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EnchantmentAPIF (Fan-fix)

1.0.2.1

Eniripsa96's EnchantmentAPI; fixed in his place.

·Plugin

Credit and all rights reserved to Eniripsa96 for open source-code.
https://www.spigotmc.org/resources/enchantmentapi.48372/

Feel free to donate to him.

YOU MUST NOT RUN THE ORIGINAL AND THE FAN FIX TOGETHER. THE FAN FIX IS INTENDED TO BE A FIX TO A PLUGIN THAT HAD AN ANNOYING ERROR.

REQUIREMENTS

Features

from Eniripsa96's EnchantmentAPI plugin

  • Customize Vanilla enchantments
  • Allow enchantments to be naturally obtained on normally unenchantable items (like steaks!)
  • Use SkillAPI's skill editor to create your own enchantments
  • Code your own custom skills using a simple API
  • Allow enchantments to be merged above their normal max levels
  • Reach enchantment levels not normally possible (custom enchantment level 5403? sure!)
  • Control how many enchantments can be obtained on a single item
  • View fancy graphs of enchantment probabilities in game!

Commands

  • /enapi add <enchant> <level> - Adds a SkillAPI, Custom enchant or enchant pack enchantment.
  • /enapi book - Lists all available enchantments for use.
  • /enapi reload - Reloads the plugin.
  • /enapi graph - Graphs the probability of an enchant if compatible with said item.

Be sure to check out the wiki for the original plugin for more information.
https://github.com/Eniripsa96/EnchantmentAPI/wiki

DISCLAIMER

This fan fix was intended for a bug where your skills upon being loaded once, will no longer run consistently after reloading / restarting, Reason being the data of the file is replaced with the custom or normal configuration, which it does not pull from well without the

skill : 'skillname'

part.

Please be aware that if this plugin breaks upon a new version release, I may not consider, and am not held responsible to fix said plugin(s) and will choose to do so on my own accord. Updates of this plugin will likely stop if the original creator returns to address the problem personally. Once again, this is a fix done by a fan (I.E. me).

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