FirstJoinMessage
1.0Set first join message, private first join message, normal join message, and quit message
Set first join message, as well as normal join and leave messages.
How to Use:
How to Use
Messages can be set by either config file or commands.
Supports color codes.
' <player> ' will be replaced by the player's name.
first-join-message is announced to everyone when a player first joins.
private-first-join-message is privately messaged to the player when they first join.
join-message is announced to everyone when they join.
quit-message is announced to everyone when they leave.
Example
If I wanted to tell everyone " PlayerName has joined for the first time! "
then I would either set it in the config or do this command:
/fjm set first-join-message &1&n<player> &4has joined for the first time!
Config.yml:
Default config.yml
# Config file for the FirstJoinMessage plugin.
# These entries can also be edited through commands.
# Supports color codes.
# '<player>' will be replaced with the player's username.
[ /LEFT ]
first-join-message : "&3&o<player> &6joined for the first time!"
private-first-join-message : "&aWelcome to the server!"
join-message : "&6<player> joined."
quit-message : "&6<player> left."Commands
Commands
Main Command: /firstjoinmessage
/fjm help Displays commands
/fjm view <message> View messages
/fjm set <message> <text> Set messages
/fjm reload Reload the config
Commands come with tab completion!
Permissions for Commands:
Permissions
firstjoinmessage.cmd.help
firstjoinmessage.cmd.view
firstjoinmessage.cmd.set
firstjoinmessage.cmd.reload
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