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1.4.0latestBeta - Version 1.4.0Dec 18, 2025 TNT Bank API by mbax. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.9Update by mbaxterAug 5, 2025 1.3.8Beta - Version 1.3.8Mar 14, 2023 Added new Author Configuration for SaberFactions. Author Configuration Added Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.7Beta - Version 1.3.7Dec 28, 2022 Added support for VulcanFactions and KingdomsX 1.14+ GitHub: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.6Beta - Version 1.3.6Mar 6, 2022 Added setBank(double) and also added support for ImprovedFactions. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.5Beta - Version 1.3.5Jan 27, 2022 Added a new Configuration for SaberFactions and also fixed a bug with Towny. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.4Beta - Version 1.3.4Aug 24, 2021 Fixed a problem related to FastAsyncWorldEdit. (Thanks to Winnipeg21). Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.3Beta - Version 1.3.3Jul 10, 2021 Added support for KoreFactions/Factions Kore/Golfing8's Factions.1.3.2Beta - Version 1.3.2Jul 3, 2021 Updated Detection Mechanisms.1.3.1Beta - Version 1.3.1Jul 3, 2021 Fixed equality problems with thanks to Lèbànk. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.3.0Beta - Version 1.2.9Jul 1, 2021 Added 13th Provider, Towny. See more: https://github.com/CallumJohnson/FactionsBridge/tree/main… Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.9Beta - Version 1.3.0Jul 1, 2021 Fixed a bug with shading. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.8Beta - Version 1.2.7Jun 30, 2021 This update just makes it so people on below 1.16.5 can run the FactionsBridge. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.7Beta - Version 1.2.8Jun 30, 2021 Added bStats to FactionsBridge. Fixed a bug with /factionsbridge about. bStats: https://bstats.org/plugin/bukkit/FactionsBridge/11893 Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.6Beta - Version 1.2.6Jun 30, 2021 With thanks to @mbaxter I have implemented a multi-modular system, this system reduces the amount of reflection required by the project by a large margin. Instead of having to deal with overlapping resources, each implementation is now its own module, this enables myself to keep track of problems on a per-implementation basis. I have also reduced the file-size with this update by approximately 58%. Due to the nature of this new phase of FactionsBridge, if there are any bugs, please create an issue or contact me on discord: C A L L U M#4160 Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.5Beta - Version 1.2.4Jun 28, 2021 Faction changes - getPower(), setPower(power). FPlayer changes - getPower(), setPower(power), getTitle(), setTitle(title), getRole(). Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.4Beta - Version 1.2.5Jun 28, 2021 JavaDocs! To view the JavaDocs: http://javajobs.ni-vps.fr/factionsbridge/ Also fixed a bug with FactionsX Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.3Beta - Version 1.2.3Jun 23, 2021 Updated methodology in SaberFactions (EXPERIMENTAL) and changed api-version to be 1.13 not 1.16, allowing older servers to run this system. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.2Beta - Version 1.2.2Jun 12, 2021 Various bug fixes, thanks to Thefluffypvper. Added a command '/factionsbridge about' for bug fixing and informational purposes. Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.1Beta - Version 1.2.1Jun 11, 2021 URGENT VERSION UPDATE. Fixed two bugs, one of which literally broke the system down in reference to Relationships. - Thanks CustomEnchants Git: https://github.com/CallumJohnson/FactionsBridge/releases/…1.2.0Beta - Version 1.2.0Jun 9, 2021 Switched project to an entirely new code-base and added support for UltimateFactions (12th implementation).1.1.4Beta - Version 1.1.4Jun 2, 2021 This version adds MedievalFactions and LegacyFactions. This version also fixes major lag caused by FactionsUUID lookups, thanks to https://github.com/mbax1.1.3Beta - Version 1.1.2May 3, 2021 Added more connection functionality, now accepts two optional parameters, console-output and requires-factions. If you specify requires factions (your plugin), and FactionsBridge doesn't find Factions, an error will be thrown. If you specify that your plugin doesn't require Factions and FactionsBridge doesn't find Factions, console-output (toggle), will be used to print or not print messages. Thanks to Splodgebox#3490 for the idea.1.1.2Beta - Version 1.1.3May 3, 2021 Updated SaberFactions support. This update isn't mandatory unless you use SaberFactions.1.1.1Beta - Version 1.1.1Apr 17, 2021 Added getWarZone, getSafeZone, getWilderness methodology to the IFactionAPI class. Added isWarZone, isSafeZone and isWilderness methodology to the IFaction class. Fixed an InvalidPluginException when shading the project into your own plugins. Fixed an IllegalArgumentException when running the plugin standalone. Updated the README to reflect how to use the API with both the standalone model and the shaded model.1.1.0Beta - Version 1.1.0Apr 16, 2021 Added support for plugins to 'connect' to the Bridge. This support is only useful for those who wish to shade the project into their plugins. BridgeAlreadyConnectedException - called when a plugin tries to connect to the FactionsBridge to set it up when it is already set up. Also added Faction Strikes to the IFaction class. (addStrike, removeStrike, getTotalStrikes and clearStrikes have been added). Also added an asString method for IFactionPlayer.1.0.7Update 1.0.7 - Fixed SupremeFactions Bug.Mar 14, 2021 With thanks to Kapakulia, I have successfully fixed another bug with SupremeFactions' implementation. I have also optimised imports correctly and added security to the startup print messages where once in a blue moon the allocation of the FactionsAPI would work incorrectly, with thanks to alfalfa6.1.0.6Fixed 2 Bugs & More Functionality added.Mar 10, 2021 Fixed a bug where Economy can be turned off and an NPE could be thrown by FactionsUUID. - culjkee Fixed a bug where AtlasFactions were being used incorrectly in the API. - CustomEnchants Added methodology: getWarp(name) getWarps() createWarp(name, location) deleteWarp(name) GitHub: https://github.com/CallumJohnson/FactionsBridge/releases/…1.0.5Fixed 3 major bugs.Mar 7, 2021 Fixed FLocation error - Thank you CustomEnchants and culjkee. Fixed Econ error - Thank you CustomEnchants. Fixed API-Version error - Thank you CustomEnchants. GitHub: https://github.com/CallumJohnson/FactionsBridge/releases/…1.0.4FactionsX - Bug Fix & Versioning Improvements.Mar 6, 2021 Fixed issue with FactionsX ( and possibly others) when startup occurs and methods are not supported. I also made the Version variable for use in the 'generateReport()' method dynamically loaded from the plugin.yml, this makes updates easier for me to keep track of.1.0.3Home functionality added.Mar 5, 2021 Added getHome and setHome(Location) methodology. Also started a system to keep track of implemented elements from each Factions fork; this system will be released soon to ensure that this API is as friendly as possible.1.0.2IFactionPlayerJoinIFactionEvent & IFactionPlayerLeaveIFactionEvent added.Mar 4, 2021 Added two new events for APIs to listen to: · IFactionPlayerLeaveIFactionEvent (Handles kick). · IFactionPlayerJoinIFactionEvent Also, optimised imports and fixed an issue with FactionsBlue's rename event. Added a key to the README.md (GitHub) to specify which version of the plugin each event was added in.1.0.1FactionsBlue - Fixes.Mar 3, 2021 FactionsBlue now initialised correctly.1.0Mar 3, 2021
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