⭐EntityTrackerFixer⭐ [1.14 - 1.20.1] ✅ (Remove EntityTick La
2.1Untrack entities that are not used at all by the server.
- EntityTrackerFixer -
In honor of the founder Esmorall of Minemora and as a successor to his work, I have decided to upload this updated plugin to the new versions.
This is an update of the original plugin: EntityTrackerFixer.
Did you try everything to fix the lag on your server 1.14/.../1.20 but it is still lagging?
Do timings indicate some random entity is causing lag?
This plugin may help you
How does it works?
Minecraft tracks a lot of entities, even if they are outside the tracking range of the player, that's a normal behavior but is a tps killer for servers with more than 30 players. So what this plugin do is untrack those entities every configured ticks and track them again if the player is near.
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Do you like this plugin?
Feel free to donate buying something
on my server store:
https://tienda.minemora.net/
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Report any bug in the discussion section!
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Commands:
/entititrackerfixer reload
Alias: /etf reload
Permission: entititrackerfixer.reload
Description: this command will reload the plugin aplying new values from config.yml and restarting tasks.
config.yml
# Should we notify the console when we interact with entities?
# - Default value(s): true
log-to-console: true
# Should we disable tick operations of un-tracked entities?
# Note 1: this option only works for +1.16.1 servers
# Note 2: this option is experimental and could contain errors
# - Default value(s): true
disable-tick-for-untracked-entities: true
# Should the plugin perform tasks on all worlds?
# Note: if this is set to true, the option "worlds" will be ignored
# - Default value(s): false
enable-on-all-worlds: false
# How often (in ticks) should we check for "lingering" entities?
# - Default value(s): 400
untrack-ticks: 400
# How low should the server's TPS be before we do anything?
# - Note: Setting this value above 20 will skip this check, allowing the tasks to run 24/7.
# - Default value(s): 19.5
tps-limit: 19.5
# How often (in ticks) should we check for players near un-tracked entities?
# - Default value(s): 40
check-untracked-entities-frequency: 40
# How far (in blocks) should we look for players near un-tracked entities?
# - Default value(s): 30
tracking-range: 30
# What worlds should we perform our tasks on?
# - Default value(s): [world, world_nether, world_the_end]
worlds:
- world
- world_nether
- world_the_endSimilar projects
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