Gost
2.3.2_BGost is a Minecraft server plug-in that combines cat and mouse, ghost and man, hide-and-seek... In the tense and exciting confrontation, experience the pursuit of life and death between human beings a
2.3.2_BlatestGost 2.3.2_Fix 2 bugsSep 11, 2026 <details> <summary>点击看中文</summary> Gost 2.3.2_B 更新日志 - 本版本为 2.3.2 的补丁更新,聚焦背包返还系统的稳定性问题,同时重做玩家掉线处理逻辑。 - 未涉及新增玩法,插件版本号与配置版本号保持不变。 🐛 修复:背包返还失效(返还出游戏道具) - 问题现象 部分情况下,玩家游戏结束/离开对局后,返还的背包里混入了游戏内道具(如肾上腺素、狂暴药水等),而不是玩家进入游戏前的原始物品。 - 问题根因 背包快照在保存时使用了 [player.getInventory().getContents()],其内部物品与游戏内实际物品存在引用共享。当游戏开局后执行"清空背包 + 发放游戏道具"时,这份快照会被连带污染,最终返还给玩家的是被污染后的"游戏背包"。此外,快照保存没有任何防重复覆盖保护,一旦在对局中被二次保存,也会用游戏背包覆盖原始背包。 - 修复内容 ①快照深拷贝:新增物品克隆逻辑,保存和返还时均逐个 [ItemStack.clone()],彻底切断快照与游戏内物品的引用共享;同时 Location 也做克隆,防止后续传送污染快照。 ②防重复覆盖:[savePlayerState] 增加保护——若该玩家已存在原始快照,则跳过重复保存并输出警告日志,杜绝"用游戏背包覆盖原始背包"。 ③清空前兜底:清空背包[(updatePlayerInventory)]前若发现该玩家在游戏中却没有快照,立即补保存一次,确保清空前一定存在原始备份。 ④顺序固化:在加入游戏流程中明确标注"先保存原始背包、再清空/初始化"的固定顺序,防止后续改动误调次序。 ⑤诊断日志:保存与返还均打印背包物品数量(已保存玩家 X 的原始背包(N 个物品) / 已返还玩家 X 的原始背包(N 个物品)),便于日后定位问题。 🐛 优化:玩家掉线处理 - 调整内容 玩家掉线一律视为主动退出对局与队列,并立即还原其原始背包,不再区分在线状态。 - 具体改动 ①掉线即退出对局:玩家掉线时无条件执行退出对局流程,立即还原原始背包;还原动作在 PlayerQuitEvent 中同步执行(此时玩家数据尚未落盘),因此即使玩家已经离线,背包也能被正确还原。、 ②掉线即退出队列:若玩家在匹配队列中掉线,自动退出队列并退还入场费。 ③静默处理:掉线场景不再向玩家发送任何提示消息(避免向已断线玩家发包),但队列退还、Boss 栏刷新、广播等逻辑照常执行。 ④快照遗留兜底:若玩家已不在对局中但仍存在遗留快照,退出流程会补做一次背包还原,防止快照残留未处理。 </details> Gost 2.3.2_B Changelog - This release is a patch update for version 2.3.2, focusing on resolving stability issues in the backpack restoration system and completely reworking the logic for handling player disconnections. - No new gameplay features have been added; plugin and configuration versions remain unchanged. 🐛 Fix: Backpack restoration failure (restoring in-game items instead of original contents) - Issue description In certain cases, after players end or leave a game session, their restored backpacks contain in-game items (such as adrenaline or berserk potions) rather than the original items they had before entering the game. - Root cause The backpack snapshot was saved using [player.getInventory().getContents()], which shares references with actual in-game items. When "clearing the backpack and distributing in-game items" occurs at game start, this snapshot becomes contaminated, resulting in the player receiving a polluted "game backpack" upon restoration. Additionally, there was no protection against overwriting during snapshot saving—any secondary save during the match would overwrite the original backpack with the current game inventory. - Fixes implemented ① Deep copy of snapshots: Added item cloning logic to perform [ItemStack.clone()] individually during both saving and restoring, completely severing reference sharing between snapshots and in-game items. Locations are also cloned to prevent contamination via teleportation later. ② Prevent duplicate overwrites: Added protection in [savePlayerState]—if a player already has an existing original snapshot, skip redundant saves and log a warning, preventing the original backpack from being overwritten by the game inventory. ③ Preemptive backup before clearing: Before clearing the backpack [in updatePlayerInventory], if a player is detected in the game but lacks a snapshot, immediately save one first, ensuring that a valid original backup exists prior to clearing. ④ Fixed execution order: Clearly define the fixed sequence in the game joining process—"first save original backpack, then clear/reset"—to prevent future modifications from accidentally reversing the order. ⑤ Diagnostic logging: Log the number of items in the backpack during both saving and restoring (e.g., "Saved player X's original backpack (N items)" / "Restored player X's original backpack (N items)") to facilitate future issue tracking. 🐛 Optimization: Player disconnection handling - Changes made All player disconnections are now treated as voluntary exits from the game and queue, triggering immediate restoration of the original backpack without distinction based on online status. - Specific changes ① Disconnection = exit: Unconditionally trigger the game exit procedure when a player disconnects, immediately restoring the original backpack. The restoration action runs synchronously within the PlayerQuitEvent (before player data is persisted), ensuring correct backpack restoration even if the player is already offline. 、 ② Disconnection results in queue exit: If a player disconnects while in the matchmaking queue, they will be automatically removed from the queue and their entry fee refunded. ③ Silent handling: No notification messages will be sent to players upon disconnection (to avoid sending packets to disconnected users), but queue refunds, boss bar refreshes, broadcasts, and other logic will proceed as normal. ④ Snapshot fallback protection: If a player is no longer in the game session but has leftover snapshots, the exit process will perform an additional inventory restore to prevent unprocessed snapshot remnants.2.3.2Gost 2.3.2Aug 29, 2026 <details> <summary>点击看中文</summary> - 近期更新频繁,给各位道歉,灵感实在太多了。 - 基于2.3.0开发的GostMod_v2中发现的问题——对局中饱食度会消耗,这显然不符合我之前的设计,在修复的时候我就认为饥饿值是不是也能作为追逐战中决胜的因素之一?随即做出了这个版本。2.3.2更新内容:
①道具“冲刺矛”向低版本兼容!! - 在<1.21.4的游戏版本中,冲刺矛的道具将换成“三叉戟”,功能一致,具体的效果是右键向前冲刺5米。 ②新增对局饥饿值消耗功能(可配置、可开关) - 对局现在默认会消耗饥饿值,但是局内可恢复,此功能跟局外的饥饿值独立,结算后会恢复开局前的饱食度。该新功能可配置开关和恢复速度 - 进入对局所有人的饱食度会回满,在游戏过程中奔跑会正常消耗饱食度 - 人类:按下[Shift]蹲下,每秒恢复1饱食度 - 鬼:按下[Shift]蹲下,每0.8秒恢复1饱食度 - 转换阵容时饱食度回满 - 猎魔人阶段饱食度回满且不消耗 </details> - Apologies for the frequent updates lately—my inspiration has been overwhelming. - An issue was discovered in GostMod_v2, developed based on 2.3.0: hunger would deplete during matches, which clearly contradicted my original design. While fixing it, I started wondering whether hunger could also become a decisive factor in chase battles. That led me to create this version.Changelog 2.3.2:
