Sueta

✪ GetDown ✪ | Minigame | Kits | Map Modifiers | Signs | Part

9.0.0

Coins, Lucky blocks, Kits, Animated scoreboard, Signs, Map Modifiers, Map Selector, Party System

·Map
  1. 9.0.0latestUpdate v9.0.0 - Map Selector, Party System & ImprovementsAug 29, 2026
    New Features: This update brings several new features and improvements to GetDown! Map Selector · Added a new Map Selector system ​ · Players can vote for a map pack before the game starts · Each pack contains the maps that will be played in their actual order ​ · Players can change their vote · Vote counts are displayed directly in the menu · The pack with the most votes is selected · Ties are resolved randomly · If nobody votes, maps are selected randomly as before · Selected map packs are regenerated for every new game · Everything is configurable in mapselector.yml .SpoilerTarget">Spoiler: mapselector.yml Code (Text): gui: title: "&8Map Selector" size: 9 selector-item: material: PAPER slot: 5 name: "&b&lMap Selector" lore: - "&7Right-click to vote" - "&7for a map pack." packs: amount: 3 pack-1: slot: 2 material: BOOK name: "&b&l1. PACK" lore: - "" - "%maps%" - "" - "&fVotes: &b%votes%" - "" - "&eClick to vote!" pack-2: slot: 4 material: BOOK name: "&a&l2. PACK" lore: - "" - "%maps%" - "" - "&fVotes: &a%votes%" - "" - "&eClick to vote!" pack-3: slot: 6 material: BOOK name: "&e&l3. PACK" lore: - "" - "%maps%" - "" - "&fVotes: &e%votes%" - "" - "&eClick to vote!" map-format: "&7- &f%map%" messages: voted: "&aYou voted for &f%pack%&a." changed-vote: "&aYou changed your vote to &f%pack%&a." already-voted: "&cYou already voted for &f%pack%&c." selected-pack-prefix: "&aSelected map pack: " selected-pack: "&f%pack% &7(%votes% votes)" selected-pack-hover-title: "&b&lMaps in this pack:" selected-pack-hover-map: "\n&7%position%. &f%map%" · Winning pack announcement includes a hover showing all selected maps ​ · Map Selector can be completely disabled in the configuration config.yml ​ Party System ​ · Party leader can select an arena and the whole online party joins together · Arena capacity is checked for the entire party before joining · Party members cannot independently join another arena · Invitations automatically expire · Parties are automatically handled when players disconnect · Party size, invite expiration and messages can be configured in party.yml .SpoilerTarget">Spoiler: party.yml Code (Text): settings: enabled: true max-size: 4 invite-expire-seconds: 60 messages: player-only: "&cThis command can only be used by players." disabled: "&cParty system is disabled." created: "&aParty created." create-failed: "&cCould not create a party." already-in-party: "&cYou are already in a party." not-in-party: "&cYou are not in a party." only-leader: "&cOnly the party leader can do this." not-party-leader: "&cThat player is not a party leader." player-not-found: "&cPlayer not found." invite-yourself: "&cYou cannot invite yourself." target-already-in-party: "&cThat player is already in a party." party-full: "&cThe party is full." invite-failed: "&cCould not invite that player." invited: "&aYou invited &f%player% &ato your party." invite-received: "&e%player% &ahas invited you to their party." invite-accept: "&7Type &f/party accept %player% &7to accept." no-invite: "&cYou do not have a valid invite from that player." joined: "&e%player% &ajoined the party." join-failed: "&cCould not join the party." left: "&cYou left the party." member-left: "&e%player% &cleft the party." kicked: "&cYou were kicked from the party." member-kicked: "&e%player% &cwas kicked from the party." kick-yourself: "&cYou cannot kick yourself." target-not-in-party: "&cThat player is not in your party." kick-failed: "&cCould not kick that player." disbanded: "&cThe party has been disbanded." disbanded-leader-disconnect: "&cThe party has been disbanded because the leader