Sueta

EconomyShop by ilius

1.1.6

Clean server shop and player chest shops with price history, sales tax, and full GUI management

·Plugin
  1. 1.1.6latestEconomyShop by ilius 1.1.6Jul 14, 2026

    EconomyShop v1.1.6 — Hotfix

    New
    - Deleting a category now also deletes its items, and asks for confirmation (shift-click twice)
    Bug Fixes
    - Fixed deleted categories leaving their items invisible but still sellable — players could sell items that were no longer in the shop (thanks mercuri) - Items orphaned by category deletes on older versions are cleaned up automatically on first startup
    1567 downloads
  2. 1.1.5EconomyShop by ilius 1.1.5Jul 8, 2026

    EconomyShop v1.1.5 — Hotfix

    Bug Fixes
    - Fixed console error spam on Folia ("Thread failed main thread check" on chunk load) (thanks xcomcadx) - Silenced a HikariCP idle-timeout warning on startup
    212 downloads
  3. 1.1.4EconomyShop by ilius 1.1.4Jun 9, 2026

    EconomyShop v1.1.4 — Hotfix

    Bug Fixes
    - Fixed harmless "Duplicate column name" warning spam on every restart with MySQL (thanks Azure)
    689 downloads
  4. 1.1.3EconomyShop by ilius 1.1.3Jun 1, 2026

    EconomyShop v1.1.3 — Hotfix

    Bug Fixes
    - Fixed /sell eating items without paying on Paper 26.1+ (thanks Kennardinbound) - Silenced spurious "Failed to add stock" warning spam on every sell
    117 downloads
  5. 1.1.2EconomyShop by ilius 1.1.2May 27, 2026
    v1.1.2 Changelog New Features - Added support for PlaceholderAPI expressions as prices — set any item's buy or sell price to a placeholder like %my_papi_value% in the admin editor and it'll be resolved per-player at purchase/sale time. Plain numeric prices still work exactly as before. Currency markers like $ and , in resolved values are stripped automatically; resolution failures fall back to the numeric price safely Security - Fixed a potential free-items exploit on Vault economy providers that allow zero-amount withdraws: items set to "sell only" (buy price 0) could be acquired for free via the buy menu. The shop now refuses to open the buy menu for sell-only items regardless of which economy provider is installed
    160 downloads
  6. 1.1.1EconomyShop by ilius 1.1.1May 14, 2026
    v1.1.1 Changelog Compatibility - Restored backwards compatibility with Paper 1.21.x and Java 21 - Still loads cleanly on Paper 26.1+ with Java 25 — one build works on both Bug Fixes - Update checker now compares versions semantically instead of by string equality (no more "new version available" when you're already on a newer build) - Update checker safely ignores garbage / outage responses from SpigotMC - Fixed a build issue where plugin.yml versions could lag behind the actual release Improvements - config.yml now self-heals on startup — keys added in newer plugin versions are automatically merged into older configs. Fixes "admin GUI toggle doesn't save" symptoms caused by stale configs missing newer keys (e.g. modules.buyorders on configs pre-dating the Buy Orders feature)
    253 downloads
  7. 1.1.0EconomyShop by ilius 1.1.0May 5, 2026
    v1.1.0 Changelog Compatibility - Updated to support Paper 26.1+ (Minecraft 26.1.2 and later) - Now requires Java 25 — matches the new Paper server runtime Note - Stay on the previous version if you're running Paper 1.21.x or Java 21
    178 downloads
  8. 1.0.5.2EconomyShop by ilius 1.0.5.2May 3, 2026

    EconomyShop v1.0.5.2 — Hotfix

    Bug Fixes
    Custom datapack item lore not showing in the shop - Items with custom lore (magic swords, datapack tools, MMOItems-style gear) now keep their lore in every shop GUI - Original lore appears at the top, shop info (buy/sell/stock) below a divider - Affects the category browser, buy/sell confirmation screens, and the /shop sell GUI Colored item names rendered as plain white - Custom display names with color codes (e.g. <gold>Excalibur</gold>) now keep their colors instead of being flattened to plain text - Italic is still suppressed so renamed items don't look weird in the GUI `/shop sell` showed plain materials instead of custom items - Sell-to-Shop GUI now uses the saved shop item's appearance (custom model data, components, etc.) instead of constructing a fresh icon from the base material
    47 downloads
  9. 1.0.5.1EconomyShop by ilius 1.0.5.1Apr 29, 2026

