DisconnectChest
2.0bAdds a chest that stores a players inventory while they are logged out. Can be plundered by others.
2.0blatestDisconnectChest 2.0bJun 21, 2023 Changes: - Removed Debug Message at startup when importing chest locations. This is not a separate release on Github, the file in the 2.0 release has been replaced.2.0Big 2.0 Update: Bug Fixes, NBT Data and ArmorStandsJun 12, 2023 New 2.0 Feature: Armorstands!! Now you can choose to have armorstands instead of chests, eliminating any chest block problems. (But of course, armorstands have hitboxes). Patch Notes: - Multiple players accessing the same inventory has been tested. Everything works as intended. - All block data is now saved properly. - In the config there is now an option for Use Chests and Destroy Blocks: -> If UseChests is set to false, the system will instead use armor stands with the name hovering above it. The armor stand is destroyed with one hit, so be careful. If destroyed, everything will drop -> If Destroy Blocks is set to false (and UseChests is true) and the player's spot is occupied (e. g. by a sign), the plugin will go up and search for a free spot. If none is found, the chest will spawn at the max height and will act like this setting is set to false. - You may change this setting during runtime and will take effect once the server reloads. Old inventory chests that use a different setting will still work as intended. - The Armor slots now only allow for valid vanilla items. The items PUMPKIN and ELYTRA are allowed in their respective equipment slots despite not being armor. - Non-droppable blocks like water are saved too and placed upon rejoining if despawned. - The inventory now displays the player's name instead of uuid in the title when opened. - More minor bug fixes. If you encounter any bugs, please join the discussion here or over on github.1.1Jun 4, 2023
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