EnchantmentLock
MC 1.16+Locks items from being enchanted (Anvil, Enchantment table, Grindstone, Smithing table)
MC 1.16+latestUpdated to support MC 1.16+ (Added grindstone & smithing blocking)Aug 12, 2020 Important notice: Please completely remove the old plugin and the /plugins/EnchantmentLock folder when updating from an older version! This update changed: + Made it officially compatible with MC 1.16+ + Complete overhaul of the config. Every feature can be toggled on & off. + You can now stop players from using the grindstone with locked items. + You can now stop players from using the smithing table with locked items. This update was requested by @Chevels.2.0Major tweak in lore detecting behaviourOct 20, 2018 The 2.0 update changed the detecting if an item is 'locked' method. In that version, your lore line had to equal one of the words on the list. I have changed this behaviour back to its previous state. Now: If one of the lore lines contains a word found in the list, the item is seen as locked. (As requested by @Chevels)1.2Implemented requested featuresFeb 13, 2017 Update (v1.1 » v1.2): · Changed configuration file. If you are updating this plugin from either of the previous versions, please delete the old config.yml and let the server create the new file for you. This config contains one new option. · Removed fully blocking locked items from being used in an anvil. Locked items will now be able to be repaired and renamed. If you want to allow players to combine enchanted items (with the first item being locked) please read further about the 'BlockMergeEnchantments'! · New option 'BlockMergeEnchantments' in the config.yml. When combining two items in an enchantment, the enchanting will be blocked, if the anvil event would cause a change in enchantments. Example: Combining a 'locked' wooden sword with an Unbreaking III wooden sword, would end up in the locked sword gaining Unbreaking III. 'True' will prevent this, 'False' will disable this feature.1.1Implemented requested featuresFeb 6, 2017 Update (v1.0 » v1.1): · Keywords now ignoring chat color. "&c&lLocked" will remove chat color from itself, and block items which lore contain "Locked" from being enchanted. · Now checking whether any of the lore-lines contain a keyword, rather than equal one. Example: "Locked" - will block "This item is Locked" or "[Item Locked]". · Keywords are CaPiTaLSeNsItIvE. "Locked" will not block "locked".1.0Feb 5, 2017
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