ElytraLanding
0.8A small plugin which allows players to land in a "Matrix style" when gliding in elytra
0.8latestVersion 0.8 - BB's got a temperFeb 2, 2020 · Add 0.1 to version number · Add compatibility for Hytale-0.2b0.7Version 0.7 - The BB UpdateFeb 1, 2020 Brigitte Bardot contacted me to complain: When she used the landing damage option, her dog were hurt... This update fixes this by adding an option to protect your tamed pets (active by default). To update: · If you don't respect your pets => Simply remove the ElytraLanding-<version>.jar from your plugin folder. · If you care about them => Replace the previous jar file with the new one and restart your server. Remember pets are not toys! More info: https://www.fondationbrigittebardot.fr PS: Et n'oubliez pas d'emporter une serviette ! Credit to Sami Köykkä - Creative commons, details here.0.6Version 0.6Dec 2, 2019 - Minor: You can now take off from ground even when on the edge of a block - Minor: Prevent errors if affect distances are badly configured (a test is done at plugin startup, warn you and force a correct value) - Minor: Code improvements, I don't think it's really noticeable, but perfs will be a bit better as a few calculation are stored, etc - Internal: Code refactoring for easier readability / maintenance - Internal: Convert to Maven for easier installation & compilation0.5Minor improvementSep 2, 2019 Make easylaunch no more require a double jump to trigger the elytra gliding0.4Minor fixFeb 20, 2019 When player has permission ElytraLanding.auto, auto landing worked even if he doesn't wear elytras. This is now fixed.0.3Add optional "stop-gliding when entering water" optionFeb 16, 2019 Add an option which make you stop gliding when you enter into water (liquid in fact, so works on lava too but in this case, you have another problem to deal with...). You can activate it by setting "swimming.enable" to true in your config, "swimming.blocks_over" value correspond to the number of block over your position which have to be liquid too to stop the gliding (so that you can pass one row of water blocks without stopping to glide for example). See: The idea and the new parameter.0.2Minor changeFeb 8, 2019 Split affect.distance to the 3 axes: This allows to define damages distance on entities for x, y and z.0.1Jan 8, 2019
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