EzLifesteal
1.2.0Steal hearts from other players with leaderboard, auto-ban and more tools for competitive Minecraft Lifesteal servers
1.2.0latestEzLifesteal 1.2.0Jul 14, 2026 Added
- Added adapter resolution support for the MC 26.2 line and Spigot runtime IDs (spigot.26.2.x) so runtime adapter selection remains deterministic on newer server versions. - Added/updated compatibility tests around adapter ID resolution and scheduler fallback behavior for mixed Paper/Folia/Spigot execution environments.Changed
- Bumped plugin/module version to1.2.0. - Updated CI/test workflows to use the valid MockBukkit branchupgrade/v26.2for local MockBukkit publishing in Java 25 / Paper 26.2 lanes. - Kept local default MockBukkit coordinates aligned with currently publishable local artifacts to avoid local package resolution failures while preserving CI lane overrides.Fixed
- Fixed runtime version-line normalization for Bukkit strings like1.26.xso they map to the 26.2 adapter family instead of producing1.26.xadapter IDs. - Fixed scheduler compatibility tests that were relying on typed Folia scheduler stubs and could fail with Mockito return-type mismatches.1.1.2EzLifesteal 1.1.2May 31, 2026 Added
- Hologram orphan cleanup command:/lifesteal hologram cleanup [radius](player-only, requireslifesteal.scoreboard.removeorlifesteal.hologramorlifesteal.admin). Scans nearby entities within the given radius (default 10, clamped to 1–64) and removes armor stands that look like EzLifesteal hologram lines but are no longer tracked by the manager. Useful after unexpected server crashes that leave ghost stands in the world. - PersistentDataContainer tagging — every armor stand spawned byTopHologramManageris now tagged with aNamespacedKey("hologram_line")PDC entry. This makes orphan detection reliable across server restarts. Pre-existing untagged stands are identified via a heuristic (marker, invisible, no gravity, small, custom-name-visible, no base-plate, no arms). - Language keyshologram-cleanup-removedandhologram-cleanup-noneadded to all 8 locale files (en, de, es, fr, nl, pt, ru, zh). - EzCountdown 2.0.1: richer countdown configuration — bumped the EzCountdown dependency to 2.0.1 and exposed six newCountdownBuilderfields throughrevive-beacon.ymlunderspawn.countdown: -start-message: server-wide broadcast sent when the countdown starts (leave blank to disable). -end-message: server-wide broadcast sent when the countdown ends (leave blank to disable). -end-commands: list of console commands dispatched when the countdown ends; supports{name}placeholder for the countdown ID. -update-interval-seconds: how often EzCountdown refreshes the display in seconds (default1; increase to reduce load on high-player-count servers). -visibility-permission: permission node required to see the countdown overlay; leave blank to show to all players. -ephemeral: whentrue(default) the countdown lives only in memory and is never written to EzCountdown'scountdowns.yml, preventing orphaned entries after a server restart.Changed
-EzCountdownBeaconHooknow catchesDuplicateCountdownExceptionseparately (reuses an existing countdown by name rather than silently dropping it) and catches the baseEzCountdownExceptionfor all other EzCountdown errors, with distinct log messages for easier diagnosis. ---1.1.1EzLifesteal 1.1.1May 24, 2026 Added
- Bumped project version to 1.1.1. - Short-term fix for team-bank persistence: perform a compensating rollback of a player's profile when a subsequent team-bank save fails, preventing inconsistent state between player hearts and the team bank. - Added focused unit tests that exercise team-bank rollback and atomicity paths to address patch-level coverage requirements; JaCoCo checks pass locally.Changed
- Bumped dependency versions (WorldEdit, WorldGuard, [EzCountdown](https://modrinth.com/plugin/ezcountdown), Testcontainers, JUnit, Awaitility, SLF4J and others) per dependabot updates.Fixed
- Resolved a patch-coverage failure by adding targeted tests forTeamBankServiceandTeamBankAdminService; coverage for modified lines now meets project rules. ---1.1.0EzLifesteal 1.1.0May 17, 2026 What's new in 1.1.0: shared Team Heart Bank (requires TeamsAPI), automated revive beacon
placement with scheduling and random regions, WorldGuard protection for auto-spawned beacons,
EzCountdown support for beacon warm-up timers, and an expanded interactive beacon GUI.
Several bug fixes for bans, beacons, and the team bank.