    EconomyShop v1.0.5.1 — Hotfix

    New
    `seed-default-shop` config option - New flag (defaults true) that controls whether the default shop seeds on first install - Set to false BEFORE first install for an empty shop you configure yourself - No effect on existing servers
    Bug Fixes
    "Exclude from Sell All" was per-session, not persistent - Excluding an item via right-click in /shop sell no longer resets when you close the GUI - Exclusions now persist across reopens and logouts until you re-include the item - Thanks to Talvkes for the report Wrong prices in sell paths when same material exists in multiple categories - Sell flows could show different prices depending on which category had the item - Lookup is now deterministic — highest sell price wins consistently across all sell paths
    Changes
    Default shop seeder no longer includes end-game items - Removed 17 items admins typically customize: netherite, totems, beacons, elytra, tridents, shulker boxes, and similar - Seeder still creates ~190 everyday items - Removed items remain available to add manually via /shop admin edit
    86 downloads
  10. 1.0.5EconomyShop by ilius 1.0.5Apr 27, 2026

    EconomyShop v1.0.5 — Persistent item settings + sell-to-shop fix

    Features
    Item settings now persist when you delete and re-add - Items removed via the admin GUI are soft-removed instead of permanently erased - Re-adding the same material to the same category restores its previous price, stock mode, dynamic-pricing flags, and every per-item setting exactly as you left them - A new "Restored" chat message confirms when this happens (distinct from the regular "Added") - Old soft-deletes auto-purge after 90 days alongside the existing transaction-purge dashboard action - Database migrates automatically on first boot — no config changes needed
    Bug Fixes
    Sell-To-Shop "Exclude from Sell All" visual not updating - Right-clicking an item in /shop sell to exclude it from Sell All correctly toggled the exclusion, but the red ✘ "Excluded" lore line and missing glow never appeared - Now the lore and glow update on every right-click as expected - The exclusion itself was always working — Sell All did skip excluded items — only the visual feedback was broken - Caused by Paper changing inventory item access to return a snapshot rather than a live reference Crash-window dupe vector in `/shop sell hand` and `/shop sell all` - Both commands deposited money before removing items, opposite of the canonical sell order - A server crash mid-transaction could have left a player with both items and money - Now items removed first, money deposited last - The GUI sell paths (/shop sell button, sell-confirmation GUI) were already correct — this brings the command paths in line
    55 downloads
  11. 1.0.4.1Apr 15, 2026

