0.19latestv0.19Jul 24, 2026 About DungeonsXL 0.19 is mainly an update that gets DungeonsXL to work with the infrastructure we have in 2026. It also cuts some Gordian knots of half-finished projects that lay around for years and weighed heavily on the development of the plugin. I had planned the new mob trigger system since 2018 or so, and it was consistently one of the most common roadblockers for people. I originally had plans for a bigger update that also improves the integration with other custom item plugins and fully updates to Minecraft 26.2, but there's a difference to getting a plugin to compile against a new version and to make it make sense semantically with new and changed Minecraft features. Beyond 1.18.2, see this as an intermediary update to test what needs to be done. The plugin at least loads with newer versions and basic dungeons should work on servers up to 1.21.11. Changelog · New features: · Updated to XLib 7.0. XLib is essentially ItemsXL with some libraries that used to be shaded into DungeonsXL now moved to XLib. · Fixed and streamlined the build process, no more reliance on broken infrastructure · Plugin now compiles against modern Spigot versions · Added support for modern post-hardfork Paper · Mob sets · Dungeon mobs are added to automatically generated and custom mob sets. · Each dungeon has a set with the ID "ALL" that includes all mobs in the dungeon. · Each mob type has a set that all mobs that share the type are added to, such as "ZOMBIE" for zombies. · · · This sign adds the MythicMobs mob "MyMob" to the mob sets "ALL", "MyMob", "room1" and "u5". · Rewrote the trigger system: · Triggers can now be combined with "and" (,), "or" (/) and brackets. E.g. "(M ZOMBIE / M DROWNED), D 5" triggers if a zombie or drowned has been killed AND and a player is within a distance of five blocks. · New triggers can be added through the API. · Overhauled mob triggers · Mob triggers use mob sets instead of mobs. · "M @Zombie" triggers when all mobs of the mob set ZOMBIE are killed. · "M 7@ALL" triggers when 7 mobs of the mob set ALL that encompasses all mobs in the dungeon are killed. · "M .5@ZOMBIE" triggers when a factor of 0.5 of the amount of mobs in the set ZOMBIE are killed, so half of all zombies. · Like before, the trigger "M ZOMBIE" triggers when one mob of the mob set ZOMBIE is killed. It's essentialls a synonym for "M 1@ZOMBIE". · Use item triggers now permit matching against XLib's item ID system. This allows for many variants of item IDs to work. · Updated from Apache commons-lang to Google guava · Removed features: · Multi floor dungeons have been removed. Everything they accomplish can be accomplished for less of a price in server resources by teleporting players within one map (possibly with the help of fortune and sign triggers.) This means one dungeon equals one map to build in. · Some leftover code from announcers, a feature removed in 0.18, has been removed. · The legacy mob wave feature including the wave and progress trigger have been removed. The functionality cannot be fully replaced as of now, but is relatively easy to implement on top of the mob set system. This is planned for v0.20. · Bugfixes: · Fixed many compatibility regresses for all Minecraft and Java versions. The plugin loads with Java 8 and higher and Paper-based servers on 1.8.8-26.2. · Sign editing introduced in Minecraft 1.20 is cancelled in instances. · Max health should now be saved correctly (thanks to a contribution from protoraffi-sketch). · Caveats: · The plugin hasn't been changed to be compatible with the new world folder format used as of Minecraft 26.1. I believe Spigot and Paper diverge a bit in how far they diverge from the vanilla structure. This will be fixed in an upcoming patch. · Door signs don't realize they're attached to doors in versions up to 1.12.2 · Edit worlds seem to do daylight cycle · 1.20 sign editing is useful in edit worlds. It was easier to just cancel it for now, but it should be allowed in future versions. · While the code itself compiles against Spigot 1.21.11 to 26.2, the binaries produced throw errors on legacy versions up to 1.21.1. We still compile against 1.20.6 for that reason which is fully forward compatible to newer versions in our use-case, but it would be advantageous for the future to fix compilation against newer versions. · Triggers should be backwards compatible, but may behave differently from before in edge cases. I don't plan to fix this due to the currently low number of servers running DungeonsXL. · Some Javadoc comments are missing · The Citizens integration only works with a build that runs on 1.15.2 at most. · I'm on vacation as of tomorrow, so if something doesn't work, you're unfortunately on your own for the time being.0.18-SNAPSHOT-1153v0.18-SNAPSHOT-1153Sep 28, 2023 This build fixes · door signs that were broken in the latest development build · the creation of main world signs in 1.20+. Note that the current compatibility problems with legacy versions is mostly a thing of ItemsXL on whose forward compatibility I'll rely for the time being before a patch in the forseeable future will update it thoroughly to the new versions. This build was only tested to fix problems with Spigot 1.20.2 and might not work well with other versions.0.18-SNAPSHOT-1149Paper 1.18.2 updateApr 4, 2022 I planned not to release development builds anymore, but I figured this was important because a release candidate for DXL 0.18 might take a bit longer and the last build wasn't compatible with Paper on the latest MC version. This build isn't the step in development I've wanted for the next release yet, but it should be as stable as the last pre release at least, and it contains some fixes for some other issues as well. Some news regarding DXL development · First of all, I'm sorry for my inactivity during the last two months. Even though the new semester is about to begin, I think I'll be able to spend some more time on development in the next few weeks and months. This will mostly benefit IXL once the most urgent problems regarding 1.18.2 and Paper are fixed. · As of now, IXL and DXL will focus on Paper rather than Spigot, and support for some old versions will be dropped or their priority lowered. · This means old versions might, modern Spigot servers will still be able to run IXL & DXL, but I plan to make use of Paper-only and latest-version-only features that just won't be implemented in older versions, and all detailed testing will be done on Paper servers. This might include features that have worked before but need to be changed for new versions or Paper. - Spigot servers will have to run an additional plugin that adds libraries Paper has but Spigot doesn't have. · The old versions that are dropped will be 1.8 to something between 1.13.x and 1.16.x with exceptions for 1.8.8 and 1.12.2. Even if 1.8.8 & 1.12.2 are still supported, I'd like to emphasize once more that the Forge mod servers that commonly use this version might work with DXL but have never been supported. · I won't (thoroughly) test IXL & DXL with 1.8.8 and 1.12.2-1.18.1 anymore but you may report bugs. If they are too hard to fix, old versions might be dropped rather than fixed. Changelog · Updated to Caliburn 1.1 · DXL now doesn't shade DRECommons anymore, but uses Bedrock instead which is included in ItemsXL · Fixed Citizens mob signs · Fixed armor stand mobs · Fixed protections in non-instance worlds that aren't loaded on startup · Fixed /dxl reload when a map is being saved0.18-PRE-020.18, 2nd Pre-ReleaseOct 24, 2021 This build fixes "breakBlocks: placed" and mob triggers not working with external mobs. 1st Pre-Release update notes: This update means DungeonsXL 0.18 is, after two years of development, finally feature-ready. Some bug reports are still open and some features still need more testing for the final version of 0.18. Updating needs some config changes this time. First and foremost, there used to be game rules like timeToNextPlayAfterFinish that were in substance requirements, but predated the requirement API. These have all been replaced with better, more powerful requirements that send expressive messages when the player does not fulfill them. The building rules have been merged: Code (Text): # If players can destroy blocks in this world. # (The following rule can be either a boolean, "placed" or a whitelist of blocks to break.) breakBlocks: false # OR: Players may break blocks they placed themselves, but no other blocks. breakBlocks: placed # OR: A whitelist of breakable blocks. breakBlocks: # A material value and a list of all tools that can destroy this block SPONGE: ["IRON_PICKAXE", "STICK"] # Dirt blocks can be destroyed with any tool DIRT: [] # If blocks may be placed. # (The following rule can be either a boolean or a whitelist of blocks to place.) placeBlocks: true # OR: A whitelist of placeable blocks. placeBlocks: - SPONGE Game rules that depend on a certain game goal (timeToFinish, initialScore, scoreGoal) have been fixed and are now part of the game goal (see here). Multi floor dungeons have proven to be especially error prone and not very performant. They will not be included in the range of function of DungeonsXL 0.18. I have not yet decided when, how or if they will be readded. If you've used them until now, I advise to copy all floors into a new map with WorldEdit. DXL signs copied by WE won't be functional, but can be updated with the stick tool. The behavior of when the next floor is reached can be imitated with a teleport, checkpoint & title sign. If you still want to use MFDs, add the system property XLDevMode to the server's startup script (e.g. "java -DXLDevMode -jar spigot.jar"). Dungeon announcements have been removed, since their code was outdated and I haven't heard of them being used for ages. Changelog: · New features: · Updated to DRECommons 6.3.1 · New requirements that replace and improve old game rules: · timeToNextPlayAfterStart -> timeSinceStart requirement · timeToNextPlayAfterFinish -> timeSinceFinish requirement · timeLastPlayedRequiredDungeons, mustFinishOne, mustFinishAll -> finishedDungeons requirement · mobItemDrops and mobExpDrops game rules · breakBlocks, breakWhitelist and breakPlacedBlocks are now one game rule · So are placeBlocks and placeWhitelist · Rewrote game goals · Parties integration · All entities are killed before a world is unloaded (prevents issues with other plugins), also, also, also, also · Bugfixes: · Fixed /dxl dungeonItem command · Fixed feeLevel requirement · Fixed invalid config NPE · Placeholders now persists on reload · Fixed removeWhenPlayed setting for multi floor dungeons · Block signs with no DV overriding their material with DV 0 · Fixed keepInventoryOnEnter: true with keepInventoryOnFinish/Escape: false · Removed features: · Announcers · Multi floor dungeons (dev-mode only)0.18-PRE-010.18, 1st Pre-ReleaseOct 23, 2021 This update means DungeonsXL 0.18 is, after two years of development, finally feature-ready. Some bug reports are still open and some features still need more testing for the final version of 0.18. Updating needs some config changes this time. First and foremost, there used to be game rules like timeToNextPlayAfterFinish that were in substance requirements, but predated the requirement API. These have all been replaced with better, more powerful requirements that send expressive messages when the player does not fulfill them. The building rules have been merged: Code (Text): # If players can destroy blocks in this world. # (The following rule can be either a boolean, "placed" or a whitelist of blocks to break.) breakBlocks: false # OR: Players may break blocks they placed themselves, but no other blocks. breakBlocks: placed # OR: A whitelist of breakable blocks. breakBlocks: # A material value and a list of all tools that can destroy this block SPONGE: ["IRON_PICKAXE", "STICK"] # Dirt blocks can be destroyed with any tool DIRT: [] # If blocks may be placed. # (The following rule can be either a boolean or a whitelist of blocks to place.) placeBlocks: true # OR: A whitelist of placeable blocks. placeBlocks: - SPONGE Game rules that depend on a certain game goal (timeToFinish, initialScore, scoreGoal) have been fixed and are now part of the game goal (see here). Multi floor dungeons have proven to be especially error prone and not very performant. They will not be included in the range of function of DungeonsXL 0.18. I have not yet decided when, how or if they will be readded. If you've used them until now, I advise to copy all floors into a new map with WorldEdit. DXL signs copied by WE won't be functional, but can be updated with the stick tool. The behavior of when the next floor is reached can be imitated with a teleport, checkpoint & title sign. If you still want to use MFDs, add the system property XLDevMode to the server's startup script (e.g. "java -DXLDevMode -jar spigot.jar"). Dungeon announcements have been removed, since their code