DirectionHUD
1.8.4.0+26.2A multi purpose coordinates HUD mod. Fully customizable HUD with features to save coordinates, log deaths, and player tracking!
1.8.4.0+26.2latestv1.8.4.0+26.2 [Paper]Jun 28, 2026 v1.8.4.0
#### Changes: * bumped OtterLib support to 0.4, for plugin support * ported the new version to paper and spigotPast Changes
nothing yet1.8.4.0+26.1-26.2v1.8.4.0+26.1-26.2 [Spigot]Jun 28, 2026 v1.8.4.0
#### Changes: * bumped OtterLib support to 0.4, for plugin support * ported the new version to paper and spigotPast Changes
nothing yet1.8.2.3+1.21.11v1.8.2.3+1.21.11 [Paper]Jan 21, 2026 v1.8.2.3
* made the respawn dimension getter async, hopefully preventing a crash on folia [Paper]v1.8.2.2
* fixed jitteriness of the speed module [Paper, Spigot]v1.8.2.1
* added the DirectionHUD prefix to the language filev1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.2.2+1.21.11v1.8.2.2+1.21.11 [Paper]Jan 11, 2026 v1.8.2.2
* fixed jitteriness of the speed module [Paper, Spigot]v1.8.2.1
* added the DirectionHUD prefix to the language filev1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.2.2+1.20-1.21.11v1.8.2.2+1.20-1.21.11 [Spigot]Jan 11, 2026 v1.8.2.2
* fixed jitteriness of the speed module [Paper, Spigot]v1.8.2.1
* added the DirectionHUD prefix to the language filev1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.2.1+1.21.10v1.8.2.1+1.21.10 [Paper]Nov 7, 2025 v1.8.2.1
* added the DirectionHUD prefix to the language filev1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.2.1+1.20-1.21.10v1.8.2.1+1.20-1.21.10 [Spigot]Nov 7, 2025 v1.8.2.1
* added the DirectionHUD prefix to the language filev1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.2.0+1.21.8v1.8.2.0+1.21.8 [Paper]Jul 26, 2025 v1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.2.0+1.20-1.21.8v1.8.2.0+1.20-1.21.8 [Spigot]Jul 26, 2025 v1.8.2.0 The Config Update
Added 2 new config options! \ Hud module toggles, and a toggle for allowing anyone to add and edit global destinations. * added a new config groupglobalunderdestination* added a new togglepublic-editingwhich allows anyone to add and edit global destinations * added a new config groupenabled-modulesunderhud* each module under this group is a toggle to enable or disable that module globally * fixed an issue where the HUD module edit UI would not open when all modules were disabled * updated translations from Crowdin1.8.1.3+1.21.8v1.8.1.3+1.21.8 [Paper]Jul 22, 2025 v1.8.1.3
* fixed the coordinates module's y level being off by 1 (now matches the vanilla f3 screen)v1.8.1.2
* fixed all other module's order not being adjusted correctly when disabling a module * removed testing console prints when using the/hud modulecommand * increased the efficiency of/hud modulecommands by not reading from the file as much * updated hud module reset confirmation with a generic, more readable message * now removes duplicate module settings on load, as a precautionv1.8.1.1
* fixed module cloning error * fixed stack overflow error when updating playerdata * fixed minimum version being too low on 1.21.6v1.8.1.0 Modular Modules pt.2
Modular Modules? What about MORE modularity? \ This update adds more to the base update that came before, with the backend changes that add dynamic module settings and display settings.Modules
#### New light level module! This module includes an option to choose between viewing the light level at the player's target block or below the player with the light_target setting. The other setting for this module is the light_display setting. It can be used to choose between displaying skylight, block light, or both. #### Module Settings Changed module setting names to be more unique. This change is made for the new settings system. \ Setting that are on / off now can be toggled with true / false #### New HUD Module UI With the new Module Edit UI introduced in 1.8, there was going to be an issue when more modules got added. To fix this, disabled modules and enabled modules are now split! \ Disabled modules now are orderless, and their order will automatically be the last in the module order when enabled / re-enabled. #### Module Text File The module-text.json file is now on version 1.1, and has gotten a structure change. Every module has been moved from the root to the "modules" node on the root. Each module now has a "displays" and an "assets" node to better distinguish what is what. \ The new system doesn't populate every module entry on load, and only loads what is entered to the file. To help, a new toggle, "load-missing" was added for loading missing entries to the file. #### Backend rework Adding new modules was always a pain because of the way I first wrote them a good 4 years ago. Everything was hardcoded, down to how they were displayed. DirectionHUD 1.8 helped lighten the issue with the module text system, and a new way of