Sueta
FF

FFA Kit [MCSG Layout]

2016-01-30

Iron Armor, Iron Sword, Fishing Rod, Bow and Arrows!

·Plugin

Hello!
I have made this Kit plugin a while back but recently decided to update it
It's a basic plugin with an MCSG Kit which you get on Death and Join

This kit contains:
Iron Sword
Fishing Rod
Bow
Fire Charge
Arrows (15)

Commands:
None

Enjoy! This will work my with my Save Inventory plugin!

I will no longer be updating this, so here is the source code:

package me.Kruciial;

import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;

public class Main
  extends JavaPlugin
  implements Listener
{
  public void onEnable()
  {
    Bukkit.getServer().getPluginManager().registerEvents(this, this);
    getLogger().info("MCSG-Kits by Kruciial");
  }
 
  @EventHandler
  public void onJoin(PlayerJoinEvent e)
  {
    Player p = e.getPlayer();
    ItemStack sword = new ItemStack(Material.IRON_SWORD);
    ItemStack rod = new ItemStack(Material.FISHING_ROD);
    ItemStack bow = new ItemStack(Material.BOW);
    ItemStack firecharge = new ItemStack(Material.FIREBALL);
    ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 1);
    ItemStack arrow = new ItemStack(Material.ARROW, 15);
    ItemStack helm = new ItemStack(Material.IRON_HELMET);
    ItemStack chest = new ItemStack(Material.IRON_CHESTPLATE);
    ItemStack legs = new ItemStack(Material.IRON_LEGGINGS);
    ItemStack boots = new ItemStack(Material.IRON_BOOTS);
   
    p.getInventory().setItem(0, sword);
    p.getInventory().setItem(1, rod);
    p.getInventory().setItem(2, bow);
    p.getInventory().setItem(3, firecharge);
    p.getInventory().setItem(4, arrow);
   
    p.getInventory().setHelmet(helm);
    p.getInventory().setChestplate(chest);
    p.getInventory().setLeggings(legs);
    p.getInventory().setBoots(boots);
  }
 
  @EventHandler
  public void onDeath(PlayerRespawnEvent e)
  {
    Player p = e.getPlayer();
    ItemStack sword = new ItemStack(Material.IRON_SWORD);
    ItemStack rod = new ItemStack(Material.FISHING_ROD);
    ItemStack bow = new ItemStack(Material.BOW);
    ItemStack firecharge = new ItemStack(Material.FIREBALL);
    ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 1);
    ItemStack arrow = new ItemStack(Material.ARROW, 15);
    ItemStack helm = new ItemStack(Material.GOLD_HELMET);
    ItemStack chest = new ItemStack(Material.IRON_CHESTPLATE);
    ItemStack legs = new ItemStack(Material.CHAINMAIL_LEGGINGS);
    ItemStack boots = new ItemStack(Material.IRON_BOOTS);
   
    p.getInventory().setItem(1, sword);
    p.getInventory().setItem(2, rod);
    p.getInventory().setItem(3, bow);
    p.getInventory().setItem(4, firecharge);
    p.getInventory().setItem(5, goldenapple);
    p.getInventory().setItem(7, arrow);
   
    p.getInventory().setHelmet(helm);
    p.getInventory().setChestplate(chest);
    p.getInventory().setLeggings(legs);
    p.getInventory().setBoots(boots);
  }
}

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