Added
#### Team Heart Bank (requires [TeamsAPI](https://modrinth.com/plugin/teams-api)) Teams can now pool hearts into a shared bank. Players deposit and withdraw hearts; admins can inspect or adjust any team's balance directly from the console or in-game. Player commands: | Command | Permission | |---|---| |/lifesteal teambank balance|lifesteal.teambank.balance| |/lifesteal teambank deposit <amount>|lifesteal.teambank.deposit| |/lifesteal teambank withdraw <amount>|lifesteal.teambank.withdraw| Admin commands — operate on any team by name or UUID: | Command | Permission | |---|---| |/lifesteal teambank admin balance <team>|lifesteal.teambank.admin.balance| |/lifesteal teambank admin deposit <team> <amount>|lifesteal.teambank.admin.deposit| |/lifesteal teambank admin withdraw <team> <amount>|lifesteal.teambank.admin.withdraw| |/lifesteal teambank admin reset <team>|lifesteal.teambank.admin.reset| |/lifesteal teambank admin transfer <from> <to> <amount>|lifesteal.teambank.admin.transfer| The bank uses YAML or MySQL storage, matching your existing storage setting. New `lifesteal-core.yml` keys:
Team-kill bypass — heart transfers are skipped when killer and victim share a team. Replaces the old flatteam-bank: enabled: true max-hearts: 100 # global cap on a team bank balance per-team-overrides: # optional per-team cap (overrides max-hearts for that team) MyTeam: 50 # key: team name or UUIDteam-kill-bypass-with-teams-apiboolean with a richer section (old key still works as a fallback — see [Migration notes](#migration-notes) below):
#### Beacon Auto-Spawn The plugin can now place revive beacons in the world automatically — on a recurring timer, on demand via command, or at a random location within a configured bounding box or weighted region list. [EzCountdown](https://modrinth.com/plugin/ezcountdown) Bossbar countdown  Warming up time  Player selection  New `/beacon` command — top-level alias forteam-kill-bypass: enabled: true exempt-worlds: # worlds where the bypass does NOT apply - pvp-arena min-team-size: 2 # bypass only activates when the team has at least N members/lifesteal beacon— with three new subcommands: | Command | Description | |---|---| |/beacon spawn [world x y z]| Place a beacon at explicit coordinates, or a random location | |/beacon despawn <id\|all>| Remove one or all active plugin-spawned beacons | |/beacon spawns| List all active plugin-spawned beacons and their status | New `revive-beacon.yml` keys under `spawn`:
#### WorldGuard integration (optional) A WorldGuard region is automatically created around each plugin-spawned beacon to prevent players from breaking or tampering with it. The region is removed when the beacon despawns. Configurable radius and flag overrides:spawn: max-concurrent: 1 # maximum simultaneously active plugin-spawned beacons expiry-minutes: 60 # auto-remove after N minutes (0 = never expire) cooldown-minutes: 30 # minimum time between consecutive spawns (0 = no cooldown) schedule: interval-minutes: 120 # auto-spawn every N minutes (0 = disabled) random-spawn: world: world min-x: -1000 max-x: 1000 min-z: -1000 max-z: 1000 min-y: 0 # 0 = use world surface height (getHighestBlockY) max-y: 0 random-spawn-regions: # optional: named weighted regions replace the single bounding box spawn-area: weight: 3 min-x: -200 max-x: 200 min-z: -200 max-z: 200 availability-event: # announcements/effects when beacon becomes usable broadcast: true title: true particles: true fireworks: true countdown: name-prefix: "beacon-" # EzCountdown timer name prefix per-type-messages: {} # per-display-type message overridesdeny-build,deny-pvp,deny-mob-damage,deny-explosions. Silently skipped when WorldGuard is not installed. #### EzCountdown integration (optional) An EzCountdown timer is shown while a beacon warms up before becoming available. SupportsACTION_BAR,BOSS_BAR,CHAT,TITLE, andSCOREBOARDdisplay types. Falls back to an internal timer when EzCountdown is not installed. #### Soft dependenciesWorldGuard,EzCountdown, andTeamsAPIare now listed assoftdependinplugin.yml. The plugin loads and works fully without any of them — each integration is silently skipped when its dependency is absent. #### Translations All new messages (team bank player/admin commands, beacon auto-spawn announcements) are translated in all eight bundled locales:en,de,es,fr,nl,pt,ru,zh.Fixed
- Players were not banned at zero hearts when using the default `min-hearts` setting — the zero-heart ban check ran against an already-floored value, so players reaching zero hearts were never banned under the defaultmin-hearts: 1.0. Ban now fires correctly. - `/pardon <player>` was reversed on server restart — manually pardoning a player (via/pardonor by editingbanned-players.json) was undone the next time the server started, because the plugin re-applied the stored ban. Bukkit's ban list is now treated as authoritative: if a ban is missing there, it is removed from storage too. - Crash on Paper 26.1.2 when banning players — an incompatibility with the Paper 26.1.2 ban API caused aClassCastExceptionwhenever the plugin tried to issue a ban. Fixed. - Revive beacon GUI opened when holding a revive voucher — right-clicking a beacon with a valid voucher in hand should trigger a revive, not open the info GUI. The GUI was opening anyway due to listener priority ordering. Fixed. - Beacon availability broadcast and effects not fired for instant-availability beacons — beacons with no countdown (immediate availability) skipped the availability event entirely, so no server broadcast, title overlay, particles, or fireworks were shown. Fixed. - Team bank returned "invalid amount" instead of "feature disabled" — when the team bank was turned off,deposit/withdrawvalidated the heart amount before checking whether the feature was enabled, returning a misleading error. Corrected to check enabled-state first. - Overflow heart items dropped at the victim's respawn point instead of the kill location — when a killer's inventory was full, the extra heart item spawned at the victim's new respawn position rather than at the kill site. Now dropped at the killer's location. - Team-bank messages missing from non-English locales —de,es,fr,nl,pt,ru, andzhlocale files were missing the team-bank message keys introduced in earlier builds. All locale files are now complete.Changed
- Beacon info GUI expanded from 27 to 54 slots: rows 4–5 now list eliminated players (click to select a revive target); row 6 has pagination and a direct "Use Beacon" button — players no longer need to close and reopen the beacon to perform a revive. - `team-kill-bypass-with-teams-api` flat key superseded by the newteam-kill-bypasssection (see Added above). The old flat key is still read as a fallback — no immediate action required.Migrati
1.1.0-nightly.20260513EzLifesteal 1.1.0-nightly.20260513May 13, 2026 Added
Changed
Fixed
Removed
--- #### Notes
>Automated nightly beta build (May 13, 2026).