registering modules. That wasn't enough though, and now, with 1.8.1, most everything to do with modules are easier with a registration system!Changelog:
* added light module, defaults to off * added light_target setting, defaults to eye * added light_display setting, defaults to block * added show-name setting to destination module * changed the module setting names to be more unique * angle * display -> angle_display * tracking * hybrid -> tracking_hybrid * target -> tracking_target * display-type -> tracking_display * show-elevation -> tracking_show-elevation * time * 24hr-clock -> time_24hr * speed * 2d-calculation -> speed_2d-calculation * display-pattern -> speed_display-pattern * coordinates * xyz-display -> coordinates_xyz-display * tweaked the module edit UI * added a new section for disabled modules * hud edit UI now only shows enabled modules * removed hud order from disabled modules * added support for entering true / false for toggleable settings * added module display and setting registration system * added module reset confirmation before actually resetting * reverted language file capitalization change (en_US -> en_us) * added support for overriding the language file via the configs * put the custom language file in theconfig/directionhud/lang/folder * bumped packet version * more backend changes * module-text version 1.01 -> 1.1 * playerdata & default-playerdata version 2.1 -> 2.3 * config version 1.61 -> 1.7 * other bug fixes and optimizations1.8.1.3+1.20-1.21.8v1.8.1.3+1.20-1.21.8 [Spigot]Jul 22, 2025 v1.8.1.3
* fixed the coordinates module's y level being off by 1 (now matches the vanilla f3 screen)v1.8.1.2
* fixed all other module's order not being adjusted correctly when disabling a module * removed testing console prints when using the/hud modulecommand * increased the efficiency of/hud modulecommands by not reading from the file as much * updated hud module reset confirmation with a generic, more readable message * now removes duplicate module settings on load, as a precautionv1.8.1.1
* fixed module cloning error * fixed stack overflow error when updating playerdata * fixed minimum version being too low on 1.21.6v1.8.1.0 Modular Modules pt.2
Modular Modules? What about MORE modularity? \ This update adds more to the base update that came before, with the backend changes that add dynamic module settings and display settings.Modules
#### New light level module! This module includes an option to choose between viewing the light level at the player's target block or below the player with the light_target setting. The other setting for this module is the light_display setting. It can be used to choose between displaying skylight, block light, or both. #### Module Settings Changed module setting names to be more unique. This change is made for the new settings system. \ Setting that are on / off now can be toggled with true / false #### New HUD Module UI With the new Module Edit UI introduced in 1.8, there was going to be an issue when more modules got added. To fix this, disabled modules and enabled modules are now split! \ Disabled modules now are orderless, and their order will automatically be the last in the module order when enabled / re-enabled. #### Module Text File The module-text.json file is now on version 1.1, and has gotten a structure change. Every module has been moved from the root to the "modules" node on the root. Each module now has a "displays" and an "assets" node to better distinguish what is what. \ The new system doesn't populate every module entry on load, and only loads what is entered to the file. To help, a new toggle, "load-missing" was added for loading missing entries to the file. #### Backend rework Adding new modules was always a pain because of the way I first wrote them a good 4 years ago. Everything was hardcoded, down to how they were displayed. DirectionHUD 1.8 helped lighten the issue with the module text system, and a new way of registering modules. That wasn't enough though, and now, with 1.8.1, most everything to do with modules are easier with a registration system!Changelog:
* added light module, defaults to off * added light_target setting, defaults to eye * added light_display setting, defaults to block * added show-name setting to destination module * changed the module setting names to be more unique * angle * display -> angle_display * tracking * hybrid -> tracking_hybrid * target -> tracking_target * display-type -> tracking_display * show-elevation -> tracking_show-elevation * time * 24hr-clock -> time_24hr * speed * 2d-calculation -> speed_2d-calculation * display-pattern -> speed_display-pattern * coordinates * xyz-display -> coordinates_xyz-display * tweaked the module edit UI * added a new section for disabled modules * hud edit UI now only shows enabled modules * removed hud order from disabled modules * added support for entering true / false for toggleable settings * added module display and setting registration system * added module reset confirmation before actually resetting * reverted language file capitalization change (en_US -> en_us) * added support for overriding the language file via the configs * put the custom language file in theconfig/directionhud/lang/folder * bumped packet version * more backend changes * module-text version 1.01 -> 1.1 * playerdata & default-playerdata version 2.1 -> 2.3 * config version 1.61 -> 1.7 * other bug fixes and optimizations1.8.1.2+1.21.7v1.8.1.2+1.21.7 [Paper]Jul 12, 2025 v1.8.1.2