disconnected." member-disconnected: "&e%player% &cleft the party because they disconnected." only-leader-can-join: "&cOnly the party leader can choose an arena." not-enough-space: "&cThere is not enough room in this arena for your party." member-already-ingame: "&c%player% is already in an arena." usage-invite: "&cUsage: /party invite <player>" usage-accept: "&cUsage: /party accept <player>" usage-kick: "&cUsage: /party kick <player>" list: header: - "&8&m----------------------" - "&b&lPARTY" - "&7Leader: &f%leader%" - "&7Members: &f%members%/%max%" - "" leader-format: "&e★ &f%player%" member-format: "&7- &f%player%" footer: - "&8&m----------------------" Kit Improvements · Added %kit% scoreboard placeholder showing the currently selected kit. For example: ​ · Displays a configurable fallback when no kit is selected ​ · Displays a configurable fallback when kit is selected ​ Other Improvements & Fixes · Improved arena/game reset handling · Map Selector data and votes are properly cleared after each game · Player votes are removed when leaving an arena · Improved lobby and arena cleanup · Various small fixes and internal improvements Thanks for using GetDown! ❤️ - Ludovito
    2 downloads
  2. 8.0.0Update v8.0.0 - Animated Scoreboard & ImprovementsAug 28, 2026
    New Features NEW! Animated Scoreboard · Added support for animated scoreboard titles. · Fully configurable animation frames.• Configurable animation speed. · Animation can be enabled or disabled in scoreboard.yml. · Static scoreboard titles are still fully supported · Other Improvements · Various fixes and improvements. .SpoilerTarget">Spoiler: scoreboard.yml Code (Text): title: "&b&lGETDOWN" animated-title: enabled: false interval: 5 frames: - "&b&lGETDOWN" - "&f&lG&b&lETDOWN" - "&b&lG&f&lE&b&lTDOWN" - "&b&lGE&f&lT&b&lDOWN" - "&b&lGET&f&lD&b&lOWN" - "&b&lGETD&f&lO&b&lWN" - "&b&lGETDO&f&lW&b&lN" - "&b&lGETDOW&f&lN" lines: waiting: - "&7&m----------------" - "&fArena: &b%arena%" - "" - "&fPlayers: &b%players%" - "" - "&eWaiting..." - "&7&m----------------" starting: - "&7&m----------------" - "&fArena: &b%arena%" - "&fPlayers: &b%players%" - "" - "&fStarting in: &b%time%" - "&7&m----------------" getdown: - "&7&m----------------" - "&fTime: &b%time%" - "&fMap: &b%map% &7(&b%map_number%&7/&b%map_total%&7)" - "&fCoins: &e%coins%" - "&fCombo: &d%combo%x" - "" - "&f&lPlayers:" - "%top_players%" - "&7&m----------------" map_finished: - "&7&m----------------" - "&a&lMAP FINISHED" - "" - "&fMap: &b%map%" - "&fRound: &b%map_number%&7/&b%map_total%" - "" - "&fNext map in: &b%time%" - "&7&m----------------" preparation: - "&7&m----------------" - "&b&lSHOPPING" - "" - "&fCoins: &e%coins%" - "&fTime: &b%time%" - "&7&m----------------" deathmatch: - "&7&m----------------" - "&c&lDEATHMATCH" - "" - "&fAlive: &c%alive%" - "&fCoins: &e%coins%" - "&fTime: &b%time%" - "&7&m----------------" ending: - "&7&m----------------" - "&b&lGETDOWN" - "" - "&eGame Over" - "&7&m----------------" default: - "&7&m----------------" - "&b&lGETDOWN" - "&7&m----------------" top-players: entries: 1: "&6%position%. &f%player% &7(%distance%)" 2: "&e%position%. &f%player% &7(%distance%)" 3: "&c%position%. &f%player% &7(%distance%)" 4: "&7%position%. &f%player% &7(%distance%)" 5: "&7%position%. &f%player% &7(%distance%)" empty-entry: "&7%position%. &8-" Thank you everyone for your suggestions and feedback! ❤️
    6 downloads
  3. 7.0.0Update v7.0.0 - Settings SystemAug 21, 2026
    New Features · NEW! Settings System · New Settings GUI accessible directly from the lobby. Player preferences are saved permanently. Full YAML & MySQL support.Fully customizable menu, items, names, lore, status formats & messages through settings.yml. · Settings are saved individually for every player. · Designed to easily support more player preferences in future updates. ​ ​ · Various fixes and improvements.