was outdated and I haven't heard of them being used for ages. Changelog: · New features: · Updated to DRECommons 6.3.1 · New requirements that replace and improve old game rules: · timeToNextPlayAfterStart -> timeSinceStart requirement · timeToNextPlayAfterFinish -> timeSinceFinish requirement · timeLastPlayedRequiredDungeons, mustFinishOne, mustFinishAll -> finishedDungeons requirement · mobItemDrops and mobExpDrops game rules · breakBlocks, breakWhitelist and breakPlacedBlocks are now one game rule · So are placeBlocks and placeWhitelist · Rewrote game goals · Parties integration · All entities are killed before a world is unloaded (prevents issues with other plugins), also, also, also, also · Bugfixes: · Fixed /dxl dungeonItem command · Fixed feeLevel requirement · Fixed invalid config NPE · Placeholders now persists on reload · Fixed removeWhenPlayed setting for multi floor dungeons · Block signs with no DV overriding their material with DV 0 · Fixed keepInventoryOnEnter: true with keepInventoryOnFinish/Escape: false · Removed features: · Announcers · Multi floor dungeons (dev-mode only)0.18-SNAPSHOT-1112v0.18-SNAPSHOT-1112Jul 8, 2021 · Fixed that players couldn't play dungeons after disconnecting while in a game · Fixed maps could be edited again before they were saved0.18-SNAPSHOT-11091.17.x updateJul 6, 2021 This build requires IXL 1.0.2 or higher to work ( not 1.0.1). Changelog: · Updated to Minecraft 1.17.1 · Code improvements · Bugfixes: · Fixed MFDs · Game doesn't start for all groups if there are groups that can't enter · Removed features: · Dungeon items for versions < 1.16.50.18-SNAPSHOT-1097v0.18-SNAPSHOT-1097Apr 25, 2021 Please note that this build requires ItemsXL 1.0 to run. · Changes · The default value of map / collection game rules is now always an empty map / collection instead of null · ItemsXL is now a hard dependency · Updated project setup to use HTTPS repositories for Maven 3.8 compatibility · PlayerGroup#isPlaying() now always returns true if a group is in a dungeon · Bugfixes: · Fixed SignChangeEvent NPE · Fixed /dxl break for portals · Fixed /dxl test rewards and access for invited players · /dxl group join is now prevented if the group is already in a dungeon · Fixed M triggers for end signs · Fixed PVP game rules0.18-SNAPSHOT-1087v0.18-SNAPSHOT-1087Apr 7, 2021 This build resolves some of the most critical bugs. Before updating, make sure armor stand / item frames not being protected by default even if breakBlocks is false cannot be abused on your server. Adding the following to the default section of the main config should prevent issues in any case: Code (Text): default: damageProtectedEntities: - ARMOR_STAND - ITEM_FRAME - PAINTING interactionProtectedEntities: - ARMOR_STAND - ITEM_FRAME Newly generated main config files will contain these rules by default, but existing default sections are not altered. Note that this build has only been tested with Paper 1.16.5. · Changes: · Null values in collection / map game rules are now removed automatically · Armor stands, paintings and item frames are now by default no longer protected but by default added to the protection rules in the main config default section · Bugfixes: · Fixed /dxl reload · Fixed game rule inheritance system · Fixed command signs0.18-SNAPSHOT-1081v0.18-SNAPSHOT-1081Feb 27, 2021 · Changes: · Vanilla items now also refer to custom items that are based on these vanilla items (see here) · Rewrote code to start games · Bugfixes: · Fixed some issues with chat plugins · ResourceWorldInstantiateEvent and GroupCreateEvent are now called correctly · All group names now have an ID tag and are guaranteed to be unique · Fixed attribute persistence · Removed features: · /dxl reload command (temporarily, didn't work) The build isn't tested thoroughly with multi floor dungeons and might cause issues with them due to the rewrite of the dungeon game system.0.18-SNAPSHOT-1063v0.18-SNAPSHOT-1063Nov 4, 2020 · Updated to MC 1.16.4 · Fixed bStats integration · Minor language file fixes (if you're using default English, French or German, delete your languages folder)0.18-SNAPSHOT-1059v0.18-SNAPSHOT-1059Nov 2, 2020 · New features: · Implemented the remaining events · Changes: · Game goals are now actually used - that means, if you're using game rules like timeToFinish, the game won't end unless the game goal is TIME_SCORE or TIME_SURVIVAL; end signs are ignored if the game goal is not END (the default value). REACH_SCORE and LAST_MAN_STANDING had already been implemented. · Libraries are relocated again (might fix an issue with bStats) · Bugfixes: · Fixed portal checks ignoring worlds · Fixed fix of /dxl rename · Fixed worldEnvironment setting I haven't looked into 1.16.4 yet, but I don't expect it to break anything.0.18-SNAPSHOT-1053v0.18-SNAPSHOT-1053Oct 31, 2020 · New features: · Saving an edit world by unloading it now prints a countdown until it is saved · Added InstanceWorldPostUnloadEvent · Bugfixes: · Groups now can't use multiple group signs anymore · Groups in a tutorial aren't all called "Tutorial" (which prevents multiple groups having the same name) · /dxl rename now updates the registry0.18-SNAPSHOT-1048v0.18-SNAPSHOT-1048Oct 29, 2020 · New features: · /dxl delete now looks for MFDs that contain the map and removes it from them or deletes them if the map is a start or end floor · Reworked group signs: · Touching while in a group now adds the whole group to the sign if the sign was empty · If the sign was not empty and if the player is not the leader of his group, the player leaves his group and joins the group on the sign · Bugfixes: · Fixed /dxl msg command · Fixed error with ready signs if a group member is not in the dungeon · Fixed removeWhenPlayed and floorCount MFD settings0.18-SNAPSHOT-1043v0.18-SNAPSHOT-1043Oct 28, 2020 · DungeonsXL now saves and restores all attributes when a player enters the dungeon. More control over this is planned. · Fixed an NPE while disabling the plugin.0.18-SNAPSHOT-1041v0.18-SNAPSHOT-1041Oct 27, 2020 Updated to Caliburn v1.0-RC-03, which resolves bugs when lists of items are deserialized and that all mob armor items were put into the helmet slot. /dxl reload -c now reloads the custom content from the Caliburn folder. Note that this unloads all Caliburn items that are not registered through a script in the folder (which is only possible if Caliburn plugins other than IXL and DXL are used). The plugin now does not load anymore if an outdated ItemsXL version is used that would lead to errors.0.18-SNAPSHOT-1039v0.18-SNAPSHOT-1039Oct 24, 2020 Bugfixes: · Fixed PlayerGroupJoinEvent#getPlayer() returning null if the group isn't new · Fixed rocker / windup sign NPE · Loot is dropped again if the inventory is closed · PAPI group_members placeholder doesn't cut off the last letter anymore · Fixed timeUntilKickOfflinePlayer game rule · Script signs are now set to air if the last sign in the script is usually set to air Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch.0.18-SNAPSHOT-1030v0.18-SNAPSHOT-1030Oct 21, 2020 · Changes: · The default value of resetClassInventoryOnRespawn is now false · Piglins don't zombify automatically anymore · Bugfixes: · Updated GUI library - this resolves the bug where shift clicking was forbidden in all inventories0.18-SNAPSHOT-1026Item / mob format updateOct 19, 2020 An overhauled version of ItemsXL has been released. The update includes entirely new formats for custom items, mobs and loot tables. Custom item stacks in hand and spawned mobs can now easily be registered with a single command (/ixl registerItem and /ixl registerMob) under an ID that allows the item to be referenced by it. A similar command to make loot tables in game (/ixl lootTable) has been added as well, but may be still a bit wonky since my GUI library is still WIP. That means you can e.g. have a custom item from any plugin, put it in your hand slot, register it with /ixl ri MyItem and then use "MyItem" as if it were a Vanilla material in DungeonsXL and all other Caliburn/ItemsXL plugins. This build updates DungeonsXL to work with these changes. (This is the build promised in Discord for the next few days, my tests worked better than expected.) This also finally concludes the update to Minecraft 1.14+ (except for the chat color changes in 1.16). · New features: · Unsupported useNativeCitizensRegistry game rule that allows to spawn Citizens into the plugin's own registry. This may be more compatible with addons but bumps ID numbers endlessly. · Removed features: · Legacy custom mob system · Changes: · Updated to Caliburn 1.0 RC 2 (IXL 0.6) · Bugfixes: · Fixed edit permissions getting added to the wrong world · Made teleport signs more accurate · Fixed group & game signs not working together · Fixed that players sometimes don't die, also · Fixed placeable block position check · Edit players now always respawn in their edit world if they die · Invalid requirements are now ignored and don't cause exceptions · Fixed Citizens NPCs being treated as players in some cases · Fixed import command NPE · Fixed bed sign initialization · Fixed lives sign NPE · Fixed entity combustion · Improved exception handling for dungeon signs0.18-SNAPSHOT-1003v0.18-SNAPSHOT-1003Jun 28, 2020 This build isn't tested that much, so don't update production environments without testing. · Changes: · Compiled against Spigot API 1.16.1 (this does not mean the plugin has been "updated" to 1.16.x) · Updated to DRECommons 6.2: This technically allows to use the MiniMessage format in language files and elsewhere. Should also improve forward compatibility · Increased teleport listener priority: This hopefully makes it harder for outsiders to teleport into instance worlds · The minimum range for distance triggers is now 2. If 0, 1 or a negative value is set, 2 will automatically be used. · Bugfixes: · Fixed mob sign NPE · Fixed /dxl edit before the world was saved for the first time · Fixed /dxl rename NPE · Fixed DistanceTrigger CME Same as always: Read the last changelogs for more information.0.18-SNAPSHOT-994v0.18-SNAPSHOT-994Jun 22, 2020 Hey again This dev build adds a new trigger called "presence" (in short "P") trigger that works exactly like the distance trigger but fires every time a player is in range. A possible use-case is the checkpoint sign that would only trigger for the first player if a distance trigger was used, or perhaps an action bar sign that should show its message every time the player gets close to it. Besides that, the build fixes several critical bugs. · New features: · Presence trigger that works just like a distance trigger but doesn't remove itself after being triggered one time · Main config setting for stricter movement checks - this allows for faster teleportation through portals but costs performance · Removed features: · isLobbyDisabled game rule · Changes: · Now uses main world max health in dungeons · Removed "done" lists from message signs sothat they send message every time they are triggered · Bugfixes: · Fixed MFD end signs · Fixed command signs See the older 0.18 dev builds for more information and a complete changelog since v0.17.7. This build is perhaps the last one for a bit more than a month since my exam period is about to begin. Please use the issue tracker to report problems.0.18-SNAPSHOT-983v0.18-SNAPSHOT-983Jun 16, 2020 · New features: · /dxl announce command · resetClassInventoryOnRespawn · Changes: · Permissions are now unregistered when the plugin is unloaded · Bugfixes: · Fixed an announcer NPE · Fixed overkill damage bug · Trigger signs now start with ID 0 again · Interact signs now generate IDs if the ID is left empty like trigger signs · Erroneous MFD configs don't cause exceptions anymore The italic features have been added by Goh Wei Wen - thanks for this! See the older 0.18 dev builds for more information.0.18-SNAPSHOT-968v0.18-SNAPSHOT-968Jun 2, 2020 · Changes: · Redstone signs will now require the attached block to be powered if they are wall signs · Bugfixes: · Command signs are now registered properly · Fixed two possible NPEs · interactionBlacklist now works · Added lobbyContainersEnabled config value that forbids users to use containers before the game has started See the other snapshot changelogs for more information.0.18-SNAPSHOT-962v0.18-SNAPSHOT-960May 6, 2020 Fix: When a mob sign spawns its last mob, the sign's counter is reset. If the sign is triggered again, it will once more spawn n mobs instead of just 1. See the other snapshot changelogs for more information.0.18-SNAPSHOT-961v0.18-SNAPSHOT-962May 6, 2020 Trapdoors and fence gates may now be used with door signs. Also contains a minor performance improvement with triggers. See the other snapshot changelogs for more information.0.18-SNAPSHOT-960May 6, 2020 0.18-SNAPSHOT-9591.8-1.12 support hotfixMay 3, 2020 This makes the plugin ignore the fireTick gamerule in 1.8-1.12. I didn't realize Bukkit's API wasn't added before 1.13. Please read the changelog