* fixed all other module's order not being adjusted correctly when disabling a module * removed testing console prints when using the/hud modulecommand * increased the efficiency of/hud modulecommands by not reading from the file as much * updated hud module reset confirmation with a generic, more readable message * now removes duplicate module settings on load, as a precautionv1.8.1.1
* fixed module cloning error * fixed stack overflow error when updating playerdata * fixed minimum version being too low on 1.21.6v1.8.1.0 Modular Modules pt.2
Modular Modules? What about MORE modularity? \ This update adds more to the base update that came before, with the backend changes that add dynamic module settings and display settings.Modules
#### New light level module! This module includes an option to choose between viewing the light level at the player's target block or below the player with the light_target setting. The other setting for this module is the light_display setting. It can be used to choose between displaying skylight, block light, or both. #### Module Settings Changed module setting names to be more unique. This change is made for the new settings system. \ Setting that are on / off now can be toggled with true / false #### New HUD Module UI With the new Module Edit UI introduced in 1.8, there was going to be an issue when more modules got added. To fix this, disabled modules and enabled modules are now split! \ Disabled modules now are orderless, and their order will automatically be the last in the module order when enabled / re-enabled. #### Module Text File The module-text.json file is now on version 1.1, and has gotten a structure change. Every module has been moved from the root to the "modules" node on the root. Each module now has a "displays" and an "assets" node to better distinguish what is what. \ The new system doesn't populate every module entry on load, and only loads what is entered to the file. To help, a new toggle, "load-missing" was added for loading missing entries to the file. #### Backend rework Adding new modules was always a pain because of the way I first wrote them a good 4 years ago. Everything was hardcoded, down to how they were displayed. DirectionHUD 1.8 helped lighten the issue with the module text system, and a new way of registering modules. That wasn't enough though, and now, with 1.8.1, most everything to do with modules are easier with a registration system!Changelog:
* added light module, defaults to off * added light_target setting, defaults to eye * added light_display setting, defaults to block * added show-name setting to destination module * changed the module setting names to be more unique * angle * display -> angle_display * tracking * hybrid -> tracking_hybrid * target -> tracking_target * display-type -> tracking_display * show-elevation -> tracking_show-elevation * time * 24hr-clock -> time_24hr * speed * 2d-calculation -> speed_2d-calculation * display-pattern -> speed_display-pattern * coordinates * xyz-display -> coordinates_xyz-display * tweaked the module edit UI * added a new section for disabled modules * hud edit UI now only shows enabled modules * removed hud order from disabled modules * added support for entering true / false for toggleable settings * added module display and setting registration system * added module reset confirmation before actually resetting * reverted language file capitalization change (en_US -> en_us) * added support for overriding the language file via the configs * put the custom language file in theconfig/directionhud/lang/folder * bumped packet version * more backend changes * module-text version 1.01 -> 1.1 * playerdata & default-playerdata version 2.1 -> 2.3 * config version 1.61 -> 1.7 * other bug fixes and optimizations1.8.1.2+1.20-1.21.7v1.8.1.2+1.20-1.21.7 [Spigot]Jul 12, 2025 v1.8.1.2
* fixed all other module's order not being adjusted correctly when disabling a module * removed testing console prints when using the/hud modulecommand * increased the efficiency of/hud modulecommands by not reading from the file as much * updated hud module reset confirmation with a generic, more readable message * now removes duplicate module settings on load, as a precautionv1.8.1.1
