EN
EndlessEnchantReloaded
v1.12.2A plugin specializing in commands that put high level enchants and special effects on items!
v1.12.2latestEndlessEnchant v1.12.2Jan 1, 2018 • Fixed a problem with configuration generation (Kits and KitsAliases sections would generate empty by default in my testing) • Added double failsafes for when a configuration section/key doesn't exist • Fixed problem with SWEEPING_EDGE being in the code as SWEEPING (caused null enchantment error) • Added null checks for Enchantments to determine if they're in the game, or just missing in code. • Fixed removal of all enchantments on Enchanted Books (it wouldn't affect the stored enchants, so the book wouldn't change) • Overall tidying and improvements all around (removed static abuse entirely, reformatted code and made it more efficient). • Added fully-loaded intelligent tab-completion!v1.11.2.1EndlessEnchant v1.11.2.1Feb 7, 2017 • Quick fix for NullPointerException (line 109) on first run of plugin, ConfigurationSection "Aliases" was null. Added a null check. Thank you, Icatania! • Also moved location of save out of the for-loop, less IO operation.v1.11.2EndlessEnchant v1.11.2Jan 20, 2017 What's pumping in Version 1.11.2?! Glad you asked! • Compatible and supported for Craftbukkit 1.11.2! • Made the system more foolproof; can't fill up memory with nonexistent enchantments (same for kit compositions) through the files • Added failsafes in the files for Kits/KitAliases (won't halt startup if nonexistent entries) • Fixed Glow problem (would only work on repairable items, now works on all items, with a neat tag, "Glow I" for the enchantment (configurable!!!) • Fixed potential bug with config.yml (file changes didn't register properly with server) • Fixed bug with non-endless enchanters, would make the enchantment's level as high as the configurable limit (not the actual level that was input) • Cried over the keyboard for a few minutes, think it made me type 30% faster due to lubrication Upcoming/ToDo: • Per enchantment permissions • Fix issue where switching config value of glowInLore after reloading will result in permanent data storage on items after putting glow on themv1.10.2.5EndlessEnchant v1.10.2.5Jan 15, 2017 • Customizable kits are now available! (Built kit infrastructure) • Fixed the display from "/ee kits" (no longer hardcoded, changes with kits in enchants.yml) • Fixed some bugs (missing invalid enchantment catch, fixed "an enchantment and a level is needed to disenchant an item") • Readded failsafes for negative levels and excessively high levels since rebuilding the codebase • Sat and smiled at the code for a while, its morale is now boosted 20% Upcoming (ToDo): • More accessible permissions organization • Make more efficient if deemed necessaryv1.10.2Jan 14, 2017
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