ExecutableItems
7.26.10.20Custom Items, ExecutableItems plugin allows you to fully customize every aspect of your items, and adding unique activators on your items !
7.26.10.20latest6 days ago Fixes - ExecutableItems: an ExecutableItem whose name is longer than 50 characters no longer loses its name in an anvil. The anvil's name field holds 50 characters, so for a longer name the game sends no name at all, and the server removed it on a simple enchant or repair.keepNameInAnvilnow keeps the name and its colors or gradient whatever its length. Typing a new name or clearing the field still works like vanilla. Thanks to drfrostx. New - SCore: optionbeforeDeathIgnoreCancelledDamageinconfig.yml(defaultfalse, nothing changes). Set it totrueto checkPLAYER_BEFORE_DEATHandENTITY_BEFORE_DEATHafter the other plugins, and never for a damage that one of them cancelled. A totem item is then no longer used by a hit that an ExecutableEvents event capped or cancelled, whatever the order the plugins were loaded in. Thanks to oztinato.beforeDeathIgnoreCancelledDamagedefaults tofalse, so your configs are unchanged. If something looks wrong after updating, open a post in the bug channel.7.26.10.17last week Fixes - SCore:EQUIPMENT_VISUAL_REPLACEandEQUIPMENT_VISUAL_CANCELno longer flood the server with packets. A long REPLACE sent the equipment packet to every online player on every tick, and CANCEL sent thousands of packets at once: everyone's ping went up and players could be kicked. Each entity and slot now has a single visual, sent once to the players who see the entity. CANCEL sends one reset and now also works on mobs, and a second REPLACE replaces the first one instead of stacking. The command syntax doesn't change. Thanks to darkchroma. - SCore: fixed a dupe. Withsmelt:true(VEIN_BREAKER,MINEINCUBE,MINEINSPHERE,INLINE_MINEINCUBE) and withSMELT, a block whose break was cancelled (protected region, activator withcancelEvent...) stayed in place but still dropped its smelted item. Nothing drops anymore when the break is refused, andFARMINCUBEno longer replants a crop it could not break. - SCore: delayed commands survive a restart again. Since Minecraft 1.21.3, theDELAYcommands of ExecutableBlocks could not be saved when the server stopped, so a block that aDELAYhad to put back never came back after a restart. They are now saved and resume after the restart, and the time left keeps running while the server is off.[<OFFLINE>]commands run without waiting for their player to join. Thanks to cyclexterminated. - SCore: blocks broken by commands can no longer start an endless chain that froze the server. Withscore run-block-command ... BREAKin aPLAYER_BLOCK_BREAKactivator (a pickaxe that mines in a + shape), each broken block ran the activator again and broke its neighbours, until the watchdog stopped the server. A block is now broken once per chain, and a chain that goes past 64 levels or 512 blocks stops with one warning in the console. Normal uses don't change: a tree felled log by log stays far below these limits. Thanks to espadons. - SCore:ifHasEnchantandifHasNotEnchantkeep every level you write for the same enchantment: withLOYALTY:1,LOYALTY:2,LOYALTY:3, only the last one counted. An enchantment written without a level (LOYALTY) now means any level; it used to be skipped without a word. Thanks to lxstradiance. - ExecutableItems: an activator withVEIN_BREAKER,MINEINCUBE,FARMINCUBEorSMELTnow behaves the same right after the editor and after a reload or a restart. Before, the blocks of the vein could getdesactiveDropsandDROP_ITEMright after editing, then lose them after/ei reload. To make the blocks broken by the command run the activator, use the newrunActivatorOnBlocks:true(see below). Thanks to CRY0G3N_. - ExecutableItems, ExecutableBlocks, ExecutableEvents, MyFurniture: no more "out of date" message when your version is newer than the one Spigot shows. The message only appears when a newer version is published. Thanks to officialbasic. - SCore: in the item editor, the message shown when no item is set now explains that the item is read from your cursor, not from your hand. Thanks to grim. Performance - SCore, ExecutableItems: a pickaxe that mines with chains ofscore run-block-command ... BREAK(a + shape pickaxe, for example) now costs about 3 times less server time per hit underground, and 5 times less in the open. Commands no longer try to break empty air blocks, which ran the activators again for nothing, and every ExecutableItems activation skips work it used to throw away (conditions that are not set, colors already converted, the lookup of command names). Thanks to espadons. New - ExecutableItems: settingrunActivatorOnBlocks:trueonVEIN_BREAKER,MINEINCUBEandFARMINCUBE(off by default). The blocks broken by the command also run the activator that launched it: conditions,desactiveDrops,cancelEvent, the other commands,usageModification, variables. Cooldowns and uses are checked and taken only on the block you broke, so a cooldown doesn't stop the vein.triggerEvent:true, which old editor templates wrote, does nothing and still does nothing. Thanks to CRY0G3N_. - SCore:DRAININCUBEgetswaterlogged:true(off by default). It also dries the waterlogged blocks of the cube (slabs, stairs...) and removes the water plants a sponge removes (kelp, seagrass, bubble columns). Minecraft 1.13+. Thanks to daphsquid. - ExecutableItems, MyFurniture: optiontexturesPackRequiredinconfig.yml(defaulttrue, nothing changes). Set it tofalseto propose the textures pack without forcing it: players can decline it and still play. It applies to the next joins after/ei reloador/mf reload. Thanks to skinnylxgxnd. - SCore, MyFurniture:AROUNDandMOB_AROUNDnow work in the commands of furniture, so a furniture can have an aura (effects on the players or the mobs around it). - ExecutableCrafting: the console says at startup whenaccurateRecipeBookis enabled, and the[EC debug]line shows the recipe book state of the matched recipe (craftable, not craftable, not tracked, option off). Thanks to grim. - SCore: optionbreakChainsinconfig.yml(defaulttrue, nothing changes). Set it tofalseto stop the chains of blocks broken by commands: a block broken by a command then never makes the activators break other blocks by command. A + shape pickaxe mines its own 5 blocks only, and a tree felled log by log withscore run-block-commandstops at its second log. The line is not added to existing configs: writebreakChains: falseyourself. Thanks to espadons. Every new setting keeps the current behaviour by default (texturesPackRequiredandbreakChainsdefault totrue), so your configs are unchanged. If something looks wrong after updating, open a post in the bug channel.7.26.10.15last week Fixes - ExecutableCrafting: recipes that use Nexo items as ingredients craft again. By default Nexo empties the result of other plugins' recipes that contain