* fixed module cloning error * fixed stack overflow error when updating playerdata * fixed minimum version being too low on 1.21.6v1.8.1.0 Modular Modules pt.2
Modular Modules? What about MORE modularity? \ This update adds more to the base update that came before, with the backend changes that add dynamic module settings and display settings.Modules
#### New light level module! This module includes an option to choose between viewing the light level at the player's target block or below the player with the light_target setting. The other setting for this module is the light_display setting. It can be used to choose between displaying skylight, block light, or both. #### Module Settings Changed module setting names to be more unique. This change is made for the new settings system. \ Setting that are on / off now can be toggled with true / false #### New HUD Module UI With the new Module Edit UI introduced in 1.8, there was going to be an issue when more modules got added. To fix this, disabled modules and enabled modules are now split! \ Disabled modules now are orderless, and their order will automatically be the last in the module order when enabled / re-enabled. #### Module Text File The module-text.json file is now on version 1.1, and has gotten a structure change. Every module has been moved from the root to the "modules" node on the root. Each module now has a "displays" and an "assets" node to better distinguish what is what. \ The new system doesn't populate every module entry on load, and only loads what is entered to the file. To help, a new toggle, "load-missing" was added for loading missing entries to the file. #### Backend rework Adding new modules was always a pain because of the way I first wrote them a good 4 years ago. Everything was hardcoded, down to how they were displayed. DirectionHUD 1.8 helped lighten the issue with the module text system, and a new way of registering modules. That wasn't enough though, and now, with 1.8.1, most everything to do with modules are easier with a registration system!Changelog:
* added light module, defaults to off * added light_target setting, defaults to eye * added light_display setting, defaults to block * added show-name setting to destination module * changed the module setting names to be more unique * angle * display -> angle_display * tracking * hybrid -> tracking_hybrid * target -> tracking_target * display-type -> tracking_display * show-elevation -> tracking_show-elevation * time * 24hr-clock -> time_24hr * speed * 2d-calculation -> speed_2d-calculation * display-pattern -> speed_display-pattern * coordinates * xyz-display -> coordinates_xyz-display * tweaked the module edit UI * added a new section for disabled modules * hud edit UI now only shows enabled modules * removed hud order from disabled modules * added support for entering true / false for toggleable settings * added module display and setting registration system * added module reset confirmation before actually resetting * reverted language file capitalization change (en_US -> en_us) * added support for overriding the language file via the configs * put the custom language file in theconfig/directionhud/lang/folder * bumped packet version * more backend changes * module-text version 1.01 -> 1.1 * playerdata & default-playerdata version 2.1 -> 2.3 * config version 1.61 -> 1.7 * other bug fixes and optimizations1.8.1.2+1.20-1.21.6v1.8.1.2+1.20-1.21.6 [Spigot]Jun 20, 2025 ## v1.8.1.2 * fixed all other module's order not being adjusted correctly when disabling a module * removed testing console prints when using the/hud modulecommand * increased the efficiency of/hud modulecommands by not reading from the file as much * updated hud module reset confirmation with a generic, more readable message * now removes duplicate module settings on load, as a precaution ## v1.8.1.1 * fixed module cloning error * fixed stack overflow error when updating playerdata * fixed minimum version being too low on 1.21.6 ## v1.8.1.0 Modular Modules pt.2 Modular Modules? What about MORE modularity? \ This update adds more to the base update that came before, with the backend changes that add dynamic module settings and display settings. ### Modules #### New light level module! This module includes an option to choose between viewing the light level at the player's target block or below the player with the light_target setting. The other setting for this module is the light_display setting. It can be used to choose between displaying skylight, block light, or both. #### Module Settings Changed module setting names to be more unique. This change is made for the new settings system. \ Setting that are on / off now can be toggled with true / false #### New HUD Module UI With the new Module Edit UI introduced in 1.8, there was going