1.3.0latestFeelingLucky v1.3.0Dec 8, 2023 Verbosity update! Use /luck verbose <true | false> to enable / disable chat feedback every time a luck event triggers. Fixed a few bugs, disabled the "vein-miner" type effect until a better solution can be devised. Changelog: - Added verbose entry to the Player configuration files. Player configuration files will need to be regenerated. Please make sure to make backups of all configurations before regenerating configuration files. - Fixed a bug with the hide feature; now, any entity within a 25 block radius will automatically lose target of the player when their luck activates while sneaking. - Removed the vein-mining feature as it is unstable and non-functional. A fix and/or replacement will be implemented in a future update. - Updated supported version to 1.20.3 - Adjusted Logging methods.1.2.1Minor Version Update - Patch Fix for Luck interactionsJun 15, 2022 What's Changed · Added a check for the Luck potion effect within the RNG factor to consider if the player is being affected by a luck potion. · Changed version from 1.2.0 to 1.2.1 · Added a Codacy analysis workflow · Fixed a bug where the RNG calculation was based off a percentage of 100 [in the case of (n/1024) 100] while the actual player luck value was based off raw points out of 1024. This meant that so long as the player had over 100 luck points and met the criteria for that particular effect, it would successfully trigger every time. Now, both the player's luck points and the RNG number calculation is based off a percentage of 100, in the case of [(n/1024) 100]. A total of 1024 points of luck are available, and the RNG calculates a number within 0 and 1024; This resulting number is then divided by 1024 and then subsequentially multiplied by 100 to retrieve a percentage.1.2.0FeelingLucky v1.2.0Jun 14, 2022 What's Changed · Update version from "1.18.2" to "1.19" · Added HideCheck, JumpBoost · Fixed a bug in OreVein where the function would scan for any ore type rather than the relative ore type. · Fixed a bug where listeners would not register · Fixed a bug where commands would not register · Fixed a bug where the "BlockDrops" effect would not drop any items at all. · Removed a majority of messages for when luck triggers certain events, as they became spammy and annoying. Note: This is a repost of a previous resource update, in favor of direct download from Spigot.Beta v1.0.2Updated to v1.0.2 - Minor Functionality ChangesMay 18, 2022 This update is a small one, and contains improvements to some code interactions, to clear up contingency issues.Beta v1.0.1Minor Version Update - Patch Fix for ConfigurationsMay 17, 2022 Fixed a critical bug where the player configuration system was loading from the main data folder, instead of from the designated player data folder.Beta v1.0Beta 1.0 ReleasedMay 9, 2022 Beta 1.0 is now officially released. You can find a changelog here: https://github.com/SimplexDevelopment/FeelingLucky/releas… Please report any issues through the GitHub Issue Tracker. Join our discord for other plugin support: https://discord.gg/4PdtmrVNRxBeta v1.0 [RC02]FeelingLucky - Beta v1.0 Release Candidate 2Apr 26, 2022 This release candidate includes the addition of bStat metrics. There are no other changes. Please refer to the release notes for more information. Release [Beta] 1.0 - Release Candidate 2 · SimplexDevelopment/FeelingLucky (github.com)Alpha 1.0Apr 11, 2022
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