① The "Sprint Spear" item now supports backward compatibility with older versions! - In game versions <1.21.4, the "Sprint Spear" will be replaced with a "Trident," which functions identically—right-clicking allows you to sprint forward 5 meters. ② New feature: Hunger consumption during matches (configurable and toggleable) - Matches now consume hunger by default, but hunger can be restored during gameplay. This system operates independently from your off-match hunger level and restores your initial saturation at the end of the match. The new feature is fully configurable, including toggling and adjusting recovery speed. - All players' hunger levels are fully restored upon entering a match. Running during the match consumes hunger normally. - Humans: Press [Shift] to crouch, regaining 1 point of hunger per second. - Ghosts: Press [Shift] to crouch, regaining 1 point of hunger every 0.8 seconds. - Hunger is fully restored when switching teams. - During the Hunter phase, hunger is fully restored and does not deplete.2.3.1Gost 2.3.1Aug 26, 2026 - Final version of v2.3.1! - 一个更棒的Gost_v2.3.1的修改版! - A Better version of Gost_v2.3.1! Check what's new in v2.3.1—>[Gost Wiki](https://726113394-cloud.github.io/Gost/) <details> <summary>点我看 中文 !</summary> 更新内容如下: 🛡️ 救赎者系统 · 重构 - 删除「神圣守护模式 1/2」切换开关,救赎者现常驻每局游戏 - 每局最多 2 名救赎者,随「神之救赎」道具随机绑定人类玩家发放 - 救赎者直接获得独立神圣守护(不影响原有神圣守护系统) - 神之救赎 · 修改: 使用次数从 2 改为 1,并直接附加道具 一次机会; 强制置入物品栏第一格,并增加防重复发放(救赎者后续触发神圣守护不再重复获得); ⚔️ 收割者武器 · 彻底重做 - 左键单体攻击:冷却 2 秒,对 普通鬼 需 2 次击杀,对 母体鬼 需 4 次击杀(纯击中次数判定,不再依赖血量) - 右键范围技能「收割」:半径 4 格 AOE,冷却 10 秒,附带冲击粒子特效 + 凋零死亡音效 👻 鬼复活机制 · 优化 - 死亡后隐身但可自由移动(不再锁定坐标、不再减速、不再飞行) - 复活方式改为随机地点复活(在游戏区域内随机坐标传送),不再原地复活 - 保留 10 秒倒计时 + 重生字幕/音效 🧙 猎魔人阶段防御 · 重构 - 阵营伤害保护:猎魔人无法伤害人类/猎魔人,鬼无法伤害鬼(母体无法击杀普通鬼),人类无法伤害人类 - 死亡拦截:鬼/猎魔人的真实死亡事件被取消,不会回到重生点 - 环境伤害保护:鬼/猎魔人免疫坠落、岩浆、火焰等环境伤害 - 删除「禁止回血」:猎魔人阶段玩家可正常回血 - 猎魔人阶段获得/刷新神圣守护:新增配置开关 holy-guardian-on-phase: true(配置版本 27→28)。开启时,所有剩余人类进入猎魔人阶段获得神圣守护(已有守护的刷新为满状态,重置 3 次抵挡计数);关闭则走旧逻辑 👾 鬼阵营进化系统 · 新增 - 触发条件:猎魔人阶段,参与游戏玩家 > 5 人时 - 生成:游戏区域内随机位置放置发光的绿宝石(持续附魔粒子 + 发光效果标记) - 拾取条件:仅普通鬼可以拾取 - 效果:拾取后变身为母体鬼,获得母体血量,可猎杀猎魔人 - 公告/字幕/音效(中英双语): - 出现提示:✦ 游戏区域出现母体升级绿宝石! / ✦ A Mother Upgrade Emerald has appeared! - 变身字幕:你成为了母体鬼! /
You are the Mother Ghost! - 变身广播:[玩家]拾取了母体绿宝石,变身为母体鬼! - 音效:挑战完成提示 + 末影龙低吼 - 游戏结束时自动清理绿宝石 ⛓️ 母体攻击机制 · 优化 - 无神圣守护的猎魔人:4 次击中 → 感染 - 有神圣守护的猎魔人:先 3 次破除守护,再 4 次 → 感染 🍴 臭牛排机制 · 改动 - 右键开始食用,1 秒吃完后效果生效,中途切换物品会打断 🎒 背包管理系统 · 新增 - 对局期间最多 9 个道具 - 道具不可放入背包(强制移回物品栏) - 道具不堆叠,不允许两个相同道具,不允许两个肾上腺素(人鬼通用道具除外) - 「收割者」/「神之救赎」强制放置在第一格 - 顺带修复:ItemManager.tryGiveItem 定时发放时加入专属道具去重(不重复发肾上腺素/狂暴/控魂术等),只放物品栏不放背包,与 v2.3.1 背包规则一致 💰 额外奖励结算 · 修复&优化 - 原代码已有奖励机制(addRewardPoints/settleRewardPoints/depositServerReward)但从未在游戏结束时调用,现于 endGame、endGameWithNoGhosts、forceStopGame 三处补上结算调用 - config.yml 补上缺失的 reward 配置段(救赎 100 / 普通鬼 50 / 母体 100),键名对齐原有 getter (当你救赎一名鬼玩家/击杀一名母体时可获得100游戏币,当猎魔人击杀一名普通鬼可获得50游戏币) 🔥 击杀烟花反馈 · 优化 - 猎魔人击杀鬼时,在击杀位置放烟花(红黄 BURST 效果,1 tick 后引爆) - 保留爆炸粒子 + 凋零死亡音效 - 新增击杀字幕(中英双语): 中文:
击杀成功! → 你击杀了 [玩家] English:
Elimination! → You eliminated [Player] 🎯 选区粒子框 · 全新 - 设置选区后,显示火焰粒子框,持续 30 秒 🌐 双语字幕 · 优化 - 复活等待 / 重生 / 收割 / 救赎 / 母体禁足等新增中英双语字幕 ⚙️ 命令整合与权限精简 · 优化 - 将divineguardian / ghostparticle (神圣守护/粒子效果)并入 /gostadmin divine 和 /gostadmin particle - 仅保留三个权限:gost.use | gost.player | gost.admin 🧩 新增/修改文件 - SoundCompat.java(新增)— 音效全版本兼容 - ParticleCompat.java(已有)— 粒子全版本兼容 - DivineGuardianManager.java — 复活逻辑、击杀烟花、母体进化系统 - GameListener.java — 绿宝石拾取监听 </details> Update details as follows: 🛡️ Redeemer System · Overhaul - Removed the "Sacred Guardian Mode 1/2" toggle; redeemers are now permanently active in every game session. - Up to 2 redeemers per match, randomly assigned to human players via the "Divine Redemption" item. - Redeemers directly gain independent Sacred Guardian protection (without affecting the original Sacred Guardian system). - Divine Redemption · Changes: Usage count reduced from 2 to 1, and now automatically grants one chance upon use. Item is forced into the first inventory slot, with anti-duplicate logic added (subsequent activation of Sacred Guardian by redeemers will not grant duplicates). ⚔️ Reaper Weapon · Complete Rewrite - Left-click single-target attack: 2-second cooldown. Requires 2 hits to kill regular ghosts, 4 hits to kill Mother Ghosts (based purely on hit count, no longer dependent on health). - Right-click area-of-effect skill "Harvest": 4-tile radius AoE, 10-second cooldown, featuring shockwave particle effects and a withering death sound. 👻 Ghost Respawn Mechanism · Optimization - After death, ghosts become invisible but retain full mobility (no longer locked in place, no movement speed reduction, and no flight restriction). - Respawn location changed to random spawn points within the game area (teleported to a random coordinate), instead of respawning at the original location. - Retains 10-second countdown timer along with respawn subtitle/sound effect. 🧙 Hunter Phase Defense · Restructure - Faction damage protection: Hunters cannot damage humans or other hunters; ghosts cannot damage fellow ghosts (Mother Ghosts cannot kill regular ghosts); humans cannot damage other humans. - Death interception: True death events for ghosts and hunters are canceled—players do not return to their respawn point. - Environmental damage immunity: Ghosts and hunters are immune to fall damage, lava, fire, and other environmental hazards. - Removal of "No Healing Allowed": Players in Hunter phase can heal normally. - Sacred Guardian acquisition/refresh during Hunter phase: New configuration switch added:
