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Dynamic Light Definitive

1.2

The ultimate real-time dynamic lighting solution for modern Minecraft servers

·Plugin
  1. 1.2latestnvironment LightingJul 12, 2026

    ✨ DynamicLight Update — Environment Lighting

    This update expands DynamicLight beyond players, items, and mobs by introducing configurable lighting for blocks and plants found in the world.

    🌿 Environment Lighting

    World blocks can now emit configurable vanilla-style light.
    dynamic_light:
      environment:
        enabled: true
        scan_chunk_loads: true
        chunks_per_tick: 1
    
        blocks:
          FIREFLY_BUSH: 4
          SPORE_BLOSSOM: 7
          FLOWERING_AZALEA: 5
    ![Reemplaza esto con una descripción](https://cdn.modrinth.com/data/cached_images/e44b04a9f858e… ![Reemplaza esto con una descripción](https://cdn.modrinth.com/data/cached_images/0e1cbd41d6c96… Any valid block material can be added with a light level between 1 and 15.
    Features
    - Supports naturally generated and player-placed blocks. - Detects configured blocks when chunks are loaded. - Responds to block placement, breaking, growth and spreading. - Handles explosions, fire, block fading and piston movement. - Automatically removes invisible light sources when they are no longer needed. - Multiple nearby plants can safely share the same light source. - Environment lights are protected from the item, mob and player light cleanup systems. - Chunk scanning is distributed across ticks to reduce server impact. - Compatible with Paper and Folia scheduling.
    Environment lighting illuminates the surrounding area. Emissive textures and bloom effects still depend on the player's resource pack or shaders.

    ⚙️ Automatic Configuration Updates

    Replacing the plugin JAR with a newer version will now automatically update the existing config.yml. The updater: - Adds newly introduced configuration options. - Preserves all customized values. - Keeps administrator-created sections. - Preserves YAML comments. - Runs during server startup and /dl reload. - Avoids overwriting the configuration if invalid YAML is detected. Server owners no longer need to delete or manually recreate their configuration file after installing an update.

    🛠️ Additional Improvements

    - Unknown materials are safely ignored on older Minecraft versions. - Improved cleanup when chunks unload or the plugin is disabled. - Environment lights are included in active light statistics. - Improved compatibility between permanent environment lighting and dynamic entity lighting.
    1680 downloads
  2. 1.1Mob Dynamic LightingJul 5, 2026

    ✨ Dynamic Light Definitive 1.1

    🆕 New Feature: Mob Dynamic Lighting
    Dynamic Light can now make mobs emit light! You can fully configure which mobs produce light and the light level of each one directly from the config.yml.
    dynamic_light:
      mobs:
        BLAZE: 15
        GLOW_SQUID: 12
        MAGMA_CUBE: 8
    ![Reemplaza esto con una descripción](https://cdn.modrinth.com/data/cached_images/aa02ec9dd704f… ![Reemplaza esto con una descripción](https://cdn.modrinth.com/data/cached_images/a7d9717c499be… This makes it easy to customize the experience or add support for future mobs without modifying the plugin.
    💡 What's New
    * Added configurable dynamic lighting for mobs. * Set the light level of each mob directly in the configuration. * Simple and flexible configuration for complete control. Thanks for using Dynamic Light Definitive! More improvements are coming soon. 🚀
    54 downloads
  3. 1.0Definitive DynamicLight v1.0 - Initial ReleaseJul 4, 2026
    Definitive DynamicLight v1.0 – Initial Release It’s finally here! The official launch of the first stable version of the plugin. Built specifically to solve the performance and lag issues that older dynamic lighting alternatives usually struggle with. What’s included in this version? Real optimization:* Internal BlockData caching system to prevent the server from being overloaded with repetitive operations. Native Folia support:* Logic adapted to run safely in multi-threaded environments using regional schedulers. Preset system:* Three preconfigured profiles (Fancy, Balanced, Performance) that adjust tick timings based on the number of active players. Local Mode (PLAYER):* Option for each player to process only their own light internally if maximum performance is your goal. Water physics:* Torches extinguish when submerged (lanterns stay lit), and overall light levels dim dynamically underwater. Dropped items:* Light-emitting items on the ground also illuminate their surroundings. The default configuration is balanced for any server, but you can add or modify the light level of any item in the config.yml. If you spot any issues or have suggestions for v1.1, feel free to share them in the issues section.
    34 downloads

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