to be an issue when more modules got added. To fix this, disabled modules and enabled modules are now split! \ Disabled modules now are orderless, and their order will automatically be the last in the module order when enabled / re-enabled. #### Module Text File The module-text.json file is now on version 1.1, and has gotten a structure change. Every module has been moved from the root to the "modules" node on the root. Each module now has a "displays" and an "assets" node to better distinguish what is what. \ The new system doesn't populate every module entry on load, and only loads what is entered to the file. To help, a new toggle, "load-missing" was added for loading missing entries to the file. #### Backend rework Adding new modules was always a pain because of the way I first wrote them a good 4 years ago. Everything was hardcoded, down to how they were displayed. DirectionHUD 1.8 helped lighten the issue with the module text system, and a new way of registering modules. That wasn't enough though, and now, with 1.8.1, most everything to do with modules are easier with a registration system! ### Changelog: * added light module, defaults to off * added light_target setting, defaults to eye * added light_display setting, defaults to block * added show-name setting to destination module * changed the module setting names to be more unique * angle * display -> angle_display * tracking * hybrid -> tracking_hybrid * target -> tracking_target * display-type -> tracking_display * show-elevation -> tracking_show-elevation * time * 24hr-clock -> time_24hr * speed * 2d-calculation -> speed_2d-calculation * display-pattern -> speed_display-pattern * coordinates * xyz-display -> coordinates_xyz-display * tweaked the module edit UI * added a new section for disabled modules * hud edit UI now only shows enabled modules * removed hud order from disabled modules * added support for entering true / false for toggleable settings * added module display and setting registration system * added module reset confirmation before actually resetting * reverted language file capitalization change (en_US -> en_us) * added support for overriding the language file via the configs * put the custom language file in theconfig/directionhud/lang/folder * bumped packet version * more backend changes * module-text version 1.01 -> 1.1 * playerdata & default-playerdata version 2.1 -> 2.3 * config version 1.61 -> 1.7 * other bug fixes and optimizations1.8.1.2+1.21.6v1.8.1.2+1.21.6 [Paper]Jun 20, 2025 ## v1.8.1.2 * fixed all other module's order not being adjusted correctly when disabling a module * removed testing console prints when using the/hud modulecommand * increased the efficiency of/hud modulecommands by not reading from the file as much * updated hud module reset confirmation with a generic, more readable message * now removes duplicate module settings on load, as a precaution ## v1.8.1.1 * fixed module cloning error * fixed stack overflow error when updating playerdata * fixed minimum version being too low on 1.21.6 ## v1.8.1.0 Modular Modules pt.2 Modular Modules? What about MORE modularity? \ This update adds more to the base update that came before, with the backend changes that add dynamic module settings and display settings. ### Modules #### New light level module! This module includes an option to choose between viewing the light level at the player's target block or below the player with the light_target setting. The other setting for this module is the light_display setting. It can be used to choose between displaying skylight, block light, or both. #### Module Settings Changed module setting names to be more unique. This change is made for the new settings system. \ Setting that are on / off now can be toggled with true / false #### New HUD Module UI With the new Module Edit UI introduced in 1.8, there was going to be an issue when more modules got added. To fix this, disabled modules and enabled modules are now split! \ Disabled modules now are orderless, and their order will automatically be the last in the module order when enabled / re-enabled. #### Module Text File The module-text.json file is now on version 1.1, and has gotten a structure change. Every module has been moved from the root to the "modules" node on the root. Each module now has a "displays" and an "assets" node to better distinguish what is what. \ The new system doesn't populate every module entry on load, and only loads what is entered to the file. To help, a new toggle, "load-missing" was added for loading missing entries to the file. #### Backend rework Adding new modules was always a pain because of the way I first wrote them a good 4 years ago. Everything was hardcoded, down to how they were displayed. DirectionHUD 1.8 helped lighten the issue with the module text system, and a new way of registering