holy-guardian-on-phase: true(config version 27→28). When enabled, all remaining humans entering the Hunter phase receive Sacred Guardian (existing guardians are refreshed to full state, resetting the 3-block counter). If disabled, previous logic applies. 👾 Ghost Faction Evolution System · Added - Trigger condition: During the Hunter phase, when there are more than 5 participating players. - Generation: A glowing emerald appears at a random location within the game area (with continuous enchantment particles and glowing visual markers). - Pickup condition: Only regular ghosts can pick it up. - Effect: Upon pickup, transforms into a Mother Ghost, gains Mother Ghost health, and becomes capable of hunting down Hunters. - Announcements/Subtitles/Sounds (bilingual Chinese/English): Appearance notification: ✦ A Mother Upgrade Emerald has appeared! - Transformation subtitle:You are the Mother Ghost! - Transformation Broadcast: [Player] picked up the Mother Emerald and transformed into the Mother Ghost! - Sound Effects: Challenge completion notification + Ender Dragon roar - Automatically clear emeralds upon game end ⛓️ Mother Attack Mechanism · Optimization - Hunter without Divine Protection: 4 hits → infection - Hunter with Divine Protection: First break protection with 3 hits, then 4 more hits → infection 🍴 Stinky Steak Mechanism · Change - Right-click to start eating; effect activates after 1 second of consumption. Switching items mid-eat will interrupt the process. 🎒 Backpack Management System · New Features - Maximum of 9 items allowed during gameplay - Items cannot be placed in the backpack (automatically returned to inventory) - Items do not stack; no duplicate items allowed, including two identical items or two adrenaline doses (except for shared human/ghost items) - "Harvester" / "Divine Redemption" must be forced into the first slot - Also fixed: ItemManager.tryGiveItem now includes unique item deduplication when issuing timed rewards (no repeated adrenaline, rage, soul control, etc.), only placing items in inventory—not backpack—aligning with v2.3.1 backpack rules 💰 Additional Reward Settlement · Fix & Optimization - Original code already had reward mechanisms (addRewardPoints/settleRewardPoints/depositServerReward), but they were never called at game end. Now added settlement calls in endGame, endGameWithNoGhosts, and forceStopGame - Added missing reward configuration section in config.yml (Redemption: 100 / Regular Ghost: 50 / Mother: 100), with key names aligned with existing getters (You earn 100 game coins when you redeem a ghost player or eliminate a host body; hunters earn 50 game coins for eliminating a regular ghost.) 🔥 Kill Firework Feedback · Optimization - When a hunter eliminates a ghost, place a firework at the kill location (red and yellow BURST effect, explodes after 1 tick) - Retain explosion particles and wither death sound effects - Add new kill subtitle (bilingual Chinese/English): Chinese:
Elimination successful! → You eliminated [player] English:
Elimination! → You eliminated [Player] 🎯 Selection Particle Frame · New - After selecting an area, a flame particle frame appears and lasts for 30 seconds. 🌐 Dual-Language Subtitles · Improved - Added Chinese-English dual subtitles for respawn waiti
2.3.0Gost 2.3.0Jul 7, 2026 2.3 is came!I add two new items in the game for new game version!And I made the OP more OP in the sever with Gost.
Look at the vedio to check the news in[2.3.0](https://www.bilibili.com/video/BV1eHKj69E4H)👈 <details> <summary>点击看中文</summary>
1.新增道具「冲刺矛」&「漂浮药水」
「冲刺矛」:物品ID为金矛(GOLDEN_SPEAR),左键使用可进行一次原版矛的冲刺效果,使用后即刻消失。 (该道具仅在服务器版本 ≥ 1.21.4 时可用,插件启动时自动检测服务器版本并给出反馈。像要使用全版本兼容的请查看v2.3.2版本) 「漂浮药水」:物品ID为滞留药水(LINGERING_POTION),右键使用获得漂浮效果 4.5 秒。2.新增管理员单人测试模式(/gostadmin testmode)
管理员可单人强制开局,对局不会因人数不足而结束,道具正常发放,方便管理员/服主单人测试本插件(可以在对局中使用道具检验你设计的地图是否合理)。3.新增管理员指令 /gostadmin giveitem <道具名>
现在管理员可以使用 /gostadmin giveitem <道具名> 直接获得道具,支持模糊匹配(比如 肾上腺素、凝冰球、冲刺矛 等所有游戏道具)(目前发现“冲刺矛”这一道具在局外可能存在无法获得对应道具的问题”)。4.新增管理员强制开局指令 /gost start
管理员可跳过最小玩家数限制强制开始游戏。虽然我们此前就有/gostadmin start,但是这个可以正常随机地图。5.Config_version从26升级到 27,插件版本升级到 2.3.0。
6.新添加了对局结束之后展出积分排行榜
</details>1.Added new items:
“Spear Rush” uses GOLDEN_SPEAR as the item ID, left-click to perform a spear rush-like dash effect, consumed immediately after use. (Only available on server version ≥ 1.21.4, with automatic version detection on startup.If you want to get this item on the server vesion <1.21.4,please try v2.3.2.) “Levitation Potion”: Uses LINGERING_POTION, right-click to gain Levitation effect for 4.5 seconds.2.Added admin test mode (/gostadmin testmode):
Admins can start a solo game session that won’t end due to insufficient players, with normal item distribution for testing purposes.3.Added admin command /gostadmin giveitem <item name>:
Admins can directly obtain any item (supports fuzzy matching) (Now I found that sometimes “Spear Rush” may not be out of the game,Is it a bug I need to fix?).4.Added admin force start command /gost start:
Admins can bypass the minimum player limit to force start a game.5. Configuration version upgraded to 27, plugin version upgraded to 2.3.0.