its items; EC now gives its result back, with the recipe conditions still checked. Thanks to grim. - SCore: picking up an ExecutableItem with an incompatible CoreProtect version could give the item twice (a copy stayed on the ground). CoreProtect logging can no longer interrupt a pickup. If your CoreProtect isn't compatible, its pickup logging turns off with a single console warning. Thanks to wassabi. - SCore:silenceOutput: truehides the feedback of/attributeagain ("The base value for attribute ... set to ..."), for example in a LOOP activator. Thanks to theserversowner. - SCore: on LIST variables,setfollowed bylist-addno longer throws an error, and the added value is kept. - MyFurniture: on a fresh install with a furniture pack already in place, the first start no longer creates duplicate furniture configs, and keeps the pack's ExecutableItems (name, lore, restrictions). New - ExecutableCrafting: optionaccurateRecipeBookinconfig.yml(off by default). The vanilla recipe book only compares item types and ignores enchanted or renamed items, so EC recipes with custom ingredients showed the wrong state: "craftable" with a plain item, "uncraftable" with the real one. WithaccurateRecipeBook: true, EC checks each player's real items: a recipe shows as craftable only when the player has the right ones, including enchanted, renamed and Nexo items, and the book updates live. This is unique to ExecutableCrafting: no other crafting plugin fixes the vanilla recipe book this way. Requires Paper 1.21.2 or newer. To turn it on, setaccurateRecipeBook: trueon the line EC adds at the end of the file, then run/ec reload. Thanks to grim. The only new setting isaccurateRecipeBook, and it is off by default; your configs are otherwise unchanged. If something looks wrong after updating, open a post in the bug channel.7.26.10.102 weeks ago Fixes - SCore: block conditions written as a plain list (ifIsInTheBlock: [COBWEB], the format used before August 2025) are read again. They were ignored, so the condition was always true. - SCore:/score variables set-defaultnow writes the new default value to the variable file. It came back after a reload. - SCore: inIF ... AROUND ... CONDITIONS(...), the conditions now belong to AROUND and are checked for each player around. - SCore: nested placeholders in brackets work inside SCore placeholders, e.g.%score_variables_list_{score_variables_index_int}%. - SCore: aSCORE:LISTcustom entity list entered in the editor works right away, without a reload or console errors. - SCore: the DNA particle animation stops when its target is gone instead of spamming errors (Folia). - ExecutableBlocks: PLAYER_BREAK_BLOCK_ABOVE_THE_EB / UNDER_THE_EB now also run when the broken block is itself an ExecutableBlock. - ExecutableCrafting: a furnace whose custom recipe conditions fail now smelts the vanilla recipe instead of doing nothing. ExecutableBlocks furnaces without an owner no longer throw errors. - ExecutableCrafting: "craft inside" from the recipe book gives the real result instead of the display item. - ExecutableItems: no more ProtocolLib error on Minecraft 26.3 when dropping items (CHANGE_DESTROY_DIRECTION). Thanks to rockinmc. New - ExecutableCrafting:/ec debugnow shows, while you craft, which EC recipe matched, the final result, and the plugins that act on the craft after EC. Useful when a recipe gives nothing because another plugin clears the result. Thanks to everyone who reported these bugs. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.7.26.10.43 weeks ago Fixes - SCore:velocitynow really changes the speed of FIREBALL, DRAGON_FIREBALL and WITHER_SKULL projectiles, in LAUNCH and in the projectile file (1.20.5+). A velocity of 1 keeps the vanilla speed. Thanks to peteee04. - ExecutableBlocks: a CUSTOM_TRIGGER (or LOOP) that breaks or replaces the block now runs on every placed block. It stopped after the first one. Thanks to peetfoxx. - ExecutableItems: PLAYER_EQUIP_THE_EI now runs for items equipped in another slot than their material's one withequippableFeatures(for example a carved pumpkin worn on the legs). Thanks to 1ckn. New - ExecutableItems: new restrictioncancel-shelf: the item can't be put on a shelf (1.21.9+). Useful for items that give themselves back through their activators, which could be duplicated with a shelf. Thanks to espadons. Performance - ExecutableItems: walk / move activators no longer check every item you carry on each step, only the items that have an activator for it. - ExecutableBlocks: lighter "entity walks on the block" check on servers with many placed blocks. Nothing changes in your configs: the new restriction is off by default. If something looks wrong after updating, open a post in the bug channel.7.26.10.23 weeks ago Performance - ExecutableBlocks: blocks with a title (hologram) are now much lighter for your server. On a server with about 90,000 placed blocks with a title, refreshing the titles went from about 40 % of the server tick to less than 1 %. Thanks to requeim for the detailed profiles. - ExecutableEvents: less work on every event when you have many activators. New - ExecutableItems: new optionloreNotItalicByDefaultinconfig.yml. Minecraft shows item lore in italic by default; turn it on and your lore lines stay straight unless you ask for italic yourself (&oor<italic>). Thanks to awadawar. - ExecutableCrafting: new optioncrafterRefusesPlayerConditionRecipes. The Crafter block has no player, so it can't check player conditions like a required level; turn it on and the Crafter refuses those recipes (players still craft them at a crafting table). Fixes - ExecutableItems: a lore line with<italic:false>could turn italic again when it contained a%(like "25%") and PlaceholderAPI was installed. Fixed. Thanks to awadawar. Nothing changes in your configs: both new options are off by default. If something looks wrong after updating, open a post in the bug channel.7.26.9.274 weeks ago New in ExecutableItems: armor sets (Premium). Give bonuses to players who wear several of your items together: 2 pieces for a first bonus, 4 pieces for a stronger one, and so on. One file per set inplugins/ExecutableItems/sets/, with potion effects, attributes (extra hearts, armor...) and commands for each tier. The bonus comes the moment the last piece is put on and leaves the moment one is taken off, dropped, broken or lost on death, with no LOOP running in the background. Placeholders%executableitems_set_<id>%and%executableitems_set_<id>_tier%, and/ei sets [player]to see what a player wears. Try it with the new default set Tempest (1.21+): four armor pieces and a trident. Throw the trident and its bonus leaves with it until it comes back. It comes with the default items (new servers, or/ei default_items). Guide: docs.ssomar.com, Sets (bonus by pieces worn). Also new - ExecutableItems:/ei trigger <player> <item> <activator>runs