⚡️ Entity-Ai-Optimizer / Entity & Mob Performance Booster ⚡
1.4.3Massive Mob Performance Boost
1.4.3latestUpdate for 1.21.7Jul 6, 2025 Update > 1.21.7 Support (This Jar only works for 1.21.7 and is not backward compatible. If you still want to play on 1.21.5, don't update!) Added new Mobs > Happy Ghast > Bogged > Tadpoles1.4.2Bug fixesApr 1, 2025 · Fixed a bug with entities (villagers) getting frozen in sporadic cases · Fixed error caused by incorrect thread access in the chunk density tracker · Fix bug with debugging visualizer accessing data from deleted entities · Added support for entities created with ModelEngine (v3 & v4) · Ensure compatibility with 1.21.51.4.1Incompatibilities fixedMar 8, 2025 fix: - incompatibility with the plugin "Shopkeepers" is now fixed > No more infinite clones - incompatibility with the plugin "ClickVillagers" is now fixed > NBT replacements by the plugin are now skipped - inaccurately applied "BD T" status on villagers is now fixed1.4Important UpdateMar 1, 2025 Fix: - broken mobs are now very rare - remaining broken mobs will be fixed by the plugin automatically after a few seconds Feat: - Ai-Scaling disabled by default (/aio toggle-ai-scaling) << use if needed - Ai-Groups disabled by default (/aio toggle-ai-groups) << use if needed - Mob-Stuck-Checker disabled by default (/aio toggle-stuck-check) << use only for testing - Mob-Collision-Disabler disabled by default (/aio toggle-collision-disabler) << use only for testing Debug: - New Information is displayed when using /aio debug true: > [BD T] - Is displayed at the end if the mob is in broken state Summary: - bugged/broken mobs are no issue anymore - experimental features are disabled by default - experimental features should work if needed (e.g. on populated servers) - better debug display to find broken mobs if needed1.3Performance & Bugfix UpdateFeb 14, 2025 AIOptimizer v1.0.3
### Commands Made several improvements to make the usage of this plugin easier for admins. - A new "help" command was added that includes arguments and a description for each command. - New commands to manage entity collisions: - "disable-collisions": Forcefully disable entity collisions - "reset-collisions": Return collision behavior to normal - A new "toggle-chunk-density" will toggle whether chunk overload statuses will be checked. - The "status" command now shows entities in different colors per each status for easier reading. - All command outputs have been made clearer and more informative. - Commands that modify entity behavior (like freeze) can now target: - Specific types of entities - Entities within a certain distance ### Performance improvements - Remove confined space checks, as they consumed more resources than saved. - When an entity is stuck their status is automatically propagated to nearby entities, resulting in fewer checks. - Implemented algorithm to reduce dynamic tps fluctuation. - Behind-the-scenes improvements to make the plugin run more smoothly. ### Debug - Debug mode can now be turned on/off for each admin individually. - Debug mode no longer removes custom names from entities. - Admins get warned when the tick rate gets reduced by a multiple of 2 (Dynamic TPS reduction) ### Key Improvements (TL;DR) - More user-friendly commands - Better performance - More flexible debugging options - Fixed Bug where some Mobs were frozen (caused by some ticking offset)1.2.4HotfixFeb 4, 2025 - Fix entities randomly getting their AI disabled even when conditions are not met (hopefully)1.2.3Debug additionsFeb 4, 2025 - Add BStats - Add command/aio reset-aito flush AI optimisations (only use if u see buggy mobs)1.2.4.1Debug additionsFeb 4, 2025 - Added/aio toggle-stuck-checkcommand to toggle pathfinding checks - Added/aio toggle-collision-disablerto toggle whether collisions should be disabled when conditions are met. - >When stuck, in an overloaded chunk or frozen - Changed statuses names to prevent confusions - status change: "stuck" → "room" - status change: "stuck+" → "stuck" - Changed "room" status rate1.2.1Farm fixJan 28, 2025 - Fixed a bug where Mobs could freeze in small rooms - Add fences, walls, and gates to stuck checker - Fix inactive ticks taking too much performance1.2.2Jan 28, 2025
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