of #958 for further information.0.18-SNAPSHOT-958v0.18-SNAPSHOT-958May 1, 2020 This build is a bugfix build that resolves a few of the most important problems since the implementation of the new API, including world loading problems, the "Removing entity while ticking!" thing and trigger signs. I hope that this can finally end the schism between 0.17.7, #771, #819 and latest build users - but note that especially the new sign system also included intended changes, so make sure to read the last changelogs (especially #893) if you update. From the last dev build that was published a few hours ago: This build resolves a few problems with world loading / unloading. Because of this, the Paper check on startup has been removed. The most important new features in this build are the escape/finishLocation game rule and the timeframe requirement: Code (Text): # Where the player respawns when he leaves the dungeon without finishing the game. escapeLocation: "spawnworld,49.5,65.0,598.5,29.0,-84.4" # Where the player respawns when he finishs the game. finishLocation: "spawnworld,49.5,65.0,598.5" # Dungeon can only be played on a friday and from sunday to tuesday respectively at 15-16 o'clock. # Note that the week in the Java Calendar API begins with sunday, so SATURDAY-SUNDAY does not work. requirements: timeframe: - "FRIDAY" - "SUNDAY-TUESDAY" - "15-16" Changelog · Fixed #getDungeonMob() NPE · Instance IDs now use a static counter · Fixed "Removing entity while ticking!" bug · Fixed an NPE when a played instance is played again · Fixed some exceptions with Citizens · Fixed trigger signs These changes were posted a few hours ago: · New features: · API module · All old events in the implementation module have been replaced with API events except for the trigger events · Game rules: · fireTick · blockFadeDisabled: Feature to block e.g. melting of ice · escapeLocation and finishLocation: Sets the location where the player is teleported when he finishs or escapes from the dungeon · interactionBlacklist: A list of items you can't use to interact with blocks, e.g. buckets to take fluids (however this didn't work correctly yet when I tested it) · Global dungeon access time frame requirement · Changes: · Updated to DRECommons 6.1.4 · Instances now aren't deleted with a repeating task but whenever the last player leaves them · Bugfixes: · Fixed enter command · Fixed redstone signs · Fixed DPlayerJoinDGroupEvent.getDPlayer() being null bug · Meta: · Added Travis CI integration · Improved compilation speed .SpoilerTarget">Spoiler: Since 0.17.7 0.18 · New features: · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Support for BossShopPro · API module · Event system · Game rule API · New sign system and API · Group adapter API · Parties integration · Built-in command signs · Official support for French and German language · Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed · All containers can now be dungeon chests · Send an error message when a dungeon without a ready sign is played · Send information which requirements aren't fulfilled · Additional requirements check when the dungeon loads · New game rules: · gameGoal · difficulty · fireTick · blockFadeDisabled: Feature to block e.g. melting of ice · deathScreen: Heals the player and copies him to the respawn location instead of actually killing him · foodLevel · escapeLocation and finishLocation: Sets the location where the player is teleported when he finishs or escapes from the dungeon · interactionBlacklist: A list of items you can't use to interact with blocks, e.g. buckets to take fluids · Global dungeon access time frame requirement · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6.1.4 · New language file system · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13-1.15 · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Renamed "timeLastPlayed" to "timeLastPlayedRequiredDungeons" · Game rules are now "dungeon rules" which means they are known before the game is initialized · Message and similar signs are now initialized when the world loads instead of when the game starts · Signs similar to the message sign now take their text from the same game rule as message signs · Renamed "message" game rule to "messages" · Changed hologram sign line separator from / to <br> · Instances now aren't deleted with a repeating task but whenever the last player leaves them · Instance IDs now use a static counter · Removed features: · Everything related to chunk loading · Game types and game type parameter on ready signs · Old CommandsXL command signs · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before · Fixed that use item triggers didn't work when a block was touched directly · Fixed bug where old game instances were kept in memory and only deleted on startup · Fixed keepInventoryOnDeath duplicating items in 1.14+ · Improved script sign compatibility · Fixed possible memory leak · Block signs now work even if they are not placed on ground · Fixed that global signs couldn't load startIfElementsAtLeast from file, also, also · Once more: Portal rotation · Requirements now work in the main config · Fixed that "choose class" message was sent even if classes weren't needed · Fixed ProjectileSource -> Entity ClassCastException · Fixed redstone trigger behavior · Fixed script sign NPE · One bugged sign now does not stop the game initialization process anymore · Fixed world loading / unloading / saving issues · Fixed DPlayerJoinDGroupEvent.getDPlayer() being null bug · Fixed teleport sign rotation check in 1.13+ · Fixed some (potential) problems with Citizens · Meta: · Added Travis CI integration · Improved compilation speed 0.17.8 · Fixed script sign behavior, also · Improved group disbanding message Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. Support for Minecraft 1.14 / 1.15 The current development builds come with technical support for Minecraft 1.14.x-1.15.x. This means technical inclusion and consideration of 1.14.x-1.15.x features are present. The the item library Caliburn hasn't been updated yet. This is intent0.18-SNAPSHOT-952v0.18-SNAPSHOT-952May 1, 2020 In the last two months, I've worked very hard to get as close as possible to the release of DungeonsXL 0.18 which I've been working on for about a year now. As a result, it is now almost feature-complete and the stability of running it with Paper and Minecraft 1.14+ has been improved a lot. Unfortunately, there are still (especially gameplay related) bugs I couldn't work on yet. The new semester has begun and I will most likely not have much time to work on DXL. My current estimation is that I'll be able to release the first RC in September. This build resolves a few problems with world loading / unloading. Because of this, the Paper check on startup has been removed. The most important new features in this build are the escape/finishLocation game rule and the timeframe requirement: Code (Text): # Where the player respawns when he leaves the dungeon without finishing the game. escapeLocation: "spawnworld,49.5,65.0,598.5,29.0,-84.4" # Where the player respawns when he finishs the game. finishLocation: "spawnworld,49.5,65.0,598.5" # Dungeon can only be played on a friday and from sunday to tuesday respectively at 15-16 o'clock. # Note that the week in the Java Calendar API begins with sunday, so SATURDAY-SUNDAY does not work. requirements: timeframe: - "FRIDAY" - "SUNDAY-TUESDAY" - "15-16" Changelog since build #911 · New features: · API module · All old events in the implementation module have been replaced with API events except for the trigger events · Game rules: · fireTick · blockFadeDisabled: Feature to block e.g. melting of ice · escapeLocation and finishLocation: Sets the location where the player is teleported when he finishs or escapes from the dungeon · interactionBlacklist: A list of items you can't use to interact with blocks, e.g. buckets to take fluids (however this didn't work correctly yet when I tested it) · Global dungeon access time frame requirement · Changes: · Updated to DRECommons 6.1.4 · Instances now aren't deleted with a repeating task but whenever the last player leaves them · Bugfixes: · Fixed enter command · Fixed redstone signs · Fixed DPlayerJoinDGroupEvent.getDPlayer() being null bug · Meta: · Added Travis CI integration · Improved compilation speed Please read the changelogs since build #893 for more information.0.18-SNAPSHOT-911v0.18-SNAPSHOT-911Apr 15, 2020 This build doesn't fix all known issues either. If you're already on a build >819, update, if not, test which one works best for you. This build is supposed to make game initialization more robust. If a sign has a bug, DXL used to stop the initialization of a game somewhere in the middle of the process, which obviously used to lead to weird behavior and error messages because the assumed state was never reached. There are probably more bugs than the script sign NPE I fixed at one go, but they will at least no longer prevent working parts of the game from working. If a sign throws an exception, it is now marked as erroneous like signs that are set up wrongly and a message in the console asks you to report it to me. Changelog since the last build: · Bugfixes: · Fixed script sign NPE · One bugged sign now does not stop the game initialization process anymore For more information, please read the last changelogs.0.18-SNAPSHOT-909v0.18-SNAPSHOT-909Apr 14, 2020 Again, this build doesn't fix all known issues. If you're already on a build >819, update, if not, test which one works best for you. · New features: · Requirement event API · Changes: · Hologram signs now use "<br>" instead of "/" as a line separator · Bugfixes: · Fixed button sign behavior, which made it appear like multiple trigger types didn't work · Fixed redstone trigger behavior Please read the last changelog for more information.0.18-SNAPSHOT-905v0.18-SNAPSHOT-905Apr 11, 2020 Since the latest build published here turned out to work worse than expected, I've decided to publish this new build early. It fixes most, but not all known bugs. If you're on #893 or #900, update as soon as possible. This build also overhauls requirements and adds two long requested new features: Explicit requirement messages if they are not fulfilled and requirement checks before the instance loads. Requirements that are fees are still paid when the ready sign is triggered sothat players can decide not to pay when their party members turned out not to be as solvent as them. #893 changelog said: New sign system Most notably, the new sign system changes how dungeon signs behave. In the past, each sign more or less had its own implementation and the behavior when it was triggered was based on assumptions how users would most likely want them to behave. For example: When a message sign was triggered with a distance trigger in DXL 0.17.7, it remembered every player that triggered it and sent a message to each one. A mob sign just remembered it was triggered and spawned mobs one time, no matter who triggered it and how often players would come close to it. This was neither standardized nor documented, but it worked relatively well because it is hard to think of a use-case where different behavior could be needed. The problems began when the behavior of a sign couldn't easily be guessed. For instance, if a command sign executes a command that raises the lava level for some kind of sudden death like in Worms, you'd want it to execute it one time; if it executes a command to open a shop GUI, it should execute it for the player as often as it is triggered; and if the command is supposed to heal the player who triggered it, multiple possibilities make sense. Some signs didn't even have implementations for all triggers. The new sign system standardizes the behavior of signs, which makes · A Button sign performs its specific action every time it is triggered. It can have, but typically does not have a state. · A Passive sign is a sign that does not do anything on its own. Its function is mostly to mark locations or blocks, like lobby or bed signs. · A Rocker sign has a deactivated and an activated state and can switch between these two. For example, if a door sign is activated, the door opens - if it is deactivated, the door closes. The state may be set for the whole game world or for the player who triggered the sign depending on the context. · Windup signs work similarly to rockers, but they have an attached task that does actions in a set interval n times, like a mob or drop sign that spawns n entities. Windup signs deactivate themselves when their task is finished. More information can be found here. I'll update the site ASAP with a list of signs and their type. These changes are in some cases breaking. Test your dungeons before updating the production environment. By the way, while the trigger system rewrite is scheduled for the 0.19 update where a trigger API and many more built-in triggers will be added to make use of this