Sueta

DG Spawners

1.0.4

Complete spawner plugin for Paper 1.21+. GUI shop, upgrades, auto-collect, virtual storage, holograms, trust system. Place on any block.

·Plugin
  1. 1.0.4latestDG Spawners 1.0.4Aug 22, 2026

    DGspawners 1.0.4

    The biggest update since launch: every menu is now fully animated, two community-requested features are in, and a round of fixes and visual polish on top. Thanks to SpeezyRoyal for the feature ideas and to ponkstars for the report behind the placement fix!

    New: Animated GUIs

    Every menu now plays the signature DG animation set: - Reveal on open: the border zips shut from both ends of the frame, then the content pops in item by item with a rising pitch - Ambient loop: a color comet runs along the border in each menu's identity color while the header name shimmers through a moving gradient - Re-opening the same menu (pagination, upgrade refreshes) skips the reveal, so navigation stays instant - Fully configurable under animations: in the config (toggle the reveal, the sounds, the speeds, or turn it all off)

    New: Permanent Auto-Collect (fully virtual mode)

    Set auto-collect.force-enabled: true and auto-collect is permanently ON for every spawner: mobs never spawn physically, all loot and XP go straight to virtual storage, players skip the unlock cost, and the toggle shows "Always On". Perfect for lag-free servers. Default is false, so nothing changes unless you opt in. (requested by SpeezyRoyal)

    New: Silk Touch Keeps the Mob Type

    Set settings.silk-keep-type: true and mining a vanilla spawner with Silk Touch gives a ready-to-use spawner of that exact mob type instead of an empty one. Vanilla spawners with no type set still drop as empty, and the tiered chance permissions work the same. Default is false. (requested by SpeezyRoyal)

    Polished

    - Progress bars everywhere now show a live percentage next to the bar - Chat got the full premium treatment: per-letter gradient prefix and gradient headers on help, list, info, and leaderboard - Finer typography across every menu: sharper action lines, softer separators, bolder spawner names in key messages

    Fixed

    - Placement vs protection plugins: spawner registration now happens only after every protection plugin (BentoBox, WorldGuard, GriefPrevention...) has had its say, regardless of listener order. This removes a rare "ghost spawner" case where a spawner could keep running even though the block placement was blocked. - Spawners whose block no longer exists are skipped entirely by the spawn ticker.

    Upgrade Notes

    - Drop-in update. Both new gameplay options are OFF by default. - To get the refreshed chat and menu text styling, delete (or back up) your old messages.yml and gui.yml so the new ones can generate. If you've customized them, keep your files - everything still works. --- Want a feature or found a bug? Tell us on Discord and get credited: https://discord.gg/ZZhVKUtSNS
    505 downloads
  2. 1.0.3DG Spawners 1.0.3Jul 23, 2026

    DGspawners 1.0.3

    The biggest update yet: every mob now drops what it should, and the entire plugin got a full visual makeover. Huge thanks to juban for reporting the missing drops and helping us track down every gap!

    Fixed: Missing Mob Drops

    23 mobs that should drop loot were dropping nothing. All of them are fixed: - Warden now drops sculk catalysts and Wither now drops nether stars (thanks juban!) - Mooshroom now drops beef and leather, just like a cow should - The new 1.21 mobs are covered: Breeze drops breeze rods, Bogged drops bones and arrows - Ravager drops saddles, Piglin Brute has a rare golden axe drop - Plus proper drops for Panda, Parrot, Cat, Dolphin, Polar Bear, Horse, Donkey, Mule, Llama, Trader Llama, Skeleton Horse, Zombie Horse, Zombie Villager, Zoglin, Pufferfish, Tropical Fish, Snow Golem, Strider, and Turtle Mobs that drop nothing in vanilla (Allay, Axolotl, Villager, and so on) stay XP-only on purpose. Every table can still be overridden in the config.

