Adds several hazards and new mechanisms to fire!
Hot Blocks:
Stone and metal blocks (as defined by the config) can become hot, damaging players and entities on top of them! This can be a danger underground, as lava also heats blocks, and requires you to carry dirt or wood around to cross lava chasms.
Hot Water:
Water above hot blocks heats up, damaging entities as well! This is a much greater danger than hot blocks, but also opens up new routes in mob farms 
Cauldron Cooking:
Certain furnace recipes (as defined by config) can be completed in a heated cauldron! Additionally, if a hopper is placed underneath the cauldron, the cooked food will go directly to it. This allows for new types of autosmelters as well as a scenic way of cooking. 
Ash:
Burning blocks produce ash, which can be mined for flint and xp! Additionally, the ash smothers forest fires, making them much more manageable as well as potentially desireable due to the experience points gained!
Longer Burn Times:
It takes much longer for certain blocks to burn, such as logs and coal blocks. This is defined via config and allows you to use coal blocks in a pinch if netherrack or lava isn't available
Throwable Fireballs:
Crafted fireballs can now be thrown. Can be disabled via config.
View the Config
# Feel free to modify this. Use spigot/bukkit material names
# (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).
Throwable Fire Charges: true
# ---------------- Heatable Materials ---------------- #
Burning down Blocks Cooks them: true
# Damage hot blocks deal every tick. 2 = 1 heart, decimals allowed
Hot Block Damage: 2.0
# All materials that can "Hot Blocks"
# Removing Cauldrons disables cauldron cooking
# Removing water disables hot water entirely
Heatable Materials:
- IRON_BLOCK
- GOLD_BLOCK
- SMOOTH_STONE
- ANDESITE
- DIORITE
- GRANITE
- CAULDRON
- HOPPER
- WATER
# ---------------- Cauldron Cooking ---------------- #
Cauldron Cooking uses Water: true
# Items a cauldron can cook. They must already have a furnace recipe (though datapack recipes are supported)
Cauldron Cookables:
- BAKED_POTATO
- MUTTON
- BEEF
- PORKCHOP
- CHICKEN
- SALMON
- COD
- CHORUS_FRUIT
- RABBIT
# ---------------- Ash ---------------- #
Burning Blocks make Ash: true
Ash Material: LIGHT_GRAY_CONCRETE_POWDER
# Chance for ash to become flint. 0.1 = 10%. Set to 0 to disable ash dropping flint
Ash Flint Chance: 0.1
# Cumulative chance for ash to drop experience. If it is 0.4, the chance to drop 2 orbs is 0.16 (0.4^2). Do not set to 1
Cumulative Ash Experience Chance: 0.4
# How many times longer materials should take to burn
Burn Times:
ACACIA_PLANKS: 2
BIRCH_PLANKS: 2
DARK_OAK_PLANKS: 2
JUNGLE_PLANKS: 2
OAK_PLANKS: 2
SPRUCE_PLANKS: 2
ACACIA_LOG: 4
BIRCH_LOG: 4
DARK_OAK_LOG: 4
JUNGLE_LOG: 4
OAK_LOG: 4
SPRUCE_LOG: 4
COAL_BLOCK: 10
# Ash Information
# types:
# block: spawns a block of ash that can be mined
# particle: spawns particles that immediately drop the ash loot
# scorch: applies a 'scorch recipe' to the block below
# none: overrides a specific burnable block to not drop ash
Ash Details:
# Default for when "solid" (logs, leaves, coal, etc) blocks are burnt down
# If removed, no blocks (other than explicit references here) will create ash
DEFAULT:
Chance: 0.6
Type: block
# Default for when "passable" (grass, trapdoors, etc) blocks are burnt down
# If removed, will follow default
PASSABLE:
Chance: 1.0
Type: particle
# Explicit references override all defaults
# Just remember to use Bukkit material names!
GRASS:
Chance: 1.0
Type: scorch
WHEAT:
Chance: 1.0
Type: scorch
CARROTS:
Chance: 1.0
Type: scorch
ROSE_BUSH:
Chance: 1.0
Type: scorch
LILAC:
Chance: 1.0
Type: scorch
# What scorched blocks turn into
# INPUT_MATERIAL: OUTPUT_MATERIAL
Scorch Recipes:
GRASS_BLOCK: COARSE_DIRT
FARMLAND: COARSE_DIRT
DIRT: COARSE_DIRT
PODZOL: COARSE_DIRTSimilar projects
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