Sueta

Explosive Projectiles

1.0.14_1.12

Exploding Projectiles - Rich Configuration - Safe!

·Config
  1. 1.0.14_1.12latestExplosive Projectiles 1.0.14_1.12Aug 16, 2026
    Backported to 1.12.2
    16 downloads
  2. 1.0.14_LTSExplosive Projectiles 1.0.14_LTSAug 16, 2026
    Backport to 1.16 API.
    1.16 API supports up to 1.21.x
    11 downloads
  3. 1.0.14Explosive Projectiles 1.0.14Aug 3, 2026
    - Full 26.2 Support - Updated links for the page.
    12 downloads
  4. 1.0.13Explosive Projectiles 1.0.13Apr 14, 2026
    Updated to officially support 26.1.2
    66 downloads
  5. 1.0.12Explosive Projectiles 1.0.12Mar 14, 2026
    - Added Freemode Toggle in config. You can get straight to explosive fun.
    - All players / projectiles / mobs can cause explosions.
    - Blocks will break regardless of settings/perms.
    - Block Drops are disabled.
    - Protection Lists are still active.
    - Named Mobs are not safe.
    - Only Global Value is active.
    47 downloads
  6. 1.0.11Explosive Projectiles 1.0.11Jan 24, 2026
    - Updated to 1.21.11 API - Consecutive Arrow Shooting was added back. - Fixed a bug where self shot items would explode if triggered by a regularly shot item. - Self Shot items now glow when they land on the ground.
    35 downloads
  7. 1.0.10Oct 13, 2025
    Fixes - Player to player explosions didn’t occur due to Self Shot miscalculation. - Self Shot flagged when a player was shot, not the shooter themselves. Changes - Players in Creative no longer receive copies of their Tridents. - Tightened codebase
    34 downloads
  8. 1.0.9Oct 7, 2025
    Tridents no longer stick in the air! They are now deleted upon explosion and reappear in your inventory with all metadata: - Name - Enchants - Durability (Including the final throw) - Lore Changes - All references to Trident Fixes in the config and source have been deprecated. - Verbose Enable Warning is now on the console upon server boot and not when an OP joins. - Removed some unused messages lingering around. Fixes - Tridents would get stuck in the air upon explosion.
    17 downloads
  9. 1.0.8Aug 30, 2025
    Fixes - Players would get warned about protected world even if they didn't meet conditions. - 1.12 config had items in its list that didn't belong. Changes - 1.16 Config had COW changed to PARROT - 1.12 Config had CAT changed to PARROT
    16 downloads
  10. 1.0.7Aug 30, 2025
    The Overhaul 1.0.7 is a complete overhaul to the codebase and with a plethora of new features and better protections. With a codebase reduction of roughly 50%. Bug fixing and porting will be much easier. Additions: - You can set what worlds disable explosive projectiles. - You can toggle if named mobs should get hurt. - You can set entities and blocks you want to protect. - You can toggle if exploded blocks drop. Changes: - BreakBlock has been split into Player/Mob. - Tridents will now get deleted if the shooter is in Creative. - Consecutive explosions will occur for every projectile except Arrows, Tridents, and Enderpearls. - Removed Kyori Dependency - Verbose is no longer spammy. Straight to the point on key things. Fixes: - The 1.21.x version is correctly on the 1.21 API instead of 1.21.4 - Consecutive explosions would not occur until the current projectile landed. - Chance of arrow getting deleted after bouncing of player. - Chance of arrow getting deleted despite BlockBreak being off. - Various Verbose corrections. NOTE: - To prevent explosive damage from Mobs and Players in Worldguard regions, set other-explosions to false in your region. - If consecutive explosions become an issue for larger servers, I will add a toggle but I see no reason too right now.
    21 downloads
  11. 1.0.6Aug 24, 2025
    Emergency Fix. The Missing Perm messages would broadcast to any player who wasn't allowed to explode items or harm players/mobs with explosions. Apologies for this oversight.
    20 downloads
  12. 1.0.5Aug 24, 2025
    Fixes + Tridents would endlessly explode while underwater. + Tridents would explode after bouncing off a player. + Players with no perms would get their arrow deleted on self-hitting. + Mobs could not harm players/mobs if Permission was required. Changes + Added perm checks to avoid unnecessary processing. + Verbose is a bit fancier and more clear. + Removed a useless check for the .all permission. + Config got some more clarity changed/added.
    21 downloads
  13. 1.0.41.21.xAug 23, 2025
    + 1.12.2 and 1.16.5 are now supported. + Reload command to reload config. + Permission to reload. + Config has had its verbiage updated for clarity. + Plugin Folders, Versioning, etc have been corrected and cleaned. + All references to ExplosiveProjectiles have been updated to BombasticProjectiles
    17 downloads
  14. 1.0.31.21.4Apr 8, 2025
    Changes
    - Logic cleanup
    - Fancier Text
    Fixes
    Permissions were not working correctly due to a check issue.
    28 downloads
  15. 1.0.11.21.4Apr 7, 2025
    Updated to 1.21.4
    14 downloads
  16. 1.01.21Apr 6, 2025
    NOTICE: This update requires a new config file if you already have one present. This update is a near rewrite of 1.0b and adds a ton of new features and configuration. If you run into any issues, create an issue here or reach out on [Discord.](https://discord.gg/JjqjaJDaF5)
    More Explosions!
    Tridents, FishingBobbers, ExpBottles, Splash Potions, and Enderpearls are now listed projectiles.
    Custom Explosions!
    You can now tweak explosion values for each projectile.
    Permissions!
    You can now limit elements to ranks. All, ProjectileBoom, BreakBlocks, HurtPlayers, HurtMobs
    Mob Toggles!
    You can toggle whether if mobs shoot explosive projectiles or not. (They are still limited by BreakBlock and HurtPlayer toggles.)
    Changes
    Players/Mobs will no longer get the Injure-Effect if their damage is toggled off.
    (Meaning mobs wont get frightened as well.) >
    Players can now be hit directly.
    >
    Hitting yourself is properly disabled.
    >
    Most config options have been switched to True/False.
    >
    Tightened requirements more to prevent all mobs from triggering.
    (This can be toggled) (This does not include Ghasts, Enderdragons, or Withers.)
    Fixes
    (Internal) Arrows would remain in mid-air after exploding a block.
    (Internal) Projectiles would occasionally continue exploding if they were in contact with flowing water.
    (Internal) Arrows would occasionally bounce off entities after exploding then proceed to explode again once they hit the ground.
    Known Issues
    Tridents will remain in mid-air when they explode blocks.
    20 downloads

Similar projects

Config →