6. Added a leaderboard display after the match ends.
2.2.3_CGost 2.2.3(Fix)Jun 13, 2026 <details> <summary>点击看中文</summary> 在2.2.3_B版本的基础上, 1.修复 Vault 经济接口兼容性问题: 兼容不同版本 Vault 的 has()、withdrawPlayer()、depositPlayer() 方法签名(支持 OfflinePlayer / Player / String 三种参数),解决 EssentialsX 与 Vault 一些不同版本之间不兼容导致的命令崩溃问题。 2.新增生物清理系统: 游戏开始时自动清除游戏区域内的所有怪物和动物,可配置是否禁止游戏区域内生成任何生物。 </details> 1.Fixed Vault economy API compatibility: on v2.2.3_B, Added fallback support for has(), withdrawPlayer(), and depositPlayer() method signatures across different Vault versions (OfflinePlayer / Player / String parameters), resolving command crashes caused by EssentialsX and Vault incompatibility with some of their different version. 2.Added entity clearing system: Automatically removes all monsters and animals within the game area when the game starts, with configurable options to prevent any mob spawning inside the game area.2.2.3_BGost 2.2.3(Better Version:⚠Re-support English)May 26, 2026 <details> <summary>我要看中文</summary> 2.2.3_B在2.2.3(2.2.3_A)的基础上:新增道具居中字幕提示: • 肾上腺素使用者:
肾上腺素! → 移动速度大幅提升! • 狂暴药水使用者:
狂暴药水! → 攻击力与速度提升! • 凝冰球被击中者:
被冻伤! → 移动速度降低! • 控魂术被控者:✧ 你被控魂! → 无法移动! • 臭牛排使用者:
好臭! → 速度提升,但位置已暴露! • 灵魂探测器被揭露者:
你的位置被揭露! → 所有玩家都能看到你! • 神之救赎双方:救赎者
神之救赎成功! / 被救者
你被救赎了!
重新支持英文: 在 config.yml 中设置 language.default: en_US 即可切换为英文,所有游戏内提示、广播、错误消息均支持中英文切换。 </details> I update 2.2.3(2.2.3_A) to 2.2.3_B:
New Item Centered Subtitle Notifications: • Adrenaline User:
Adrenaline! → Movement speed greatly increased! • Rage Potion User:
Rage Potion! → Attack power and speed increased! • Freezing Ball Hit Player:
Frozen! → Movement speed reduced! • Soul Control Target: ✧ You are controlled! → Cannot move! • Stinky Steak User:
So stinky! → Speed increased, but position revealed! • Soul Detector Exposed Player:
Your location is revealed! → All players can see you! • Divine Salvation Both Parties: Savior
Divine salvation successful! / Saved
You have been saved!
Re-Support English Language: Set language.default: en_US in config.yml to switch to English. All in-game prompts, broadcasts, and error messages support both Chinese and English.
2.2.3_AGost 2.2.3May 20, 2026 <details> <summary>我要看中文</summary> 🔊 新增音效系统: 阶段音效: • 准备阶段倒计时最后3秒:BLOCK_NOTE_BLOCK_HAT(每秒一次) • 游戏正式开始:ENTITY_ENDER_DRAGON_GROWL(全服) • 人类胜利:人类方 UI_TOAST_CHALLENGE_COMPLETE,鬼方 ENTITY_WITHER_DEATH • 鬼胜利:鬼方 UI_TOAST_CHALLENGE_COMPLETE,人类方 ENTITY_WITHER_DEATH 发放道具音效: • 每个玩家获得道具时播放 ENTITY_ITEM_PICKUP(不同道具不同音调) • 发放完毕全局提示 BLOCK_NOTE_BLOCK_PLING 道具使用音效: • 肾上腺素:ENTITY_PLAYER_SPLASH • 狂暴药水:ENTITY_WITHER_SHOOT • 凝冰球:ENTITY_SNOWBALL_THROW • 控魂术:使用者 ENTITY_ILLUSIONER_CAST_SPELL,被控鬼 ENTITY_ELDER_GUARDIAN_CURSE • 臭牛排:ENTITY_GENERIC_EAT + ENTITY_PLAYER_BURP • 传送珍珠:ENTITY_ENDER_PEARL_THROW • 灵魂探测器:使用者 ENTITY_ILLUSIONER_PREPARE_MIRROR,全服ENTITY_ENDER_DRAGON_FLAP • 第二次机会:使用者 ITEM_TOTEM_USE,攻击鬼 ENTITY_ELDER_GUARDIAN_CURSE,其他玩家 ENTITY_PLAYER_LEVELUP 阵容切换音效: • 人类→鬼:ENTITY_VEX_AMBIENT(阴森低鸣) • 鬼→人类:ENTITY_PLAYER_LEVELUP(升级音效) ⚙️ 配置自动迁移: 检测到配置版本不一致时,自动读取旧配置中的所有值,生成新配置后将旧值写回(仅迁移新配置中存在的键,废弃项自动过滤),新增项使用默认值,旧配置备份为 config_old_v{版本号}.yml。服主更新插件后无需手动编辑配置。 配置版本升级到26。 </details> 🔊 New sound effect system added: Stage sound effects: • 3 seconds before the start of the preparation stage: BLOCK_NOTE_BLOCK_HAT (once per second) • Game officially starts: ENTITY_ENDER_DRAGON_GROWL (server-wide) • Human victory: UI_TOAST_CHALLENGE_COMPLETE for the human side, ENTITY_WITHER_DEATH for the ghost side • Ghost victory: UI_TOAST_CHALLENGE_COMPLETE for the ghost side, ENTITY_WITHER_DEATH for the human side Sound effects for distributing items: - Play ENTITY_ITEM_PICKUP when each player receives an item (with different pitches for different items) - Play BLOCK_NOTE_BLOCK_PLING as a global prompt when distribution is complete Item usage sound effects: - Adrenaline: ENTITY_PLAYER_SPLASH - Rage Potion: ENTITY_WITHER_SHOOT - Freezing Orb: ENTITY_SNOWBALL_THROW - Soul Control: User ENTITY_ILLUSIONER_CAST_SPELL, Controlled Ghost ENTITY_ELDER_GUARDIAN_CURSE - Rotten Steak: ENTITY_GENERIC_EAT + ENTITY_PLAYER_BURP - Teleport Pearl: ENTITY_ENDER_PEARL_THROW - Soul Detector: User ENTITY_ILLUSIONER_PREPARE_MIRROR, Server-wide ENTITY_ENDER_DRAGON_FLAP - Second Chance: User ITEM_TOTEM_USE, Attacked Ghost ENTITY_ELDER_GUARDIAN_CURSE, Other Players ENTITY_PLAYER_LEVELUP Sound effects for character transformation: • Human to Ghost: ENTITY_VEX_AMBIENT (Sinister low moan) • Ghost to Human: ENTITY_PLAYER_LEVELUP (Level-up sound effect) ⚙️ Automatic configuration migration: When a configuration version mismatch is detected, all values from the old configuration are automatically read, and after generating the new configuration, the old values are written back (only keys present in the new configuration are migrated, and deprecated items are automatically filtered). New items use default values, and the old configuration is backed up as config_old_v{version number}.yml. Server owners do not need to manually edit the configuration after updating the plugin. The configuration version has been upgraded to 26.2.2.2Gost 2.2.2May 11, 2026 <details> <summary>点击看中文</summary> 新增:🛡️ 神圣守护系统重置 & 猎魔人
1. 鬼玩家复活机制 猎魔人阶段鬼玩家被击杀后进入旁观模式,可配置的复活倒计时(默认15秒),倒计时显示在ActionBar上,复活时播放视觉效果和音效。 2. 智能血量调整系统 普通鬼血量降至2点,母体鬼血量降至3点,猎魔人血量固定为2点(均可配置)。自动适应游戏阶段变化。 3. 禁止回血机制 猎魔人阶段禁止所有玩家回血(包括自然恢复、饱食度、药水效果),并提供明确的游戏提示。 4. 收割者伤害系统 基于伤害值而非攻击次数的击杀逻辑,可配置每次攻击伤害值,显示伤害值和剩余血量信息。 配置项:divine-guardian.demon-hunter 下可调整复活时间、血量、伤害等参数。此版本我还没找玩家测试是否具有可行性,或者是否存在任何Bug,若出现问题请退回使用上一个版本。
加
群联系:649213920
或者给我发邮件—>[email protected]
</details> Newly Added:🛡️ Sacred Guardian System remake & Enhanced Features for the Demon Hunter Stage
