Sueta

Dungeons Tower

0.0.5-Beta

A plugin for automatically generating mazes and tower-style dungeons in Minecraft by reading structural data from JSON files.

·Plugin
  1. 0.0.5-BetalatestDungeons Tower 0.0.5-BetaMay 22, 2026

    [0.0.5-Beta]

    ✨ New Features
    - WorldGuard Integration: Automatically creates and manages WorldGuard regions (dt_maze_<name>) for each generated maze. This provides instant protection (block break/place, explosions) for the entire dungeon area. - Also sets global protection flags for the world_dungeon to prevent unauthorized edits outside of maze boundaries.
    🚀 Future Roadmap & Planned Features
    - MythicMobs Integration: A seamless hook to spawn custom bosses and mobs directly inside specific dungeon rooms based on the JSON data. - Dynamic Block Replacement: The ability to define placeholder blocks (e.g., colored wool) within your schematics. The plugin will then dynamically replace these placeholders with pre-configured random blocks, loot chests, or other decorations, adding huge replayability to your dungeons. - Advanced Web Tool: Enhancements to the web-based generator, allowing for direct customization of individual rooms on the visual canvas.
    190 downloads
  2. 0.0.4-BetaDungeons Tower 0.0.4-BetaMay 20, 2026

    [0.0.4-Beta] - Latest

    🚀 Highlights / Major Optimization
    - Ultra-Fast Generation (Step-4 Optimization): Completely revolutionized the biome generation process. By updating biome data in 4x4x4 chunks (matching Minecraft's native 3D biome grid) instead of block-by-block, the processing loop was drastically reduced from ~90 million iterations down to ~1.3 million! - Benchmark Result: Successfully generated a colossal 765 x 765 x 155 blocks maze (totaling 90,709,875 blocks, equivalent to ~25,000 rooms) in just 10 seconds! (Down from the original 530 - 830 seconds before optimization. Tested on AMD Ryzen 5 7600).
    ✨ New Features
    - PlaceholderAPI Integration: Added %dt_...% placeholders for seamless integration with scoreboards, holograms, and menus! Available variables: - %dt_maze%, %dt_floor%, %dt_total_floors%, %dt_room_type%, %dt_room_shape%, %dt_room_label% - Dungeon Spawn Control: Introduced a smart DungeonSpawnListener. It automatically cancels natural vanilla mob spawns on top of dungeon roofs, while safely allowing custom mob spawners (e.g., MythicMobs) to function normally inside the dungeon rooms. - Performance Profiler: Added a detailed execution time breakdown. Upon generating a maze, the console/player now receives a precise summary of the time taken for Preparation, Foundation, Carving, Pasting, and Finalizing.
    🛠 Improvements
    - Enhanced grouping and multi-block pasting logic for custom boss/secret rooms (BOSS_3x3, MINI_BOSS_2x2, etc.) during the carving phase. - Enhanced boss bar display states to accurately reflect FAWE/WorldEdit flush cycles.
    14 downloads
  3. 0.0.3-AlphaDungeons Tower 0.0.3-AlphaMay 19, 2026
    Latest Update
    Biome Support: Added a [biome] argument to /dt maze build and rebuild. Smart Tab-Complete: Auto-suggests all available 1.21 biomes. Auto-Biome Placement: WorldEdit now automatically sets the entire dungeon's biome during generation. Config Memory: The chosen biome is saved to config.yml and will automatically re-apply on future rebuilds if no biome is specified.
    8 downloads
  4. 0.0.2-AlphaDungeons Tower 0.0.2-AlphaMay 19, 2026
    FIX Bug:
    1. The platform spawned in the wrong location 2. World Generation couldn't find the Word file.
    5 downloads
  5. 0.0.1-AlphaDungeons Tower 0.0.1-AlphaMay 19, 2026
    Core System:
    Introduced automated, 3-step dungeon generation (Solid Fill, Carve Air, Paste Schematics) from JSON using FAWE and Multiverse-Core.
    Room Mechanics:
    Added dynamic room processing based on 'Shape' and 'Type' with automatic schematic rotation support.
    Builder Tools:
    Implemented /dt maze commands for dungeon management and /dt schematics platform utilities to assist map makers in designing rooms.
    26 downloads

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