    92 downloads
  4. 6.0.0Update v6.0.0 - Main lobby command, Improvements (In Gameplay & Map Modifier)Aug 19, 2026
    New Features New Main Lobby Command · Added a new Main Lobby system for MultiArena servers. · Added new command: /gd setmainlobby · Players are automatically teleported to the Main Lobby when joining the server. · Improved first-join handling to ensure even completely new players are correctly teleported. · Players are returned to the Main Lobby after leaving an arena or finishing a game. · BungeeCord arena joining now also includes improved first-join teleport handling. Map Modifier Improvements · Map Modifier voting now ends automatically when all players have voted. · Players no longer need to wait for the remaining voting time. · Voting also correctly handles players leaving during the voting phase. Gameplay Improvements · Lucky Block rewards are now preserved between Jumping maps. · Unused items such as Golden Apples will no longer disappear when the next map starts. · Various small fixes and improvements. Thank you everyone for your suggestions and feedback! ❤️
    118 downloads
  5. 5.0.0Update v5.0.0 - Arena join signs, ImprovementsAug 17, 2026
    New Features Arena Join Signs · Added a new Arena Sign system for MultiArena servers. · Players can now join arenas by simply clicking a sign. · Signs automatically display the arena name, status and player count. · Signs automatically update when the arena state changes. · Fully customizable through signs.yml. · Supports custom arena display names and aliases. · Signs are automatically saved and restored after server restarts. · Available when BungeeCord mode is disabled of course! .SpoilerTarget">Spoiler: signs.yml Code (Text): # ============================================================ # GETDOWN - ARENA SIGNS # ============================================================ settings: # Arena Signs only work when BungeeCord mode is disabled. enabled: true # How often registered signs are refreshed. # 20 ticks = 1 second. update-interval: 20 # Maximum displayed arena name length. # Longer names will automatically be shortened with ... max-arena-name-length: 16 # ============================================================ # ARENA ALIASES # ============================================================ # # Useful when an internal arena name is too long to comfortably # type on a sign. # # Example: # # arena-aliases: # arena1: "very_long_getdown_arena_name" # # Then create the sign using: # # [gd] # arena1 # # [gd] itself is hardcoded and cannot be changed. arena-aliases: {} # ============================================================ # DISPLAY NAMES # ============================================================ # # Changes only what is displayed on the sign. # It does NOT change the internal arena name. # # Example: # # arena-display-names: # very_long_getdown_arena_name: "&bArena 1" arena-display-names: {} # ============================================================ # STATUS TEXT # ============================================================ status: waiting: "&aWAITING" starting: "&eSTARTING" ingame: "&cIN-GAME" full: "&c&lFULL" not-setup: "&4NOT SETUP" invalid: "&4INVALID" # ============================================================ # SIGN FORMATS # ============================================================ # # Available placeholders: # # %arena% - Internal arena name # %arena_display% - Display name # %status% - Current formatted status # %state% - Raw GameState # %players% - Current players # %max_players% - Maximum players # %maps% - Maps per game formats: waiting: - "&b&lGetDown" - "&f%arena_display%" - "%status%" - "&7%players%/%max_players%" starting: - "&b&lGetDown" - "&f%arena_display%" - "%status%" - "&7%players%/%max_players%" ingame: - "&b&lGetDown" - "&f%arena_display%" - "%status%" - "&7%players%/%max_players%" full: - "&b&lGetDown" - "&f%arena_display%" - "%status%" - "&7%players%/%max_players%" not-setup: - "&b&lGetDown" - "&f%arena_display%" - "%status%" - "&7%players%/%max_players%" invalid: - "&b&lGetDown" - "&f%arena_display%" - "%status%" - "&cUnavailable" # ============================================================ # MESSAGES # ============================================================ messages: created: "%prefix% &aArena sign for &f%arena% &ahas been created." removed: "%prefix% &aArena sign has been removed." arena-not-found: "%prefix% &cArena &f%arena% &cdoes not exist." arena-not-found-click: "%prefix% &cThis arena no longer exists." missing-arena: "%prefix% &cEnter an arena name on the second line." no-permission: "%prefix% &cYou don't have permission." bungeecord-disabled: "%prefix% &cArena signs are not available in BungeeCord mode." Other Improvements · Improved /gd reload safety. · Reloading while players are inside an arena now requires confirmation. · Active arenas are safely reset when a reload is confirmed. · Improved Spectator System. · Removed unnecessary coin rewards from Deathmatch kills. · Various gameplay fixes and improvements. Thank you everyone for your suggestions and feedback! ❤️
    69 downloads
  6. 4.0.0Update v4.0.0 - Kits, Spectator mode, ImprovementsAug 16, 2026
    New Features Kits · Added a brand new Kit System. · Players can select a kit before the game starts. · Each kit has its own permission. · OP players automatically have access to all kits. · No kit is selected by default. · Kit selection is reset after leaving the arena or finishing the game. · Added a configurable Kit Selector item in the hotbar. · Kit menu can automatically open before the game starts (You can disable it). · Players can change or remove their selected kit. Available Kits · Coiner — Start the game with extra coins. · Sprinter — Receive Speed at the start of every jumping map. · Feather — Automatically activates Slow Falling during dangerous falls (1 per map). · Risk Taker — Increased rewards from large drops, but higher coin loss on death. · Survivor — Receive an advantage when Deathmatch starts (Get in Deathmatch). Everything can be customized inside kits.yml. .SpoilerTarget">Spoiler: kits.yml Code (Text): # ============================================================ # GETDOWN - KITS # ============================================================ settings: selector-item: enabled: true slot: 1 material: FEATHER name: "&e&lSelect your Kit" lore: - "&7Right click to choose" - "&7your kit for this game." auto-open: enabled: true # Opens the Kit Menu this many seconds before game start. seconds-before-start: 10 # ============================================================ # KIT MENU # ============================================================ menu: title: "&8Select your Kit" size: 27 filler: enabled: true material: GRAY_STAINED_GLASS_PANE name: " " remove-kit: slot: 26 material: BARRIER name: "&c&lRemove Kit" lore: - "&7Remove your currently" - "&7selected kit." - "" - "&eClick to remove." # ============================================================ # FORMATS # ============================================================ formats: unlocked: "&a&lUNLOCKED" locked: "&c&lLOCKED" selected: "&e&lSELECTED" click-to-select: "&eClick to select!" # ============================================================ # MESSAGES # ============================================================ messages: selected: "%prefix% &aYou selected kit &f%kit%&a." changed: "%prefix% &aYou changed your kit to &f%kit%&a." removed: "%prefix% &aYou removed your selected kit." no-kit-selected: "%prefix% &cYou don't have any kit selected." locked: "%prefix% &cYou don't have permission to use &f%kit%&c." already-selected: "%prefix% &cYou already have &f%kit% &cselected." coiner-applied: "%prefix% &eCoiner: &a+%coins% coins" feather-activated: "%prefix% &fFeather activated!" # ============================================================ # KITS # ============================================================ kits: coiner: enabled: true permission: "getdown.kit.coiner" slot: 10 material: GOLD_INGOT name: "&e&lCoiner" display-name: "Coiner" lore: - "&7Start the game with" - "&e500 extra coins." - "" - "%status%" - "%selected%" starting-coins: 