system, distance triggers have been changed to disable themselves after they are triggered, so mob signs triggered by distance triggers aren't activated anew every time a player comes close to them. Sign syntax changes In addition, the syntax of hologram, title and action bar signs changed. Their text is now taken from the "messages" game rule just like the messages of chat message signs have always been. Command signs now don't use CommandsXL anymore but a new, internal system. The syntax stays the same. Caliburn As you might have heard, this is the name of DXL's item wrapper library. Nothing changed here yet, but I'm very close to finishing a major rewrite of this software that will change the way item scripts work. Please don't waste too much work on new scripts for the legacy system Support for 1.14.x and 1.15.x Is still not guaranteed, but I hope that some of my latest changes help getting closer to full support. The thing mentioned as "world loading performance" improvements" in the changelog hopefully also avoids a bug in Paper. DungeonsXL now refuses to load if Paper's asynchronous chunk loading is enabled in 1.14+. This is because some crash bugs are possibly caused by this. It is not supposed to stay, but I'd like to get some feedback if this helps. Click to expand... Since build #893 · New features: · Send information which requirements aren't fulfilled · Additional requirements check when the dungeon loads · Improved distance trigger performance · Bugfixes: · Game rules are now merged correctly, which caused most of the problems with #893. · Requirements now work in the main config · Fixed that "choose class" message was sent even if classes weren't needed · Fixed ProjectileSource -> Entity ClassCastException · Fixed /dxl reload command · Fixed problem with requirement API · Fixed ConcurrentModificationException when initializing signs · Fixed PlayerCache#getAllGamePlayersIf(Predicate) method .SpoilerTarget">Spoiler: since 0.17.7 0.18 · New features: · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Support for BossShopPro · API module · Event system (WIP) · Game rule API · New sign system and API · Group adapter API · Parties integration (WIP) · Built-in command signs · Official support for French and German language · Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed · All containers can now be dungeon chests · Send an error message when a dungeon without a ready sign is played · Send information which requirements aren't fulfilled · Additional requirements check when the dungeon loads · New game rules: · gameGoal · difficulty · deathScreen: Heals the player and copies him to the respawn location instead of actually killing him · foodLevel · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6.1.3 · New language file system · Updated to Caliburn 1.0 (improved item serialization system) · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13-1.15 · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Renamed "timeLastPlayed" to "timeLastPlayedRequiredDungeons" · Game rules are now "dungeon rules" which means they are known before the game is initialized · Message and similar signs are now initialized when the world loads instead of when the game starts · Signs similar to the message sign now take their text from the same game rule as message signs · Renamed "message" game rule to "messages" · Removed features: · Everything related to chunk loading · Game types and game type parameter on ready signs · Old CommandsXL command signs · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dy0.18-SNAPSHOT-893v0.18-SNAPSHOT-893Apr 8, 2020 In the last weeks, I've spend a lot of time on the implementation of the new API. While this will mostly make the lives of developers easier, it also means major improvements for dungeon builders. This build contains quite a few breaking changes, so please read the changelog carefully. This build might introduce new bugs due to many code changes, but it also contains many fixes of old bugs. Please test before updating and use the build that matchs your needs on your server best. New sign system Most notably, the new sign system changes how dungeon signs behave. In the past, each sign more or less had its own implementation and the behavior when it was triggered was based on assumptions how users would most likely want them to behave. For example: When a message sign was triggered with a distance trigger in DXL 0.17.7, it remembered every player that triggered it and sent a message to each one. A mob sign just remembered it was triggered and spawned mobs one time, no matter who triggered it and how often players would come close to it. This was neither standardized nor documented, but it worked relatively well because it is hard to think of a use-case where different behavior could be needed. The problems began when the behavior of a sign couldn't easily be guessed. For instance, if a command sign executes a command that raises the lava level for some kind of sudden death like in Worms, you'd want it to execute it one time; if it executes a command to open a shop GUI, it should execute it for the player as often as it is triggered; and if the command is supposed to heal the player who triggered it, multiple possibilities make sense. Some signs didn't even have implementations for all triggers. The new sign system standardizes the behavior of signs, which makes · A Button sign performs its specific action every time it is triggered. It can have, but typically does not have a state. · A Passive sign is a sign that does not do anything on its own. Its function is mostly to mark locations or blocks, like lobby or bed signs. · A Rocker sign has a deactivated and an activated state and can switch between these two. For example, if a door sign is activated, the door opens - if it is deactivated, the door closes. The state may be set for the whole game world or for the player who triggered the sign depending on the context. · Windup signs work similarly to rockers, but they have an attached task that does actions in a set interval n times, like a mob or drop sign that spawns n entities. Windup signs deactivate themselves when their task is finished. More information can be found here. I'll update the site ASAP with a list of signs and their type. These changes are in some cases breaking. Test your dungeons before updating the production environment. By the way, while the trigger system rewrite is scheduled for the 0.19 update where a trigger API and many more built-in triggers will be added to make use of this system, distance triggers have been changed to disable themselves after they are triggered, so mob signs triggered by distance triggers aren't activated anew every time a player comes close to them. Sign syntax changes In addition, the syntax of hologram, title and action bar signs changed. Their text is now taken from the "messages" game rule just like the messages of chat message signs have always been. Command signs now don't use CommandsXL anymore but a new, internal system. The syntax stays the same. Caliburn As you might have heard, this is the name of DXL's item wrapper library. Nothing changed here yet, but I'm very close to finishing a major rewrite of this software that will change the way item scripts work. Please don't waste too much work on new scripts for the legacy system Support for 1.14.x and 1.15.x Is still not guaranteed, but I hope that some of my latest changes help getting closer to full support. The thing mentioned as "world loading performance" improvements" in the changelog hopefully also avoids a bug in Paper. DungeonsXL now refuses to load if Paper's asynchronous chunk loading is enabled in 1.14+. This is because some crash bugs are possibly caused by this. It is not supposed to stay, but I'd like to get some feedback if this helps. Changelog · New features: · World loading performance improvements · API module · Event system (WIP) · Game rule API · New sign system and API · Group adapter API · Parties integration (WIP) · Built-in command signs · An error message is sent when a dungeon without a ready sign is played · New game rules: · gameGoal: This sets how the dungeon game ends. It replaces game types. · difficulty · deathScreen: Heals the player and copies him to the respawn location instead of actually killing him · foodLevel · Changes: · Updated to Commons 6.1.3 · Renamed "timeLastPlayed" to "timeLastPlayedRequiredDungeons" · Game rules are now "dungeon rules" which means they are known before the game is initialized · Message and similar signs are now initialized when the world loads instead of when the game starts · Signs similar to the message sign now take their text from the same game rule as message signs · Renamed "message" game rule to "messages" · Removed features: · The feature where every container can be a reward / dungeon chest has been removed for versions up to 1.12.1 as the Container API didn't exist back then. Chests of course still work. · Game types and game type parameter on ready signs · Old CommandsXL command signs · Improved script sign compatibility · Fixed possible memory leak · Block signs now work even if they are not placed on ground · Fixed that global signs couldn't load startIfElementsAtLeast from file, also, also · Once more: Portal rotation .SpoilerTarget">Spoiler: since 0.17.7 0.18 · New features: · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Support for BossShopPro · API module · Event system (WIP) · Game rule API · New sign system and API · Group adapter API · Parties integration (WIP) · Built-in command signs · Official support for French and German language · Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed · All containers can now be dungeon chests · An error message is sent when a dungeon without a ready sign is played · New game rules: · gameGoal · difficulty · deathScreen: Heals the player and copies him to the respawn location instead of actually killing him · foodLevel · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6.1.3 · New language file system · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13-1.15 · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Renamed "timeLastPlayed" to "timeLastPlayedRequiredDungeons" · Game rules are now "dungeon rules" which means they are known before the game is initialized · Message and similar signs are now initialized when the world loads instead of when the game starts · Signs similar to the message sign now take0.18-SNAPSHOT-819v0.18-SNAPSHOT-819Feb 9, 2020 Hotfix for a syntax error in a language file in the jar. Changelog: .SpoilerTarget">Spoiler: Since 0.17.7 0.18 · New features: · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Support for BossShopPro · Official support for French and German language · Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed · All containers can now be dungeon chests · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6.1.2 · New language file system · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13-1.15 · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Removed features: · Everything related to chunk loading · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before · Fixed that use item triggers didn't work when a block was touched directly · Fixed bug where old game instances were kept in memory and only deleted on startup · Fixed keepInventoryOnDeath duplicating items in 1.14+ 0.17.8 · Fixed script sign behavior, also · Improved group disbanding message Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. The reason why the old branch (0.17) wasn't updated is that the changes made to the project setup in order to support Minecraft 1.14 are rather far reaching, and they coincidenced with the API updates for 0.18. 