one activator without doing the gesture, to test a config quickly. Conditions, cooldowns and usage apply as usual. - ExecutableItems: on 1.21+, items without attributes of their own lose the damage / armor of their material unless Keep default attributes is on. EI now lists these items in the console after each load, with the command that fixes them all. Nothing changes in how they behave. The default items that had this problem are fixed for new installs. Fixes - ExecutableItems: a/ei give(from a player, a shop, a crate...) during/ei reloadno longer gives nothing: the items stay usable while they reload. - ExecutableBlocks: heads and torches placed by an EB (and bySETEXECUTABLEBLOCK) are no longer stuck to the side of the block. Thanks to requeim. - ExecutableItems: an item upgraded at the smithing table (diamond to netherite) now gets the netherite stats instead of keeping the diamond ones. Your own attributes on the item are kept. Thanks to KoizumiPlays. - ExecutableItems: on 1.14 to 1.19, every player death printed an error in the console, and keep item on death did not work. Fixed. - ExecutableItems: a LOOP activator whose condition is not met no longer sends the default "invalid condition" message to the player every cycle. Your custom condition messages are still sent. - ExecutableItems: an F-key activator (PLAYER_SWAPHAND_THE_EI) withcancelEventnow keeps the variables it changes. - ExecutableEvents:targetEntityCommandsofPLAYER_FISH_FISH(CHANGE_INTO_ITEM,KILL...) now act on the fish you catch. - SCore: an empty line inglobalSilenceOutputsno longer silences the whole console. It is ignored, with a warning. Thanks to Chamogelastos. Nothing changes in your configs: sets do nothing until you add a file insets/. If something looks wrong after updating, open a post in the bug channel.7.26.9.22Sep 23, 2026 Bug fixes from your reports. Thanks to dylyboo, yuiso., 1ckn and cursepharaoh for the logs and the details. Fixes - MyFurniture on Paper 26.3: the packet library used by MyFurniture did not know 26.3 yet, so every attempt to show the collision boxes failed: thousands of error lines per hour, lag, and furniture you could walk through. MyFurniture now loads a 26.3-compatible build, and if a Minecraft version is ever not supported, it says it once and disables the collision boxes instead of flooding the console. - ExecutableItems: custom models (Nexo, ItemsAdder...) on non-leather armor no longer turn invisible:/ei createlost the dye color they need. The Armor color option is now available on every armor piece and elytra (Paper 1.21.3+), and the import keeps it. - SCore: no more console spam and TPS drops withMOB_AROUNDand an entity list that uses NBT tags: a tag the server cannot read simply does not match, instead of an error on every entity. - SCore:/score run-block-commandnow resolves%block%,%block_lower%,%block_x%... instead of printing the placeholder text. - SCore: mass saves are faster. Importing a MyFurniture pack or saving many items could freeze the server for a few seconds; the sound list is now prepared once. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.7.26.9.21Sep 21, 2026 New features asked by the community, and a few bug fixes. Thanks to dinobossyt, yuiso., drfrostx, themirinto and darklionqc for their ideas and reports. New - Item preview in the editors: in/ei editor(and the other editors), the icon of each item now shows its name, lore, enchantments and attributes. You can check your items without opening them one by one. It can be turned off witheditorIconPreview: falsein the SCore config. - Custom fishing loot: the new commandCHANGE_INTO_ITEMturns what a player catches with a fishing rod into any item or ExecutableItem, with the normal fishing animation. A full guide is on the wiki ("Custom fishing loot"). - Gradient names and anvils: an ExecutableItem that is enchanted or repaired in an anvil keeps its colored / gradient name. If the player types a new name, the item is renamed like in vanilla. OptionkeepNameInAnvilin the ExecutableItems config, enabled by default. Fixes - ExecutableCrafting: the vanilla Crafter block ignored the amounts of your custom recipes (a recipe asking for 32 items could be crafted with 1). It now respects amounts and conditions. It can be turned off withenableCrafterBlockSupport: false. - SCore: a server with SCore, Multiverse-Core and Iris installed together could refuse to start (Circular plugin loading detected). Fixed. - SCore: world conditions no longer show an error for a Multiverse world that is loaded after the plugins. - SCore: no more error in the console when the server stops, on servers that use Geyser. - ExecutableItems: several default items were repaired (Prem_Grass_Cutter,Prem_Firework, the Morph tools...). Your existing files are not modified: delete a default item file to get the repaired version. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.7.26.9.20Sep 20, 2026 Minecraft 26.3 is supported! This update also fixes a few bugs. Thanks to vinrey123 and psystorm for their reports and for testing the fixes before release. All plugins - Added support for Minecraft 26.3. Please update SCore and your plugins together before moving your server to 26.3: older versions do not load items correctly on 26.3. - The plugins are now ready for the next Minecraft versions too: a brand new version will no longer break item loading while you wait for an update. ExecutableBlocks - Fixed a duplication bug on Minecraft 26.x: breaking an ExecutableBlock that is a container (hopper, barrel, chest...) dropped its content twice. - If DecentHolograms is installed but does not work on your Minecraft version, block titles now use the built-in display instead of showing errors in the console. ExecutableItems - Tool rules: using crops likePOTATO,CARROTor theALL_CROPSgroup no longer breaks the item. Before,/ei giveand/ei editorshowed an error for these items. - Two messages of the English language file were broken and are now repaired automatically. SCore - When a condition has a mistake in your config, the console now clearly tells you that this condition is ignored and which item and activator are concerned, so you can fix it quickly. Good to know for 26.3 - MyFurniture works on 26.3, but its packet-based extras are paused until PacketEvents releases its 26.3 version. - DecentHolograms does not support 26.3 yet. Block titles keep working with the built-in display. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.7.26.9.17Sep 17, 2026 A small update with bug fixes. Thanks to requeim for a very precise report, and to Lunar for sharing the notes from his own servers once again! ExecutableBlocks - Block titles are much lighter when you use DecentHolograms: they are now updated instead of being deleted and created again every few seconds. Big servers with many blocks should feel the difference. ExecutableItems - An item that cannot be dropped could disappear when your inventory was full. It now falls on the ground instead of being lost. All plugins (SCore) - An activator with a wrongoption:name (a typo) no longer runs as a click activator. It is now turned off, and the console suggests the right name. - Placeholder conditions are more flexible: you can compare with a player placeholder like%player%, and use small calculations like%player_y%-0.2. - The "can break the targeted block" condition now checks the block you actually broke or clicked. -%block_item_material%now works on more blocks, like wall torches, wall signs and flower pots. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.7.26.9.14Sep 14, 2026 This update fixes ten bugs that were found and fixed by Lunar on his own servers, and that he kindly shared with us. A big thank you to Lunar for the detailed reports and for his help: without him, most of these fixes would not be in this update. ExecutableItems - Players in spectator mode no longer trigger items (loops, sneak, equip...) or use up their usages. This is optional: setdisableActivatorsInSpectator: trueinconfig.ymlto enable it. Joining, leaving, dying, respawning, typed commands and items entering or leaving the inventory still work in spectator mode. - Swapping an item to the offhand, or between the hotbar and the inventory with a number key, no longer loses or stacks its "while held" effects. Leaving the slot is now always handled before entering the new one. - Pick block / pick item (middle click, Paper) now counts as the item leaving and entering the inventory, so effects are removed and applied like for any other move. - The "equip" and "unequip" activators now see the real armor slot, so restricting them to a slot such as[39](helmet) works. SCore - Cooldowns could throw an error on busy servers when many cooldowns expired at the same time. Fixed. - Commands from other plugins that start like an SCore command (for examplelaunchprojectilestarting withLAUNCH) were taken over by SCore and failed. SCore now only claims a command when the full name matches. - ADELAYTICKorDELAYwritten inside another command's text (for example in a command that stores commands to run later) was read as a delay of the whole line and made the activator fail. It is now left to that command. - Placeholders nested inside a PlaceholderAPI placeholder (like%javascript_x_%block_lower%,a,b%) inIF,AROUND,NEAREST... sub-commands were broken. They are now resolved correctly, and for each target when the command runs on several players. - A weighted random entry written right after a placeholder (<%placeholder%::weight>) lost its weight. Fixed. - A variable whose name is built from another variable (%var_world%var_selection%%) works whatever the order the variables were declared in. ExecutableBlocks, ExecutableCrafting, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades - Rebuilt with the new SCore, no other change. Nothing changes in your existing configs: the only new option is off by default. If something looks wrong after updating, open a post in the bug channel.7.26.9.13Sep 13, 2026 This update fixes three issues reported on our Discord, including an exploit in furnace recipes. ExecutableCrafting - Fixed an exploit in furnace recipes. A normal vanilla item placed in a furnace could be turned into the custom result of a recipe that requires an ExecutableItems ingredient, by leaving the area so the chunk unloads and coming back. The furnace now checks the real ingredient when the item is produced. Genuine custom ingredients smelt as before. ExecutableBlocks - Block titles are much lighter on big servers. Titles that contain a placeholder are refreshed only near players and grouped per chunk, and titles without any placeholder are no longer refreshed every few seconds. They are still shown when the block is placed and updated on reload. SCore - Tool rules now accept material groups such asALL_ORESorALL_TERRACOTTA. They were accepted by the config but silently ignored, so the item could not mine those blocks. - The "container is empty" and "container is not empty" block conditions are cheaper on containers holding heavy items. ExecutableItems, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades - Rebuilt with the new SCore, no other change. Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.7.26.9.9Sep 9, 2026 This update fixes a set of bugs reported on our Discord and adds two new options. ExecutableItems - The message shown when you receive an item now displays the real item name, with the usage counter and the other placeholders filled in. - Item lore can now use MiniMessage on Paper and its forks. A lore line that starts with<is read as MiniMessage, the other lines keep the usual&colors, so both styles can live in the same item. Items that do not use MiniMessage are untouched. ExecutableCrafting - Anvil recipes now run their commands. The player commands were never executed, and the item commands had no effect on the item you received. - A recipe with an empty result no longer breaks the recipe list or the editor. - New: a recipe can be turned off without deleting it. The Enabled toggle in the recipe editor makes it impossible to craft and removes it from the recipe book after a reload. ExecutableEvents - The disabled worlds setting is now respected everywhere. Many activators, such as a mob targeting a player and most entity and block events, used to fire in every world whatever the setting said. SCore - Opening an item list with/ei showno longer freezes the server. Every icon was rebuilt from scratch on every page; they are now kept until you edit the object. - Nested conditions behave correctly.IF a IF b command1 <+> command2used to runcommand2even when the inner condition was false. - A condition no longer removes the spaces inside a placeholder, so comparing a text that contains spaces finally matches. - A variable read inside an entity command now uses the right player. A per-player variable always returned its default value there. - Block titles no longer spam errors on Folia servers. Nothing changes on Paper and Spigot. The rest of the suite is republished with the new SCore inside it, with no change of its own. Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.7.26.9.6Sep 6, 2026 A bug-fix update, built from your reports of the last two weeks. Nothing changes in your configs: update and restart. What's fixed: - ExecutableBlocks runs much lighter on big servers. Every step a player took made the plugin look at all the placed blocks of the server. With thousands of blocks and lots of players, that was eating your TPS. It now only looks around the player. - ExecutableBlocks: deleted blocks stay deleted. After /eb delete, the placed copies of a block could keep working until the next restart. Not anymore. - ExecutableItems: the "Cancel Place in Bundle" restriction can't be bypassed anymore. Picking up an empty bundle first and then clicking the item slipped through the restriction. - MyFurniture works on Paper 26.2 out of the box. It could fail to start on the latest Paper when the PacketEvents plugin wasn't installed. It now takes care of it by itself. - SCore: equipment visuals fixed, EQUIPMENT_VISUAL_CANCEL and EQUIPMENT_VISUAL_REPLACE work again. - SCore: INLINE_MINEINCUBE respects its "drop" setting, blocks no longer drop items when you told the command not to. Update SCore first, the other plugins ship with it. Thanks to Requeim, Chub, Markox and thecashfire for the reports and the tests, and to Special70 for the SCore fixes.7.26.9.1Sep 1, 2026 SCore (All plugins) Fixed an issue with GetItem where the if statement didn't have a colon symbol, making any material with "IA" in them such as "DIAMOND_BLOCK" for example to be mistaken as an ItemsAdder item Added extra 2 tick delay for the reset mechanic when EQUIPMENT_VISUAL_REPLACE disguise runs out to fix an issue where the reset mechanic runs too soon. Detailed explanation: Previous tests observed that this issue does not happen if the disguise is <10 ticks but is more likely to occur in >=20 ticks. What this issue does is that the reset mechanic of the logic runs too soon causing to have the last 1-2 disguise tasks to execute with no reset mechanic task to undo the disguise, causing it to persist until updates occur on the target slot. Added extra logic to the EQUIPMENT_VISUAL_CANCEL to properly undo the disguise by utilizing the logic used by EQUIPMENT_VISUAL_REPLACE to resend packets towards all players showing the right equipment again By Special707.26.8.30Aug 30, 2026 SCore (All plugins) Fixes: - No more error spam in the console when you use delayed commands. Commands with a delay (DELAYTICK, DELAY, …) could flood the console with errors when players joined or left, especially on Folia. - Block commands work again when no player is involved. A block that runs commands on its own — LOOP activator, redstone trigger… — could throw an error instead of doing its job. SET_TEMP_BLOCK_POS now places its block correctly, same fix on PLANT_IN_SQUARE, MINE_IN_CUBE, INLINE_MINE_IN_CUBE. New: - whitelistCurrentBlock on SET_BLOCK / SET_BLOCK_POS — restrict which blocks they may replace, comme SET_TEMP_BLOCK_POS : SET_BLOCK material:GOLD_BLOCK whitelistCurrentBlock:SAND,DIRT. ExecutableEvents No more error spam caused by mobs choosing (or losing) a target. Potion effects no longer spam errors on 1.21.8 and older servers. MyFurniture /mf place works from the console.7.26.8.19Aug 19, 2026 SCore Fixed PAPI parsing issues for name/lore7.26.8.10Aug 11, 2026 SCore
Fixes
`IllegalStateException: zip file closed` spam* from the global activator task (ActivatorEIFeature.activateOptionGlobal) — race with classloader/reload during server reload.831a26fd(companion fixExecutableItems@d754388e). Nested SCore variable placeholders* (%score_variables_X_{score_variables_Y}%) now resolve correctly instead of breaking on the inner placeholder.eb0170a4. Folia — Block Title hologram spam* (IllegalStateException, auto-update entity calls off the owning region thread) —remove()is now Folia-safe.b082215a.Partial:
spawn()/update()keep their synchronous contract; if the spam persists after this release it needs a follow-up (see note in the commit). `distance:` argument ignored on the `AROUND` selector inside `blockCommands`* (worked already for regular commands) —3b5d222b.ExecutableItems
Fixes
"Cancel Place in Bundle" restriction bypassable via drag-and-drop* — was only enforced on inventory-click deposits, not drag deposits.83e7e6a3. TPS drop opening/closing chests containing ExecutableItems*ExecutableBlocks
Fixes
Folia — Block Title hologram spam* — ships the SCore Folia fix above via a refreshed bundledSCore.jar(the previously vendored jar predated the fix). Same partial-fix caveat as SCore.MyFurniture
Fixes
Crash/error when the `PLAYER_BREAK` activator has commands configured* — re-entrant furniture removal during command execution.c84db9d.7.26.8.9Aug 9, 2026 EE Its now possible to have material placeholders in the activator LEAVES_DECAY SCore Improved IF logic to handle single | and & and support the custom rand placeholder. Example : IF %rand:1|2%=2 EI Fixed the issue for getEntity() for EntityReceiveEffectEvent by typecasting the event with EntityEvent to get the getEntity() method that returns the Entity object. Update made by @Special707.26.7.26Jul 26, 2026 ExecutableCrafting Many fixes SCore (All plugins) New the AuraSkills extra drops are now compatible with smelt commands SET_BABY and SET_ADULT are now compatible with rogs and tadpoles Improvement of the performances ExecutableItems Fix auto import the glow while doing /ei create with an item in your hand Added the following consumable features to the consumable components editor clear_all_effects (remove all effects if consumed) remove_effects (effects to remove upon consumption) apply_effects (effects to give upon consumption) teleport_randomly (chorus effect tp range) play_sound (sound to play when the item is fully eaten)7.26.7.17Jul 18, 2026 Fix many issues for the versions bellow 1.14 Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic) Add components Dye & Sulfur Cube All API have been improved and documented correctly Many other fixes7.26.7.5Jul 5, 2026 SCore (All plugins) Added ADD_ITEM_NBT for item and player commands Example: For ItemCommands: ADD_ITEM_NBT keyValue:foo=bar type:string mode:pdc For PlayerCommands: ADD_ITEM_NBT slot:0 keyValue:foo=bar type:string mode:pdc EI: Items become soulbound if you add them keepItemOnDeath=1 ADD_ITEM_NBT slot:0 keepItemOnDeath=1 type:integer mode:pdc CPT: Oraxen and Nexo should now be supported correctly in customPiglinsTrades EB: eb remove-all [replaceWithAir] [world] — removes all placed ExecutableBlocks at once, optionally replacing them with air (true/false, default true) and optionally limiting the removal to a single world.7.26.6.22Jun 22, 2026 Update the plugins to support 26.27.26.6.13Jun 13, 2026 SCore Added PAPI Parser option for VariableReals Created a _papi plch version for the wrapping of variable values Only String and Number variables are supported EB Fix a small issue with the block title on Folia By Special707.26.6.7Jun 7, 2026 EB Fix some issues with Folia --- SCore (All plugins) New custom command: To open a virtual anvil: - OPEN_ANVIL or if you want to specify a real anvil then use: - OPEN_ANVIL world:my_world x:0 y:0 z:0 force:false New we added support of the plugin FabledSkyblock Fix a small parsing issue in the give message7.26.6.3Jun 3, 2026 SCore All plugins New placeholders for projectiles related activators: %shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc... EC Fix 1 — Harden crafting duplication prevention (raw