Ghost Player Resurrection Mechanism When a ghost player is killed in the Demon Hunter stage, they enter spectator mode. A configurable resurrection countdown (default 15 seconds) is displayed on the ActionBar, and visual effects and sound effects are played when they resurrect. 2. Intelligent Health Adjustment System The health of ordinary ghosts is reduced to 2 points, and that of the mother ghost is reduced to 3 points. The health of the demon hunter is fixed at 2 points (all configurable). Automatically adapts to changes in game stages. 3. Prohibition of Health Restoration Mechanism During the Demon Hunter stage, all players are prohibited from restoring their health (including natural recovery, fullness, and potion effects), and clear in-game prompts will be provided. 4. Harvester Damage System Kill logic based on damage value rather than attack count, configurable damage value for each attack, display damage value and remaining health information. The configuration item: divine-guardian.demon-hunter allows for adjustments to parameters such as resurrection time, health points, and damage.This version hasn't been tested by any players for feasibility or any bugs yet.
Use with caution,if you get any problem while using,return last version please.
To contact me, please email: [email protected]
2.2.1_CGost 2.2.1_Cover versionApr 10, 2026 <details> <summary>点击看中文</summary> 首先,问题出在Gost插件2.2.1_B版本: (该版本已紧急撤回) 存在底层启动项的编译错误——在删除多语言支持的时候,新的编码导致LanguageManager文件在初始化失败时提供回退。即使能运行(2.2.0版本实测),玩家看到的文本提示可能会存在硬编码消息或错误提示。 Gost 2.2.1_Cover version对存在的问题进行针对性修复/优化: 1. 大幅扩充默认消息库 (LanguageManager.java) 在 loadDefaultMessages() 方法中添加了 90+ 条默认中文消息 覆盖了游戏所有关键环节:游戏状态、角色转换、道具使用、经济系统、错误提示等 即使语言文件加载失败,玩家也能看到完整的中文提示(今后的版本只支持中文而不再支持英文输出,早在2.2.0已经删除英文文件,但之前的版本都支持自翻译massage_ch_CN.yml文件) 2. 智能消息回退机制 (LanguageManager.java) 修改了 getMessage() 方法,不再返回 "§cMissing message: xxx" 根据消息键(key)的前缀返回对应的友好提示: game. → "§e游戏提示" role. → "§c角色状态" item. → "§a道具效果" error. → "§c操作失败" 更多… 后台会记录找不到的消息键,但玩家看到的是友好的中文提示 3. 错误隔离保护 所有消息获取和处理都加入了异常捕获 即使部分功能异常,也不会影响核心游戏流程 玩家始终能看到可理解的中文提示 插件启动保护:如果 LanguageManager 初始化失败,插件仍能正常运行 消息获取保护:任何消息获取失败都会返回友好的替代消息 玩家体验优先:所有玩家可见的提示都是完整的中文句子 原2.2.1_B更新内容:修复了凝冰球只对鬼玩家生效的问题(现在对所有玩家生效)
默认血量已调整为10颗心(20点生命值)
移除了道具叠加开关相关设计
更新了配置版本号(v19 → v20) </details> **First of all, the problem lies in the Gost plugin version 2.2.1_B: (This version has been urgently withdrawn) ** There is a compilation error in the underlying startup items - when removing multilingual support, the new encoding causes the
LanguageManagerfile to provide fallback when initialization fails. Even if it can run (verified in version 2.2.0), the text prompts seen by players may contain hard-coded messages or error prompts. Gost 2.2.1_Cover version has carried out targeted fixes/optimizations for existing issues: 1. Significantly expanded the default message library (LanguageManager.java) Added over 90 default Chinese messages in the loadDefaultMessages() method Covering all key aspects of the game: game status, character transformation, item usage, economic system, error prompts, etc. Even if the language file fails to load, players can still see complete Chinese prompts (future versions will only support Chinese and no longer support English output. The English file was removed as early as 2.2.0, but previous versions supported self-translation of the massage_ch_CN.yml file) 2. Intelligent Message Fallback Mechanism (LanguageManager.java) The getMessage() method has been modified to no longer return "§cMissing message: xxx". Instead, it returns a corresponding friendly prompt based on the prefix of the message key (key). "§eGame Tip" "§cRole Status" Item effect → "§aItem Effect" "§cOperation failed" More... The backend will record the message keys that cannot be found, but players will see friendly Chinese prompts. 3. Error Isolation Protection Exception handling has been added to all message acquisition and processing. Even if some functions are abnormal, it will not affect the core game process. Players can always see understandable Chinese prompts. Plugin startup protection: If the LanguageManager initialization fails, the plugin can still run normally. Message retrieval protection: Any failure in message retrieval will return a friendly alternative message. Player experience first: All prompts visible to players are complete Chinese sentences. Original 2.2.1_B Update Content: Fixed the issue where the Iceball only affected ghost players (now affects all players) The default health points have been adjusted to 10 hearts (20 hit points).Removed the design related to the item stacking switch
Updated the configuration version number (v19 → v20)
2.2.1_AGost 2.2.1Apr 8, 2026 <details> <summary>点击看中文</summary> 🌑 黑暗效果与疾跑并存系统(重大改进) 原生DARKNESS效果:使用Minecraft原生的DARKNESS效果(1.19+)或BLINDNESS效果(旧版本) 疾跑功能修复:通过属性修改器增加移动速度,抵消DARKNESS效果对疾跑的影响 智能检查机制:定时检查玩家疾跑状态,自动恢复被阻止的疾跑 属性修改器系统:为每个有黑暗效果的玩家添加30%移动速度加成 版本兼容性:自动检测并适配不同Minecraft版本的效果类型 管理员友好:管理员和创造模式玩家也会受到黑暗效果影响,但有明确提示 ❌ 神圣守护系统问题 神圣守护无法触发: 确认神圣守护功能已启用(divine-guardian.enabled: true) 检查是否只剩下最后一名人类玩家 确认游戏正在进行中(非准备阶段) v2.2.1版本已修复触发问题,请确保使用最新版本 救赎者模式问题: 确认模式设置为2(divine-guardian.mode: "2") 检查救赎者道具是否正确发放 确认转化次数未超过限制(默认2次) 模式切换问题: 使用 /divineguardian setmode <1|2> 命令切换模式 切换后可能需要重新加载配置或重启游戏 v2.2.1版本增强了模式切换的稳定性 "一次机会"道具问题: 确认玩家是人类阵营(仅人类可使用) 检查道具是否已触发过(每个玩家只能使用一次) 确认冷却时间是否已结束(默认180秒) v2.2.1版本已修复触发问题,请确保使用最新版本 🔧 性能与稳定性: 内存优化:移除未使用的代码和依赖 错误修复:修复队列状态同步问题 提示完善:完善玩家操作反馈提示 🛡️ 神圣守护系统修复: 神圣守护触发修复:修复神圣守护在某些情况下无法正确触发的问题 救赎者模式优化:优化救赎者道具的发放和使用逻辑 模式切换稳定性:增强游戏进行中模式切换的稳定性 冷却时间修复:修复神圣守护冷却时间计算问题 🎯 道具系统修复: "一次机会"道具修复:修复"一次机会"道具在某些情况下无法正确触发的问题 道具冷却时间同步:修复道具冷却时间显示不同步的问题 