0.18 is supposed to become a major feature update once it's ready that was and is developed independently of Minecraft updates - that means even if there is this early dev build, it will still take a while until it is finished. Support for Minecraft 1.14 / 1.15 The current development builds come with technical support for Minecraft 1.14.x-1.15.x. This means technical inclusion and consideration of 1.14.x-1.15.x features are present. The the item library Caliburn hasn't been updated yet. This is intentional.0.18-SNAPSHOT-818v0.18-SNAPSHOT-818Feb 8, 2020 It's been a while since the last development build has been uploaded here, but development hasn't slowed down. About 50 commits have been pushed to DungeonsXL and about 30 more to its included libraries. The reason why this build still changes relatively few things is that a lot of these commits were related to the new API, a feature that isn't really visible to users. This build is supposed to a final build for a lot of old code structures that are going to be tidied out when the new API is implemented in the very next steps and might be the most stable for some time. Delete your language files before updating! Changelog: Since the last published build: · New features: · API module (not yet implemented) · Official support for French and German language · Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed · All containers can now be dungeon chests · Changes: · Updated to Commons 6.1.2 · New language file system · Bugfixes: · Fixed keepInventoryOnDeath duplicating items in 1.14+ .SpoilerTarget">Spoiler: Since 0.17.7 0.18 · New features: · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Support for BossShopPro · Official support for French and German language · Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed · All containers can now be dungeon chests · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6.1.2 · New language file system · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13-1.15 · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Removed features: · Everything related to chunk loading · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before · Fixed that use item triggers didn't work when a block was touched directly · Fixed bug where old game instances were kept in memory and only deleted on startup · Fixed keepInventoryOnDeath duplicating items in 1.14+ 0.17.8 · Fixed script sign behavior, also · Improved group disbanding message Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. The reason why the old branch (0.17) wasn't updated is that the changes made to the project setup in order to support Minecraft 1.14 are rather far reaching, and they coincidenced with the API updates for 0.18. 0.18 is supposed to become a major feature update once it's ready that was and is developed independently of Minecraft updates - that means even if there is this early dev build, it will still take a while until it is finished. Support for Minecraft 1.14 / 1.15 The current development builds come with technical support for Minecraft 1.14.x-1.15.x. This means technical inclusion and consideration of 1.14.x-1.15.x features are present. The the item library Caliburn hasn't been updated yet. This is intentional.0.18-SNAPSHOT-771v0.18-SNAPSHOT-771Jul 28, 2019 This build resolves the issue where old game instances were kept in memory as long as the server was running. I'm still not entirely sure if this was a bug of Bukkit or DungeonsXL, but it should work now. The build is forward compatible to 1.14.3 and 1.14.4. Note that there are still issues with 1.14. Changelog Since the last published build: · New features: · Support for BossShopPro · Changes: · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Bugfixes: · Fixed bug where old game instances were kept in memory and only deleted on startup .SpoilerTarget">Spoiler: Since 0.17.7 0.18 · New features: · Updated to Minecraft 1.14.4 · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Support for BossShopPro · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6 · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13 and 1.14 · Rewrote keepInventoryOnDeath implementation · breakWhitelist and breakPlacedBlocks now complement each other (that means if a block is on the breakWhitelist, it will be breakable even if it is not placed; if it is placed, it will be breakable even if it is not on the whitelist) · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before · Fixed that use item triggers didn't work when a block was touched directly · Fixed bug where old game instances were kept in memory and only deleted on startup · Removed features: · Everything related to chunk loading 0.17.8: · Fixed script sign behavior, also · Improved group disbanding message Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. The reason why the old branch (0.17) wasn't updated is that the changes made to the project setup in order to support Minecraft 1.14 are rather far reaching, and they coincidenced with the API updates for 0.18. 0.18 is supposed to become a major feature update once it's ready that was and is developed independently of Minecraft updates - that means even if there is this early dev build, it will still take a while until it is finished. Support for Minecraft 1.14 The current development builds come with technical support for Minecraft 1.14.x. This means technical inclusion and consideration of 1.14.x features are present, but the current performance of Spigot 1.14.x (regardless if it's Spigot's or Mojang's problem) if it comes to world loading and crash bugs make it impossible to guarantee the same quality as with 1.13.x in practice. If you'd like to try it out, please let me know how your experience with performance in 1.14 is and if there are any issues and how frequent they are.0.18-SNAPSHOT-767v0.18-SNAPSHOT-767Jun 25, 2019 Just like the latest one, this build includes a fix of a severe bug and updating is highly recommended. The build is forward compatible to 1.14.3. bStats says about 15% of you guys are already running DXL with Minecraft 1.14.x, so I'd like to stress once more that this is a bad idea, at least for production environments. I'm not putting disclaimers here to protect myself against complaints but because my test results proved that it simply doesn't work well enough. These were admittedly made with by now outdated Spigot builds, but that's still the current state. Changelog Since the last published build: · Changes: · Now compiled against Spigot 1.14.3 · Bugfixes: · Fixed that use item triggers didn't work when a block was touched directly · Updated GUI library (this resolves the bug that caused item rewards not to work) .SpoilerTarget">Spoiler: Since 0.17.7 0.18: · New features: · Updated to Minecraft 1.14.3 · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6 · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13 and 1.14 · Rewrote keepInventoryOnDeath implementation · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before · Fixed that use item triggers didn't work when a block was touched directly · Removed features: · Everything related to chunk loading 0.17.8: · Fixed script sign behavior, also · Improved group disbanding message Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. The reason why the old branch (0.17) wasn't updated is that the changes made to the project setup in order to support Minecraft 1.14 are rather far reaching, and they coincidenced with the API updates for 0.18. 0.18 is supposed to become a major feature update once it's ready that was and is developed independently of Minecraft updates - that means even if there is this early dev build, it will still take a while until it is finished. Support for Minecraft 1.14 The current development builds come with technical support for Minecraft 1.14.x. This means technical inclusion and consideration of 1.14.x features are present, but the current performance of Spigot 1.14.x (regardless if it's Spigot's or Mojang's problem) if it comes to world loading and crash bugs make it impossible to guarantee the same quality as with 1.13.x in practice. If you'd like to try it out, please let me know how your experience with performance in 1.14 is and if there are any issues and how frequent they are.0.18-SNAPSHOT-763v0.18-SNAPSHOT-763Jun 17, 2019 This build includes a fix of a severe bug, updating is highly recommended. Changelog Since the last published build: · Changes: · Rewrote keepInventoryOnDeath implementation · Bugfixes: · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before .SpoilerTarget">Spoiler: Since 0.17.7 0.18: · New features: · Updated to Minecraft 1.14.2 · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6 · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13 and 1.14 · Rewrote keepInventoryOnDeath implementation · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Fixed resetting experience statistics instead of actual EXP after entering dungeon · Fixed EXP loss after dying in a dungeon with keepInventoryOnDeath: true · Fixed that end signs didn't work when the player quit the server while being in a dungeon before · Removed features: · Everything related to chunk loading 0.17.8: · Fixed script sign behavior, also · Improved group disbanding message Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. The reason why the old branch (0.17) wasn't updated is that the changes made to the project setup in order to support Minecraft 1.14 are rather far reaching, and they coincidenced with the API updates for 0.18. 0.18 is supposed to become a major feature update once it's ready that was and is developed independently of Minecraft updates - that means even if there is this early dev build, it will still take a while until it is finished. Support for Minecraft 1.14 The current development builds come with technical support for Minecraft 1.14.x. This means technical inclusion and consideration of 1.14.x features are present, but the current performance of Spigot 1.14.x (regardless if it's Spigot's or Mojang's problem) if it comes to world loading and crash bugs make it impossible to guarantee the same quality as with 1.13.x in practice. If you'd like to try it out, please let me know how your experience with performance in 1.14 is and if there are any issues and how frequent they are.0.18-SNAPSHOT-760v0.18-SNAPSHOT-760Jun 16, 2019 Support for Minecraft 1.14 As promised, this is the first development build with technical support for Minecraft 1.14.x. This means technical inclusion and consideration of 1.14.x features are present, but the current performance of Spigot 1.14.x (regardless if it's Spigot's or Mojang's problem) if it comes to world loading and crash bugs make it impossible to guarantee the same quality as with 1.13.x in practice. I had to add a workaround for a bug where portals in 1.14 sometimes loaded instances twice, and it took >20 seconds on my machine to load a tiny, simple flat world with nothing but a ready and end sign - >20 seconds where a server would be entirely frozen. Fortunately, a new performance improvement makes this at least a bit less bad in 1.14 and actually good in the older versions. I'm also sounding out some alternatives like asynchronous world loading (which used to be a feature in DungeonsXL until the method I used to use broke) or programming a custom world loader where some performance is gained by leaving out features that are not necessary in dungeons, but the best bet is to hope for performance improvements in 1.14.3. If you'd like to try it out, please let me know how your experience with performance in 1.14 is and if there are any issues and how frequent they are. Update policy This build is a development build. That means that it is not only not as stable as release builds but also that its features are always subject to change. Features in development builds might be removed or changed without automatical data converters in a following build. The builds posted here are only builds from the master branch. The reason why the old branch (0.17) wasn't updated is that the changes made to the project setup in order to support Minecraft 1.14 are rather far reaching, and they coincidenced with the API updates for 0.18. 0.18 is supposed to become a major feature update once it's ready that was and is developed independently of Minecraft updates - that means even if there is this early dev build, it will still take a while until it is finished. Donations Thank you once more very much to those who donated - I received more than ever before within the last weeks and it was a huge motiviation C: Changelog 0.18: · New features: · Updated to Minecraft 1.14.2 · World loading performance improvements · Improved directions util (support for e.g. NNE for north-northeast) · Changes: · DungeonsXL now depends on the Spigot API, not Bukkit · Updated to Commons 6 · Switched GUI library to Vignette · New legacy support system · Code improvements and modernizations for 1.13 and 1.14 · Bugfixes: · Fixed worlds being loaded twice at the same time (1.14) · Removed features: · Everything related to chunk loading 0.17.8: · Fixed script sign behavior, also · Improved group disbanding message 0.17.7v0.17.7Mar 20, 2019 Fixed door signs in 1.13+.0.17.6v0.17.6Mar 19, 2019 DungeonsXL now supports PlaceholderAPI. See here for more information. An occasionally happening bug when players die in a dungeon that was introduced in 0.17.5 has also been fixed. Changelog · New features: · Added a "note" sign that can be used to add notes in edit mode that are invisible in games · Added PlaceholderAPI integration · Bugfixes: · Fixed command sign NPE · Fixed NPE when players die in a dungeon0.17.5v0.17.5Feb 26, 2019 It's time for a new DXL patch. This one includes mainly bug fixes, but also minor additions and code improvements. One noticeable change is that "Chest" signs have been renamed to "RewardChest" signs sothat they aren't confused with the new "DungeonChest" signs. Old "Chest" signs continue to work, and the other changes are not breaking either. Some issues have not yet been resolved, but no new ones are known. As always, if you notice anything or need help, please open an issue. Changelog · New features: · Added dungeon chests that allow items from loot tables to be put into a chest · Added enderchest, bed and dispenser permissions in addition to bypass node · Added %block_x%, %block_y% and %block_z% placeholders to the externalMobProviders map in the main config. They are replaced with whole numbers instead of decimals as some mob plugins don't support them · Added "fly" game rule · Added a legacy sign type check to prevent sign types that have been replaced but still exist for compatibility from being used for new signs · Changes: · "Chest" signs have been renamed to "RewardChest" signs. Older signs are still supported · Reward and dungeon chest signs now work without a chest attached. They set a chest automatically where they stand and fill it with the contents of their loot table. · Groups are not necessarily tied to colors anymore - this allows more than 15 groups per game · Recoded announcement cache initialization · Code improvements and cleanups · Bugfixes: · /dxl reload and /dxl now show the amounf of maps correctly · Fixed loading global data in worlds that are not loaded on startup (like Multiverse worlds), also · Fixed group and game sign rotations · Fixed gamemode not being reset if keepInventory is true · Improved configuration error handling · A player's flight (all versions), invulnerability and collidability (only 1.9+) states are now saved and, if necessary, restored after entering a dungeon · Fixed NPE on weather change in a game world if the game has not started yet · Fixed NPE on entity interaction in a game world if the game has not started yet · Fixed message select class message when a player clicks a ready sign · Properly close I/O streams · Fixed announcers in 1.13.x0.17.4v0.17.4Dec 16, 2018 Updated the item library, Caliburn, to its latest version (0.5.4). This resolves multiple problems in 1.13.2 - including the ready sign issues. I'm aware that some unrelated issues are left unresolved at the moment and hope to find some time to work on them in the upcoming holidays.0.17.3Hotfix!Oct 29, 2018 · Fixed keepInventory killing playersafter they leave the dungeon even if not necessary0.17.2v0.17.2Oct 27, 2018 · Updated to Minecraft 1.13.2 · Removed NoReload · Fixed mob trigger ID issues0.17.1v0.17.1Oct 12, 2018 This is a hotfix that includes three important fixes: · Fixed global signs being set to 0 maximum elements on /dxl reload or restart · Fixed issue with 1.8.8 compatibility · Fixed inventory GUIs, including the reward screen, not opening0.17v0.17Oct 6, 2018 This update unfortunately doesn't introduce the three big new features I am working on, namely the game rule API, mob wave and trigger rework. I however had a bunch of new features stable and ready to be released, so I decided not to wait any longer, especially since the new semester is about to start. Have fun Changelog · Changes: · Update to DRECommons 5.1 · Code improvements: · New code to load global protections · Better toString() methods for debug · Proper dependency injection · New features: · Items: · Dungeon only items that cannot be taken out of a dungeon · Key items requirement · Forbidden items requirement · Dynmap integration · Possibility to load dungeons without portals if a group or game sign is full · 1.13.1 compatibility · Removed features: · /dxl deletePortal command · Bugfixes: · Auto ready behavior · Fixed resetting health in 1.8.80.16.3v0.16.3Aug 25, 2018 This update fixes just a few things for the stable 0.16.x version. Work on new features has already begun on the 0.17.x branch (see the dev builds if you're intersted in them!) These changes will be rebased to 0.17.x sooner or later. Another update with full support for 1.13.1 will follow as soon as possible after there is a Spigot build. @Raigna despite what I said, I did find a few hours to work on it. Hope that helps Changelog · New features: · Reimplemented timeToNextLoot game rule · Bugfixes: · Fixed /dxl lives NPE if the sender is not in a dungeon Edit: These changes are merged into the 0.17 branch as of build #674 and higher.0.16.2v0.16.2Aug 15, 2018 A minor update without breaking changes. Changelog · New features: · Readded chat in edit mode · Bugfixes: · Fixed entity protection game rules · Fixed /dxl rename · Fixed MFDs not linking correctly0.16.1v0.16.1Aug 10, 2018 This update focuses on bug fixes and code reduction. The only breaking change is the removal of MythicMobs signs. To clarify, MythicMobs signs are NOT [ExternalMob] signs with an MM mob provider parameter but the old [MythicMobs] signs that hadn't been in the wiki for at least two years. If you still had any (though I highly doubt that), replace them before updating. Another change, though not a breaking one, is that [ExternalMob] and [Mob] signs have been merged. That means you are supposed to use [Mob] for mobs spawned through external mob providers like Citizens, MythicMobs or whatever in the first line as of now. Example: Old: [ExternalMob] SkeletalKnight 3,10,MM D 5 New: [Mob] SkeletalKnight 3,10,MM D 5 tl;dr; ExternalMob are replaced by an optional parameter of normal Mob signs. Old ExternalMob signs continue to work. It's the same with floor signs that are replaced by optional parameters added to end signs. The wiki will be updated within the next few days. Changelog · Changes: · Merged external mob signs and mob signs. This reduces duplicated code and hopefully resolves problems with multiplied amounts of mobs spawned. See here and here · Merged floor and end signs to reduce duplicated code · New features: · Reworked tutorials, also. They now support MFDs, are less error prone and don't depend on deprecated methods anymore · Bugfixes: · Fixed max instances setting · Removed features: · Removed MythicMobs signs (have been deprecated in favor of ExternalMob signs a long time ago) · Removed unsafe performance tweaks0.16v0.16Jul 22, 2018 Changelog: Since RC#4: · Full support for Spigot 1.13-final (the changes since the pre release builds broke DXL) · Updated /dxl status 0.16 · Code changes: · Updated to Caliburn 0.4.5 and DRECommons 4.3 · Use DRECommons PlayerCollection · No more direct NMS usage · Java 8 · Got rid of as many deprecated methods as possible to make DXL ready for 1.13 · Improved stability of instantiation system · ... and more · New features: · Floor config setting to modify world environments · Readded sound signs · Sign localizations · Finished break / build rules · Per floor weather and time settings · Retry countdown for started dungeons instead of just for finished ones, also · Added a list for protected entities · Reworked global signs, also · Erroneous signs now print debug output at least in some cases · LWC integration · 1.13 compatibility · Misc: · "0" is now the default value for timeUntilKickOfflinePlayer · Bugfixes: · Fixed compatibility with CraftBukkit · Fixed Citizens support, also · Fixed reward bugs, also, also · Fixed sign protections, also · Fixed offline players not leaving the dungeon properly when the server stops, also, · Fixed death message visibility · Teleportations now consider pitch and yaw · Better error handling if HolographicDisplays is not enabled but hologram signs are used · Fixed saving health scales, also, also · Messages are not sent to players who are offline anymore · Fixed announcers · Fixed level requirement with keepInventoryOnEnter · Requirements aren't demanded anymore if players have the ignorerequirements permission node · Fixed NPE on portal cration · Fixed portal rotation (like, for real this time) · Fixed water portal protection · Fixed game sign protections · Fixed /dxl group show NPE · Reviewed global protection persistence, also · Fixed /dxl reload bug · Fixed instance deletion problems, improved stability, also · Eliminated circumstances where the game can be null · Improved dungeon sign error handling · Improved error handling if a world saved in a serialized location is unloaded · Fixed wrong allocation of players to instances after restart · Fixed NPE if the dungeon of a group / game sign is unknown · Fixed incompatibility with plugins that change sign blocks onSignChange · Fixed that players were teleported to the spawn instead of their last location after exhausting all lives · Fixed load order with Citizens & its addons · Fixed live counter, also · Fixed script signs overriding block sign blocks with their own replacement air · Fixed dungeon portals teleporting players into the nether 0.15.7 (this update has not been posted on SpigotMC.org) · Code changes: · Refactored listeners · Recoded chat system · ...and more · New features: · Made a few buttons translatable · Groups now have the name of their color instead of an ID name · Group tags flying over the head if enabled · Bugfixes: · Fixed BossShop integration · Fixed that tems in hand are lost when a player creates a portal · Fixed CustomMobs incompatibility · Fixed death messages and keepInventoryOnDeath issue What's coming next? DungeonsXL 0.17 will focus on improving the wave and mob spawning system. A list of issues that have been added to this milestone can be seen here. Bugfixes are supposed to be released in running 0.16.x releases. This update might take a lot of time because I plan to concentrate on FactionsXL, ItemsXL and my own server more now that DungeonsXL is in a state that I'd call close to being finished and to being as stable as it can possibly become without more profound testing in a production environment. Thank you for all of the bug reports and ideas to improve DungeonsXL. My first contribution was nothing but a change of a few lines to get it updated to 1.8, and without so much encouragement, I'd never have considered to dedicate this much time to it.0.16-RC-04v0.16, 4th release candidateJul 17, 2018 This update is the first one with more than "guessed" support for 1.13 thanks to SpigotMC's new preview build. However, it targets the final version 1.13, so don't mind warnings like "[WARNING] Caliburn has a representation of the material DEAD_HORN_CORAL_WALL_FAN that does not exist in Bukkit" - that's just because I'm slightly ahead of Bukkit. Thanks to @Tiplish, I was also able to fix a bug where dungeon portals teleported players into the nether. Depending on your feedback and whatever Mojang might still do to Minecraft 1.13, this build might be promoted to release status. Also, please contribute to the discussion about the future of mob signs and waves. This is likely to be the main improvement of v0.17. Changelog since the third release candidate: · Code changes: · Updated to Caliburn 0.4.5 and DRECommons 4.3 · New features: · 1.13 compatibility · Bugfixes: · Fixed dungeon portals teleporting players into the nether Changelog since 0.15.x: · Code changes: · Updated to Caliburn 0.4.5 and DRECommons 4.3 · Use DRECommons PlayerCollection · No more direct NMS usage · Java 8 · Got rid of as many deprecated methods as possible to make DXL ready for 1.13 · Improved stability of instantiation system · ... and more · New features: · Floor config setting to modify world environments · Readded sound signs · Sign localizations · Finished break / build rules · Per floor weather and time settings · Retry countdown for started dungeons instead of just for finished ones, also · Added a list for protected entities · Reworked global signs, also · Erroneous signs now print debug output at least in some cases · LWC integration · 1.13 compatibility · Misc: · "0" is now the default value for timeUntilKickOfflinePlayer · Bugfixes: · Fixed compatibility with CraftBukkit · Fixed Citizens support, also · Fixed reward bugs, also, also · Fixed sign protections, also · Fixed offline players not leaving the dungeon properly when the server stops, also, · Fixed death message visibility · Teleportations now consider pitch and yaw · Better error handling if HolographicDisplays is not enabled but hologram signs are used · Fixed saving health scales, also, also · Messages are not sent to players who are offline anymore · Fixed announcers · Fixed level requirement with keepInventoryOnEnter · Requirements aren't demanded anymore if players have the ignorerequirements permission node · Fixed NPE on portal cration · Fixed portal rotation (like, for real this time) · Fixed water portal protection · Fixed game sign protections · Fixed /dxl group show NPE · Reviewed global protection persistence, also · Fixed /dxl reload bug · Fixed instance deletion problems, improved stability, also · Eliminated circumstances where the game can be null · Improved dungeon sign error handling · Improved error handling if a world saved in a serialized location is unloaded · Fixed wrong allocation of players to instances after restart · Fixed NPE if the dungeon of a group / game sign is unknown · Fixed incompatibility with plugins that change sign blocks onSignChange · Fixed that players were teleported to the spawn instead of their last location after exhausting all lives · Fixed load order with Citizens & its