ore) Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)7.26.6.2Jun 2, 2026 Fixes two related Folia bugs in the BOSSBAR command: SCore issue Fix bossbar not getting away in folia #186 — bossbar not disappearing after timer on Folia SCore issue "Triggering custombossevents in Folia causes the server to crash" #173 — ConcurrentModificationException crash on player join when bossbars are active7.26.5.31May 31, 2026 SCore (All plugins) Fixed issue on some block command logic where it would cause issues for Folia by running it in regionized task Fixed the drop commands for ei and eb by running the drop method call in a regionized task Fixed issue with TextDisplay by making the setText method run in entity task TRANSFER_ITEM is renamed to SWAP_ITEM MOVE_ITEM is added. Usage: MOVE_ITEM yourSlot:0 theirSlot:1 who:IGN Element type for MLIB_DAMAGE should now be able to receive NULL as element type to make the MLIB_DAMAGE deal non-elemental damage7.26.5.17May 17, 2026 PLACELIQUID type:water To make infinite buckets more easier to implement Fixed PLANT_IN_SQUARE issue for sweet berries Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done Added critical strike power for MLIB_DAMAGE command Fixed an issue where the visual cooldown doesn't work with ticks option Added %last_hitter% to allow users to know which dealt the final blow Thank you Special70 for this update7.26.4.26Apr 26, 2026 SCore & All plugins - Fixed issues when adding custom int and double values to the nbt editor String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%) - Fixed issues of ExecutableItems not being able to import ListCompoundNBTs ExecutableLevers Fix an issue with EL ExecutableItems New error message to customise when the players try to use an EI in a worldguard blocked region.7.26.4.16Apr 16, 2026 Fix an issue related to worldguard with the previous release. -------------------- .14 changes logs reminder: SCore (all plugins) - EI New Worldguard flags to disable all EI in a specific region. /rg flag <region> ei-activators deny # disables ALL EI activators in the region /rg flag <region> ei-activators allow # re-enables them (this is the default) Thank you Simon for the bounty on this suggestion EB Fixed an issue with Suspicious Block Loot7.26.4.14Apr 14, 2026 SCore (all plugins) - EI New Worldguard flags to disable all EI in a specific region. /rg flag <region> ei-activators deny # disables ALL EI activators in the region /rg flag <region> ei-activators allow # re-enables them (this is the default) Thank you Simon for the bounty on this suggestion EB Fixed an issue with Suspicious Block Loot7.26.4.5Apr 5, 2026 SCore Fix of an issue with FALLING_DUST in SCore particles Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.) Fix an issue with Paper 26.1 related to an API change ----- EI New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour) Fix an issue where the player can dupe EI trident Fix of an issue where launching and egg triggered the two clicks : left and right ----- EC Fix a dupe issue in ExecutableCraft7.26.3.29Mar 29, 2026 SCore changelogs (All plugins) You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using parsePlaceholders: true/false Players can now disable particles using /score particles-toggle Fix the compatibility with Spigot Fix an issue with FR language Fix of an issue with version management The plugins have been tested and working with 26.1 ---- MyFurniture Changelog Blockbench Animation System - Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture config. - Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators. - Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and smooth 360° rotations (ceiling fans, etc.). - Animation preserves the furniture's placement rotation. - Breaking or chunk-unloading animated furniture properly cleans up all entities. Resource Pack Security & Optimization - Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent easy extraction of your custom assets. - PackSquash integration (usePackSquash: true) — Optimizes the resource pack with https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed separately. - Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change obfuscation or PackSquash settings. - Pack validation — Checks all PNGs and JSONs for corruption on every build. - SHA-1 hash verification — Pack integrity hash sent to clients. Custom GUI Textures - Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.7.26.3.15Mar 15, 2026 Fix an issue with the custom command : SET_EQUIPPABLE_MODEL The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI) and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a single MixedCommand that supports both slot: and ei_id: parameters. FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory7.26.3.11Mar 11, 2026 SCore - the custom command SET_EQUIPPABLE_MODEL can be applied safely on the vanilla items (using EI_CLICK_ON_ANOTHER_INVENTORY_ITEM of EI for example) It will not modify the slot where the item can be equipped. (before it changed the equipment slot to the head) Thank you Nesseley for the bounty7.26.10.3Mar 10, 2026 SCore, fix a crash issue that can happen with the custom command ADD_TEMPORARY_ATTRIBUTE7.26.9.3Mar 9, 2026 SCore Internal edits EI fix of an issue with PLAYER_RECEIVE_EFFECT (it wasnt trigerred when the player already have the same effect at a lower level)7.26.3.8Mar 8, 2026 SCore, internal improvements EI Improvements of the long lore EI new repairable feature, now you can choose with which item you can repare the EI in the anvil. EC Fix a dupe issue7.26.3.2Mar 2, 2026 Fix a small issue with HeadFeatures Vietnam language added Added the smelt argument for INLINE_MINEINCUBE, MINEINCUBE, MINEINSPHERE, VEIN_BREAKER Added an option at direction argument of INLINE_MINEINCUBE that uses the XZ logic of Player Expansion from PlaceholderAPI (Added custom logic too for UP/DOWN direction) Fix an issue with bundle restriction in 1.21.2 + Update mostly done by Special70, ty7.26.2.25Feb 25, 2026 Update of checkvar ei placeholder. Add a comment to mentio nthe deprecation of "itemCheckWithNBTAPI" setting.7.26.2.15Feb 15, 2026 Fix an issue with the custom command ADD_TEMPORARY_ATTRIBUT + Some other minor changes7.26.2.8Feb 8, 2026 SCore: - Refactored logic for checkamount placeholder - Added checkvar as substitute for checkitem's placeholders (checkitem can't detect doubles and I'm not gonna submit a PR to checkitem) - Made a custom argument extractor so it doesn't have complications when dealing with arg inputs that contains underscores ExecutableItems: Added placeholders for PLAYER_PICKUP_ITEM %item_type% : Returns Material value %item_name% : Returns ItemStack display name %item_amount% : Returns ItemStack amount %item_cmdata% : Returns custom model data value %item_cmdata_f_0% : Returns the first value of the floats custom model data array %item_cmdata_s_0% : Returns