EpicFarmers - AutoFarmers | AutoHarvest | AutoPlant | Upgrad
1.1.3Farm blocks Which can farm crops in a radius, AutoPlant, AutoCollect, Upgrades
What is EpicFarmers?
EpicFarmers introduces farming blocks into the game
Which can harvest crops for you, replant them, transfer its findings into a chest for you to use
Information
Data is saved in JSON format, currently the only supported format, data is compressed to take up less space
You can pick stackers up and place them back down all while it retains its Stats, Upgrades
Supported Crops
Wheat
Potatoes
Carrots
Melons
Pumpkins
(note: feel free to request crops and i might add them)
Commands
Currently EpicFarmers comes with just one command
/EpicFarmers give <player> <FarmerID> <amount>
Permissions
Permissions for commands will always be "epicfarmers.<subcommand>"
E.G. "EpicFarmers.give"
Admin bypass permissions: "EpicFarmers.bypass"
Requirements
Holographic-Displays by filoghost
Vault
An Economy plugin such as EssentialsX
Installation
1. Download the latest version of EpicFarmers
2. Install the latest versions of the requirements above
3. Drop EpicFarmers in your plugin directory
4. Restart your server to generate configuration files
5. Configure & restart again
Media
ScreenShots
No Output
No Hoe
Unable to reach crops
Upgrades
Seed Filter Upgrade
Crop Upgrades
Configuration
farmers:
#Farmer Identifier
example:
#Settings for the item when spawned in
item:
#Same material will be used when farmer is placed
material: "EMERALD_BLOCK"
name: "&2&lExample farmer"
#Durability
damage: 0
#Wether item will glow ingame
glow: true
#ItemLore
lore:
- ''
- '&1I am an example farmer'
#Hologram above stacker block
hologram:
#Holograms offset originating from farmer block, you might need to change this depending on how big your hologram is
offset: "0.5,3,0.5"
#Lines
format:
- '&6&m+--------------------+'
- ''
- '&6&lStatus: &5&l%status%'
- '&6&lOwner: &5&l%owner%'
- '&6&lHarvests Left: &5&l%harvestsleft%'
- '&6&lNext harvest in &5&l%timeleft% &6&lSeconds'
- ''
- '&6&m+--------------------+'
#The Farmers initial Range
range: 5
#The Farmers initial Harvest interval
harvestInterval: 30
#How the farmer looks when picked back up
farmerItem:
material: "EMERALD_BLOCK"
name: "&2&lExample farmer"
damage: 0
glow: true
lore:
- ''
- '&6&m+--------------------+'
- ''
- '&6&lUpgradeLevel: &5&l%upgradelevel%'
- '&6&lCropUpgradeLevel: &5&l%cropupgradelevel%'
- '&6&lSeedFilterUnlocked: &5&l%seedfilter%'
- '&6&lHarvests Left: &5&l%harvestsleft%'
- '&6&lHarvestInterval: &5&l%harvestInterval%'
- ''
- '&6&m+--------------------+'
#Hoe Configuration for this type
hoeUses:
#You can add Uses if hoe has certain enchants, all enchants supported
enchants:
#Unbreaking Enchant
durability:
#Format: EnchantLevel: ExtraUses
1: 50
2: 100
3: 150
#Tools that will be seen as hoe, any item supported
tools:
1:
material: "WOODEN_HOE"
default_uses: 50
2:
material: "STONE_HOE"
default_uses: 100
3:
material: "IRON_HOE"
default_uses: 150
4:
material: "GOLDEN_HOE"
default_uses: 200
5:
material: "DIAMOND_HOE"
default_uses: 250
6:
material: "NETHERITE_HOE"
default_uses: 300
#Crop configuration
cropUpgrades:
1:
materials:
- "WHEAT"
2:
cost: 50000
materials:
- "WHEAT"
- 'CARROTS'
3:
cost: 100000
materials:
- "WHEAT"
- 'CARROTS'
- 'POTATOES'
4:
cost: 500000
materials:
- "WHEAT"
- 'CARROTS'
- 'POTATOES'
- 'MELONS'
5:
cost: 1000000
materials:
- "WHEAT"
- 'CARROTS'
- 'POTATOES'
- 'MELONS'
- 'PUMPKINS'
seedFilterUpgradeCost: 50000
upgrades:
1:
#Range in blocks
range: 5
#HarvestSpeed in seconds
harvestspeed: 30
#Percentage change it will grow the crops every 5 seconds
multitasker: 10.0
productivity:
#Chance of this upgrade happening each harvest
chance: 10.0
#Pertentage of items added to harvest - E.G if harvest contains 100 Wheat this upgrade will currently add 10 wheat ontop
itemAmount: 10
2:
cost: 1500000
range: 5
harvestspeed: 28
multitasker: 15.0
productivity:
chance: 15.0
itemAmount: 15
3:
cost: 3000000
range: 6
harvestspeed: 26
multitasker: 20.0
productivity:
chance: 20.0
itemAmount: 20FAQ:
Q: What versions does EpicFarmers Support?
A: EpicFarmers supports 1.15.2 and up and will never support anything below that
Q: does the farmer need to be loaded?
A: Yes the farmer works similar to any automated farm in minecraft and the chunk needs to be loaded for the farmer to operate
Notes:
If You find a bug, have a question or feature request join my discord and tag me with your idea/issue
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