Easy CTF
1.3.0Highly customizable Capture The Flag plugin for Paper servers with shop system, match mode, and multi-language support Extended Summary EasyCTF - Advanced Capture The Flag Plugin for Minecraft
- Tested MC versions
- 1.2, 1.20, 1.21
EasyCTF - Minecraft CTF Plugin
📖 Overview
EasyCTF is a feature-rich Capture The Flag plugin for Minecraft Paper servers. Two teams (Red and Blue) compete to capture each other's flags while defending their own.
✨ Key Features
Multiple Concurrent Games - Run multiple CTF games simultaneously on the same server
Shield System - Take damage in enemy territory, recover only in your own
Shop System - Team-shared currency for strategic item purchases
Match System - Multiple rounds to determine overall winner
Multi-language - Full support for Japanese and English
Event Chests - Special rewards during combat phase
🎯 Game Phases
1️⃣ Build Phase (2 minutes)
- Place blocks for defense and offense
- No PvP (combat disabled)
- Shop available for purchases
- Cannot enter enemy territory
- Instant respawn (no delay)
2️⃣ Combat Phase (2 minutes)
- Main CTF gameplay
- PvP enabled
- Capture enemy flags
- Shop available anywhere (right-click emerald)
- Instant respawn (no delay)
3️⃣ Strategy Phase (15 seconds)
- View round results
- Prepare for next round
- Transitions immediately to next phase
💎 Shop System
Right-click emerald to open shop (usable anywhere)
Categories
- Weapons - Swords, axes, bows, etc.
- Armor - Various armor sets
- Consumables - Ender pearls, golden apples, arrows
- Building Blocks - Various blocks, TNT
Currency Earning
- Initial funds: 50G
- Kill reward: 15G (Flag carrier: 25G)
- Kill assist: 10G
- Capture: 50G
- Assist: 20G
- Phase end bonus: 100G
- Kill streak bonus: 5G-20G
Discount System
Discounts for losing team based on score difference:
- 1 point behind: 10% off
- 2 points behind: 20% off
- 3 points behind: 30% off
- 4+ points behind: 40% off
🛡️ Special Systems
Shield System
- Maximum: 100
- Decreases by 2/sec on enemy blocks/beacon area
- 1.5 damage/sec when shield is 0
- Recovers 5/sec only in own territory (important tactical element)
- Warning: Below 40 warning, below 20 critical
Beacon Area Effects
- 3x3 area is special zone
- Enemy: Damage zone (shield decrease)
- Ally: Hunger & shield recovery
Team Block System
- Red Team: Red concrete only
- Blue Team: Blue concrete only
- Block connection required (neutralizes when disconnected)
- Unlimited usage
Event Chests
- Appear once during combat phase
- Obtain expensive shop items
- Notification to all players
🗺️ Map Creation
Auto-Detection Method (Recommended)
-
Build Map
- Red concrete: Red team spawn (multiple allowed)
- Blue concrete: Blue team spawn (multiple allowed)
- Beacon + Red glass: Red team flag
- Beacon + Blue glass: Blue team flag
-
Set Region
/ctf setpos1 game1 # Set first corner /ctf setpos2 game1 # Set second corner -
Save
/ctf savemap game1 # Auto-detect and save
Temporary World System
- Dedicated world generated at game start
- Map automatically restored
- Chest contents automatically cleared
- World deleted at game end
📊 Admin Commands
| Command | Description |
|---|---|
/ctf create <game> | Create new game (interactive) |
/ctf update <game> | Update game settings |
/ctf delete <game> | Delete game |
/ctf list | List all games |
/ctf info <game> | Game details |
/ctf start <game> [match] [count] | Start game/match |
/ctf stop <game> | Force stop |
/ctf setflag <game> <team> | Set flag position |
/ctf setspawn <game> <team> | Set spawn |
/ctf addspawn <game> <team> | Add spawn |
/ctf removespawn <game> <team> <number> | Remove spawn |
🎮 Player Commands
| Command | Description |
|---|---|
/ctf join <game> | Join game |
/ctf leave | Leave current game |
/ctf team [red/blue] | Check/change team |
/ctf spectator <game> | Join as spectator |
/ctf status [game] | Game status |
⚙️ Configuration
Main configuration file: config.yml
# Language setting
language: "en" # "en" or "ja"
# Phase durations
default-phases:
build-duration: 120 # Build phase (seconds)
combat-duration: 120 # Combat phase (seconds)
result-duration: 15 # Result display (seconds)
build-phase-gamemode: "SURVIVAL" # ADVENTURE/SURVIVAL/CREATIVE
# Respawn settings
default-game:
respawn-delay-base: 0 # Instant respawn
respawn-delay-per-death: 0
respawn-delay-max: 0
# Currency settings
currency:
initial: 50 # Initial currency
kill-reward: 15 # Kill reward
kill-assist-reward: 10 # Kill assist reward
carrier-kill-reward: 25 # Flag carrier kill
carrier-kill-assist-reward: 10 # Flag carrier kill assist
capture-reward: 50 # Capture reward
capture-assist-reward: 20 # Capture assist reward
phase-end-bonus: 100 # Phase end bonus
kill-streak-bonus: # Kill streak bonus
2-kills: 5
3-kills: 10
4-kills: 15
5-plus-kills: 20
# Shield settings
shield:
enabled: true
max-shield: 100
decrease-rate: 2.0 # Decrease rate in enemy territory
recovery-rate: 5.0 # Recovery rate in own territory
damage-amount: 1.5 # Damage when shield is 0
# Event chest
event-chest:
enabled: true
spawn-count: 1 # Spawns during combat phase
🔧 Build Instructions
git clone https://github.com/0x48lab/easy_ctf.git
cd easy_ctf
./gradlew shadowJar
Generated JAR file: build/libs/easy_ctf-x.x.x-all.jar
📝 Release Notes
Latest Changes
Removed intervals between phases (instant transition)
Set respawn delay to 0 (instant respawn)
Adjusted currency rewards (Kill 15G, Flag carrier kill 25G, Capture 50G, Phase bonus 100G)
Limited shield recovery to own territory only
Removed shop usage range restriction (usable anywhere)
Unified team blocks to concrete only
Beacon area becomes damage zone
Event chest contents limited to shop items
Distance-based flag detection algorithm
Performance Optimizations
- Batch teleport processing
- Asynchronous chat processing
- Efficient block connection checking
- GZIP compression for map storage
🤝 Contributing
Pull requests are welcome! Report bugs and suggest features in Issues.
📞 Support
📄 License
This project is released under the MIT License.
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