500 sprinter: enabled: true permission: "getdown.kit.sprinter" slot: 11 material: SUGAR name: "&b&lSprinter" display-name: "Sprinter" lore: - "&7Receive Speed at the" - "&7start of every jumping map." - "" - "%status%" - "%selected%" duration-ticks: 100 # 0 = Speed I # 1 = Speed II amplifier: 0 feather: enabled: true permission: "getdown.kit.feather" slot: 12 material: FEATHER name: "&f&lFeather" display-name: "Feather" lore: - "&7Automatically activates" - "&7Slow Falling during a" - "&7dangerous fall." - "" - "&71 use per map." - "" - "%status%" - "%selected%" uses-per-map: 1 # Feather activates after falling this many blocks. activation-fall-distance: 8.0 duration-ticks: 60 amplifier: 0 risk-taker: enabled: true permission: "getdown.kit.risktaker" slot: 13 material: WIND_CHARGE name: "&c&lRisk Taker" display-name: "Risk Taker" lore: - "&7Earn more coins from" - "&7large drops." - "" - "&a1.5x drop coins" - "&c1.25x death coin loss" - "" - "%status%" - "%selected%" drop-coin-multiplier: 1.5 death-coin-multiplier: 1.25 survivor: enabled: true permission: "getdown.kit.survivor" slot: 14 material: GOLDEN_APPLE name: "&a&lSurvivor" display-name: "Survivor" lore: - "&7Receive an advantage" - "&7when Deathmatch begins." - "" - "&a1 Golden Apple" - "&aTemporary Absorption" - "" - "%status%" - "%selected%" golden-apples: 1 absorption-duration-ticks: 100 absorption-amplifier: 0 Spectator System · Added a complete custom spectator system for Deathmatch. · Eliminated players can fly freely around the arena. · Spectators are invisible and cannot interfere with the game. · Added a configurable Spectator Teleporter menu. · Spectators can teleport directly to alive players. · Added a Leave Arena option directly inside the spectator menu. · Fully supports both MultiArena and BungeeCord modes. Other Improvements · Improved death coin handling. · Improved kit and reward multiplier compatibility. · Various gameplay and code improvements. · Fixed few bugs Thank you everyone for your suggestions and feedback! ❤️
    77 downloads
  7. 3.0.0Update v3.0.0 - Map ModifiersAug 16, 2026
    New Features Map Modifiers · Added a brand new 4 Map Modifiers voting system before every jumping round. · Players can vote through a fully configurable GUI. · Players can change their vote during voting. · Tied votes are resolved randomly. · If nobody votes, the round starts without a modifier. · Players are frozen during voting. Available 4 Modifiers · Speed Round — Increased movement speed. · Double Coins — Higher coin rewards with increased death penalty. · Hardcore — Increased damage and death penalty, but much higher rewards. · Low Gravity — Higher jumps and slower falling. Fully Configurable Everything can be customized inside mapmodifiers.yml, including: · GUI · Modifier items & descriptions · Rewards & penalties · Multipliers · Messages · Individual modifiers Map Modifiers can also be completely disabled and the voting time can be changed in config.yml. .SpoilerTarget">Spoiler: mapmodifiers.yml Code (Text): # ============================================================ # GETDOWN - MAP MODIFIERS # ============================================================ gui: title: "&8Vote for a Map Modifier" size: 27 filler: enabled: true material: GRAY_STAINED_GLASS_PANE name: " " # Shown at the bottom center of the voting menu. info-item: slot: 22 material: CLOCK name: "&e&lModifier Voting" lore: - "&7Choose a modifier for this map." - "" - "&fRemaining time: &e%time%s" - "&fAlready voted: &e%voted%" - "" - "&7Each player can vote once." already-voted-line: "&8You have already voted." # ============================================================ # MODIFIERS # ============================================================ modifiers: speed-round: enabled: true slot: 10 material: SUGAR name: "&b&lSPEED ROUND" display-name: "&bSpeed Round" lore: - "&7Everyone receives increased" - "&7movement speed for this map." - "" - "&fCoin rewards: &a+25%" - "" - "&fVotes: &e%votes%" - "" - "&eClick to vote!" settings: # Potion amplifier. # 0 = Speed I # 1 = Speed