道具发放逻辑优化:优化随机道具发放算法,确保公平性 道具使用反馈:增强道具使用时的视觉和听觉反馈 ⚙️ 配置系统升级: 配置版本升级到19 黑暗效果描述更新为"不影响疾跑" 黑暗效果默认启用状态改为true </details> 🌑 Coexistence System of Darkness Effect and Sprinting (Major Improvement) Original DARKNESS Effect: Utilize the native DARKNESS effect (1.19+) or BLINDNESS effect (older versions) of Minecraft Sprinting Function Fix: Increase movement speed through attribute modifiers to counteract the impact of the DARKNESS effect on sprinting Intelligent Check Mechanism: Periodically check the sprinting status of players and automatically restore sprinting that has been blocked Attribute Modifier System: Add a 30% movement speed bonus for each player with the darkness effect Version Compatibility: Automatically detect and adapt to different effect types in Minecraft versions Administrator-Friendly: Administrators and creative mode players are also affected by the darkness effect, but with clear prompts ❌ Issues with the Divine Guardian System Divine Guardian Not Triggering: Confirm that the divine guardian function is enabled (divine-guardian.enabled: true) Check if there is only one human player left Confirm that the game is in progress (not in the preparation stage) The v2.2.1 version has fixed the triggering issue, please ensure you are using the latest version Redeemer Mode Issues: Confirm that the mode is set to 2 (divine-guardian.mode: "2") Check if the redeemer item has been correctly distributed Confirm that the transformation count has not exceeded the limit (default 2 times) Mode Switching Issues: Use the /divineguardian setmode <1|2> command to switch modes A configuration reload or game restart may be required after switching The v2.2.1 version has enhanced the stability of mode switching "One Chance" Item Issues: Confirm that the player is on the human team (only humans can use it) Check if the item has been triggered before (each player can only use it once) Confirm that the cooldown period has ended (default 180 seconds) The v2.2.1 version has fixed the triggering issue, please ensure you are using the latest version 🔧 Performance and Stability: Memory Optimization: Remove unused code and dependencies Bug Fix: Resolve queue status synchronization issues Prompt Improvement: Enhance player operation feedback prompts 🛡️ Divine Guardian System Fix: Holy Guardian Trigger Fix: Fixed the issue where Holy Guardian failed to trigger correctly in certain situations. Redeemer Mode Optimization: Optimized the distribution and usage logic of the Redeemer item. Mode Switch Stability: Enhanced the stability of mode switching during gameplay. Cooldown Time Fix: Fixed the calculation issue of the cooldown time for Holy Guardian. 🎯 Item System Fix: Fix for "One Chance" item: Fixed the issue where the "One Chance" item failed to trigger correctly in certain situations. Item cooldown synchronization: Fixed the problem of inconsistent display of item cooldown times. Optimization of item distribution logic: Optimized the random item distribution algorithm to ensure fairness. Enhanced item usage feedback: Improved visual and auditory feedback when using items. ⚙️ Configuration system upgrade: Configuration version upgraded to 19. Darkness effect description updated to "Does not affect sprinting". Default enabled state of the darkness effect changed to true.2.2.0Gost 2.2.0Apr 4, 2026 <details> <summary>点击看中文</summary> 🆕 v2.2.0 更新亮点 在2.1.1的基础上 🛡️ 神圣守护系统(v2.1.1新增) 最后一位人类:当只剩下一位人类玩家时,自动激活神圣守护 免疫感染:拥有3次免疫感染的机会(可配置) 随机传送:被攻击时随机传送到地图安全位置 特殊效果:获得速度I效果、发光效果 失效机制:使用次数耗尽后获得隐身10秒效果 完整管理:管理员可控制所有神圣守护参数 _添加了第二种可行性:_ ⚡ 神圣守护模式2 - 救赎者系统 救赎者:当人类数量减少到1时,最后一名人类成为救赎者 神之救赎道具:救赎者获得专属道具,可转化鬼玩家回人类 随机传送:使用道具后救赎者会被随机传送到安全位置 次数限制:道具可使用2次(可配置),使用完后回归普通人类 视觉效果:救赎者全程高亮显示,拥有速度效果 🎮 游戏模式切换 模式1:传统神圣守护(感染免疫+随机传送) 模式2:全新救赎者模式(转化鬼玩家) 命令切换:/divineguardian setmode <1|2> 动态生效:游戏进行中切换模式会立即生效 🔧 队列系统全面优化 智能队列清理:当队列人数少于最小玩家数时,自动清空队列并退还金币 退出队列提示:玩家退出队列时会收到明确的金币退还提示 加入队列引导:玩家加入队列时收到使用/gost leave退出的提示 Boss栏同步修复:修复队列玩家离开后Boss栏不消失的问题 队列状态透明:实时显示队列状态,避免玩家困惑 🗑️ 代码精简与性能提升 移除冗余系统:删除NPC、独立货币发放、观战系统,节省插件空间 配置清理:清理config.yml中相关配置项,简化配置管理 内存优化:移除未使用的代码和依赖,提升插件性能 错误修复:修复队列状态同步问题,提升稳定性 配置更新:添加在config中可以设置区域是否忽略Y轴的配置项 注意:更新插件版本需要删除config文件重新生成&修改配置 </details> 🆕 v2.2.0 Update Highlights Based on 2.1.1 🛡️ Divine Guardian System (New in v2.1.1) Last Human: Automatically activates Divine Guardian when only one human player remains. Immunity to Infection: Has 3 chances to be immune to infection (configurable). Random Teleportation: Randomly teleports to a safe location on the map when attacked. Special Effects: Gains Speed I effect and a glowing effect. Deactivation Mechanism: After using up all chances, gains an invisibility effect for 10 seconds. Full Management: Administrators can control all parameters of the Divine Guardian. A second feasibility has been added. ⚡ Divine Guardian Mode 2 - Redeemer System Redeemer: When the number of humans drops to 1, the last human becomes the Redeemer. Divine Redemption Item: The Redeemer gains a special item that can convert ghost players back to humans. Random Teleportation: After using the item, the Redeemer will be randomly teleported to a safe location. Usage Limit: The item can be used 2 times (configurable). After usage, the Redeemer reverts to a regular human. Visual Effects: The Redeemer is highlighted throughout the game and has a speed boost. 🎮 Game Mode Switching Mode 1: Traditional Divine Guardian (Infection Immunity + Random Teleportation) Mode 2: New Redeemer Mode (Converting Ghost Players) Command Switch: /divineguardian setmode <1|2> Dynamic Effectiveness: Mode switching during the game takes effect immediately. 