Sueta
DI

DistanceLeveledMonsters

1.4.0

scale monster difficulty based on distance to spawn point

·Plugin

See the github link for more information.

Minecraft Mod to scale monster difficulty based on distance to spawn point

Features:

  • Increased Monster Health / Attack based on distance from spawn
    • Configurable per monster
  • Increased EXP / Drops
  • Everything configurable per world

Inspired by:

https://github.com/Rhidlor/ScalingMobDifficulty

Commands:

/DistanceLevel show current monster scaling in your area
/DistanceLevel [X-Coord] [Z-Coord] show current monster scaling at the coordinates
/DistanceLevel [X-Coord] [Z-Coord] [world] show current monster scaling at the coordinates / world
only usable from the console

Add any worlds you wish to manage into the list in config.yml

Worlds:
- world
- world_nether
- world_the_end

Any world managed needs a configuration like the one below, copy and past the example in the file and rename "world" to your world name

world:
LevelDistance: 1000
Scaling:
ExpMultiplier: 0.1
DropMultiplier: 0.1
Blaze:
Health: 0.5
Attack: 0.3
...

Adds X health / X attack to the monster every level. Enderdragons don't scale.

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