the first value of the strings custom model data array By Special707.26.2.5Feb 5, 2026 SCore New Player Conditions: Added ifPlayerSpeed – compare the player's velocity magnitude (e.g., >= 0.1 to detect movement) Added ifNearbyEntityCount – compare the number of entities within a 10-block radius Added ifNearbyPlayerCount – compare the number of players within a 10-block radius Added ifLineOfSight – check whether the player has direct line of sight to a living entity (requires 1.14+) ExecutableItems: Added ALL_OPTIONS for those who want to full update specific items using /ei refresh7.26.2.4Feb 4, 2026 Performance improvement in SCore title management: Cached TextDisplay entity UUIDs to avoid expensive full-world entity scans on every block title update Block titles now update text in-place instead of destroying and recreating the TextDisplay entity each tick Fallback to efficient spatial lookup (getNearbyEntities) for cache misses after server restarts7.26.2.3Feb 3, 2026 Bug Fixes: Fixed ArrayIndexOutOfBoundsException in HTTP request parsing when receiving malformed or incomplete request lines Fixed NullPointerException when the HTTP connection is closed before a request line can be read7.26.2.2Feb 2, 2026 SCore(All plugins) Bug Fixes: Fixed /score clear <player> BOSSBARS also clearing particles due to missing break in switch Fixed /score clear <player> PARTICLES silently completing without a success message Fixed potential NullPointerException when running /score clear with an offline player UUID7.26.1.29Jan 29, 2026 New Commands: SET_PLAYER_WEATHER & SET_PLAYER_TIME Two new player commands for client-side weather and time control: SET_PLAYER_WEATHER -- Set weather per-player without affecting the server or other players. SET_PLAYER_WEATHER weather:CLEAR # clear skies SET_PLAYER_WEATHER weather:DOWNFALL # rain/storm SET_PLAYER_WEATHER weather:RESET # restore server weather SET_PLAYER_TIME -- Set time per-player, with optional relative mode. SET_PLAYER_TIME time:6000 # noon SET_PLAYER_TIME time:18000 relative:true # offset from server time SET_PLAYER_TIME time:-1 # reset to server time Common time values: 0 sunrise, 6000 noon, 12000 sunset, 18000 midnight.7.26.1.25Jan 25, 2026 Fix of an issue with the custom command SMELT7.26.1.24Jan 24, 2026 SCore (All plugins) Fix an issue with container features7.26.1.18Jan 18, 2026 SCore (ALL plugins) Fix of an issue with the plugin weaponmechanics by Special707.26.1.15Jan 15, 2026 SCore (All plugins) Fix an issue where the plugin try to run tasks while it is disabled ExecutableItems by Special70 ! New activator PLAYER_EMPTY_BUCKET7.25.1.11Jan 11, 2026 SCore (All plugins) Fix of an issue with the player health placeholder Improvement of the compatibility between the custom AROUND command and GriefPrevention.7.25.1.6Jan 6, 2026 SCore (All plugins) - New custom player command: SET_EQUIPPABLE_MODEL slot:-1 model:minecraft:diamond - New custom item command: SET_EQUIPPABLE_MODEL model:minecraft:diamond ExecutableItems New activators: - PLAYER_ENABLE_SWIM - PLAYER_DISABLE_SWIM ExecutableCrafting Custom crafting recipes now appear in the vanilla recipe book7.26.1.4Jan 4, 2026 Improvement of the AI Assistant : chat.ssomar.com (1.1.4) by Ssomar SCore Update (All plugins) by Special70 and Ssomar New custom player command FIREWORK_BOOST - FIREWORK_BOOST {duration in seconds} New player placeholders - %player_health% - %player_max_health% Minor edit in the custom command PLANT_IN_SQUARE Improvement of the cooldowns management.7.26.1.2Jan 2, 2026 SCore (All plugins) Revert an edit on isNaturalBlock condition Some other minor fixes ExecutableBlocks Fix of a dupe issue with candles ExecutableEvents Fix of an issue with the activator PORTAL CREATE activator7.25.12.24Dec 24, 2025 SCore (all plugins): New when you use SHULKER_BULLET in the custom LAUNCH command. It will first check if the user has a target on its cursor, if yes : the shulker_bullet will target this entity. If no, it will search the nearest entity around the player and it will target it. New you can select PL (Polish) langage for the editors Improvement of the FARMINCUBE performances Improvement the performance of the custom condition CoreProtect isNaturalBlock EI: New EI restrictions : - cancel-spawner - cancel-place-in-bundle New placeholders for PLAYER_BLOCK_HIT activators: - %damage_blocked_base% , %damage_blocked_base_int% MyFurniture: Update the packetevents version to 2.11.1 On behalf of the entire team, we wish you a happy holiday season and a wonderful new year.7.25.12.20Dec 20, 2025 SCore (All plugins) - Fix of an issue with the custom command AROUND in 1.21- - Fix of an issue with the /score particles - Fix of an issue with the rendering of item lore in the editor.7.25.12.14Dec 14, 2025 For SCore (All plugins) - Fix of an issue with the blockAttacks feature (for shield) - Turn more DB queries in async to avoid performance issues (by Special70) For EI - Blockface placeholders are now supported in PLAYER_ALL_CLICK and PLAYER_BLOCK_BREAK. - Fix of an issue where PLAYER_RECEIVE_HIT_BY_ENTITY was triggered two times if the damage was caused by a skeleton. I don't know about you, but I can't wait for Hytale to come out!7.25.12.10Dec 10, 2025 Hello, All plugins have been updated to support 1.21.11. (For MyFurniture it supports PacketEvents 2.11) + Some other minor fixes7.25.12.8Dec 8, 2025 Fix of an issue with the variable editor Fix of another internal very minor issue7.25.12.7Dec 7, 2025 Fix of an issue when running a player command with the [<OFFLINE>] tags (to run the command event if the player is offline) Fix of an issue with the creations of two database tables on mysql related to absorption and temporary attributes features. Fix of the custom command JOBS_XP_BOOST Edit, the communications with the database for SUDOOP, temp attributes and absorption is now async New settings for the custom command DROPEXECUTABLEITEM DROPEXECUTABLEITEM id:{id} amount:{number} owner:{ign/uuid} itemdata:{usage/variables/durability w/o no outer side brackets} Example: DROPEXECUTABLEITEM id:drop_stick amount:1 owner:Special70 itemdata:Usage:50,Variables:{keg:deng} By Ssomar and Special707.25.11.30Nov 30, 2025 Fix an issue between MyFurniture and ItemsAdder Fix an issue in SCore / ExecutableItems and ExecutableEvents related to the custom placeholders.7.25.11.29Nov 29, 2025 For SCore (all plugins) - Improvements for /score variables For ExecutableCrafting - New API for ExecutableCrafting https://docs.ssomar.com/executablecrafting/api - New a 2×2 recipe no longer needs to match the exact position in the 3×3 grid that your custom recipe specifies. For ExecutableItems - New EI restriction cancel-item-craft-no-custom to cancel only vanilla recipes now detects correctly the ExecutableCrafting recipes to not cancel them. For EI and EE - New placeholders in EI and EE HIT activators: %last_damage_taken_nonfinal% %last_damage_taken_nonfinal_int% %last_damage_taken_final% %last_damage_taken_final_int%7.25.11.26Nov 26, 2025 SCore (for all plugins) Fiw an issue with /score particles Fix a dupe issue in ExecutableBlocks7.25.11.22Nov 22, 2025 ALL mentioned renames in this update are automatically done by the plugins. EI > For all activators: commands become playerCommands CPT > For all activators: commands become playerCommands EE > For player activators: commands become playerCommands EB > For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed: blockCommands become targetBlockCommands detailedBlocks become detailedTargetBlocks For all activators: commands become blockCommands Why those rename ? - To have better consistency and to be better understandable for user. - It's easier to manage in the wiki - AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"7.25.11.20Nov 20, 2025 For SCore : - internal edits For ExecutableItems : New activator PLAYER_INPUT Example: activators: activator0: option: PLAYER_INPUT detailedInput: FORWARD_PRESS detailedSlots: - -1 commands: - SEND_MESSAGE &aFORWARD In detailedInput you can set: LEFT_PRESS LEFT_RELEASE RIGHT_PRESS RIGHT_RELEASE FORWARD_PRESS FORWARD_RELEASE BACKWARD_PRESS BACKWARD_RELEASE JUMP_PRESS JUMP_RELEASE SNEAK_PRESS SNEAK_RELEASE SPRINT_PRESS SPRINT_RELEASE7.25.11.17Nov 17, 2025 Hello I didnt merged the good branch yesterday. So here is a fix. It also fix in addition an issue with entity placeholders and list placeholders.7.25.11.16Nov 16, 2025 SCore (all plugins): The custom command PLANT_IN_SQUARE now supports cocoa beans. The custom command SET_ITEM_CUSTOM_MODEL_DATA now supports String value (not only integer) Fix an error that was sent when a bedrock player try to connect New the giveslot command (EB, EI, MF) now support -1 for the slot arg to choose mainhand. ExecutableItems: Fix of an issue where Attributes with equipment slot to HAND reset after each plugin reload. New activator EI_CLICKED_BY_ANOTHER_INVENTORY_ITEM that is triggered when you try to click with an item on your ExecutableItems7.25.11.12Nov 12, 2025 Special70 worked hard to support correctly ItemsAdder furniture into EB. So normally everything works correctly now, not only the blocks !7.25.11.4Nov 4, 2025 New in the SCore config file you can define entities or blocks groups and then specify them in detailedBlocks or detailedEntities. Example: In the config.yml entityLists: ANNOYING_MOBS: - CAMEL - STRAY - DROWNED HOSTILE_MOBS: - ZOMBIE - SKELETON - CREEPER - SPIDER blockLists: STUPID_BLOCKS: - BARRIER - BEDROCK - DIAMOND_ORE ORES: - COAL_ORE - IRON_ORE - GOLD_ORE - DIAMOND_ORE - EMERALD_ORE In you item/event/block config: detailedEntities: - BLAZE - BOGGED - BREEZE - SCORE:ANNOYING_MOBS # Expands to CAMEL, STRAY, DROWNED - ZOMBIE detailedBlocks: blocks: - SCORE:ORES # Expands to all ores - STONE - !SCORE:STUPID_BLOCKS # Blacklist all stupid blocks7.25.11.2Nov 2, 2025 Hello, many SCore commands have been renamed for a better format. Example TELEPORTONCURSOR -> TELEPORT_ON_CURSOR. The old format still work ;) Also we are currently moving the wiki out of Gitbook you can already check it here: https://ssomar-developement.github.io/Wiki/ If you have suggestions don't hesitate to message me. Thank you !7.25.10.30Oct 30, 2025 New PICKUP_MAGNET player command that creates a magnetic field around the player to automatically pull nearby dropped items towards them. Parameter Type Default Description radius: Distance to pull items from (blocks) duration: How long to pull (-1=forever, 0=instant, >0=ticks) speed: Pull speed multiplier (0.1-2.0) itemTypes: Filter by material/category blacklist: Materials to ignore (comma-separated) particleEffect: Show particle trails sound: Play sound effect velocityMode: DIRECT or CURVED trajectory examples: - "PICKUP_MAGNET radius:8 duration:60 speed:0.5 itemTypes:FOOD particleEffect:true" - "PICKUP_MAGNET radius:20 duration:0 speed:2.0 itemTypes:DIAMOND,EMERALD,GOLD_INGOT sound:true"7.25.10.27Oct 27, 2025 Fix of an issue with Attributes in 1.21.1 New you can now use placeholders for the itemModel and tooltipModel settings7.25.10.26Oct 26, 2025 Fix of an issue with default items generation Fix of an issue with the instrument feature Add better logs for the selfhost pack feature Fix of an issue in 1.16.5 Fix of an issue with the condition ifHasEnchant7.25.10.24Oct 24, 2025 Fix the custom command ADD_TEMPORARY_ATTRIBUTE to give attributes temporary. It is now compatible with server restart and player disconnection/death... Example: ADD_TEMPORARY_ATTRIBUTE attribute:BLOCK_INTERACTION_RANGE amount:5.0 operation:ADD_NUMBER time:300007.25.10.21Oct 21, 2025 Fix an issue that cause the plugin loading not correctly when you have a config file just named .yml7.25.10.20Oct 20, 2025 Fix the new conditions descriptions/locale7.25.10.19Oct 19, 2025 New custom command MCMMO_XP_BOOST MCMMO_XP_BOOST <multiplier> <time in seconds>7.25.10.18Oct 18, 2025 New custom SCore command (player command) JOBS_XP_BOOST multiplier:2.0 time:10 (it works with jobs reborn)7.25.10.16Oct 16, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.10.12Oct 12, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.10.9Oct 9, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.10.5Oct 5, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.30Sep 30, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.28Sep 28, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.24Sep 24, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.21Sep 21, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.18Sep 18, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.14Sep 14, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.13Sep 13, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.9.7Sep 7, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.8.31Aug 31, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…7.25.8.27Aug 27, 2025 Hello, new update ! If you encounter any issue, join the discord server and report it as soon as possible. ![Update screen](
The update may contains more content than what is shown of the screenshot.
If you want to be sure to see the full changelog, join the discord and look the updates channel.
https://discord.com/channels/701066025516531753/104791068…
Similar projects
Plugin →VeinMiner
Mine the whole vein on mining a single ore/block. Make the tedious mining experience to something satisfying and fun! FTB Ultimine alternative
99.3MSueta
Simple Voice Chat
A working voice chat in Minecraft!
76.8MSueta
Chunky
Pre-generates chunks, quickly and efficiently
18.4MSueta
VeinMiner Enchantment
Veinminer Addon - Adds vineminer enchantment to enchanting tables. Only tools with the enchantment can veinmine
18MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
WorldEdit
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
11.6MSueta