II amplifier: 0 # All coin rewards earned during this map. coin-multiplier: 1.25 # Coins lost when dying. death-coin-multiplier: 1.0 double-coins: enabled: true slot: 12 material: GOLD_INGOT name: "&e&lDOUBLE COINS" display-name: "&eDouble Coins" lore: - "&7All coins earned during this" - "&7map are multiplied." - "" - "&a2x coin rewards" - "&c1.5x death coin loss" - "" - "&fVotes: &e%votes%" - "" - "&eClick to vote!" settings: # Multiplier for all positive coin rewards. coin-multiplier: 2.0 # Adds some risk to Double Coins. death-coin-multiplier: 1.5 hardcore: enabled: true slot: 14 material: NETHERITE_SWORD name: "&c&lHARDCORE" display-name: "&cHardcore" lore: - "&7Take increased damage and lose" - "&7more coins when you die." - "" - "&a2.5x coin rewards" - "&c2x death coin loss" - "&c1.5x incoming damage" - "" - "&fVotes: &e%votes%" - "" - "&eClick to vote!" settings: # High risk = high reward. coin-multiplier: 2.5 death-coin-multiplier: 2.0 # Incoming damage during the jumping map. damage-multiplier: 1.5 low-gravity: enabled: true slot: 16 material: FEATHER name: "&d&lLOW GRAVITY" display-name: "&dLow Gravity" lore: - "&7Jump higher and fall slower" - "&7during this map." - "" - "&fCoin rewards: &a+35%" - "" - "&fVotes: &e%votes%" - "" - "&eClick to vote!" settings: # 0 = Jump Boost I # 1 = Jump Boost II jump-amplifier: 1 # Usually keep this at 0. slow-falling-amplifier: 0 coin-multiplier: 1.35 death-coin-multiplier: 1.0 # ============================================================ # MESSAGES # ============================================================ messages: voted: "%prefix% &aYou voted for &f%modifier%&a." already-voted: "%prefix% &cYou already voted for &f%modifier%&c." vote-changed: "%prefix% &aYou changed your vote to &f%modifier%&a." # Sent to everyone when voting ends. selected: "%prefix% &bMAP MODIFIER: &f%modifier%" # Sent when nobody voted. # Set to "" to disable. no-modifier: "%prefix% &7No Map Modifier was selected." Thank you everyone for your suggestions and feedback! ❤️
    5 downloads
  8. 2.0.0Update v2.0.0 - Daily Challenges, PlaceholderAPI, MVdWPlaceholderAPIAug 14, 2026
    New Features Daily Challenges · Added a fully configurable Daily Challenges system. · Different challenges can be configured for every day of the week. · Supports multiple challenges per day. · Challenges automatically reset every day. · Fully configurable challenge GUI. · Configurable rewards for completing challenges. · Supports automatic progress tracking during GetDown games. · Challenge progress is saved between server restarts. · Players can easily view their current challenges and progress. · Designed to work with both standalone and BungeeCord setups. Supported Challenge Types · Play Games · Win Games · Finish Maps · Kill Players · Collect Coins · Collect Lucky Blocks · Reach Combo · Reach Drop More challenge types can be added in future updates. Challenge Progress Tracking Challenge progress is automatically tracked while playing. For example: · Playing a game progresses Play Games · Winning a Deathmatch progresses Win Games · Reaching the bottom of a map progresses Finish Maps · Killing another player progresses Kill Players · Earning coins progresses Collect Coins · Finding Lucky Blocks progresses Collect Lucky Blocks · Reaching a required combo progresses Reach Combo · Performing a large enough drop progresses Reach Drop Players don't need to run any commands to update their progress. Fully Configurable The Daily Challenges system can be customized through its configuration dailychallenges.yml, including: · Challenges · Challenge requirements · Challenge names · Materials · GUI items · Slots · Descriptions · Rewards · Reward commands · Progress display · Daily challenge rotation · Messages This makes it possible to completely customize the challenge system for your server. dailychallenges.yml Code (Text): # ============================================================ # GETDOWN - DAILY CHALLENGES # ============================================================ settings: # Enables or disables the