Sueta

goBrush

3.7.2-20

Easy way to terraform using heightmaps

·Plugin

Versions below 1.15

Requires Fast Async Worldedit !!!
Use /wea to bypass regions

goBrush is a plugin that's designed to streamline and simplify your mountain building experience.
Using heightmaps you can quickly and easily create stunning mountain ranges in minutes using
the premade designs or become more advanced and create your own custom heightmaps to make the experience even more unique.

- Left click with a flint to open the GUI, right click to place the heightmap
- Easy way to terraform using heightmaps
- Configurable settings inside of the config
- GUI that allows you to change all the settings
- Different Modes allow you to change the way it interacts
- It pulls up and pushes down any block type from the ground
- Support for PlotSquared
- 3D mode for directional shaping
- 18 free heightmap brushes to use
- create your own brushes
- gmask support to choose which blocks to pull
- Worldedit integration for //undo and //redo

Pull and Push

toggle between pushing and pulling, also works in 3D and has different effects when flat is enabled

Flat Mode

puts the maximum height at the block you click and brings
everything around it up to that height.

3D mode

pulls and pushes from the direction you are facing

Auto Rotation

will rotate the brush based on your cardinal rotation:
North, East, South and West. If disabled it will always be facing North.

gobrush.use
/gb info
/gb toggle
/gb undo [number] -> //undo
/gb size [number]
/gb intensity [number]
/gb brush [FileName]

gobrush.export
/gb export [FileName] - creates a new brush based on your worledit selection

gobrush.admin
/gb reload

gobrush.world.bypass
allows you to use it in disabled worlds

gobrush.bypass.maxsize
allows you to go larger than the max size

gobrush.bypass.maxintensity
allows you to go larger than the max intensity

settings

defaults:
size: 15
intensity: 4
imgloresize: 20
# true = up, false = down
directionMode: true
3dmode: false
flatmode: false
autorotation: true
brushenabled: false
brushname: 'hills.png'
maximums:
size: 205
intensity: 6
disabledworlds:
- "add disabled worlds here"



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