前所在副本ID ### 功能改进 - 改进了指令权限管理,确保只有管理员可以管理刷怪点 - 保持了与现有功能的兼容性,刷怪点管理功能不变,只是移动了指令位置 ## 版本 1.0.8 (2025-05-17) ### 功能改进 - 优化了MythicMobs怪物生成机制 - 添加了MobSpawnerManager类,负责管理副本中的怪物生成 - 在MythicMobsHook类中添加了spawnMob方法,用于直接生成怪物 - 修改了SpawnerCommand类,使用新的方法生成怪物 - 在DungeonManager类中添加了代码,在创建副本世界成功后初始化刷怪点,并在删除副本时清理刷怪点 ### 问题修复 - 修复了命令设置的副本MythicMobs怪物出生点会在MythicMobs插件目录生成持久化保存的出生点配置文件的问题 - 修复了玩家进入副本后怪物不刷新的问题,通过改进位置解析和延迟初始化刷怪点解决 - 修复了刷怪点位置错误保存临时副本世界名称(如"sd_001-fba")的问题,现在只保存坐标信息 - 修复了位置字符串包含模板名称(如"fba,x,y,z,yaw,pitch")导致无法正确解析的问题 - 改进了怪物生成逻辑,不再依赖持久化的刷怪点配置文件 - 优化了副本关闭时的怪物清理机制,确保不会留下残留实体1.0.5May 17, 2025
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