See the github link for more information.
Minecraft Mod to scale monster difficulty based on distance to spawn point
Features:
- Increased Monster Health / Attack based on distance from spawn
- Configurable per monster
- Increased EXP / Drops
- Everything configurable per world
Inspired by:
https://github.com/Rhidlor/ScalingMobDifficulty
Commands:
/DistanceLevel show current monster scaling in your area
/DistanceLevel [X-Coord] [Z-Coord] show current monster scaling at the coordinates
/DistanceLevel [X-Coord] [Z-Coord] [world] show current monster scaling at the coordinates / world
only usable from the console
Add any worlds you wish to manage into the list in config.yml
Worlds:
- world
- world_nether
- world_the_end
Any world managed needs a configuration like the one below, copy and past the example in the file and rename "world" to your world name
world:
LevelDistance: 1000
Scaling:
ExpMultiplier: 0.1
DropMultiplier: 0.1
Blaze:
Health: 0.5
Attack: 0.3
...
Adds X health / X attack to the monster every level. Enderdragons don't scale.
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