1.1.2latestFoliaLogin 1.1.23 days ago 1.1.2 – Security fixes
Players who are not logged in yet can no longer: - use their admin's creative mode: they're put in survival until they log in (game mode restored after), and F3+F4 / game mode changes are blocked (restrictions.lockGameMode) - use items by right-clicking the air (ender pearls, food, potions, projectiles…), eat, or teleport with ender pearls/chorus fruit/spectator mode - take items from armor stands - hurt other players with projectiles or lingering potions - drag items in their inventory Also: -/logoutnow saves your position, so/loginbrings you back to where you logged out (no more free teleport) - Players who aren't logged in can fall instead of being frozen in the air and kicked for flying - Only one password check at a time per player (protects the server from/loginspam) - New: players who don't log in withinsecurity.loginTimeoutSeconds(default 60) are kicked1.1.1FoliaLogin 1.1.13 weeks ago 1.1.1
- New:spawn.noReturnWorlds, a list of worlds where the logout position isn't kept (event worlds, minigames…). Players who log out in one of these worlds rejoin at the spawn instead of going back there. ```yaml spawn: noReturnWorlds: ["event"]1.1.0FoliaLogin 1.1.03 weeks ago 1.1.0 – Two-factor authentication & spawn options
New
- Two-factor authentication (TOTP), works with Google Authenticator, Authy, Aegis, 2FAS… -/2fa add <password>shows a key (click to copy), then/2fa confirm <code>enables it - After/login, players with 2FA enter/2fa <code>(alias:/totp) -/2fa remove <code>to disable it,/authme resettotp <player>for admins (lost phone) - Brute-force protection: 5 tries, then kick + temporary lock (survives reconnects). Used codes can't be reused - `/authme setspawn`: saves your position and the direction you're looking as the login spawn - `spawn.forceSpawnOnJoin`: always put players at the spawn when they join - `spawn.spawnWorld`: choose which world's spawn is used (default: main world)Changes
- The login spawn now uses the main world, not the world the player logged out in - Passwords and 2FA codes no longer appear in the console - Login lockouts now survive reconnects (per account + IP), and/changepasswordis rate limited -/authme statusnow shows whether a player uses 2FA - Withpremium.allowOfflineMode, accounts that have 2FA must log in with their password + codeFixes
- WithinvalidateOnQuitandtimeoutMinutes: 0, a player who never logged in could get an auto-login sessionUpgrading
Replace the jar and restart. The database is upgraded automatically, and new options are added toconfig.ymlandlang.ymlwithout touching your settings. New permissions:authme.player.totp(everyone),authme.admin.setspawnandauthme.admin.resettotp(op).0.1.0FoliaLogin 1.0.0Jan 21, 2026
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