addons · Fixed live counter, also · Fixed script signs overriding block sign blocks with their own replacement air · Fixed dungeon portals teleporting players into the nether0.16-RC#03v0.16, 3rd release candidateJul 13, 2018 This update keeps track of the changes in the 1.13 previews and contains fixes for all known, confirmed bugs. However, some more are reported and need to be reviewed. I'll try to include as many more as possible in the final 0.16 build. Mojang revealed that MC 1.13 will be released on 18th July, and I'm aiming to get the new version of DungeonsXL finished within 24 hours after the release of a compatible Spigot build. Changelog since the second release candidate: · Code changes: · Updates to Caliburn 0.4.4 · Bugfixes: · Fixed load order with Citizens & its addons · Fixed live counter, also · Fixed script signs overriding block sign blocks with their own replacement air Changelog since 0.15.x: · Code changes: · Updated to Caliburn 0.4.4 and DRECommons 4.2.1 · Use DRECommons PlayerCollection · No more direct NMS usage · Java 8 · Got rid of as many deprecated methods as possible to make DXL ready for 1.13 · Improved stability of instantiation system · ... and more · New features: · Floor config setting to modify world environments · Readded sound signs · Sign localizations · Finished break / build rules · Per floor weather and time settings · Retry countdown for started dungeons instead of just for finished ones, also · Added a list for protected entities · Reworked global signs, also · Erroneous signs now print debug output at least in some cases · LWC integration · Misc: · "0" is now the default value for timeUntilKickOfflinePlayer · Bugfixes: · Fixed compatibility with CraftBukkit · Fixed Citizens support, also · Fixed reward bugs, also, also · Fixed sign protections, also · Fixed offline players not leaving the dungeon properly when the server stops, also, · Fixed death message visibility · Teleportations now consider pitch and yaw · Better error handling if HolographicDisplays is not enabled but hologram signs are used · Fixed saving health scales, also, also · Messages are not sent to players who are offline anymore · Fixed announcers · Fixed level requirement with keepInventoryOnEnter · Requirements aren't demanded anymore if players have the ignorerequirements permission node · Fixed NPE on portal cration · Fixed portal rotation (like, for real this time) · Fixed water portal protection · Fixed game sign protections · Fixed /dxl group show NPE · Reviewed global protection persistence, also · Fixed /dxl reload bug · Fixed instance deletion problems, improved stability, also · Eliminated circumstances where the game can be null · Improved dungeon sign error handling · Improved error handling if a world saved in a serialized location is unloaded · Fixed wrong allocation of players to instances after restart · Fixed NPE if the dungeon of a group / game sign is unknown · Fixed incompatibility with plugins that change sign blocks onSignChange · Fixed that players were teleported to the spawn instead of their last location after exhausting all lives · Fixed load order with Citizens & its addons · Fixed live counter, also · Fixed script signs overriding block sign blocks with their own replacement air0.16-RC#02v0.16, 2nd release candidateJun 20, 2018 This is the second release candidate of DXL Beta 0.16. The new features might not be too impressive, but this update is supposed to be a huge step towards production environment stability, so if you notice any bugs, inconsistencies, typos or other problems of any kind, please post them. Changelog since the first release candidate: · Code changes: · Updated to Caliburn 0.4.2 and DRECommons 4.2.1 · Improved stability of instantiation system · New features: · Erroneous signs now print debug output at least in some cases · LWC integration · Bug fixes: · Eliminated circumstances where the game can be null · Improved dungeon sign error handling · Improved error handling if a world saved in a serialized location is unloaded · Fixed wrong allocation of players to instances after restart · Fixed NPE if the dungeon of a group / game sign is unknown · Fixed incompatibility with plugins that change sign blocks onSignChange · Fixed that players were teleported to the spawn instead of their last location after exhausting all lives Changelog since 0.15.x: · Code changes: · Updated to Caliburn 0.4.2 and DRECommons 4.2.1 · Use DRECommons PlayerCollection · No more direct NMS usage · Java 8 · Got rid of as many deprecated methods as possible to make DXL ready for 1.13 · Improved stability of instantiation system · ... and more · New features: · Floor config setting to modify world environments · Readded sound signs · Sign localizations · Finished break / build rules · Per floor weather and time settings · Retry countdown for started dungeons instead of just for finished ones, also · Added a list for protected entities · Reworked global signs, also · Erroneous signs now print debug output at least in some cases · LWC integration · Misc: · "0" is now the default value for timeUntilKickOfflinePlayer · Bugfixes: · Fixed compatibility with CraftBukkit · Fixed Citizens support, also · Fixed reward bugs, also, also · Fixed sign protections, also · Fixed offline players not leaving the dungeon properly when the server stops, also, · Fixed death message visibility · Teleportations now consider pitch and yaw · Better error handling if HolographicDisplays is not enabled but hologram signs are used · Fixed saving health scales, also, also · Messages are not sent to players who are offline anymore · Fixed announcers · Fixed level requirement with keepInventoryOnEnter · Requirements aren't demanded anymore if players have the ignorerequirements permission node · Fixed NPE on portal cration · Fixed portal rotation (like, for real this time) · Fixed water portal protection · Fixed game sign protections · Fixed /dxl group show NPE · Reviewed global protection persistence, also · Fixed /dxl reload bug · Fixed instance deletion problems, improved stability, also · Eliminated circumstances where the game can be null · Improved dungeon sign error handling · Improved error handling if a world saved in a serialized location is unloaded · Fixed wrong allocation of players to instances after restart · Fixed NPE if the dungeon of a group / game sign is unknown · Fixed incompatibility with plugins that change sign blocks onSignChange · Fixed that players were teleported to the spawn instead of their last location after exhausting all lives0.16-RC#01Huge stability updateMay 31, 2018 It's been a while... This update contains the changes and fixes of more than a year. It improves the stability and overall experience a lot. Some things have changed a lot, such as the item deserialization system and the syntax of group and game signs. Please make a backup and read the wiki carefully. · Code changes: · Compiled against DRECommons 4.1.1 · Use DRECommons PlayerCollection · No more direct NMS usage · Java 8 · Got rid of as many deprecated methods as possible to make DXL ready for 1.13 · ... and more · New features: · Floor config setting to modify world environments · Readded sound signs · Sign localizations · Finished break / build rules · Per floor weather and time settings · Retry countdown for started dungeons instead of just for finished ones, also · Added a list for protected entities · Reworked global signs, also · Misc: · "0" is now the default value for timeUntilKickOfflinePlayer · Bugfixes: · Fixed compatibility with CraftBukkit · Fixed Citizens support, also · Fixed reward bugs, also, also · Fixed sign protections, also · Fixed offline players not leaving the dungeon properly when the server stops, also, · Fixed death message visibility · Teleportations now consider pitch and yaw · Better error handling if HolographicDisplays is not enabled but hologram signs are used · Fixed saving health scales, also, also · Messages are not sent to players who are offline anymore · Fixed announcers · Fixed level requirement with keepInventoryOnEnter · Requirements aren't demanded anymore if players have the ignorerequirements permission node · Fixed NPE on portal cration · Fixed portal rotation (like, for real this time) · Fixed water portal protection · Fixed game sign protections · Fixed /dxl group show NPE · Reviewed global protection persistence, also · Fixed /dxl reload bug · Fixed instance deletion problems, improved stability, also0.15.6ResourcepackAPI updateJan 4, 2017 This update doesn't change DungeonsXL itself but it adds a module for 1.11-1.11.2 support to ResourcepackAPI, because inventivetalent doesn't intend to update it in the forseeable future. That being said, [Resourcepack] signs are now working with CraftBukkit 1.9-1.11.2.0.15.5DungeonsXL is now officially bug-free!Dec 27, 2016 Just kidding, it still contains dozens of bugs. Updating You might want to let your players know that the /dxl play command works differently, now, in case you let them use it: The [dungeon/map] parameter has been removed. DungeonsXL will check automatically if the name parameter matchs a map or a dungeon. The language files changed a bit; an updated version of the French language file is available. I also added a file for German translations, which is unglücklicherweise not finished at the moment. Changelog · New features: · /dxl test now works in edit worlds · Code changes: · Recoded /dxl play command · Recoded floor / finish system (should be more reliable now) · Compiled against BRCommons 1.0.6 · Bugfixes: · The console may now execute /dxl kick; dxl.kick node now works as it should · Fixed some bugs with multi floor dungeons · Fixed dungeon config initialization bug · Fixed /dxl test command · Game types without rewards now don't give rewards anymore · ...and a few minor things0.15.4Action bar & title signsDec 26, 2016 Changelog New features: · ActionBar sign · Title sign Suggestions by @titidelaff0.15.3Yet another (and still not the last) hotfixDec 24, 2016 Updating One message has been added (Cmd_Reload_Players). Besides that, everything should work as is. Have a Merry Christmas Changelog · Code changes: · Compiled against BRCommons 1.0.5 · ...and some improvements which are linked to the bugfixes · Bugfixes: · Fixed a minor shading bug · Fixed /dxl reload breaking games · Made DXL player representation getters more robust · Fixed end sign NPE · Announcers are not sent to players in an instance anymore · Fixed rename command not updating sign data0.15.2v0.15.2Dec 3, 2016 Updating This update doesn't change much and therefore doesn't break much. Note that there are still a few unaddressed issues and further hotfixes are about to be released. Changelog · New features: · Rename command that allows you to rename floors without breaking dungeons, signs etc. · Delete command · Bugfixes: · Fixed incompatibility with some plugins that forcefully set a gamemode after teleporting into a world · Fixed /dxl lives NPE · Fixed /dxl invite NPE · Blocked PlugMan (just for DungeonsXL)0.15.1v0.15.1Dec 1, 2016 Updating This new Beta release addresses many issues, the most important ones are the compatibility fixes for 1.11 from BRCommons 1.0.3 and the config file auto fix. It also includes a tiny new feature suggested by @Chimera; explanations have been added to the wiki. This is the first of a few bugfix releases. DXL grew a lot in the last year, and even though I do like to add more features (and I still appreciate all requests), I feel it's time to focus on making it a stable, reliable plugin that you can count on. That being said, there'll be a few more "minor" 0.15.x updates that you shouldn't ignore in the forseeable future. Note that the resource pack feature still does not work with 1.11. Changelog · Code changes: · Compiled against BRCommons 1.0.3 and Caliburn 0.2.3 · Removed performance debug · New features: · Custom ready titles · Bugfixes: · Fixed cloned Citizens · Fixed that Citizens were regarded as players in some cases · Fixed bug with overscaled health · Fixed bug when a player tries to loot a chest for the second time · Fixed erroneous MFD check · groupColorPriority list is now fixed automatically if it's wrong / in the old format Thank you... ...to all of you who help me testing this plugin, you're doing me a great favor. I received a lot of useful issue reports in the last days. Please keep on doing so and don't be shy0.15v0.15Nov 17, 2016 Updating There are quite a few new features. The wiki will get some updates as soon as possible. Please report bugs if you notice any. If you're updating from 0.14.x or lower, regenerate your main config. If you're using ItemsXL, make sure that you're running the latest version (0.2.2) to avoid problems especially if you intend to update to 1.11. Changelog · Code changes: · Recoded player persistence system · Clean up API · Recoded tutorial system · Compiled against BRCommons 1.0.2 and Caliburn 0.2.2 for