EconomyShop by ilius
1.1.6Clean server shop and player chest shops with price history, sales tax, and full GUI management
1.1.6latestEconomyShop by ilius 1.1.6Jul 14, 2026 EconomyShop v1.1.6 — Hotfix
New
- Deleting a category now also deletes its items, and asks for confirmation (shift-click twice)Bug Fixes
- Fixed deleted categories leaving their items invisible but still sellable — players could sell items that were no longer in the shop (thanks mercuri) - Items orphaned by category deletes on older versions are cleaned up automatically on first startup1.1.5EconomyShop by ilius 1.1.5Jul 8, 2026 EconomyShop v1.1.5 — Hotfix
Bug Fixes
- Fixed console error spam on Folia ("Thread failed main thread check" on chunk load) (thanks xcomcadx) - Silenced a HikariCP idle-timeout warning on startup1.1.4EconomyShop by ilius 1.1.4Jun 9, 2026 EconomyShop v1.1.4 — Hotfix
Bug Fixes
- Fixed harmless "Duplicate column name" warning spam on every restart with MySQL (thanks Azure)1.1.3EconomyShop by ilius 1.1.3Jun 1, 2026 EconomyShop v1.1.3 — Hotfix
Bug Fixes
- Fixed/selleating items without paying on Paper 26.1+ (thanks Kennardinbound) - Silenced spurious "Failed to add stock" warning spam on every sell1.1.2EconomyShop by ilius 1.1.2May 27, 2026 v1.1.2 Changelog New Features - Added support for PlaceholderAPI expressions as prices — set any item's buy or sell price to a placeholder like%my_papi_value%in the admin editor and it'll be resolved per-player at purchase/sale time. Plain numeric prices still work exactly as before. Currency markers like$and,in resolved values are stripped automatically; resolution failures fall back to the numeric price safely Security - Fixed a potential free-items exploit on Vault economy providers that allow zero-amount withdraws: items set to "sell only" (buy price 0) could be acquired for free via the buy menu. The shop now refuses to open the buy menu for sell-only items regardless of which economy provider is installed1.1.1EconomyShop by ilius 1.1.1May 14, 2026 v1.1.1 Changelog Compatibility - Restored backwards compatibility with Paper 1.21.x and Java 21 - Still loads cleanly on Paper 26.1+ with Java 25 — one build works on both Bug Fixes - Update checker now compares versions semantically instead of by string equality (no more "new version available" when you're already on a newer build) - Update checker safely ignores garbage / outage responses from SpigotMC - Fixed a build issue where plugin.yml versions could lag behind the actual release Improvements -config.ymlnow self-heals on startup — keys added in newer plugin versions are automatically merged into older configs. Fixes "admin GUI toggle doesn't save" symptoms caused by stale configs missing newer keys (e.g.modules.buyorderson configs pre-dating the Buy Orders feature)1.1.0EconomyShop by ilius 1.1.0May 5, 2026 v1.1.0 Changelog Compatibility - Updated to support Paper 26.1+ (Minecraft 26.1.2 and later) - Now requires Java 25 — matches the new Paper server runtime Note - Stay on the previous version if you're running Paper 1.21.x or Java 211.0.5.2EconomyShop by ilius 1.0.5.2May 3, 2026 EconomyShop v1.0.5.2 — Hotfix
Bug Fixes
Custom datapack item lore not showing in the shop - Items with custom lore (magic swords, datapack tools, MMOItems-style gear) now keep their lore in every shop GUI - Original lore appears at the top, shop info (buy/sell/stock) below a divider - Affects the category browser, buy/sell confirmation screens, and the/shop sellGUI Colored item names rendered as plain white - Custom display names with color codes (e.g.<gold>Excalibur</gold>) now keep their colors instead of being flattened to plain text - Italic is still suppressed so renamed items don't look weird in the GUI `/shop sell` showed plain materials instead of custom items - Sell-to-Shop GUI now uses the saved shop item's appearance (custom model data, components, etc.) instead of constructing a fresh icon from the base material1.0.5.1EconomyShop by ilius 1.0.5.1Apr 29, 2026 EconomyShop v1.0.5.1 — Hotfix
New
`seed-default-shop` config option - New flag (defaults true) that controls whether the default shop seeds on first install - Set to false BEFORE first install for an empty shop you configure yourself - No effect on existing serversBug Fixes
"Exclude from Sell All" was per-session, not persistent - Excluding an item via right-click in/shop sellno longer resets when you close the GUI - Exclusions now persist across reopens and logouts until you re-include the item - Thanks to Talvkes for the report Wrong prices in sell paths when same material exists in multiple categories - Sell flows could show different prices depending on which category had the item - Lookup is now deterministic — highest sell price wins consistently across all sell pathsChanges
Default shop seeder no longer includes end-game items - Removed 17 items admins typically customize: netherite, totems, beacons, elytra, tridents, shulker boxes, and similar - Seeder still creates ~190 everyday items - Removed items remain available to add manually via/shop admin edit1.0.5EconomyShop by ilius 1.0.5Apr 27, 2026 EconomyShop v1.0.5 — Persistent item settings + sell-to-shop fix
Features
Item settings now persist when you delete and re-add - Items removed via the admin GUI are soft-removed instead of permanently erased - Re-adding the same material to the same category restores its previous price, stock mode, dynamic-pricing flags, and every per-item setting exactly as you left them - A new "Restored" chat message confirms when this happens (distinct from the regular "Added") - Old soft-deletes auto-purge after 90 days alongside the existing transaction-purge dashboard action - Database migrates automatically on first boot — no config changes neededBug Fixes
Sell-To-Shop "Exclude from Sell All" visual not updating - Right-clicking an item in/shop sellto exclude it from Sell All correctly toggled the exclusion, but the red ✘ "Excluded" lore line and missing glow never appeared - Now the lore and glow update on every right-click as expected - The exclusion itself was always working — Sell All did skip excluded items — only the visual feedback was broken - Caused by Paper changing inventory item access to return a snapshot rather than a live reference Crash-window dupe vector in `/shop sell hand` and `/shop sell all` - Both commands deposited money before removing items, opposite of the canonical sell order - A server crash mid-transaction could have left a player with both items and money - Now items removed first, money deposited last - The GUI sell paths (/shop sellbutton, sell-confirmation GUI) were already correct — this brings the command paths in line1.0.4.1Apr 15, 2026 EconomyShop v1.0.4.1 — Hotfix