    New: Complete Visual Overhaul

    The whole plugin got a premium redesign, built on full hex color support (&#RRGGBB), which you can now use in your own customizations too: - Every GUI rebuilt: gradient button names, per-feature color identities, status indicators, and clean readable lore on every menu - Shop redesign: all 80 mobs got a hand-picked color palette (sculk cyan Warden, fiery Blaze, void-purple Enderman...) and their own personality line - All chat messages restyled with a fresh branded look - Holograms restyled and now fully customizable: every hologram line lives in gui.yml, so you can reword or recolor them like everything else

    Upgrade Notes

    - Delete (or back up) your old messages.yml and gui.yml so the new designs can generate, or keep your files if you've customized them. - Everything else is drop-in. Loot fixes apply automatically unless you've overridden those mobs in the config. --- Found a bug? Report it on our Discord and get credited like juban: https://discord.gg/ZZhVKUtSNS
    208 downloads
  3. 1.0.2DG Spawners 1.0.2Jul 17, 2026

    DGspawners 1.0.2

    A bug-fix release targeting two issues reported by the community. Big thanks to ShiroX for the detailed reports and screenshots that made these easy to track down!

    Fixes

    - Fixed duplicate / leftover holograms. Hologram armor stands were being saved to disk with the chunk, so every server restart left invisible orphans behind. Mining a spawner then removed only the new hologram, leaving the old one floating forever. Holograms are now never written to the world save, and any orphans from previous versions are cleaned up automatically as chunks load. No manual cleanup needed, your world heals itself. - Fixed spawner data occasionally reverting after a save. Async save tasks could finish out of order, letting an older snapshot overwrite a newer one on disk (most visible as "my spawners.yml reset"). Saves are now versioned so the newest data always wins.

    New

    - `settings.force-placement` config option. By default DGspawners overrides placement restrictions so spawners can be placed anywhere. If you run a claims or protection plugin (GriefPrevention, Lands, WorldGuard, Towny...), set this to false so players can't place spawners inside other players' protected areas. Mob spawning on any surface keeps working either way.

    Upgrade Notes

    - Drop-in update. The new config option is added automatically with the default value, so existing setups behave exactly as before. - Existing orphaned holograms in your world will disappear on their own as players load those chunks. --- Found a bug? Report it on our Discord and you might get a shout-out too: https://discord.gg/H9uvbjphPK
    42 downloads
  4. 1.0.1DG Spawners 1.0.1Jul 5, 2026

    DGspawners 1.0.1

    Full text customization plus a round of stability and performance fixes. No config changes needed, just drop in the new jar (two new files generate automatically).

    New: Customizable Messages & GUIs

    Every piece of text the plugin shows is now editable. Two new files generate on startup: - `messages.yml` - all chat messages, with color codes and placeholders. Change wording, translate to your language, tweak the prefix, whatever you like. - `gui.yml` - every GUI title, button name, and lore line. Fully rearrange or reword your menus. Missing a line? No problem. The plugin falls back to sensible defaults, so a partial file never breaks anything. Reload live with /sadmin reload.

    Fixes

    - Fixed item loss when withdrawing from virtual storage with a full or nearly full inventory. Items that don't fit now stay safely in storage instead of vanishing. - Fixed money loss on empty spawner conversion. If the spawner was broken while the convert menu was open, you're no longer charged for nothing. - Fixed inflated kill stats. Kill counts no longer increase when mobs fail to spawn (no free space or un-spawnable type). - Fixed console spam from spawners with mob types that can't be world-spawned. These now log once instead of every cycle. - Fixed a lingering state entry when a player quit mid-way through adding a trusted player.

    Performance

    - Cached Vault economy lookups instead of resolving them on every transaction (noticeably lighter when opening the shop). - Cached hot-path spawn settings so they aren't re-read from config on every spawner tick. - Save operations are now guarded against overlapping writes for safer data storage on busy servers.

    Other

    - Added softdepend: [Vault] so the plugin always loads after your economy plugin. --- Thanks for using DGspawners! Report bugs or suggest features on our Discord: https://discord.gg/ZZhVKUtSNS
    85 downloads
  5. 1.0.0DG Spawners 1.0.0May 19, 2026
    167 downloads

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