0.11.2latestRelease 0.11.2 - Update bStats to v1.7, Other UpgradesFeb 26, 2020 Release v0.11.2 This release updates bStats and several other dependencies. Commits v0.11.1...v0.11.20.11.1Release 0.11.1 - Fix "Cannot find main class."Oct 10, 2019 Release 0.11.1 This release corrects the main class entry for the plugin. I did a minor refactor in the previous version and apparently neglected to test them prior to release. Everything should be fine now. Fixes · feedea6 Fix "cannot find main class."0.11.0Oct 9, 2019 0.10.2Release 0.10.2 - Target 1.14, Updated bStatsMay 8, 2019 Release 0.10.2 This update changes the source target to Spigot 1.14. Version 0.10.1 is also compatible with 1.14. Updated bStats as well. Upgrades · 94e743a Target Spigot 1.14, updated bStats, maven plugins.0.10.1Release 0.10.1 - Added Support for 1.13Jul 19, 2018 Release 0.10.1 This update corrects plugin behavior on minecraft 1.13. Ironically, Spigot's compatibility layer is what broke it. The compatibility layer is disabled as of this update. Changed · 4806d65 Disabled Spigot's compatibility layer for 1.13 support.0.10.0Release 0.10.0 - API Updates + Config ChangesJun 18, 2018 Release 0.10.0 This release introduces incompatible API changes. Everything has been made more comprehensive. In preparation for the 1.13 changes, the required items list now uses the spigot material type. API Changes: · Removed the concept of final damage from the ExplosiveImpactEvent in favor of storing a snapshot of the impact damage only. The explosion damage and impact damage can be modified in a subsequent event which is thrown. The sum of these two damage values become the effective damage dealt to the player. · Added example listener using the new API format. Config Changes: · Required items list now uses spigot material tags. The format is .[MATERIAL]|[amount]. The config will need to be manually updated. For example, 46:0|1 is now invalid. It must be changed to TNT|1. Full list of materials can be found here . More details on GitHub .0.9.2Release 0.9.2 - Updated Repo + OptimizationsMar 9, 2018 Release 0.9.2 Changelog: · Replaced all references from Bitbucket to Github. · A few minor optimizations.0.9.1API fixes and clarifications.Nov 8, 2017 Release 0.9.1 This release is focused on fixing bugs and modifying the API in preparation for the next major release. Changelog: · Deprecated ExplosiveImpactEvent#getImpactDamage() and ExplosiveImpactEvent#setImpactDamage(double) in favor of ExplosiveImpactEvent#getFinalDamage() and ExplosiveImpactEvent#setFinalDamage(double) · Fixed an issue where explosion properties modified by the API would not persist in the game. Ref: commits0.9.0Update your configs! More options added.Nov 3, 2017 Release 0.9.0 · Added explosion_settings configuration category. · Added option to consume elytra on explosion. · Added option to disable/enable explosion block break. · Added option to disable/enable explosion fire. · Moved fireworks option to explosion_settings category. · Minor bugfixes and optimizations.0.8.0Release 0.8.0 - Initial API supportAug 5, 2017 Release 0.8.0 · Added initial support for a Developer API. This is currently comprised of an event thrown when an explosive collision is triggered. This API is currently in its infancy and is subject to further changes and additions. If you have any suggestions, please tell us . · Added ExplosiveElytras to JFrog Bintray, giving developers access to the project via Maven or Gradle. View more information on the Developer API on the wiki.0.7.1Release 0.7.1Aug 1, 2017 · Fixes fatal crashes when WorldGuard is not present. · Internal fix to ensure the custom death message is always displayed. This would have been released earlier, however I was on vacation for 2 weeks. Sorry for any inconvenience.0.7.0Updated WorldGuard IntegrationJul 13, 2017 Updated Worldguard Integration: · You will no longer blow up in regions where you do not have build permission. · You can bypass this using the permission explosiveelytras.bypass.worldguard. Changed API version to Spigot 1.12-R0.1-SNAPSHOT0.6.0Jul 8, 2017
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