Bug Fixes
Creative Mode Config Not Respected - Thesecurity.block-creativeconfig option was being ignored inside shop GUIs - Setting it tofalsenow correctly allows creative mode players to buy and sell - Previously, the command let creative players through but every GUI click was silently blocked Database Errors on Bulk Price Adjustment - Running/shop admin prices increase/decreasecould cause database lock errors and fail to update many items - Bulk operations are now atomic — all items update together, or none do on failure - Significantly faster on large shops1.0.1.1EconomyShop by ilius 1.0.1.1Apr 1, 2026 EconomyShop v1.0.1 (patch) -Switched from MySQL Connector (GPL) to MariaDB Connector (LGPL) — works with both MySQL and MariaDB -Fixed character encoding to utf8mb4 for special characters -Replaced sign-based text input with chat-based input — no external dependencies1.0.1EconomyShop by ilius 1.0.1Apr 1, 2026 v1.0.1 Changelog Bug Fixes - Fixed sell transaction order — items are now removed before money is deposited, preventing a potential item duplication exploit on server crash - Fixed a TOCTOU race condition in buy transactions — removed separate balance check before withdrawal, now uses a single atomic withdraw call - Fixed chest shop buy order — owner now receives payment before items are delivered to buyer, preventing unrecoverable state if deposit fails - Fixed stock cache/DB ordering inconsistency — addStock() now writes to database first and updates cache on success, matching the deductStock() pattern - Fixed GUI click rate limiting race condition on Folia servers — replaced get-then-put with atomic put-and-check - Fixed quantity input accepting negative or oversized values in chest shop transaction GUI — now rejects anything outside 1-2304 - Fixed admin stock edit blocking the main thread with a synchronous database call — now runs async - Fixed icon picker losing its mode when searching — browsing materials after a search no longer adds items to the shop instead of picking an icon - Fixed missing placeholder values in buy failure messages — "You need {price} to buy {qty}x {item}" now shows actual values instead of blanks - Fixed missing {item} placeholder in admin price set messages - Fixed missing {category} placeholder in admin item removed messages - Fixed missing {stock} placeholder in out-of-stock error message MySQL / MariaDB - Fixed CAST AS INTEGER syntax that fails on MySQL — now uses database-specific casting (CAST AS SIGNED on MySQL, CAST AS INTEGER on SQLite) - Fixed HikariCP idle timeout being hardcoded instead of reading from config - Fixed missing serverTimezone=UTC parameter in JDBC URL — prevents timezone errors on MySQL 5.7+ - Fixed price_history table using DOUBLE instead of DECIMAL(15,2) — prices now stored with exact precision - Fixed dead config getter (keepalive-time) replaced with working idle-timeout getter Security - Added transaction locks to admin shop buy and sell operations — prevents concurrent purchases overselling finite stock - Creative mode is now always blocked for all shop transactions — no longer configurable - Fixed SQLite connection field not being volatile — prevents stale reads on multi-threaded servers - Added synchronized access to SQLite connection reconnection — prevents race condition on concurrent access - Fixed silent exception swallowing in database schema migration — unexpected errors are now logged instead of ignored - Added missing economyshop.admin.bypass permission to plugin.yml — was checked in code but undocumented GUI Improvements - All admin shop and player shop item layouts now use a centered, responsive algorithm — items arrange cleanly based on count instead of packing left-to-right - Chest shop Edit GUI buttons now center dynamically based on available features instead of leaving gaps - Added configurable divider lines between item info and click actions in all GUI lore - Renamed "Right-click to quick sell" to "Right-click to sell" - Removed bold formatting from price history titles — long item names no longer overflow the screen - Long item names in price history titles are truncated with "..." if they exceed 32 characters - Custom datapack items now display proper names everywhere instead of raw translation keys Customizability - Every admin GUI string is now configurable via lang/en_US.yml — item editor, category config, dashboard, material browser - All 20 sign input prompts (buy price, sell price, search, permission, etc.) are now configurable - Chest shop sign text ([Shop], Buy:, Sell:, Buy Only) is now configurable - Market stats and purge result messages are now configurable - Currency symbol is now configurable via economy.currency-format in config.yml — supports any format like $, G, coins - Help command format now matches AuctionHouse style - Added granular admin permissions — economyshop.admin.edit and economyshop.admin.reload are now checked separately - Removed dead config options that did nothing - Removed unused economyshop.admin.import permission - Config reload now re-applies currency format without requiring a restart - Added 10 missing chest shop GUI message keys that were showing raw key names to players Compatibility - Moved Vault from softdepend to depend — plugin already required it, now declared honestly - Fixed Folia entity scheduler passing null as retired callback — now uses a safe no-op - Fixed tab completion returning null which leaked all online player names — now returns empty list - Added base permission check to tab completion — players without economyshop.use no longer see subcommands - Fixed WorldGuard hook silently swallowing all exceptions — unexpected errors are now logged1.0.0Very small fixMar 29, 2026 -Fixed some chat messages showing raw values
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