Minecraft 1.11 · ...and more. · New features: · Improve treasure inventory · More configurable block protection system · New game block system · Team bed · Team flag · Protection · Locked door · Group colors · Group lives · Allow other materials for portals · BossShop integration · Allow player instead of group for /dxl group show and /dxl enter · Game goal system to handle win / finish conditions · Improved game type system · Per dungeon resource packs · Bugfixes: · Fixed /dxl reload · Fixed /dxl lives receiver bug · Fixed portal facing bug · Fixed portal chat spam · Fixed portal teleportation bug · Fixed open door sign · Fixed /dxl list NPE · Use double jump bugfix only when placeBlocks is false · Fixed compatibility issue with health scale lower than 20 · Fixed games not marked as started (resolves friendly fire and pvp rule bugs and maybe more unknown problems) · Fixed /dxl msg command if no floor config exists · Fixed ghost sign bug · Fixed play command in edit mode · Fixed edit invitations · Fixed PvE exception in 1.8.x and lower0.14.4Loot table updateJul 24, 2016 Updating If you use ItemsXL, make sure to update to v0.2 or higher. Please read the 0.14 updating information and the warning if you update from an even older build as they are quite important this time. The wiki has been updated with an example of the new loot table system. Changelog · New features: · Enhanced loot chests / loot tables · Bugfixes: · /dxl reload now works with all reloadable features0.14.3v0.14.3Jul 22, 2016 Updating If you use ItemsXL, make sure to update to v0.2 or higher. Please read the 0.14 updating information and the warning if you update from an even older build as they are quite important this time. The wiki has been updated with an example of the substantially enhanced item deserialization system. Changelog · Code changes: · Compiled against Caliburn 0.2 · New features: · Disabled block burning in instances (except because of flint and steel) · Bugfixes: · Create .raw only when needed0.14.2HotfixJul 16, 2016 Updating There are no breaking changes, but please read the 0.14 updating information and the warning if you update from an even older build as they are quite important this time. Changelog · Code changes / bugfixes: · Recoded reward chest / item reward system · New features: · Erroneous chest signs are now marked in game and cause a log message0.14.1HotfixJul 12, 2016 Updating: There are no breaking changes, but please read the 0.14 updating information and the warning if you update from an even older build as they are quite important this time. Changelog: · Bugfixes: · Made some classes public to allow JavaDoc generation · Fixed NullPointerException with sign data · Fixed ready signs without floor config0.14The High Performance Update :)Jul 11, 2016 Warning This version contains noticeable performance improvements if you enable the tweaks in the config (such as no more freezing when a world is instantiated), but please take this warning serious. The asynchronous copying and world loading are not tested thoroughly, yet, and it is possible that they cause chunk or world corruption. Besides that, there are (again) major code changes, this time concerning the world system. Things might not work as intended, so please report errors you experience and console stacktraces without any noticeable issues. Updating There should not be any breaking changes except some translation improvements you don't get if you don't regenerate the language file. Changelog · Code changes: · Created fake registry sothat to resolve Citizens save file spam and ID bumping · Recoded world system · Compiled against BRCommons 1.0.1 for Minecraft 1.10.2 · Minor changes to the command system · Experimental performance tweaks · Files are now copied asynchronously in many cases · Instances are now loaded asynchronously · Tweaks can be enabled / disabled in the main config · Switched to multi module project setup · Compiled against Caliburn and IXL 0.1.8 · New features: · Commands: · Kick command · Import command · Status command · Fortune trigger · Backup system · Bugfixes: · Fixed ClassCastException with WaveTrigger · Teleport signs now work correctly with scripts · Fixed message sign and secure objects · Fixed ItemsXL integration · ...and more0.13v0.13Jun 22, 2016 Updating If you update from 0.12, make sure to remove your language file as some messages might have changed. Changelog · Code changes · Improved trigger code · New features · Signs: · Start sign enhancements · Drop · Lives modifier · Timer for ready signs · Open door · Hologram sign · Permission requirement · Signs now also accept right clicks instead of sending a message that the player has to left-click the sign · Bugfixes: · Compiled against Caliburn 0.1.6 (resolves classes bug) · Fixed game sign exception · Fixed a few exceptions The wiki will be updated with detailed explanations for this features, soon.0.12v0.12Jun 18, 2016 Updating If you update from 0.11, make sure to remove your language file as some messages might have changed. This update also breaks the class system and the built-in custom mob system. Have a look at this wiki page for more information. Changelog · Code changes: · Compiled against BRCommons 1.0 for Minecraft 1.10 · Complete player handling rewrite · New features: · Permission bridge · Config value priority system · Globally announce games · Script system · Announcements · Classes · Mobs · Signs · Group size requirement · Disabled weather in edit worlds · Support for ItemsXL / CaliburnAPI · Added maxInstances config value to prevent overloading · Added teleport sign · Bugfixes: · DPlayerUpdateEvent is now fired correctly · Fixed all dungeons being ended when an end sign is triggered · Fixed NullPointerException with redstone signs · Fixed ConcurrentModificationException with trigger signs · Fixed language file serialization · Fixed arrows treated as MythicMobs · Fixed finishing dungeon when a player leaves the group · Better wave mob count calculation · Overhauled messages · ..and more · Removed or deprecated features: · Extended support only for Minecraft 1.7.x and 1.8.x0.11.4v0.11.4May 28, 2016 · Bugfixes: · Fixed a serialization bug with higher custom health values.0.11.3BugfixesMay 15, 2016 Bugfixes: · Forbid some abusable group commands while in dungeon · Fixed death console error0.11.2v0.11.3May 15, 2016 Bugfixes: · Fixed dungeon entering issues.0.11.1Update to Minecraft 1.9.4May 10, 2016 · Fixed the placeholders with /dxl lives. Old language files will not get adjusted automatically. · Contains BRCommons 0.5.2 with support for Minecraft 1.9.4.0.11v0.11 - major update!May 6, 2016 Updating If you update from 0.10, make sure to remove your language file as some messages might have changed. You data.yml will need some minor fixes, too. Changelog · Code changes: · Events: Created and implemented a whole bunch of events · Trigger API · Reward API · Custom sign API improvements · Requirement API · Game type API · Global protected blocks API · Restructure packages · Rewrite task handling · Use Maven · Use BR-Commons · Rewrite portals: Use PlayerMoveEvent instead to support different portal types in the future · Rewrote permission system · Miscellaneous improvements · New features: · Metrics integration · Command white / blacklist in dungeon · Advanced groups: · Different groups in one dungeon · Advanced group support for signs · Group command · Group names · Group captains · Enter command · Advanced game types: · Adventure · Adventure - Time is Running · Apocalypse - Last Man Standing · Apocalypse - Limited Mobs · Apocalypse - Time is Running · Player versus Environment - Last Man Standing · Player versus Environment- Limited Mobs · Player versus Environment- Time is Running · Player versus Player - Last Man Standing · Player versus Player - Factions Battlefield · Quest · Quest - Time is Running · Test · Tutorial · Default · Block modification and gamemode rules · PvP rules · Reworked test command · Secure mode · Time is running mode · Title messages can now be disabled through the main config · Level requirements and rewards · Wave trigger and sign · External mob sign · Integrations: · Citizens · Integration with any custom mob plugin that provides a spawn command with world and coordinates (built-in: MythicMobs, InsaneMobs & CustomMobs) · Progress trigger · Bugfixes: · Fixed chest signs · Fixed /dxl play|test bug when the map isn't saved yet · Fixed /dxl list bug if no floor config exists · Fixed DXL data save bug · Fixed exception if no DXL data file exists · Fixed /dxl edit not working without permission even if the player is invited · Fixed keepInventoryOnDeath · Fixed /dxl test requirement check · Fixed that only wall signs worked as DXL signs · Fixed lives in tutorial and test mode · Fixed inventory bugs · Fixed error handling when dungeons are set up incorrectly · Fixed loot inventory bug · Fixed M trigger for MythicMobs · Fixed natural mob spawning in edit / game worlds · Removed or deprecated features: · Deprecated the MythicMobs sign (=> use the ExternalMob sign instead) · Deprecated the /dxl deleteportal command (=> use /dxl break instead)0.10Now completely overhauled :)Dec 31, 2015 Please make sure that you did the following things before you updated from 0.9.x to prevent issues: · Regenerate your language file (by default: DungeonsXL/languages/en.yml) · Rename the "DungeonsXL/dungeons" folder to "DungeonsXL/maps". Changes: · Major part of a major code cleanup · Variable, class and package names · Package structure · Replace static fields with variables of an instance of the main class · Replace field references with getters and setters · Replace if { if { if { blocks with returns · Command signs with CommandsXL · Rewrite sign system with an API to add custom signs · Use SuperPerms instead of Vault when possible · Rewrite lives system · Link maps together to create dungeons with multiple floors · Added permission node "dxl.bypass" to use beds, enderchests, commands etc. in dungeons · Rewrote the message system · Config files (config.yml and languages/en.yml) now generate automatically on server start · Floor signs to join the next floor · Beautified a lot: · Command system rewrite (similar to ItemsXL) · Send screen messages containing dungeon and floor · Fix DSavePlayer inventory bug (fixed it provisionally, enough for a Beta build ) · Added /dxl break command sothat it's finally possible to get rid of DXL signs and portals outside dungeons · Deprecated /dxl deleteportal command. It'll get removed sooner or later · ...and more0.9.6-SNAPSHOT#13v0.9.6-SNAPSHOT#12Sep 20, 2015 Minor bugfixes.0.9.6-SNAPSHOT#12v0.9.6-SNAPSHOT#13Sep 20, 2015 Another minor fix.0.9.6-SNAPSHOT#10Usage of beds inside a dungeon is now deniedSep 7, 2015 Users cannot use beds to teleport into an old dungeon world anymore.0.9.6-SNAPSHOT#09Fixed ClassCastExceptionSep 6, 2015 Fixed ClassCastException e.g. when arrows are fired at mobs spawned with a MythicMobs sign.0.9.6-RC#01Economy updateAug 29, 2015 This update adds economy support and improves many of the recently added features. Money as a reward Add one line to your [chest] sign that contains a number. Money fees All you need to do: Put "fee: [amount]" to your dungeon config. Optimization for 1.8.8 Nothing noticable. Command to play dungeons without portal /dxl play Split keepInventory to keepInventoryOnEnter, OnEscape, OnFinish and OnDeath keepInventoryOnEscape means whether or not you keep your inventory if you leave the dungeon without an end sign, e.g. with /dxl leave. The old "keepInventory" still works, it contains Enter, Escape and Finish. Added MythicMobs support to mob trigger Just use the same name that you put into your MM config file. Bugfixes No motivation to list them0.9.5Now supports MythicMobs!Jul 28, 2015 Added MythicMobs support Added a new sign that works exactly like the [Mobs] sign, but it spawns MythicMobs. Fixed edit mode Players didn't get creative mode in edit mode.0.9.4v0.9.4Jul 21, 2015 Some more UUID compatibility Forgot about some situations where player data is stored. Fixed it. Fixed portal bug DXL portals are now usable, again!0.9.3UUID updateJul 16, 2015 Deprecated code updated Some deprecated code has been replaced, but there is still a lot to do. UUID support DXL stores invited players that were added using this version by there UUID, not by there name like in 0.9.1 and lower. However, it is still able to read player names from file sothat you do not have to reinvite everyone. All in one! I coded a handler to support multiple versions. As of now, all 1.8.x versions are fully supported in one Jar file! 1.7.9 and 1.7.10 work as well, but there is one small caveat if you use one of this versions I cannot fix because the API changed: /dxl deleteportal doesn't work. If you want to delete a portal using 1.7.x, look into the data.yml and delete it there. I can't create a workaround
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