Built from [
78cbbc3](https://github.com/ez-plugins/EzLifesteal/commit/78cbbc3d…1.0.1EzLifesteal 1.0.1Apr 20, 2026 Thank you for checking out the latest 26.1 release of EzLifesteal. Please follow the project to keep up-to-date. If you have any feature requests or run into a bug please let us know in the Discord server!What changed?
- Published Github source code on Github: https://github.com/ez-plugins/EzLifesteal - Added online documentation: https://ez-plugins.github.io/EzLifesteal/ - Rewritten Markdown topic - Rewritten bbcode topic - Added unit test CI - Added unit tests - Added feature test CI - Added feature tests - Added test coverage CI - Rewritten main plugin class - Made EzSeasons integration optional - Refactored integration to use new EzSeasons 1.0.0SeasonResetEvent- Split thelifesteal.ymlconfiguration file - Addedlifesteal-killstreak.ymlconfiguration file - Addedlifesteal-core.ymlconfiguration file - Addedlifesteal-drops.ymlconfiguration file - Addedlifesteal-worlds.ymlconfiguration file - Removedmessages.yml, all configurable messages are now inlanguages/*.yml- Added craftable recipes for existing vouchers in EzLifesteal
- Added# Optional craftable recipes. Define recipes under the `recipes` section using the heart id as the key. # Supported types: "shaped" and "shapeless". # Shaped recipe example: # recipes: # gold: # type: shaped # amount: 1 # pattern: # - "ABA" # - "BCB" # - "ABA" # ingredients: # A: GOLD_INGOT # B: NETHER_STAR # C: DIAMOND # Shapeless recipe example: # basic: # type: shapeless # amount: 1 # ingredients: # - IRON_INGOT # - NETHER_STAR%ezlifesteal_is_banned%placeholder in EzLifesteal - Added%ezlifesteal_is_banned_<player>%placeholder (returnstrueorfalse) - Added storage for ban information besides default Bukkit ban storage - Added profile information to storage - AddedLifestealPlayerPOJO - Refactored all subcommands to a file per subcommand structure - Improved performance for large-scale data handling (large amounts of players) - Added local data caching throughLifestealPlayerPOJO to prevent database calls where possible - Added/lifesteal helpsubcommand - Routed/lifestealto/lifesteal help- Added/lifesteal infosubcommand - Added beacon revive feature - Added/lifesteal beacon add- Added/lifesteal beacon clear- Added/lifesteal beacon list- Added/lifesteal beacon remove0.4.4EzLifesteal 0.4.4Feb 16, 2026 - Added option to prevent losing hearts from deaths by mobs
- Added option to set mimimum hearts required to lose 1 heart when killed by a mob.dont-remove-hearts-from-mobs: true-1can be used to disable.
- Fixed issue in heart vouchers not being dropped on death - Fixed pojectile deaths losing hearths, ignoring the settingsmob-remove-hearts-greater-than: -10.4.3EzLifesteal 0.4.3Feb 3, 2026 - Improved the/lifesteal giveheartsubcommand autocomplete - Improved the lores of the Heart Vouchers - Fixed redeeming Heart Vouchers - Removed NBT data debug from the heart vouchers0.4.2EzLifesteal 0.4.2Feb 1, 2026 - Added option to enable/disable losing hearts when players get killed by mobs. Default this is set totruewhen not configured in thelifesteal.yml
- Improved autocomplete of thedont-remove-hearts-from-mobs: true/lifestealcommand on Paper servers - Fixed issue causing the/lifestealcommand to show usage message0.4.1EzLifesteal 0.4.1Jan 31, 2026 - Fixed issue loadingplugin.ymlon Paper servers0.3.1EzLifesteal 0.3.1Jan 24, 2026 - Split season basics to a new "EzSeasons" plugin. - Folia fixes in the task handlers to make them compatible.
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