entire Daily Challenges system. enabled: true # Timezone used to determine the current challenge day. timezone: "Europe/Prague" # Time when Daily Challenges reset. reset-time: "00:00" # Sends information about unfinished Daily Challenges on join. join-reminder: true # Shows challenge progress in the action bar. progress-actionbar: true # Automatically claims rewards when a challenge is completed. # If false, players must click the completed challenge in the menu. auto-claim-rewards: false # Executes reward commands through the console. reward-commands-as-console: true # ============================================================ # GUI # ============================================================ gui: title: "&8Daily Challenges" size: 54 challenge-slots: - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 28 - 29 - 30 - 31 - 32 - 33 - 34 filler: enabled: true material: GRAY_STAINED_GLASS_PANE name: " " information-item: slot: 49 material: CLOCK name: "&6&lDaily Challenges" lore: - "&7Day: &f%day%" - "&7Reset in: &e%time_left%" - "" - "&7Page: &f%page%&7/&f%pages%" previous-page-item: slot: 45 material: ARROW name: "&ePrevious Page" lore: - "&7Click to open the previous page." close-item: slot: 50 material: BARRIER name: "&cClose" lore: - "&7Close Daily Challenges." next-page-item: slot: 53 material: ARROW name: "&eNext Page" lore: - "&7Click to open the next page." # ============================================================ # FORMATS # ============================================================ formats: default-lore: - "%description%" - "" - "&7Progress:" - "%progress_bar%" - "&e%current%&7/&e%required%" - "" - "&7Rewards:" - "%rewards%" - "" - "%status%" incomplete-status: "&cNot completed" click-to-claim: "&e&lCLICK TO CLAIM!" claimed-status: "&a&lCOMPLETED" progress-bar: length: 15 completed-symbol: "■" remaining-symbol: "■" completed-color: "&a" remaining-color: "&7" # ============================================================ # MESSAGES # ============================================================ messages: progress-actionbar: "&eDaily Challenge: &f%challenge% &8- &e%current%&7/&e%required%" completed: chat: "%prefix% &aYou completed the daily challenge &e%challenge%&a!" actionbar: "&a&lCHALLENGE COMPLETED! &f%challenge%" title: "&a&lCHALLENGE COMPLETED!" subtitle: "&f%challenge%" reward-claimed: "%prefix% &aYou claimed the reward for &e%challenge%&a!" reward-already-claimed: "%prefix% &cYou have already claimed this reward." challenge-not-completed: "%prefix% &cYou have not completed this challenge yet." join-reminder: - "" - "%prefix% &eYou have &f%unfinished% &eunfinished Daily Challenges!" - "&7Use &f/gd challenges &7to view them." - "" all-completed: - "" - "&a&lDAILY CHALLENGES COMPLETED!" - "&7You completed all Daily Challenges for today." - "" # ============================================================ # MONDAY # ============================================================ days: monday: enabled: true challenges: coin-collector: enabled: true type: COLLECT_COINS name: "&e&lCoin Collector" material: GOLD_INGOT required: 1000 description: - "&7Collect &e1,000 coins" - "&7during GetDown games." rewards: display: - "&a$500" commands: - "eco give %player% 500" map-runner: enabled: true type: FINISH_MAPS name: "&b&lMap Runner" material: FEATHER required: 5 description: - "&7Finish &b5 GetDown maps." rewards: display: - "&a$750" commands: - "eco give %player% 750" lucky-player: enabled: true type: COLLECT_LUCKY_BLOCKS name: "&6&lFeeling Lucky?" material: SPONGE required: 10 description: - "&7Activate &610 Lucky Blocks." rewards: display: - "&a$500" commands: - "eco give %player% 500" # ========================================================== # TUESDAY # ========================================================== tuesday: enabled: true challenges: fighter: enabled: true type: KILL_PLAYERS name: "&c&lFighter" material: IRON_SWORD required: 5 description: - "&7Kill &c5 players." rewar
    6 downloads
  9. 1.0.0Aug 12, 2026
    6 downloads

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