This plugin was made to allow servers to reuse public maps without worrying about players downloading the map themselves and locating all of the valuable ores.
The plugin is intentionally made very generic, so a lot of other features automatically come with it. The config allows you to do many things to control block generation (not just ores) in your worlds, and everything works for both new and already existing worlds.
Out of the box:
Diamond and emerald ores will be redistributed.
IMPORTANT:
Make a backup of your world before using this plugin because it will be affected. Keep in mind that, while the config can do many things and accepts many different kinds of inputs, the result might not always be what you first expect. Test it out on a throwaway world first.
INSTRUCTIONS
To configure the world, open up the config.yml that appears in the plugin folder after running the server once. The config contains a list of "populators" that each populates the world with a set of blocks. Simply replace the existing populators with whatever kind of custom populator you want (scroll down for inspiration).
A populator has a number of settings that affect the generation:
Settings
# The type of block to generate, or "all" for all blocks (only for replacing).
# (can also be a list)
# (default: all)
material : <block >
# The populator/generation type: VEIN for clusters, SINGLE for solo blocks.
# (default: VEIN)
type : [ VEIN/SINGLE ]
# The size of the veins to generate.
# (does not represent an exact number of blocks for veins)
# (should be left at 1 for SINGLE populators)
# (default: 1)
size : <vein size >
# The number of generation attempts per chunk.
# (1.4 would mean 1 guaranteed + 40% chance of one extra per chunk)
# (default: 0.0)
tries : <generation tries per chunk >
# The min y-height to generate at.
# (default: 0)
min-height : <min generation height >
# The max y-height to generate at.
# (default: 255)
max-height : <max generation height >
# The type of block to replace previous instances of the specified material with,
# or "none" for no removal of previous blocks.
# (default: none)
replace-with : <block >
# Type of block to replace all other blocks (not covered by the specified material) with,
# or "none" for no removal of other blocks.
# (default: none)
replace-rest-with : <block >
# The type of blocks that can be replaced in the generation, or "all" for all.
# (default: stone, andesite, diorite, granite)
can-replace :
- <block >
# The worlds to generate in.
# (default: "world")
worlds :
- <world name >
# The biomes to generate in, or "all" for all biomes.
# (available: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html )
# (default: all)
biomes : ( all )
- <BIOME>Useful populator examples:
Examples
Generate ore veins:
- material : iron_block
size : 17
tries : 0.5
max-height : 10Explanation
50% chance per chunk to spawn a vein of iron blocks with size 17 at y-level 10 or below.
Regenerate ores:
- material : diamond_ore
size : 8
tries : 1
max-height : 15
replace-with : stoneExplanation
First, replace all already existing diamond ores with stone, then regenerate new veins like in the previous snippet.
Remove all blocks:
- replace-with : airExplanation
Replace all blocks with air.
If the "material" setting is left out, all materials are targeted by default.
Strip the world of specific blocks:
- material :
- oak_log
- oak_leaves
replace-with : airExplanation
Target all blocks of type oak log or oak leaves and replace them with air.
This would remove all oak trees.
Strip the world of everything but specific blocks:
- material :
- sand
- bedrock
replace-rest-with : airExplanation
Target all blocks of type sand or bedrock and replace every block that is not of any of those types with air.
This would remove everything in the world except sand and bedrock.
Generate a layer of blocks:
- replace-with : bedrock
min-height : 5
max-height : 10Explanation
Target all blocks between y-levels 5 and 10 and replace them with bedrock.
This would generate a 6 block deep layer of bedrock covering y-levels: 5, 6, 7, 8, 9 and 10.
Generate things in the air:
- material : diamond_ore
type : SINGLE
tries : 2
min-height : 100
max-height : 100
can-replace :
- airExplanation
Generate a single block of diamond ore, twice per chunk, at y-level 100.
It is important to specify that the populator can replace air as that is what most of y-level 100 is made up of.
FEATURES
Redistribute ores in any world
This is a vanilla world stripped of everything but the ores:
Config
- material :
- diamond_ore
- gold_ore
- iron_ore
- coal_ore
- emerald_ore
- redstone_ore
- lapis_ore
- bedrock
replace-rest-with : air This is the same world but with redistributed ores:
Config
- material : coal_ore
size : 17
tries : 20
max-height : 127
replace-with : stone
- material : iron_ore
size : 9
tries : 20
max-height : 63
replace-with : stone
- material : redstone_ore
size : 8
tries : 8
max-height : 15
replace-with : stone
- material : lapis_ore
size : 7
tries : 1
max-height : 30
replace-with : stone
- material : gold_ore
max-height : 31
replace-with : stone
- material : gold_ore
size : 9
tries : 20
min-height : 32
max-height : 79
replace-with : stone
biomes :
- BADLANDS
- BADLANDS_PLATEAU
- ERODED_BADLANDS
- MODIFIED_BADLANDS_PLATEAU
- MODIFIED_WOODED_BADLANDS_PLATEAU
- WOODED_BADLANDS_PLATEAU
- material : gold_ore
size : 9
tries : 2
max-height : 31
- material : emerald_ore
type : SINGLE
tries : 4
min-height : 4
max-height : 31
replace-with : stone
biomes :
- GRAVELLY_MOUNTAINS
- MODIFIED_GRAVELLY_MOUNTAINS
- MOUNTAINS
- MOUNTAIN_EDGE
- WOODED_MOUNTAINS
- material : diamond_ore
size : 8
tries : 1
max-height : 15
replace-with : stone Increase ore frequency
Config
- material : diamond_ore
size : 8
tries : 10
max-height : 15
replace-with : stone Custom ore generation
Config
- material : gold_block
size : 7
tries : 4
max-height : 20
- material : emerald_block
type : SINGLE
tries : 2
max-height : 40
- material : diamond_block
type : SINGLE
tries : 2.5
max-height : 8 Custom underground biomes
Config
- material : stone
max-height : 62
replace-with : packed_ice
biomes :
- COLD_OCEAN
- DEEP_COLD_OCEAN
- material : stone
type : SINGLE
tries : 10000
max-height : 62
can-replace :
- packed_ice
biomes :
- COLD_OCEAN
- DEEP_COLD_OCEAN
- material : blue_ice
type : SINGLE
tries : 5000
max-height : 30
biomes :
- COLD_OCEAN
- DEEP_COLD_OCEAN Create challenging worlds
Config
- replace-with : air
- material :
- dirt
- stone
- oak_log
- coal_ore
- iron_ore
- gold_ore
- diamond_ore
- gravel
- sand
type : SINGLE
tries : 2000
max-height : 100
can-replace : all Generate layers
Config
- replace-with : air
- replace-with : bedrock
max-height : 0
- replace-with : diamond_ore
min-height : 1
max-height : 5
- replace-with : gold_ore
min-height : 6
max-height : 10
- replace-with : iron_ore
min-height : 11
max-height : 15
- replace-with : coal_ore
min-height : 16
max-height : 20
- replace-with : stone
min-height : 21
max-height : 25
- replace-with : oak_log
min-height : 26
max-height : 30
- replace-with : dirt
min-height : 31
max-height : 34
- replace-with : grass_block
min-height : 35
max-height : 35 Generate weird structures in the air
Config
- material : redstone_block
type : SINGLE
tries : 1000
min-height : 100
max-height : 200
can-replace :
- airSimilar projects
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