🔧 Comprehensive Optimization of Queue System Intelligent queue clearance: When the number of players in the queue is less than the minimum player count, the queue will be automatically cleared and the gold coins will be refunded. Exit queue prompt: Players will receive a clear prompt about the refund of gold coins when they exit the queue. Join queue guidance: Players will receive a prompt about using /gost leave to exit when they join the queue. Boss bar synchronization fix: Fixed the issue where the boss bar does not disappear after a player leaves the queue. Transparent queue status: Real-time display of queue status to avoid player confusion. 🗑️ Code Simplification and Performance Enhancement Remove redundant systems: Delete NPCs, independent currency distribution, and spectator systems to save plugin space. Configuration cleanup: Clear related configuration items in config.yml to simplify configuration management. Memory optimization: Remove unused code and dependencies to improve plugin performance. Bug fixes: Resolve queue status synchronization issues to enhance stability. Configuration update: Add a configuration item in config to set whether the Y-axis is ignored in the area. Note: Updating the plugin version requires deleting the config file and regenerating & modifying the configuration.2.1.3Gost 2.1.3(Stable version in 2.1.x)Apr 2, 2026 v2.1.3 (Current Version)
- 🔧 Fixed Administrator Game Effect Immunity Issue: - Administrator Darkness Effect Fix: Administrators will now be properly affected by darkness effects - Mother Ghost Restraint Fix: Administrator mother ghosts will now be properly affected by blindness and restraint effects - Forced Effect Application: Game effects will now be applied forcibly, ensuring administrators cannot bypass them - Game Start Cleanup: All player effects are cleared at the start of the game to ensure fairness - Administrator Notification: Administrators receive messages when game effects are applied - 🎮 Creative Mode Player Auto-Switch: - Automatic Mode Switching: Creative mode players are automatically switched to survival mode when entering the game - Forced Effect Application: Creative mode players will also have game effects forcibly applied - Fairness Assurance: Ensures all players play under the same conditions2.1.2Gost 2.1.2Apr 2, 2026 👻 新增鬼玩家粒子效果系统: 持续环绕粒子:鬼玩家身上持续显示环绕粒子效果 颜色区分:母体鬼为红色粒子,普通鬼为绿色粒子 智能生成:15刻间隔(约0.75秒),每次生成5个粒子 多种粒子类型:支持21种粒子类型,包括REDSTONE、FLAME、SOUL_FIRE_FLAME等 RGB颜色系统:支持自定义RGB颜色格式(红,绿,蓝) 准备阶段控制:可配置准备阶段是否显示粒子 🎮 鬼玩家粒子效果管理命令: /ghostparticle 或 /gp - 粒子效果管理主命令 /ghostparticle status - 查看粒子效果状态 /ghostparticle enable/disable - 启用/禁用粒子效果 /ghostparticle reload - 重新加载配置 /ghostparticle settype <类型> - 设置粒子类型 /ghostparticle setcount <数量> - 设置粒子数量 /ghostparticle setinterval <间隔> - 设置生成间隔(刻) /ghostparticle setmothercolor <红,绿,蓝> - 设置母体鬼颜色 /ghostparticle setnormalcolor <红,绿,蓝> - 设置普通鬼颜色 /ghostparticle setsize <大小> - 设置粒子大小 /ghostparticle setpreparation <on|off> - 设置准备阶段显示 /ghostparticle test - 测试粒子效果 /ghostparticle listtypes - 列出可用粒子类型 ⚙️ 配置系统升级: 添加鬼玩家粒子效果相关配置项(ghost-particle.enabled等) 配置版本升级到14 支持21种粒子类型选择 完整的RGB颜色配置 🔐 权限系统完善: 新增 gost.admin.ghostparticle 权限节点 ✨ 视觉效果增强: 环绕效果:粒子围绕玩家旋转 高度调整:粒子在玩家身体周围 母体增强:母体鬼有更大的环绕半径和额外头顶粒子 性能优化:定时任务控制,避免性能问题 🔄 智能集成系统: 与现有玩家角色系统无缝集成 玩家角色变化时自动更新粒子效果 支持离线玩家数据更新 自动清理数据防止内存泄漏New Ghost Player Particle Effect System: Continuous Surrounding Particles: Particles continuously appear around the ghost player Color Differentiation: Mother ghosts have red particles, normal ghosts have green particles Smart Generation: Every 15 ticks (about 0.75 seconds), 5 particles are generated Types of Particles: Supports 21 particle types, including REDSTONE, FLAME, SOUL_FIRE_FLAME, etc. RGB Color System: Supports custom RGB color format (Red, Green, Blue) Preparation Phase Control: Configurable whether particles are shown during preparation
Ghost Player Particle Effect Management Commands: /ghostparticle or /gp - Main command for particle effect management /ghostparticle status - Check particle effect status /ghostparticle enable/disable - Enable/Disable particle effects /ghostparticle reload - Reload configuration /ghostparticle settype <type> - Set particle type /ghostparticle setcount <count> - Set particle count /ghostparticle setinterval <interval> - Set generation interval (ticks) /ghostparticle setmothercolor <Red,Green,Blue> - Set mother ghost color /ghostparticle setnormalcolor <Red,Green,Blue> - Set normal ghost color /ghostparticle setsize <size> - Set particle size /ghostparticle setpreparation <on|off> - Set display during preparation /ghostparticle test - Test particle effect /ghostparticle listtypes - List available particle types
Configuration System Upgrade: Added ghost player particle effect related configuration items (ghost-particle.enabled, etc.) Configuration version upgraded to 14 Supports selection of 21 particle types Complete RGB color configuration
Permission System Improvement: Added gost.admin. ghostparticle permission node
Visual Effect Enhancement: Surrounding Effect: Particles rotate around the player Height Adjustment: Particles appear around the player's body Mother Ghost Enhancement: Mother ghosts have a larger surrounding radius and extra particles above the head Performance Optimization: Scheduled task control to avoid performance issues
Intelligent Integration System: Seamless integration with existing player character system Automatically updates particle effects when player character changes Supports offline player data updates Automatically cleans up data to prevent memory leaks
