1.2.0latestEnhancedCommunication 1.1.0 + 1.2.0Dec 22, 2024 There were some bugs that @h4shy tested for (Thank you so much! :D) They were eventually fixed, and I also got some suggestions that would create competition between other chat plugins. Redesigned APIs fill the update, which is PACKED with new API additions and improvements.User
Fixes
- Fixed where you can't disable broadcasts - Fixed the issue where it is possible that the usernames outside of the message can be mentioned, for example:Previous:
[Member] *FlameyosFlow >> Hey there FlameyosFlow* how are you?Now:
[Member] FlameyosFlow >> Hey there *FlameyosFlow* how are you? (Fixed using the new SerializedMessage API)Improvements
Improved mentioning system, now you can add symbols next to a username, for example:Previous:
"[Member] FlameyosFlow >> Hey there *FlameyosFlow* how are you?" "[Member] FlameyosFlow >> I'm good, what about you, FlameyosFlow?" (Does not mention because of '?')   -> void MentionsManager#changeMentionsLook(final Player player, final SerializedMessage message) - String getFormat(final String message, final Player player) -> SerializedMessage getFormat(final SerializedMessage message, final Player player) - void editMessage(RawDataRegistry dataRegistry); -> void editMessage(SerializedMessage dataRegistry); - String ChatProvider#getFormat(String message, String groupFormat, Player player); -> ChatProvider#SerializedMessage getFormat(SerializedMessage message, String groupFormat, Player player); - ChatRenderer ProcessedChatRenderer#createChatRenderer(RawDataRegistry rawDataRegistry); -> ChatRenderer ProcessedChatRenderer#createChatRenderer(SerializedMessage rawDataRegistry); - DefaultChatRenderer now takes in a SerializedMessage instead of a RawDataRegistry1.0.3EnhancedCommunication 1.1.0 (+ 1.1.1)Nov 24, 2024 This release has new features and improvements to make EnhancedCommunications closer to achieving dominance in the chat experience management category!Additions
Broadcasts - Async
This month I bring you chat broadcasts, I worked on this so the user can benefit from it AND a great API for the developer to use as well!User
- Choose the broadcast interval by seconds. - Choose the worlds you want the broadcast to be in OR make it global by typing "GLOBAL" - Choose the lore Uses MiniMessageDeveloper
- New PreBroadcastAnnounceEvent to check details about the broadcast and the worlds (and its viewers) CANCELLABLE - You can manually add/remove broadcasts from ChatManager#getAutoBroadcastManagerWord replacements
This month I bring you word replacements: - Create any word replacements (<3 tofor example) - Precached the words after splitting them to ensure the server is smooth (can be refreshed by using /communications reload)
Improvements
- Added javadocs to everything - Some performance improvements1.0.0EnhancedCommunication 1.0.1Oct 17, 2024 Fixes
- Removed extra unnecessary debugImprovements (API)
- Used a custom modifier priority (for MessageModifierManager) instead of reversing a comparator for bukkit's EventPriority
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