Expanded Brewery
2.0Adds recipes for all existing potion effects & removes pillager ominous bottle drops
Expanded Brewery expands Minecraft’s vanilla brewing system with survival-friendly recipes for many normally unobtainable status-effect potions, plus potion combining, potion cauldrons, potion-imbued gear, and restored classic Raid Captain Bad Omen behavior.
All new potions are brewed in the vanilla Brewing Stand and support normal potion forms: regular, splash, lingering, and tipped arrows.
Brewing Recipes
Positive and utility potions:
- Haste: Thick Potion + Iron Block
- Hero of the Village: Awkward Potion + Totem of Undying
- Luck: Thick Potion + Lily Pad
- Extreme Luck: Thick Potion + Enchanted Golden Apple
- Absorption: Awkward Potion + Golden Apple
- Resistance: Awkward Potion + Netherite Scrap
- Dolphin’s Grace: Water Bottle + Heart of the Sea
- Levitation: Thick Potion + Shulker Shell
- Saturation: Thick Potion + Cake
- Glowing: Thick Potion + Glow Berries
- Nautilus: Water Bottle + Nautilus Shell
Negative and neutral potions:
- Mining Fatigue: Thick Potion + Obsidian
- Darkness: Mundane Potion + Echo Shard
- Withering: Awkward Potion + Wither Skeleton Skull
- Nausea: Mundane Potion + Poisonous Potato
- Hunger: Mundane Potion + Rotten Flesh
- Unluck: Thick Potion + Glow Lichen
- Blindness: Awkward Potion + Azure Bluet
Potion Upgrades
Expanded Brewery potions support vanilla-style modifiers:
Redstone Dust increases duration.
Glowstone Dust increases effect level.
Gunpowder creates splash potions.
Dragon’s Breath creates lingering potions.
Lingering potions can be crafted into tipped arrows.
Potions can also be upgraded beyond vanilla’s normal limits by repeatedly combining them with redstone or glowstone.
Potion Combining
Potions can be combined into mixed potions with multiple effects. Hold two potion items and right-click to merge their effects into one potion. This works with regular potions, splash potions, lingering potions, and tipped arrows.
Potion Cauldrons
Expanded Brewery adds Bedrock-style potion cauldrons:
Right-click an empty cauldron with a potion to fill it.
Fill up to 3 levels using matching potions.
The liquid color matches the potion.
Right-click with arrows to create tipped arrows.
Right-click with glass bottles to bottle the potion back up.
Right-click with tools, weapons, or armor to imbue them with the potion.
Potion-Imbued Gear
Tools, weapons, and armor can be infused using potion cauldrons.
Tools and weapons receive potion charges:
Level I potion: 50 uses
Level II potion: 100 uses
Level III or higher potion: 150 uses
Tools apply beneficial effects while used, such as Haste on pickaxes. Weapons apply harmful or instant effects on hit, such as Poison, Wither, or Harming.
Armor stores potion time instead of uses:
Effects only apply while the armor is worn.
Removing armor pauses the potion timer.
Re-equipping resumes the remaining time.
Imbued gear displays potion information in its tooltip.
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