2.1.1Gost 2.1.1Apr 2, 2026 新增神圣守护系统: 最后一位人类:当只剩下一位人类玩家时,自动激活神圣守护 免疫感染:拥有3次免疫感染的机会(可配置) 随机传送:被攻击时随机传送到地图安全位置 特殊效果:获得速度I效果、发光效果 失效机制:使用次数耗尽后获得隐身10秒效果 完整管理:管理员可控制所有神圣守护参数
神圣守护视觉效果: 发光效果:显示神圣状态 粒子效果:激活、触发、传送、失效时都有粒子效果 音效系统:激活、触发、传送时播放特殊音效 屏幕标题:激活、触发、失效时显示屏幕标题
神圣守护管理命令: /divineguardian status - 查看神圣守护状态 /divineguardian enable/disable - 启用/禁用功能 /divineguardian setcharges <次数> - 设置最大使用次数 /divineguardian setcooldown <秒数> - 设置冷却时间 /divineguardian broadcast <on|off> - 设置广播开关 /divineguardian force <玩家名> - 强制激活神圣守护 /divineguardian clear - 清除神圣守护数据
配置系统升级: 添加神圣守护相关配置项(divine-guardian.enabled等) 配置版本升级到13
权限系统完善: 新增 gost.admin.divineguardian 权限节点
感染系统优化: 神圣守护触发时自动取消感染 随机传送前检查安全位置 冷却时间机制防止滥用
New Divine Guardian System: Last Human: Automatically activates Divine Guardian when only one human player remains. Infection Immunity: Grants 3 chances of infection immunity (configurable). Random Teleport: Teleports to a safe location on the map when attacked. Special Effects: Grants Speed I and Glowing effects. Expiration Mechanism: Grants 10 seconds of invisibility when uses are exhausted. Full Administration: Admins can control all Divine Guardian parameters.
Divine Guardian Visual Effects: Glowing Effect: Indicates divine status. Particle Effects: Displayed when activated, triggered, teleported, or expired. Sound System: Plays special sounds when activated, triggered, or teleported. Screen Title: Displays screen title when activated, triggered, or expired.
Divine Guardian Management Commands: /divineguardian status - Check Divine Guardian status /divineguardian enable/disable - Enable/disable feature /divineguardian setcharges <number> - Set maximum uses /divineguardian setcooldown <seconds> - Set cooldown /divineguardian broadcast <on|off> - Set broadcast on/off /divineguardian force <player> - Force activate Divine Guardian /divineguardian clear - Clear Divine Guardian data.
Configuration System Upgrade: Added Divine Guardian-related configuration options (divine-guardian.enabled, etc.) Configuration version upgraded to 13.
Permission System Enhancement: Added gost.admin.divineguardian permission node.
Infection System Optimization: Cancels infection automatically when Divine Guardian is triggered. Checks safe locations before random teleport. Cooldown mechanism prevents abuse.
2.1.0Gost 2.1.0Apr 2, 2026 The bonus distribution system is fully optimized: 1. When the human wins: the human lineup gets 70% of the prize pool, and the ghost lineup gets 30% of the prize pool. When the ghost wins: The ghost lineup receives 100% of the prize pool Human Bonus Distribution: 100% distributed in proportion to survival time Ghost bonus distribution: 70% is distributed according to the survival time of the ghost, and 30% is distributed according to the number of infected people Detailed Feedback: Each player receives detailed instructions on the distribution of bonuses 2.
Conversion Player Bonus Optimization: Cumulative Ghost Time Record: Records the player's accumulated time as a ghost Human Bonus Compensation: Players who are converted back to human receive an additional 20% bonus compensation Ghost Bonus Inheritance: Players who are converted back to human will still receive bonuses when they are Ghosts Fair Distribution: Ensures that converting players receive a reasonable double reward 3. Game preparation stage optimization: In the preparation stage, humans will not have dark effects, only ghosts will have dark effects 4. New heartbeat sound system: During the game, the human side will loop the heartbeat sound when the guardian appears Added admin command: /gostadmin heartbeat on/off/status to control the heartbeat sound switch 5. Upgraded the item system: Stinky Steak has added glow effects and cooldowns Item cooldown adjustments: Soul Control (18s), Soul Detector (35s), One Chance (180s), Teleportation Pearl (20s) 6. Added the function of turning ghosts to humans: randomly convert non-parent ghost players back to the human lineup with 3 minutes left in the game (disabled by default) 7. Configuration System Upgrade: Add configuration items related to heartbeat sound, item cooldown and ghost turning human function 8. Improved permission system: gost.player permission is given directly to all players by default Plugin version upgrade: Unified version number to 2.1.0
2.0.2Gost 2.0.2Apr 2, 2026 Fix compilation errors: Fix ItemMeta import and enumeration constant errors Fixed functional issues: Fixed the issue of "Soul Detector" props failing in v2.0.1 Code Optimization: Simplify the role checking logic using isHuman() and isGhost() methods New dark effect system: Configurable global blindness effect to enhance the horror atmosphere Added the administrator command: /gostadmin dark on/off/status to control the dark effect switch Configuration System Upgrade: Add dark effect-related configuration items (dark-effect.enabled, etc.) Performance Optimization: Optimized the display logic of centered text subtitles2.0.1Gost 2.0.1Apr 2, 2026 New Teleportation Pearl: Tactical teleportation items can be used by both sides Added Stinky Steak: Speed item that ignores satiety Intelligent countdown system: 10-second countdown to full queue and countdown to parental grounding Game time tip: The remaining time is displayed after each item refresh Configure system upgrades: Add configurations such as matching queue time and item refresh interval Performance Optimization: Optimize event processing to reduce server load2.0.0Gost _ Preemptive edition _ Alpha(2.0)Mar 26, 2026 Version 2.0 of the Gost plugin, also a preemptive version
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