modules. That wasn't enough though, and now, with 1.8.1, most everything to do with modules are easier with a registration system! ### Changelog: * added light module, defaults to off * added light_target setting, defaults to eye * added light_display setting, defaults to block * added show-name setting to destination module * changed the module setting names to be more unique * angle * display -> angle_display * tracking * hybrid -> tracking_hybrid * target -> tracking_target * display-type -> tracking_display * show-elevation -> tracking_show-elevation * time * 24hr-clock -> time_24hr * speed * 2d-calculation -> speed_2d-calculation * display-pattern -> speed_display-pattern * coordinates * xyz-display -> coordinates_xyz-display * tweaked the module edit UI * added a new section for disabled modules * hud edit UI now only shows enabled modules * removed hud order from disabled modules * added support for entering true / false for toggleable settings * added module display and setting registration system * added module reset confirmation before actually resetting * reverted language file capitalization change (en_US -> en_us) * added support for overriding the language file via the configs * put the custom language file in theconfig/directionhud/lang/folder * bumped packet version * more backend changes * module-text version 1.01 -> 1.1 * playerdata & default-playerdata version 2.1 -> 2.3 * config version 1.61 -> 1.7 * other bug fixes and optimizations1.8.0.7+1.20-1.21.5v1.8.0.7+1.20-1.21.5 [Spigot]Apr 29, 2025 v1.8.0.7
* fixed the fallback language not working (spigot) * bumped config version to 1.61 * fixed the config language not being updated to the new case system (only a major issue for spigot)v1.8.0.6
* fixed HUD colorresetbutton not working in the color edit screen * synced localization files with Crowdin - thanks to all the contributors! * German (de_De) and Slovak (sk_SK) are now at 100% translated!v1.8.0.5
* removed debug console printing on client (Fabric) (1.21.5) * fixed crash when tracking a target with no y level with elevation enabled on the tracking modulev1.8.0.4
* fixed actionbar not displaying as fast on client (Fabric) (1.21.5)v1.8.0.3
port to spigot and paper, also now with support for folia! * spigot and paper now have separate jar files * both versions are now bumped up to v1.8 * the paper version now supports folia * all versions are now available on the main [DirectionHUD Modrinth page](https://modrinth.com/mod/directionhud).Changelog:
* new icon * bumped hud packet version tov1.3to support new plugin versions of DirectionHUD * fixed/hudcolor button hover color changing when hovering on different parts of the buttonv1.8.0.2
* fixed toggling BossBar while on client side causing a crashv1.8.0.1
* fixed destination modulenameandname_xzhaving the primary and secondary flipped inside ofmodule-text.json* changed module name displays to be lowercase * fixed missing language files * edited clarifications to some hud module messages * config file for languages now shows the percent of translated text * language files with missing translations will default to english on serversv1.8.0.0 - Custom Module Text!
Custom Module Text
Added a new json file,module-text.jsonto customize each module's display settings. \ Customize each entry using color and formatting codes, and use%sto substitute for the data being used for the module. \ Read more about this on the new [DirectionHUD Docs](https://oth3r.github.io/DirectionHUD/module-text-json.html)!New Module Edit UI
A new GUI for editing a module!  and Slovak (sk_SK) are now at 100% translated!v1.8.0.5
* removed debug console printing on client (Fabric) (1.21.5) * fixed crash when tracking a target with no y level with elevation enabled on the tracking modulev1.8.0.4
* fixed actionbar not displaying as fast on client (Fabric) (1.21.5)v1.8.0.3
port to spigot and paper, also now with support for folia! * spigot and paper now have separate jar files * both versions are now bumped up to v1.8 * the paper version now supports folia * all versions are now available on the main [DirectionHUD Modrinth page](https://modrinth.com/mod/directionhud).Changelog:
* new icon * bumped hud packet version tov1.3to support new plugin versions of DirectionHUD * fixed/hudcolor button hover color changing when hovering on different parts of the buttonv1.8.0.2
* fixed toggling BossBar while on client side causing a crashv1.8.0.1
* fixed destination modulenameandname_xzhaving the primary and secondary flipped inside ofmodule-text.json* changed module name displays to be lowercase * fixed missing language files * edited clarifications to some hud module messages * config file for languages now shows the percent of translated text * language files with missing translations will default to english on serversv1.8.0.0 - Custom Module Text!