    EconomyShop v1.0.4.1 — Hotfix

    Bug Fixes
    Creative Mode Config Not Respected - The security.block-creative config option was being ignored inside shop GUIs - Setting it to false now correctly allows creative mode players to buy and sell - Previously, the command let creative players through but every GUI click was silently blocked Database Errors on Bulk Price Adjustment - Running /shop admin prices increase/decrease could cause database lock errors and fail to update many items - Bulk operations are now atomic — all items update together, or none do on failure - Significantly faster on large shops
    119 downloads
  12. 1.0.1.1EconomyShop by ilius 1.0.1.1Apr 1, 2026
    EconomyShop v1.0.1 (patch) -Switched from MySQL Connector (GPL) to MariaDB Connector (LGPL) — works with both MySQL and MariaDB -Fixed character encoding to utf8mb4 for special characters -Replaced sign-based text input with chat-based input — no external dependencies
    76 downloads
  13. 1.0.1EconomyShop by ilius 1.0.1Apr 1, 2026
    v1.0.1 Changelog Bug Fixes - Fixed sell transaction order — items are now removed before money is deposited, preventing a potential item duplication exploit on server crash - Fixed a TOCTOU race condition in buy transactions — removed separate balance check before withdrawal, now uses a single atomic withdraw call - Fixed chest shop buy order — owner now receives payment before items are delivered to buyer, preventing unrecoverable state if deposit fails - Fixed stock cache/DB ordering inconsistency — addStock() now writes to database first and updates cache on success, matching the deductStock() pattern - Fixed GUI click rate limiting race condition on Folia servers — replaced get-then-put with atomic put-and-check - Fixed quantity input accepting negative or oversized values in chest shop transaction GUI — now rejects anything outside 1-2304 - Fixed admin stock edit blocking the main thread with a synchronous database call — now runs async - Fixed icon picker losing its mode when searching — browsing materials after a search no longer adds items to the shop instead of picking an icon - Fixed missing placeholder values in buy failure messages — "You need {price} to buy {qty}x {item}" now shows actual values instead of blanks - Fixed missing {item} placeholder in admin price set messages - Fixed missing {category} placeholder in admin item removed messages - Fixed missing {stock} placeholder in out-of-stock error message MySQL / MariaDB - Fixed CAST AS INTEGER syntax that fails on MySQL — now uses database-specific casting (CAST AS SIGNED on MySQL, CAST AS INTEGER on SQLite) - Fixed HikariCP idle timeout being hardcoded instead of reading from config - Fixed missing serverTimezone=UTC parameter in JDBC URL — prevents timezone errors on MySQL 5.7+ - Fixed price_history table using DOUBLE instead of DECIMAL(15,2) — prices now stored with exact precision - Fixed dead config getter (keepalive-time) replaced with working idle-timeout getter Security - Added transaction locks to admin shop buy and sell operations — prevents concurrent purchases overselling finite stock - Creative mode is now always blocked for all shop transactions — no longer configurable - Fixed SQLite connection field not being volatile — prevents stale reads on multi-threaded servers - Added synchronized access to SQLite connection reconnection — prevents race condition on concurrent access - Fixed silent exception swallowing in database schema migration — unexpected errors are now logged instead of ignored - Added missing economyshop.admin.bypass permission to plugin.yml — was checked in code but undocumented GUI Improvements - All admin shop and player shop item layouts now use a centered, responsive algorithm — items arrange cleanly based on count instead of packing left-to-right - Chest shop Edit GUI buttons now center dynamically based on available features instead of leaving gaps - Added configurable divider lines between item info and click actions in all GUI lore - Renamed "Right-click to quick sell" to "Right-click to sell" - Removed bold formatting from price history titles — long item names no longer overflow the screen - Long item names in price history titles are truncated with "..." if they exceed 32 characters - Custom datapack items now display proper names everywhere instead of raw translation keys Customizability - Every admin GUI string is now configurable via lang/en_US.yml — item editor, category config, dashboard, material browser - All 20 sign input prompts (buy price, sell price, search, permission, etc.) are now configurable - Chest shop sign text ([Shop], Buy:, Sell:, Buy Only) is now configurable - Market stats and purge result messages are now configurable - Currency symbol is now configurable via economy.currency-format in config.yml — supports any format like $, G, coins - Help command format now matches AuctionHouse style - Added granular admin permissions — economyshop.admin.edit and economyshop.admin.reload are now checked separately - Removed dead config options that did nothing - Removed unused economyshop.admin.import permission - Config reload now re-applies currency format without requiring a restart - Added 10 missing chest shop GUI message keys that were showing raw key names to players Compatibility - Moved Vault from softdepend to depend — plugin already required it, now declared honestly - Fixed Folia entity scheduler passing null as retired callback — now uses a safe no-op - Fixed tab completion returning null which leaked all online player names — now returns empty list - Added base permission check to tab completion — players without economyshop.use no longer see subcommands - Fixed WorldGuard hook silently swallowing all exceptions — unexpected errors are now logged
    20 downloads
  14. 1.0.0Very small fixMar 29, 2026
    -Fixed some chat messages showing raw values
    28 downloads

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