A plugin that allows you to multiply drops/experience by mob type. I made this because on most larger servers, mobs are heavily limited. A good way to compensate players for this is by multiplying Experience and Drops, so that farming is more viable.
Features include:
- Set Loot and Experience multipliers per Entity Type
- Optionally only give multipliers when players kill the mobs themselves
- Multiply Sheep Shearing drops, with option to only give higher drops when players shear the sheep themselves
- Multiply Turtle Scute drops on baby turtle growth
Possible Features for the Future (not yet implemented, would be willing to implement upon request):
- Ability to set default drop/exp multipliers for ALL mob types & override them individually
- Ability to multiply Ore drops and Experience
- Ability to control which worlds the multipliers work in
- Ability to set multipliers with command
- Ability to enable/disable config options with command
- Ability to get a list of current multipliers with a command (would need a permission as well)
- Add a permission to control which players get multiplied drops (would only work for player-killed Mobs)
Commands:
Commands Info
/dropmultiplier help - Get info on command
/dropmultiplier reload - Reload plugin config
Permissions:
Permissions Info
There is only one permission:
dropmultiplier.admin
It allows you to use the /dropmultiplier command
Configuration:
Configuration Info
# DropMultiplier by sleepylessons
#
multipliers:
# Multiply loot dropped by mobs upon death; it does not just multiply the drops of the mob killed but
# instead uses the mob type's loot table to generate a random extra instances of mob drops; the loot will be unique,
# as if multiple mobs of the same type were killed at once
loot:
enabled: true
# Set to true if you only want player-killed mobs' drops to be multiplied;
# for all drops regardless of killer, set to false
on-player-kill-only: true
rules:
COW: 2
CHICKEN: 3
WITHER_SKELETON: 2
# Multiply experience dropped by mobs
experience:
enabled: true
# Set to true if you only want player-killed mobs' experience drops to be multiplied;
# for all drops regardless of killer, set to false
on-player-kill-only: true
rules:
COW: 2
CHICKEN: 3
modifiers:
# Set a custom min/max for how much wool a sheep will drop on shearing; vanilla MC uses a min of 1 and a max of 3
sheep-shear:
enabled: true
# Set to true if you only want player-sheared sheep drops to be multiplied;
# If you want both player-sheared & dispenser sheared sheep drops multiplied, set to false
on-player-shear-only: false
# It will randomly drop between the min and max number of wool on shear
rules:
min: 2
max: 4
# Set a custom min/max for how many scutes turtles will drop when they grow into adults; vanilla MC drops 1
turtle-scute:
enabled: true
# It will randomly drop between the min and max number of scutes when turtles grow up
rules:
min: 2
max: 3Similar projects
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