GI
3.0.0-alpha.2latestUpdate 3.0.0-alpha.2 - more dynamic player-generated treesJun 29, 2020 Trees generated through the command (e.g., /gt tree.OAK) and/or made with the planting recipe were essentially limited to a single seed per world. This made all trees of the same type looked almost identical. Trees generated via chunk generation were unaffected by this issue. Commits can be tracked on my Github fork for the curious. I guess I am providing a little bit of support now? Don't get your hopes up - especially on versions older than 1.15. https://github.com/MattAKAFred/GiantTrees/ Oh, also, everything seems to be working fine on 1.16 To do, if I get bored: Try and build off of 1.13, to support some older versions (unlikely to go much farther back than that...) Add support for manual generation of nether trees (shouldn't be too hard), and maybe giant mushrooms too! Maybe one day, add support for "natural" generation of giant nether trees (this will be probably be harder, as things will need to be split to have different allowed soils per tree type...) PRs welcome.3.0.0-alpha.1Jun 23, 2020
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