Custom Module Text
Added a new json file,module-text.jsonto customize each module's display settings. \ Customize each entry using color and formatting codes, and use%sto substitute for the data being used for the module. \ Read more about this on the new [DirectionHUD Docs](https://oth3r.github.io/DirectionHUD/module-text-json.html)!New Module Edit UI
A new GUI for editing a module!  (1.21.5) * fixed crash when tracking a target with no y level with elevation enabled on the tracking modulev1.8.0.4
* fixed actionbar not displaying as fast on client (Fabric) (1.21.5)v1.8.0.3
port to spigot and paper, also now with support for folia! * spigot and paper now have separate jar files * both versions are now bumped up to v1.8 * the paper version now supports folia * all versions are now available on the main [DirectionHUD Modrinth page](https://modrinth.com/mod/directionhud).Changelog:
* new icon * bumped hud packet version tov1.3to support new plugin versions of DirectionHUD * fixed/hudcolor button hover color changing when hovering on different parts of the buttonv1.8.0.2
* fixed toggling BossBar while on client side causing a crashv1.8.0.1
* fixed destination modulenameandname_xzhaving the primary and secondary flipped inside ofmodule-text.json* changed module name displays to be lowercase * fixed missing language files * edited clarifications to some hud module messages * config file for languages now shows the percent of translated text * language files with missing translations will default to english on serversv1.8.0.0 - Custom Module Text!
Custom Module Text
Added a new json file,module-text.jsonto customize each module's display settings. \ Customize each entry using color and formatting codes, and use%sto substitute for the data being used for the module. \ Read more about this on the new [DirectionHUD Docs](https://oth3r.github.io/DirectionHUD/module-text-json.html)!New Module Edit UI
A new GUI for editing a module! .Changelog:
* new icon * bumped hud packet version tov1.3to support new plugin versions of DirectionHUD * fixed/hudcolor button hover color changing when hovering on different parts of the buttonv1.8.0.2
* fixed toggling BossBar while on client side causing a crashv1.8.0.1
* fixed destination modulenameandname_xzhaving the primary and secondary flipped inside ofmodule-text.json* changed module name displays to be lowercase * fixed missing language files * edited clarifications to some hud module messages * config file for languages now shows the percent of translated text * language files with missing translations will default to english on serversv1.8.0.0 - Custom Module Text!
Custom Module Text
Added a new json file,module-text.jsonto customize each module's display settings. \ Customize each entry using color and formatting codes, and use%sto substitute for the data being used for the module. \ Read more about this on the new [DirectionHUD Docs](https://oth3r.github.io/DirectionHUD/module-text-json.html)!New Module Edit UI
A new GUI for editing a module! ![module edit gui](https://oth3r.github.io/images/mods/directionhud/1.8/modu…More Module Settings!
* coordinates modulexzmode * tracking moduleelevationtoggle * flipped speed module speed calculation settingChangelog:
* added hud module edit chat UI * added hud module chat UI * added coordinates modulexz-xyztoggle * added tracking moduleelevationtoggle * added fuzzy sort filtering to command suggestions - thanks to greener.ca for the help! * fixed command suggester breaking when using theexecute runcommand * fixed destination autoconvert not working * flipped speed module setting from 3d-calculation to 2d-calculation * The third argument in the/hud colorcommand always displays even when it shouldn't * fixed/hud color [primary, secondary]command to display the color edit GUI * fixed the/hud colorcommand's third command argument always displaying * migrated all files to new system * major backend changes & optimization * fixes to legacy file updaters * updated the module system in the playerdata file to be modular
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