EA
0.1.4latestfew updatesFeb 12, 2017 1. new config added: Shop.HideBannedPlayerShop - set it true will not spawn the banned player's shop NPC upon server start and also will despawn the NPC if it's already spawned.0.1.3bug fix + few updatesJan 19, 2017 1.fixed the bug where internal error occur when you use /shop delete command 2. new configs · Balancing_BuyFromUser_balanceCeiling - the highest possible changed price of item (factor it by current price) · Balancing_BuyFromUser_balanceFloor - the lowest possible changed price of item (factor it by current price) · Balancing_SellToUser_balanceCeiling - the highest possible changed price of item (factor it by current price) · Balancing_SellToUser_balanceFloor - the lowest possible changed price of item (factor it by current price) · Balancing_stockCeiling - the maximum number of stocks that the admin shop can hold. The shop will refuse to buy item from user if there is more than this stock number in the shop. · Balancing_stockFloor - the maximum number of stocks that the admin shop can sell. The shop will refuse to sell item to user if the total amount of sold item exceeds this value(stock is minus) · Statistics_WebServer_Port - not yet used0.1.2sorry for late updateNov 26, 2016 it has been quite busy.. · JsonMessage error is fixed. · config.yml and language file is changed. make sure to check them out.0.1.1Sell all is addedAug 29, 2016 now you can sell all items you have by shift-right click the button.0.1.0Transaction logs + auto balancingAug 14, 2016 Please update the GeneralLib to the latest version. 1. Newly added the auto balancing mechanics. Transaction logging (yet you can't really query it unless you are using MySql) it will soon deploy web based query system. 2. Changing the shop price will now force the viewers to move to the main page. This change is made to avoid buyers buying goods with the price higher than they actually saw.0.0.8Abandoned NPC will be removedJul 28, 2016 if there are NPCs with duplicating name, they will be removed automatically0.0.7Final fixJul 26, 2016 It should work fine0.0.6Serious bug is fixedJul 26, 2016 There was a serialization error which cause losing of all the shop data I'm sorry about this thing happened, and this will not happen again For those of you who used 0.0.4 or previous version and moved to 0.0.5 will have the data lost, but those of you started using from version 0.0.5 will not have issue about it 0.0.6 is compatible for both 0.0.4 or previous version and 0.0.5 or after0.0.5a new command, performance optimizationJul 24, 2016 · New Command · /shop open <shopname> is added. Only the shop owner may open their own shop. Administrators can bypass it by using /shop admin open <shopname> if necessary. · Shop item lore · Removed the lore related to selling from the user shop items. I did it to minimize the unncessary confusion between users. · Empty User Shops · Empty User Shops' NPC will be despawn if the shop is empty. It doesn't mean that the actual shop will get deleted, but the NPC will be despawn from world. Users can simply respawn the NPC using /shop move <shopname> command. Admin shops' NPC doesn't get despawn even if it the shop is empty.0.0.4new command and a bug fixJul 21, 2016 · New Command is added (/shop list) · users can check which shops they own by /shop list command · Initialization bug · fixed the bug where single corrupted file can make the entire plugin to stop working. It will now simply ignore the broken shop data · This means that the broken shop might can be overwritten by new shop created by another user using the name same as the broken shop.0.0.3Few updates for NPCJul 16, 2016 now shop NPC is Player instead of Villager Player NPC skins will be set to the owner shop NPC now will look close the users around. Administrator shop doesn't have skin however.0.0.2Small fix for move commandJul 12, 2016 for both /shop move and /shop admin move teleportation between different world made the Villiager turn into normal Villager. fixed it by despawn the shop and respawn it instead of teleporting the entity.0.0.1Jul 11, 2016
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