Creator code :
# 20 = DEFAULT MAX PLAYER HEALTH
creator:
events:
'1':
event: AbilityLevelEvent
conditions: []
effects:
# {ABILITY_LEVEL;hearts} = Player ability level | == +1 heart (2 HEALTH) per level.
- 'MAX_HEAL=20+{ABILITY_LEVEL;hearts}*2!IGNORE_CHECK'
- 'HEAL={SELF_MAX_HEALTH}!IGNORE_CHECK'
options: []
secondary_events: []
'2':
event: AbilityEnableEvent
conditions: []
effects:
- 'MAX_HEAL=20+{ABILITY_LEVEL;hearts}*2!IGNORE_CHECK'
- 'HEAL={SELF_MAX_HEALTH}!IGNORE_CHECK'
options: []
secondary_events: []
'3':
event: AbilityDisableEvent
conditions: []
effects:
- 'MAX_HEAL=20'
- 'HEAL=20'
options: []
secondary_events: []
'4':
event: PlayerLoadedEvent
conditions: []
effects:
- 'MAX_HEAL=20+{ABILITY_LEVEL;hearts}*2!IGNORE_CHECK'
- 'HEAL={SELF_MAX_HEALTH}!IGNORE_CHECK'
options: []
secondary_events: []
'5':
event: PlayerRespawnEvent
conditions: []
effects:
- 'MAX_HEAL=20+{ABILITY_LEVEL;hearts}*2!IGNORE_CHECK'
- 'HEAL={SELF_MAX_HEALTH}!IGNORE_CHECK'
options: []
secondary_events: []
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